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AKM

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Everything posted by AKM

  1. Great, now there is Tanoa Liberation instead of Insurgency on second server, and for dev build only on top of that.
  2. Sure, I remember how A2 Insurgency and it's SOAR and 'whitelist' elements worked. It was good, if not the best mission I ever played. Thing is Liberation didn't get any of that scripting so far, it's pretty much the same it was year ago and with minimal changes over basic mission. Don't get me wrong - I understand what PITN is most likely don't have time for all that now and I can't help with that - unfortunately I have no knowledge at all about Arma scripting, don't even know where to start. And nah, Tanoa isn't getting old. My idea was about vanilla and DLC servers at the same time with better (it have good variety of parameters by default and can be ejoyable even without scripting, runs much better) mission/scenario with minimal work required. But I get what you saying now - I just had no idea what you guys can host even more servers, heh.
  3. I remember A2 Insurgency server being full all the time, just sayin. Eh, good ol' days. That popularity(quantity) comes with no quality at all. All that players are typically lone wolfs and jumping in jet/attack heli as soon as possible ("hey guys, do you need cas?" in chat while hovering 100m above us in hot AO in Commanche without gunner, true story), and they are often 'activate' AOs all over the map, which again leads to poor performance. It's popular partly because there is no rules and no control. Also not everyone have Apex DLC with Tanoa to play on second server (main reason it's not that crowded) and this is why I'm talking about BMR Insurgency with Altis (vanilla, only base game needed) for first server. Every time I'm on Liberation server it's always one big mess. Gigantic FOBs with abandoned trucks and tanks, AI squads waiting for their master (who d/c a while ago, yesterday I saw two fully packed MRAPs just sitting way beyond frontline and not moving). Enemies teleporting and ignoring half of the mag in torso (their spawn is often broken aswell, yesterday we walked up to the center of big town and T-100 with infantry literally spawned on top of us), helis taking like 4-5 AA missile hits to go down (single hit must be enough) and teleporting in the air, again due to lag and bugs. LIberation scenario itself isn't that good, and AI ratio just not suited for non-full server - 4-5 players vs. tank platoons? Why that issues didn't pop up here before? No idea. Anyway, BMR Insurgency have none of this problems. With a little bit of tuning of parameters it will be ideal, I think. But it's up to you to decide, I'm just giving ideas.
  4. So, not only the scenario/mission itself isn't that good, it is very buggy and unstable. On top of that random players build enormous (but useless) FOBs and spawn a lot of AI for themselves which mess up performance aswell. Second server with BMR Insrugency on Tanoa runs very smooth (though it's very often down for unknown reason, maybe when all caches are destroyed it's just not restarting automatically?). Anyway, my solution is simple - replace Liberation with BMR Insurgency variant for Altis.
  5. Maybe better but it just didn't worked that way in classic A2 Insurgency :)
  6. Respawn with VA loadout works kinda weird. Looks like it just gives you all your gear on the moment of your death. Field repair works but don't refuel stuff. That's realistic but repairing helicopters after crash landing is useless most of the time.
  7. Thanks Savage. Looks like good changes and tweaks. Is it possible to replace some of the stuff around HQ with fuel and ammo trucks since there is no HQ repair/rearm/refuel script yet? Also yeah this happens both after spawning on group member and HQ. Spawning on group member itself isn't working well too.
  8. Maybe just put back ACR 0.80 which is more stable than 1.50 ?
  9. Oh... No one is going back to 7.62 nato rifles. All this rifles now in really limited use only because of A-stan landscape and hadji 7.62x54 weapons. If you don't know 7.62 nato never replace 5.56 because of weight. You can check MP.net too and count ratio of 5.56 and 7.62 nato weapons on photos. You will be surprised. Also, the only toy here is your airsoft gun.
  10. Nvram =VG= LAN_WROTE ... There is a reason almost every army is going back to 762mm rifles... ... meanwhile every NATO army still using 5.56 as main small arms round. I'm just saying its easier to pack heavy stuff in transport. Light and mobile fireteam will be more useful for any task on MSO.
  11. PDW for pilots ? What's wrong with M4A1 or MP5 ? IRL pilots use them. Real "sniper" ? Since AI don't care about camos or ghilies just pack M107 in the back of MRAP and switch to it when you really need it. Rest of the time you can 'work' as part of the fireteam. That's all. Same for M240 or heavy AT, for example.
  12. What about this domination-style revive thing ? Is it possible to remove or rework it ? I mean lack of fatal wounds and instant deaths, plenty of time for revive, markers on wounded people, observer mode, etc.
  13. Jager LAN_WROTE ... Fish kebab is 16 square km smaller than Rash man ;) Also much less green areas on Faysh which is good for performance.)
  14. Highly recommend Faysh Khabur map. Even better than Reshmaan.
  15. I've had plenty of chances to stop bluefor. Problem is no any time or deaths limit for bluefor. You can kill them, steal their humvees and play with your IED's as long as you want but sooner or later they find all caches.
  16. Scoped opfor, there is an SVD at the cache. AI cant get it from cache, isn't it ? Im talking about new type of enemy not about new toys for opfor players. Scoped weapons for optfor, there is really no need. A steady hand and a enfield/FN FAL could do the same thing as a SVD Oh... on 300-350m distance your front sight already bigger than your target. Real insurgents use SVD and other scoped weapons. What's the problem ? IMO this playable opfor is just a waste of time. Maybe its fun sometimes but without real chance to stop bluefor and any balance... no thanks.
  17. Fully agree with 1 and 2. Some ideas: 1.Add opfor units with scoped weapons. AKS74 PSO and maybe SVD (takistan army sniper). 2.Remove helicopter from HQ helipad. No one uses it properly. If we really need big one we can call it, right? 3.ACR version really need helicopter instead of this useless An2 biplane. UH-1H from 'People of Takistan' faction looks ideal for this.
  18. Still need to test this mod in big serious battle, so upcoming event is good test ground. If you guys don't mind.
  19. Single of BF3 with all this awesome graphics and sound just... stupid and boring. But MW3... I was glad to see end of the epic Cpt.Price story of revenge. Even with old graphics, Delta operatives with Desert Eagles(lol) and corridor firefights. Too sad Zimmer and Balfe wasn't composers this time.
  20. A lot of 'bad guys' died right before they can shoot because I saw their flashlights around the corner. Proved by my PKP or M27 :) Actually I dont want to argue with you, but for me flashlight can help only in few situations.
  21. In my opinion lasers and flashlights are useless most of the time. Especially when stupid friendlies running with flashlight on all the time and blind me. In first minutes of game I thougt what developers split up weapons for both sides. But soon I saw russians with M249, HK416 and UMP. *facepalm*. I was on Caspian Border map only one time. I hop in fighter and soon catch friendly rpg. Yeah, it was stupid teamkill for asset like in old BF2 times. Also, looks like main battle tanks dont have coaxial machine gun by default. Sad but true. So... rank 24 for now and I can say what graphics are awesome (even with my old 9600GT graphics card), gameplay is interesting and support class is really kick ass. Can't wait for release.
  22. Thanks for quick response. Ok. I catch guid next time.
  23. Hi there! =GoCV= Peter P. and =GoCV= Ota B. This guys join =VG= Arma2 Insurgency coop server today and start teamkilling. They camp at hq spawn and kill everybody, use chinook to shoot at friendlies, etc. Server became empty. Unbelievable! We (normal players) try to kick them, some of us kill this guys to prevent unceasing teamkill, but they continue do their shit. Enough. I catch only their nicknames and all I want is permanent ban for this shitheads. Me and (Im sure) other players dont want to see them again.
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