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About this blog

Introduction

This series of posts are mainly supposed to make basic infantry tactics easily available to the =VG= community. I’m not going to lie, it’s mostly meant for the Arma part of the community, but everyone is welcome to read and/or comment.

The other reason I’m doing this is just because I think I’ll have fun and maybe even learn something while working on it. For the record all my knowledge comes from Arma MilSim and my own research.

An important disclaimer is that this is a variation on infantry tactics and movement. Each fighting force uses different tactics but the principals stay the same. As such, while reading you should keep in mind this is not a recipe and sometimes you have to improvise.

If you happen to be an active duty soldier, feel free to browse but I advise against using this to sharpen your skills. Familiarize yourself with the way your unit does things instead. And if you really want to educate yourself, I suggest getting a source like a tactical handbook (e.g. Ranger Handbook).

I will use Arma 3 and tools like PLANOPS Maps to visualize some of the topics.

Entries in this blog

Network configuration

An RTO is responsible for configuring the communications of the element they’re the part of. The best way to show what this means is by showing an example. Let’s take a look at a battle group composed of infantry and some assets. We can already see a clear command structure. Overlord is the high command (usually zeus/mission maker). Godfather is the command element within the combat group. They command three squads of infantry of which one is mechanized and works with a Bradley callsi

=VG= The_Polish_Guy

=VG= The_Polish_Guy in RTO & JTAC

RTO/JTAC - Equipment

The equipment that you will need depends on your task and the assets you have to complete it. In Arma it will also depend on what kind of mods you use. Map and navigation Map Compass Map Tools Map flashlight (dependent on ACE settings) GPS cTAB MicroDagr/Dagr Target designation: Colored smokes Vector 21 (or other rangefinders) Laser designator IR Grenades Chemlights Flares Colored Pane

=VG= The_Polish_Guy

=VG= The_Polish_Guy in RTO & JTAC

Land-Nav

Land navigation is a skill that every mil-sim player should possess. Without it you become absolutely useless the second you lose your GPS. Thankfully using a map, a compass, map tools and your brain is not that hard. I’ll cover the equipment necessary, how to read a map, how to lo Equipment For basic navigation you’ll need: Map Compass Map tools Additionally remember to bring a flashlight when operating at night. Map reading Maps in Arma are very

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Basic Techniques

NATO/ICAO Phonetic Alphabet

Single letters transmitted over radio can be misheard which on a battlefield can have dire consequences. That’s why for decades now armies have used certain words to be used instead of letters. The most common nowadays is the NATO/ICAO phonetic alphabet used by many militaries and civilian air transport.   Symbol Code word English respelling A Alfa

=VG= The_Polish_Guy

=VG= The_Polish_Guy in RTO & JTAC

RTO & JTAC

An RTO (Radio Telephone Operator) is one of the most important roles in a unit. Without a radio the unit has no information. Without information a unit is useless. That’s why the RTO communicates with other elements. Most of the time it will be comms between squads, assets and the HQ but an RTO is often tasked with calling in supports such as artillery fire or coordinating helicopter transport and MED/CASEVACs. A JTAC (Joint Terminal Attack Controller) is often a part of a TACP (Tactical Ai

=VG= The_Polish_Guy

=VG= The_Polish_Guy in RTO & JTAC

Infantry Formations - Part II

This will be part two of infantry formations in open terrain. As the part I was focused more on strictly moving formations this time I'll touch on security formations and morphing between formations. 360 or Circular 360 or Circular formation is not a moving formation like the ones mentioned before. It is used when taking a break or a defensive position. It does not have to be a perfect circle, but every direction should be covered. The safest way to create a 360 is to stay next

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Green Tactics

Infantry Formations - Part I

Formations are ways to move as a unit through terrain. They are meant to maximize the element’s effectiveness. Below I’ll describe a few of them and when they should be used. Additionally they will be illustrated using Arma 3 role icons and a basic infantry squad structure. Column The most basic infantry formation is the column. While being arguably the most used formation it is also very flexible to the environment’s challenges. Basic Column This formation should be used

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Green Tactics

Basics of Fire and Maneuver

Those two words are the foundation of infantry tactics. They can be explained with a short saying. Fire without maneuver is a waste of ammo. Maneuver without fire is a waste of lives. When facing an enemy force, maneuvers can only be made with supporting fire and only by maneuvers can the enemy be decisively defeated. This simple rule has influenced tactical decisions for centuries. Usually the implementation of this rule is carried out by having a Fire Element and a Maneuver E

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Fire & Maneuver

Use of TFAR (ArmA 3 Guide)

This part is dedicated strictly for Arma 3. As it is a quick manual on how to use TFAR radios. This post will contain: Installing the TS3 plugin Keybinds Radio types Using the radio Changing the frequency Setting an additional channel     Installing the TS3 plugin To use TFAR you need to have a TeamSpeak client installed. I will not cover either how to install TS nor how to set it up. The only thing I will say is that for TFAR usag

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Basic Techniques

Radio Communications

Communication over radio seems easy enough until there is a lot of information that needs to be relayed. Chaotic comms can lead to misunderstandings and as a result poorer efficiency on the battlefield. For that reason a few ground rules of radio communication help to keep it clear. The most important rule is to only say the important thing and to do it smoothly, quickly and in a way that everyone can understand you (clearly). It helps to take some time before sending a message to organize

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Basic Techniques

Grid references

When units are spread out it is not possible to call out contacts or reference positions simply by pointing at them or relaying the direction. In that case it is necessary to reference the position on the map. This is done by communication a set of digits corresponding to the desired position on the map. The grid references may vary depending on the map being used. In Arma most maps use a 6 digit grid system. The distance between the lines marked with three digits is 100 meters. Similarly i

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Basic Techniques

3D Method

The 3D method is used to quickly and accurately communicate to the rest of the unit where something we have spotted is and what it is. It is important to remember that this will not be a good method of communication if we are relaying information to an element far from our position. Direction – direction of the contact. Use and azimuth or a geographical direction (North, South etc.). This is the preferred and more accurate way of calling out direction.Additionally is some situations call

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Basic Techniques


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