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Posts posted by Nexwiiz
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14 hours ago, realCarlo4SPP said:
I waited for a bit then went to task manager to see if the game is starting. PR was not there, tried to start it again and the launcher was not in it's previous location
maybe your antivirus quarantined your pr launcher .exe
false positive?
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major server ctd for coop pr 1.6.2 (on coop khami)
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how to get vertigo
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and the merkavas couldnt even cross cuz they were too thicc but fun event
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3 hours ago, =VG= SemlerPDX said:
Interesting things to note, but definitely not worthy of fixing just for coop, if it is unintentional after all. A thing that discourages people from messing around in an uncappable enemy main? Can we get some more of that please?
everything is broken... outpost is broken... karbala is broken... yamalia is broken.... and now kashan... if we keep losing more coop maps, we're going to go back to the good ol days before map rotation
MUTTRAH CITY 24/7 BABY
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i mean... replacing bot spawns shouldnt be too hard?
ive worked with unreal engine 2 before but i dont know if its the same thing as refractor 2.0
in ue2, u could insert antiportals (doesnt draw geometries, actors out of view) so u wouldnt lag if the map was big
other solution i can think of for kashan in coop is ask dev to put more fog (if that helps xD) like khami alt cuz of a bot orgy problem
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my two cents on this topic
there should be an increase in difficulty but keep it balanced cuz then u'd get rekt in inf maps esp when the server is low pop
QuoteKhami all tanks camp chemical rather then pushing in and help the cap, this only as they to scared getting shot and having to miss the next camp wave and speeding up cap to break the current camp.
silent eagle. All assets rush past the first 3 neutral flags and await the armour wave, as result they skipping flags and could help transporting people from A to B.
Bamyan. Tanks sit on the hill picking off targets and actually shooting in main to gain kills. This as if they move in they have a chance to get damaged and RTB for 10 min.
Muttrah tow on the pier aiming on the ramp leaving out main
u could fix the tank problem by making armored assets 2 players only
muttrah, replace the tow with the crow
idk about flag rushing for coop. maybe implement something like red orchestra where u out of bounds if the flag ur defending is captured (u have to fall back)
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a late reply but played with him many times on veterans. had some funny crazy shit moments. rest in peace and i wish all the best for his family.
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PR COOP Server Reports thread 1.6
in PR Server Reports
Posted