Removing the battlefield stuff from the mission would be nice, and yes, Agree that it is a high contender -- still would be nice to have 1 insurgency running though. Preferably the squad sizes should be able to fit in 1 KA60 with pilot/copilot already taking up spots -- so that means what, 7? Perhaps even have both 4 and 7 man teams. 4 man team can easily fit into a MH-9 whereas the rest would be driving or transported via KA60. I liked having the MHQ there, more so than having the "weird" squad flags -- even if they help squad up after the untimely demise it kind of is more 'immersion breaking' than being able to teleport from a port-a-potty to a vehicle deployed. It would be nice if you were able to lock vehicles, or even have 2 vehicles (1 Armed + 1 non-armed = 7 people) tasked per squad so only those could use them + also have 'free' vehicles, be it Blue, Green or Red available around. The mission start at 0600(Think it is?) is a bit early since it takes a long time for it to get dark, perchance starting at 1200 or 1400 hours so you get a chance to fight some night missions as well? (Talking about the PUB3 server running Domination-32 Veteran last night... ) As long as #vote restart and #vote mission work I dont see any need for admin. Maybe there needs to be a anti-TK script that locks the player at a execution spot in the base so you are actually allowed to gun down those bastards instead of just hoping they get banned/kicked at one point :)