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=VG= Blazer

VG Clan Member
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Posts posted by =VG= Blazer

  1. Thanks for this post @HaterOneActual. Really good read and I've definitely taken away some pointers!

    Also, correct me if I'm wrong here, BREAK (along with a pause) can also be used to "Break-up" a sentence. This helps in bringing critical information forward in long transmissions.

    For example, you are transmitting an enemy location to friendlies:

    "BE ADVISED, I have six contacts, bearing 1-2-4 Degrees, from my position -BREAK- One contact armed with an RPG, Advise our APCs to remain clear -BREAK- We are pinned down and require assistance. How copy? Over"

     

    Also, this video could be useful:

     

    • Upvote 9
  2. 28 minutes ago, =VG= Double_13 said:

     I highly suggest to make multiple squads of 6 people rather then 2 of 8. This as certain maps have large front lines and require multiple squads to cover.

    @Kavelenko If case need be, I may drop out of Kavelenko's squad and create an additional 4 to 6 Man squad to help bolster the lines. I will take on any "randoms" on the day if this is required.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    @HaterOneActual Any further news regarding your plans mate or are you revealing those on the day?

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Also, for people joining an event for the first time and haven't downloaded any PR maps before, simply copy and paste the files into the following directory:

    Program Files (Wherever you installed PR) / Project Reality / Project Reality BF2 / mods / pr / levels

    PR MAPS.png

    • Upvote 2
  3. 26 minutes ago, FatAlbert said:

    I guess it depends on a person's/player's viewpoint of what PR is.  Is it a game only?     

    Or is it a "tactical game"?  As a tactical game, I'm amenable to being micromanaged on the virtual battlefield....just like IRL.  

    It's part of military realism that PR was trying to inject into this game.  If it were just "a game", I probably wouldnt listen to anyone and just run around shooting anything that moved. :D  Like COD or BF4.

     

    Understand your point of view.

    I didn't, in any way, say that the C/O shouldn't give commands. In fact you cannot function properly with as a C/O if you don't  issue a few orders now and then! However, my post was more of reminder to people that there will be those that don't respond or refuse to listen.

    Lately I have seen a lot of new players on the server, who have not  been fully exposed to the realism side of the game yet. Its easy for us experienced players to want the entire team to be tactical but unfortunately, in a public server, the majority of the players will either be less experienced or new.  The likelihood of the entire server population to co-operate willingly is minimal.

    Then again, its also up to the C/O to gauge the capability's of his team. So yes, if the server is full of willing/experienced players, knock yourself out and send those orders!  

    If however the server is a mix of 50% experienced and 50% Less experienced (Which it most likely is), I suggested that advising players to take the right action is a better approach than a forced order.

     

    4 hours ago, =VG= Fastjack said:

    3) Order the most cooperative known squadleader back near to BRAVO and let him call in a AREA ATTACK.

    I missed this option. People like area attacks. Big Movie, you know. CO also like killing bots with area attack.  (insertheremyoldmissing :cray:jesteremojicon).

    Totally agree and if I go C/O, I make it my duty to call at least one area attack (if available)! ;)

    • Upvote 2
  4. I personally I think a good C/O doesn't necessarily need to instruct each individual squad on where to go - Its really up to the squad leaders to decide on which flags they want to go too and how they tackle the objectives.

    As a whole, the best C/O's sit back and take in the entire situation as they have a clear overview of what is happening across the entire battlefield, Squad leaders don't really have this opportunity as their minds are purely set on attacking and defending said flags and they rarely have time to assess the movement of other squads.

    The C/O's main responsibility is to keep the team notified of enemy movement and inform the Squad leaders of any other relevant information the help them with their objectives.

     

    Let me put this into a simple scenario;

    Having Captured objective Bravo, the team has rushed ahead and started capping objective Charlie. Unfortunately, in the rush, objective Bravo has been left defenceless.

    Unknown to the rest of the team, objective Bravo is slowly recaptured by the enemy. Luckily, the C/O has utilised the UAV and has noticed the mass of enemy infantry sitting at Bravo.

    The C/O can now do the following-

    1) Instruct each individual squad on where to go, trying to micro-manage the situation.

    2) Advise the team of the mistake and ask for a squad(s) to volunteer in defending Bravo. Possibly request an Area attack to see if the stops the capture of Bravo.

     

    Choice 1 - As stated in previous posts above, its very difficult to instruct players on which flag to go to. Don't know if this is due to ignorance or human nature but people generally don't like being told exactly what to do! Every squad leader has a different approach to how they want to play a map, the C/O shouldn't really restrict how they do this. 

    Choice 2 - Asking for volunteers, from my experience, tends to be the better approach as you are not technically instructing them on what to do but merely advising them of a better approach. If the C/O manages to get a squad to fall back, great! However, If there is no response, its not a disaster. In the end the C/O has done his job.

     

    A C/O has also many tools available to them the help assist the team, such as:

    Area Attack - Clears out groups of enemy's on the map, great for assisting with a big push or defence.

    UAV - Recon, greatly improves the teams ability to assess the entire battlefield.

    C/O Rally - You can get your boots on the ground and assess the situation on the field. Helps with morale and a quick rally can assist with a push on a difficult objective.

     

    In general, a C/O shouldn't act as a micro-manager but more as, you guessed it, an adviser to the team.

    Finally, it helps being a "recognised" player on the server when acting as a C/O, but this shouldn't stop less experienced and known players from taking up the role.

    • Upvote 6
  5. 20 hours ago, Doc_Moon said:

    Looks sweet. Who knew  Blazer could play video-games......xD

    Moon. Playing games is only one of my special skills... :buba:

    @=VG= SemlerPDX Glad you enjoyed reading it and thanks for the positive feedback!

     

    I played a few rounds last night with a few of the regulars on PR, I think everyone involved had a good laugh.

    Anyone is welcome to join us (Hit me up on the forum or on steam). Definitely a good time waster as we wait for the servers to come back online.

    • Upvote 2
  6. @Brain Great work!

    Don't know if it was intentional but the songs had a definite "retro" feel and for some reason every song reminded of the old 8/16 bit games I used to play when I first started gaming...

    Miss my Gameboy Colour... :mellow:

    /EDIT: Brain - I'd happily volunteer to quote "Bollocks" in my British accent for you!

     

    • Upvote 2
  7. FoxholeLogo.png

     

    So a few of you have seen me jabbering on about this game and have wondered what I've been playing - Let me enlighten you!

    To save myself the hassle and you all suddenly bringing up your google taskbars, I shall shamelessly copy what the developers have written:

     

    "Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. This is the ultimate game of collaborative strategy and tactics. Every action you take can have a powerful and permanent effect across a vast world in a constant state of war... Foxhole's goal is to make players truly feel like they are working together to direct the outcome of an open ended war. Some games have attempted to pull this off in the past, but many of the have been hindered by gameplay affecting microtransactions or mechanics that hold the player's hands too much, resulting in wars that feel artificial instead of truly organic and player driven. Our mission is to be uncompromising in delivering this experience. Our dream is to have hundreds of players working in unison to complete large scale operations that takes weeks to plan. We want players to be setting up supply lines, executing missions behind enemy lines, and banding together to defend key strategic locations throughout the world. These ideas are extremely ambitious, but we are confident that we can achieve them if we work together with the player community over the long term... While the game is inspired by early 20th century weapons and tactics, the game actually takes place in an alternate timeline futures... To be clear, our goal is not to make a WW1/WW2 simulator, but rather to make the player feel like they are fighting a war where the combat and strategies are grounded in the world wars..."

     

    The game is currently in alpha and is free on steam. The community and developers are highly active.

    For a more descriptive summary of the game, visit:  http://www.foxholegame.com/

     

     

    I personally would best describe Foxhole as mix between Project Reality, Running with rifles (RWR), Company of heroes (COH) and Men of war (MOW).

    The game itself is  a top down shooter - this puts many players off the game within the first few minutes as they consider the view range and perspective awful. If you have played RWR or any real time strategy games, you will quickly adjust to the games point of view. Once you give it enough time and figure out the simple controls and basic principles of the game, you will find that it is highly addicting and a joy to play. Trust me when I say this - Its a very rewarding game when played right!

    The game is simple, join a faction: The Colonials (Brown Coats) or the Wardens (Blue Coats). After spawning in, players can head to the front lines and assault enemy positions and take over the map and essentially win the war. Easy right...?

     

    dbafb3_9da363999d794422b15d277778eed832~mv2.jpg

     

    Wrong! Unlike most games- Any weapons, ammo, vehicles or additional support items are not given to you when you spawn. Instead they are created by the players, using a detailed logistics system within the game.

    Again, making things simple, players can choose to either head straight to the front lines and take the fright to the enemy or choose to  supply their team with much need supplies and weapons. They can also help by building defences such as walls, gates and pillboxes.

    Making items is not difficult, players simply have to mine scrap or components at marked locations on the map and deliver it to factories, here they can convert the scrap / components  into basic materials or refined materials. The materials can then be taken to other marked locations where you can make weapons etc.

    However, carrying all this material around is never easy. Its heavy, slows you down and you're vulnerable to enemy attacks. Many players build trucks to quickly make and deliver supplies to the front.

     

     

     

    foxhole5.jpg

     

    As with any online strategy game, co-operation and teamwork is critical. Planning can involve setting up supply lines, preparing enough resources to attack any an enemy outpost and also where defensive structures need to be built.

    If you are good, players can commend you, enough commendations will grant you a higher rank within the game. Players who are ranked WO2 (Warrant Officer 2) and above can form coalitions - These are used to co-ordinate a large group of players making planning easier.

    Unlike most games, firepower is not necessarily the most important asset - Reconnaissance and as stated before, logistics, is just as important.

    With careful strategy, we can formulate plans based on using darkness, foliage and terrain to our advantage.

     

     

     

    So, I hope you all found this informative - Any questions just give me a heads up.

    Why not give it a shot and find out what its all about for yourself? If you are struggling getting to grips with the game try this video: https://www.youtube.com/watch?v=EQvmvKyqA_s

     

     

    • Upvote 7
  8. 11 hours ago, =VG= STARK said:

    Sounds Good, but i have hardly any commander experience , or does it not matter with this particular scenario.

    Don't think it really matters bud.

    It was only a suggestion, besides, remember when I tried to lead on the last event at Bamyan?...  I doubt you'll screw it up as much I did! :D

    Honestly, so long as we keep you alive, I'm sure it'll be fine. 

    • Upvote 1
  9. (I know, double post... Shame on me):beee:

    Wanted to keep this post separate as I couldn't help notice this:

    On ‎05‎/‎03‎/‎2017 at 1:54 PM, =VG= STARK said:

    Also my birthday on the 11th (49)  :birthday-cake-2:

     

    @=VG= STARK - I don't want to put sudden pressure on you but if its cool with you, why don't you volunteer as the commander for GROZNY? Then we could have a "save the birthday lad" scenario!

    Anyways, I know its early, let me be the first to say Happy Birthday!

     

    All the best,

    Blazer

    • Upvote 5
  10. 4 hours ago, Satirical said:

    is this cool event available for people like me? also how many people will be attending seems awesome

    @Satirical Entry is open to anyone, its all in the first post:

    On ‎14‎/‎02‎/‎2017 at 9:04 AM, =VG= Melon Muncher said:

    Entry is simple, download the files (LINK). Check the forums on the day for server password. Join the server. Have fun.
    The files for event 3 and the revent are both included in the same file, it is a large download for this reason (12 maps)

    No sign ups are required but there are a few people organising squads.

    If you want, snoop around, there might be a space available for you in a "pre-organised" squad. If not, just turn up and see what's happening on the day!

    • Upvote 4
  11. Generally a successful evening.

    Thank you Melon for organising and preparing an event in a short amount of time. Hopefully we will get another shot at those maps where the tickets were bugged. :blush:

     

    As promised, I filmed the entire event and I am currently rendering and will edit asap.

    Time to completion: 1/2 Days - Sorry for the wait!!! :Alvarin_07:

    • Upvote 3
  12. TOP SECRET – “OPERATION BRITISH CRUMPET”

    Our main objective is to extract British forces from Bamyan with minimal casualties. Our APCs are regarded as key assets in this operation- Special care is to be taken, so that we can extract our APCs safely.

    Note: A loss of an APC will be unacceptable and the "MOD" has stated that replacements are costly!

    Expect heavy resistance from local Taliban forces, current enemy assets in the area: UNKNOWN.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Our forces will be broken up as follows:

    1)      APC SQUAD – CALLSIGN: APCs, SL: =VG= TEDF

    Our main armored force in charge of operating our Warrior APCs.

    2)      MECH INF – CALLSIGN: KIWI, SL: Kavelenko

    Will remain with APCs and use them as transport. Main role is to protect APCs and ensure no harm is done to them.

    3)      FOB INF – CALLSIGN: SCHNITZEL, SL: =VG= Double_13

    Main role is establishing our forward operation bases ahead of the main force. Will also be used as a QRF (Quick reaction Force) if required.

    4)       MAIN FORCE

    ALCOHOL, SL: Teejay001

    HATER INF, SL: HaterOneActual

    CHEEKI BREEKI, SL: VODKA Dragovich

    Main force will go ahead, establishing and securing checkpoints, so that our APCs can pass through safely.

    5)      RECON – CALLSIGN: REC SQ, SL: [MG:S] SpL1ff3r

    Recon will go ahead and seek out strategic enemy location and will relay critical information back to HQ.  

    6)      TRANSPORT, PILOT: =VG= Keed

    7)      ALL REMAINING FORCES NOT MENTIONED ARE TO ASSIST MECH INF IN DEFENDING THE APCS

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    PLAN OF OPERATION:

    Phase 1

    FOB INF – Board and co-ordinate with TRANSPORT. Establish FOB 1.

    MECH INF & APC SQUAD – Secure Checkpoint A and await further instruction.

    MAIN FORCE – Secure checkpoints B, C & D. Specific Checkpoints will be allocated to each squad on the day. Once secured, take defensive positons and await instruction.

    RECON – Set up within the main city and provide over watch.

     

    Phase 2

    FOB INF – Move and secure Checkpoint B ahead of our incoming APCS.

    MECH INF & APC SQUAD – On the order, move in and secure Checkpoint B.

    MAIN FORCE – Remain at specified Checkpoints. Prepare to receive incoming convoy.

    TRANSPORT – Provide Supplies as required.

    RECON – Continue to provide over watch.

     

    Phase 3

    FOB INF – Board and co-ordinate with TRANSPORT. Establish FOB 2.

    MECH INF & APC SQUAD – Once FOB 2 is established, move through the town and wait at FOB 2.

    MAIN FORCE –  Assist the convoy.

    RECON – Set up on Mosque at E5 and provide over watch.

     

    Phase 4

    FOB INF – Board and co-ordinate with TRANSPORT. Establish FOB 3.

    MECH INF & APC SQUAD – Await further instruction at FOB 2.

    MAIN FORCE – Secure checkpoints E, F & G. Specific Checkpoints will be allocated to each squad on the day. Once secured, take defensive positons and await instruction.

    RECON – Continue to provide over watch near FOB 2. Assist APCs.

     

    Phase 5

    FOB INF – Move in and assist incoming APCS.

    MECH INF & APC SQUAD – On the order, move in head to Checkpoint G.

    MAIN FORCE – Remain at specified Checkpoints. Prepare to receive incoming convoy.

    TRANSPORT – Provide Supplies as required.

    RECON – Move to Checkpoint G and continue to provide over watch.

     

    Phase 6

    FOB INF – Board and co-ordinate with TRANSPORT. Establish FOB 4.

    MECH INF & APC SQUAD – Await further instructions at checkpoint G.

    MAIN FORCE – Two squads will remain and assist APCS at checkpoint G. Remaining squad will head to FOB 4. Tasks will be assigned on the day.

    RECON – Move to FOB 4.

     

    Phase 7

    ALL FORCES – On the command, advance and secure checkpoint H.

     

    Phase 8

    ALL FORCES – Head to Exfil (Hopefully back in time for tea!).

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    - Please note that there are eight key phases to this operation, so be aware that there will be a lot of moving “chess pieces”.

    - Any requests for supplies (apart from those needed for the FOBs) are to come through me first.

    - If anyone has questions or spots any mistakes in my plans, please don’t hesitate to contact me, there will also be a small two-minute briefing at the start of the round.

     

    Good luck and see you all on the battlefield!

    GOD SAVE THE QUEEN.

     

    Cheers. BLAZER.

    Untitled.jpg

    • Upvote 6
  13. On ‎07‎/‎02‎/‎2017 at 8:26 PM, =VG= Double_13 said:

    using Rcon commands to spawn me 5 logi's East of the bridge (so i dont have to rearm) it took me around 15 min to setup 1 bridge. So with rearming it should be able to do this in 30 min. 
    I managed to build the second bridge for 80% because for some odd reason its able to build both sides at the same time for the price of one bride if the logi is near the center. 

    Oh boy, looking forward to seeing how we handle the logistics on Beirut.... I expect us to lose a truck within 10/15 minutes of starting :P

    If I'm not feeling lazy today,  I might set up some recording software for this event.

     

    EDIT:

    ^ Didn't read Melons post above ^

    I know I might be shit but I hereby volunteer as tribute to command on Bamyan (Will draft plans later this evening. Any help and input would be appreciated) - Let the carnage begin!

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