Jump to content
Website Updates and Upgrades are still underway! We don't expect any further downtime, but we thank you for your patience as we restore themes and other elements including the Chatbox.

Qiezi_The_Pleb

Member - Enlisted
  • Posts

    20
  • Joined

  • Last visited

Posts posted by Qiezi_The_Pleb

  1. Hi. QZ(Qiezi) here from China and studying in the UK, official BarBeQue NEWS agency founder, and known infamously for being dumb on the field. As of right now I am 19 years old and plays on VG since June 2020, and is proud to claim that I lies in the top 1,000 of the server. I am able to play any roles that is needed but likes spotters(most noticably), or LAT/HATs and medics. I am also known for the BBQ news and interviewing soldiers like roleplay, tho often got shittalked(and deservingly so).

    I am also a part of the ARMA team, and thanks to the team I got through the basics.

    • Like 6
    • Thanks 1
    • Upvote 5
  2. 59 minutes ago, =VG= .Blizzard. said:

    No and yes. If needed you can use it to spot assets of the bot side (mortars/ tanks/apcs etc...) Inf markers are pretty weak and disappear after a while and this kind of makes the UAV shitty to use and boring. Even spotting the enemy assets is a bit weak as most experienced players already know when the enemy asset will respawn and be active.

    I know we are a coop community but most of the time experienced squad leaders will deny any command and therefore the commander will be useless (unless it is some kind of milsim group with an operator squad leader and operator members :))  ). But from time to time I guess it is cool to have commands even though I will totally avoid following the orders just because I`ve never seen someone competent enough to actually guide me right when I attack a flag ( and by guiding right I mean avoid bot swarms/ die going down that path).

    This not really up to the commander most of the time. Yes the commander might decide to take the logi and use it as he wants, yes he may ask another squad that uses it to drop some crates, but he has no right to take action and steal the logi/ crates from another squad. (think of the commander as another player that is no different from a squad leader or a normal berry). 

    Yes and no.

    Yes encourage but also tell them how to use it properly to avoid friendly fire and NO if someone without experience as a commander just goes trigger happy and accepts an area attack without checking the map... well (just expect TKs). It is good to teach players first, before any tragedy happens. I prefer not to ask for area attacks unless I know who to ask, I prefer regulars as they, most of the time, know how to do it properly. 

    Good and bad, mostly good.

    We are playing against bots, sooo dying is really a comfort here. If it was deployment, then yeah it will be really bad to be in the middle of everything. In coop the game really asks for a frontline commander as you can usually help others with the commander rally. In deployment everything should be well thought before acting (yes you can go in the middle of the firefight but never get surrounded by enemy, it will make things worse for your team as you can`t really command properly while dead :))))     ). 

    None, you are nothing but a human being, not a god, nor a Veteran. You are just a player, don`t be a cougar and brave with anyone, they will not tolerate your attitude. You are there to play the game and help them.

     

    The commander role is more of a support role so I don`t really see the point of something like this being there all the time. I like it, it sounds good when the map is hard, but otherwise I believe that if the squad leaders are good, the commander role is pretty much useless. 

    It is undeniable that the commander have much less of a role in coop, well...most players are experienced and knows their stuff.

  3. I was doing commander quite often, and starting to get the grip for commanding. I wanted to start a topic so we can discuss about commanding as a whole, and help ourselves to improve. I wanted to get some opinions from each of us who used to command. Here are some questions that we could discuss:

    UAVs: should it be the prioritized role of the commander? When we spot something on the UAV, should we also announce it on MB or squad chat?

    Commands: should we give squads command on a vague scale(eg, cap this flag, retreat to this flag, support this squad), or on a specific scale(eg, attack this building, clean this spawn, move on this street)? And how often should we give out commands to the squads?

    Logi: should the commander just leave the fob with two crates to the SLs to decide where assets go, or build every emplacement?

    Area attacks: should we encourage SLs to call in area attacks, or just wait for the calls from the radios?

    Frontline: I personally enjoy the style where I go to the front line to give out orders, or probably just talk to the squads knowing how's going on. Does that sound like a good idea? Plus, how useful do you think a commander's relay is?

    Relations: Should we be that "supreme being", or just an "experienced player", or something in between?

    • Like 2
    • Upvote 2
  4. On 6/15/2021 at 4:22 AM, KevinBrute said:

    That and the grenadier kit with the M79. I hardly miss my shots with the "Thumper", even with moving targets, but somehow I'm clumsy with the M203. I love the grenadier kit, the only complain is the firing sound of the M203. That thing is just a tube, not a rifle.

    'Nam alt kits, you are effectively a grenadier with 15 HEs(more than modern grenadiers) and 5 smokes(same), but you also got half a job of a breacher with those 13 buckshots. Jeez that grenade vest is thicc.

  5. 2 hours ago, System said:

    This is the case qiezi, along with the problem of them bleeding out 1 flag before the last (the same as kafr halab).
    The admins can't do anything about it tho, it is up to the devs to fix this permanently.

    Thanks, I was not aware of this. However, I mean that both sides only have 600 tickets in the beginning, as opposed to 2400-3200 on VG, different from other coop servers.

  6. So, I actually like hades peak, its a fun map, Trojan and I ran a challenger and either got fucced or we blow stuff up. The problem lies where halfway through the game I realized that we have less than 400 tickets left, something nearly never happened on VG servers, nevertheless we won by attrition(kills). I think the problem is that the dev teams for VG or PR forgot to multiply tickets for both sides on this specific map, unlike other maps on VG, with 2,400-3,200 tickets on each side on a 4km map, the map ended with 600-800, similar to most coop servers. It would be great if the admins are willing to look into it.

    Cheers!

    • Upvote 2
×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy