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CobaltUK

Member - (Inactive Duty)
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Everything posted by CobaltUK

  1. Ive started to notice some players who do not display the `correct` 2935 connected port though they do display P2P. How significant this is I do not know. Most players DO display 2935 including myself (ive asked others to tell me).
  2. Just now had a server crash. Do I remember correctly ? that the client connected ports as displayed in the chat screen are the bms ports as forwarded ? Noticed a player whose connected port showed as 6625 though displaying the P2P `ok` connection. I do not think that's relevant to the crash as he was there for at least 20 mins prior. It was very soon after another client joined that it crashed but nothing to say that was the cause.
  3. I cant help but think the increased frequency of server crashes is not related to any BW issues and speaking of BW it does seem excessive to multiply the old 432 settings x12 (regardless of any `formula`). Average number of simultaneous clients is low (very low compared to the FO server) so there is ample bw at any time. Reports of these sort of issues in game when only 1or2 clients, both using 1024 then really adds to the mystery. As does successful no issue flights with 500 bw sharing server with 500 and 1024 players in camp. Personally at 500 (and probably 300) I have no missing textures other than maybe 1 in 20 flights. What I do have is noticeably frequent A.I wingman spinning on ground or in the air. This can be with other humans on server or none at all. Ive seen spinning A.I on ground whilst humans on ground are positioned correctly and report on radio they see the spinning A.I but that my jet is viewed fine and normal as is theirs to me. Whilst in flight and with a stable A.I wingman ive heard radio chat from players still on ground that they are suffering spinning wingmen. Ive only seen 1 example of visible lag (jets moving sharply backwards) since 433. Do not know if that is a sign of good data flow to clients for the most part. For the most part I do not suffer more frequent in flight problems than in 4.32 but there do seem to be more server crashes.
  4. Is the server in Kansas ? I do not get a great data flow on the FO Kansas based server.
  5. I very much doubt that the multiple use of Viper name is any factor since that's been the case since ever. However ive seen it confuse newcomers to falcon multi play sp why not use `HOST` for better distinction. I assume the crash logs are examined though probably need some translation by devs
  6. To the best of my recollection the need for a physical AWACS in flight is ON by default. Ive always deselected that since 432. In a big red/blue air war such FO run then destroying the oppositions awacs would be part of the plan but I do not consider it a cheat in the basic campaign where I think they are very safe especially day 2 onwards
  7. My edit was just too late. Falcon online have found the option just not suitable for a 24/7 server Host should be in 3D. Host should be first in 3D. Host should be last out of 3D. Host should be last out of the mission UI. 2D server mode is not supported in BMS 4.33. Also from a Dev ? Scoob_SBM "Host should be in 3D. Host should be first in 3D. Host should be last out of 3D. Host should be last out of the mission UI. 2D server mode is not supported in BMS 4.33. Hopefully that's sufficiently clear and absent of any ambuguity." As regards the host player does not die ? If so then why does `he` from time to time end up back in 2D ? suggesting that someone/something has crashed into his aircraft parked at kadena
  8. edited Re my dedicated server query it seems it just does not work well according to Archer so not any solution.
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