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Golden

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Posts posted by Golden

  1. Rereading the changelog I see that they also updated the HUDs for various vehicles. I was wondering for some time now when they'd do that. I had assumed when they introduced sharper HD text in game that they'd be working on vehicle HUD improvements too. The BTRs, spandrel, and BMP ATGM sights definitely needed it.

     

    Edit: They forgot to fix the Fennec 50 cal's lack of overheating. But I'm not complaining. ;)

    • Upvote 2
  2. Still a stupid move to demo bridges in my opinion. I forgot to mention destroying any bridge on any map isn't a good idea because it generally ends up being a nightmare for APCs, HMWWVs, logistics, etc to maneuver the battlefield.

     

    5 hours ago, LangMaster said:

    They have just banned someone else for TK the Blackburn, honestly, he would not have the tank anyways. i am disgusted and done playing this game for a long while.

    I wouldn't be so quick to jump ship over one dick head giving you issues. I enjoy playing with you and I'm sure once everything adds up with Blackburn, I trust he'll be dealt with fairly and swiftly.

    • Upvote 2
  3. I have had issues with Blackburn myself in the past for similar things. But mostly his poor decisions as a squad leader that result in the death of himself and his squad, which he then proceeds to blame on anyone and everything but himself. He and I have had our fair share of arguments. He also has a habit of being an asshat when no one is looking, and then turning around and placing a halo on his head when an admin is present.

     

    Also, if Blackburn was destroying the north bridge on Jabal that leads from MEC main to the city. That's denying the enemy the ability to fight in the AO and I think more than a few admins of VG frown upon that. Frankly that's cheap and boring, like caving in the tunnel bunker on Black Gold with CAS, a personal pet peeve of mine.

  4. I won't rule out the possibility that something I've changed in my system, be it hard or soft, is the problem. I do know how older games prefer systems from their respective hay day.

     

    I've spoke to Mineral in the past about the ACTUAL dead screen that results in a server crash, and the response was that they're working on it. I didn't get any further information about it. So fingers crossed.

     

    As for my system. The idea was to future proof it. After nearly 8,000 in parts it better fucking last at least 3 years. I rebuilt it shortly before making a new Gametracker account for Gametracker.

     

    I have a good job. Not really a job, I should say. It's a passion. I build jet engines of all kinds. From turbo shaft Solarturbines Saturn 12 and 1300's, Centaur 4,500's. To J79 after burning beasts of thrust. I'm really just a mechanic that works on really expensive engines. ;)

    • Like 1
  5. 1 hour ago, =VG= Fastjack said:

    You have this Problem now with everymap? When you Restart your pc and start PR, how the first round Looks? Same issues?

    BF have a problem with cleaning its Memory from the round before.

    No not quite every round. It'll take a few days to get a solid list together of the maps I experience this on. 

     

    I clean the PR caches daily before I hop on after work. I don't think that's the issue, but who knows. It very well be as Solar said, just an engine limitation. But why is it so prominent now vs 2018 and earlier?

  6. My system specs are on my gametracker, which can be viewed here. Played last night.  And noticed it did it, albeit briefly, on muttrah std.

    I'll keep noting the maps it does this to me on. I'll see about making a bug report on PR forums when I have time.

     

    I do also run a full SSD rig, in raid. Needless to say I have great load times on pretty much all games. Never noticed this issue before (Fake deadscreen) until recently after the server got reset.

     

    Even when I had PR on a HDD it didn't fake a deadscreen like this. This is definitely new to me. 

     

    I do know about the map loading buildings, Kashan comes to mind because you can literally watch the buildings appear at the beginning of the round at end screen. This issue might be related, but it's not the root.

  7. Al Basrah has been dead screen in the past. But when the server got reset (Bot spawns etc reset) I haven't noticed the server dying on dead screen with that particular map. 

     

    However I have noticed lately that when loading the next map and clicking squad assignment, I sit on a dead screen for about... 10-15 seconds but it recovers and allows me to spawn. I wonder if anyone else has noticed this. I think it might be the server catching up to the client perhaps.

     

    Edit: It does this on just about every map for me. Save a couple. I'll start making notes of the maps I experience this on.

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