Of late some interesting strategies have developed on a few of the maps that really work well. However, recent discussions suggest that the tactics bend or possibly break server rules. I have started this thread as an open discussion with the sole intension of improving the over all enjoyment of the game for ALL players. My first example is the strategy employed by DEADBYDAWN where he rushes to the last intersection before pump, deploys a FOB, HMG, Foxholes and pounds the enemy as they leave their main through pump. The map is won in short order. Second example is NWM (nowhereman) strategy on Lashkar Valley. He circles the map dropping FOB?s in strategic locations and then returns to the attack flag. He doesn?t engage the enemy while doing this but it does limit other squad?s options and exploits the AI weakness in defending against such tactics. Both of these tactics make short order of the map but effectively change the dynamics of game play where the victory is shallow. I believe the ?planned capture order? of Coop game play is meant to keep the game challenging. The fun is lost when a strategy or tactic is employed which exploits the limited AI of the enemy. I welcome everyone to post your thoughts with the hope of keeping PR challenging and above all, fun for everyone.