SavageCDN =VG= LAN_WROTE ... - are there enough AI to fight? - how does the mission run with a lot of players? - more/less player slots? - what needs to be added (ie: VAS ammo system, radio script, more transport, etc)? From our tests last night, imo: AI numbers were ok, could possible do with being raised, though they mostly spent their time laying on the ground in camps and waiting for us to come kill them. If it's possible to add patrols/vehicles that would be great. Currently there are no real threats on the open road except the occasional IED. We didn't really have a chance to max out the server due to password. At most I think we had about 13 or 14 players. I would say the player slots are ok, possibly a bit too high. It would depend a bit on level of organisation but the map gets zerged easy with too many people. Supposedly the "UO exclusive" ACRE scripts will run on other servers according to the BIS forum thread but effort. Radio would help in its absence. While I remember: some people in the dynamic war servers seem to lose the ability to switch radio channel when they die, which is a bit annoying. Map currently includes about 4 AI-manned MH-9s and 1 unmanned player-usable MH-9. It would be nice to have a second unmanned one so a whole squad can be flown by air. In an alternate universe without idiots it would be nice to have an AH-9 (if the threat from AI vehicles and troops is high enough to warrant it).