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Jeffu

Member - Officer
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Posts posted by Jeffu

  1. 11 hours ago, =VG= Acro1 said:

    Gaming is not impossible on Ubuntu and other Linux distros, but you'll run into several caveats likely. Performance is almost always lower especially for non-linux titles. Support for graphics cards and peripherals is not always available or free of bugs. Each game specifically will have quirks that may not play well within Linux, so you won't always know which titles are playable.

    Gaming on Linux has largely turned to virtual machines. It is possible to hand a GPU over to a virtual machine to allow it to play games and use hardware acceleration for programs at native performance.

    • Like 1
  2. Here's my proficiency rating proposal, complete with appropriate manual references for future training purposes. It might be interesting to have an accompanying document reader that could interact with the list.

    The levels can be renamed or reworked. Please chime in if you see something missing or think something is in the wrong place.

    A-A

    Bronze
    Basic knowledge of FCR: Range-while-scan, Targeting, Antenna elevation (-34, 1.4.4)
    Basic employment of AIM-120 and AIM-9 with radar targeting (-34, 2.1)
    Basic missile defense, use of countermeasures (Chaff, Flares) (-34, 1.7)
    Engagement: RWR, Fight or Flight, Target sorting (-34, 1.4.4.1, 1.6.1.4 to 1.67)
    Aircraft Identification using TGP (-34, 1.10.7.5.1)

    Silver
    Intermediate FCR, sorting and assigning datalink contacts (-34, 1.5.5)
    IFF Basics (-1, 1.16, 1.16.4.2)
    Engagement: Threat Assessment
    Missile launch cues (-34, 2.1.3)
    Intermediate missile defense, ECM (-1 1.2.1.8), (-34 1.7 )
    Dogfight master mode, helmet radar sighting (-34, 1.11)

    Gold
    Advanced FCR, all modes (-34, 1.4.4.1.3)
    Engagement: Knowledge of common weapons and flight profiles of threat aircraft
    Group BVR tactics
    Basic Dogfight Proficiency
    Full A-A Datalink Proficiency (-34 1.5)

    A-G

    Bronze
    A-G FCR (-34, 1.4.5)
    TGP Basics (-34, 1.10)
    CCRP and CCIP(-1 1.4.5.2)
    Dumb bombs
    Cluster munition settings (-1 1.4.5.2)
    GPS/JDAMs/SDBs (-34, 3.4)
    Basic HARM, HAD, HTS pod (-34, 3.3)

    Silver
    Marking target areas with Steerpoint Lines and Pre-Planned Threat points (in map)
    TGP Lasing (-1, 1.2.3.1) (-34 1.10.4)
    Laser guided bombs (-34, 1.10)
    Adv HARM, WPN Page (-34, 3.3)
    Basic Mavs, without handoff (-34, 3.2)
    AG Datalink cursor (-34, 1.5.6)

    Gold
    Advanced TGP features: LST, Buddy Lasing, Frag Circle (-34, 1.10.7.4, )
    Mavs w/ handoff (-34, 1.10.8, 3.2.8, 3.2.9)
    Advanced bomb delivery: Popup, Toss
    Markpoints (-1, 1.3.10)
    AG Datalink Steerpoints (-34, 1.5.6)
    Low level delivery of retarded weapons (Mk82 Air, Mk82 SE, Mk84 Air, BLU)

    F-16

    Bronze
    Working IVC (Technical Manual 18.1, 9.1)
    Maintain contact with flight lead after takeoff
    Singleplayer basics: Training TE01 (Training Manual Mission 01) (BMS Comms-Nav Part 1)

    • Ramp Start (-1, 2.1)
    • Communicating with tower using radio presets, (Technical Manual, 9.1), (-1, 1.3.13, 1.3.14)
    • Taxi (-1, 1.13)
    • Takeoff, Departure
    • Steerpoint Navigation (-1, 1.3.4, 1.4.3, 1.5)
    • Contacting approach, Landing (-1, 1.5.3, 1.13, 2.3)

    Silver
    Basic airmanship: Level turns, speed control, loose formation, formation knowledge
    All the Controls (-34 1.1.1.4)
    Recovering from a hot start (-1, 3.5)
    Learning the instruments (-1, 1.2.3.2 to 1.2.3.22)
    Visualizing the Bullseye
    ILS Basics (-1, 1.3.5)
    Advanced Radio Management & Controls, entering manual frequencies, verifying and changing presets in-flight (BMS Comms-Nav Part 2) (-1, 1.3.13, 1.3.14)
    DED (-1, 1.3)
    Using Master Modes (-34 1.1.2), (-1 1.4.18)
    MFD Controls, Pages (-1 1.4)
    Datalink basics: modes, sending information (-34 1.5.5.1, 1.5.7)

    Gold
    Advanced airmanship: Tight formation, flying as #1, leading a flight
    Deep Stall Recovery (-1, 4.4)
    Flying on instruments, inclement weather approach and landing, HSI proficiency (-1 1.2.3.14-15) (-34 1.3) (BMS Comms-Nav Part 3 & 4)
    Aerial Refueling
    Advanced recovery: formation landing and overhead break (BMS-Comms-Nav 1.4.1, 1.4.3)

    • Like 2
    • Upvote 3
  3. What exactly do you guys need from a guide? I made a stripped down ramp start video in 4.33 a few years ago but never made it public.

    It covers the basics of starting the jet and powering up the systems as well as radio basics.

    It needs revision, doing the throttle movement part in 4.34 will lead to engine failure on startup. In 4.34 it needs to be kept stationary until the throttle detent is clicked.

     

     

    • Upvote 1
  4. 1 minute ago, =VG= Kavelenko said:

    You can transfer the logbook file across ok without issues, and keep your previous missions data.

    My old key file seems to work at the moment but I don't know what's new in 4.34 yet I assume all the old controls will work as before and that there could be additional new ones?

    I think all controls from 4.33 are still present. The main issue is that there are older legacy callbacks pre-4.33 that have been removed in 4.34 and this could cause issues with the game.

  5. 17 hours ago, =VG= Kavelenko said:

    That's very generous of you Sandstorm, Death has a Thrustmaster HOTAS 4, so if anyone has a profile or keyfile that will help him get airborne quicker that would be appreciated.

    I use the HOTAS X, basically the same stick, with mouselook and a separate program called joy2key to map the lever on the back of the throttle to the airbrake. Keyfile is attached (BMS - Basicnew.key).

    In this image (template from a forum somewhere), the first command for each button is in the normal state, the second command is used by holding the pinky switch on the back of the throttle. I also overrode some of the default keys (numpad is ICP, Enter and . work to enter and delete data, + and -  for data up and down, spacebar activates the maintenance light when battery is on)

    The only thing I don't have on here are toe brakes and landing gear (I use racing wheel pedals for differential braking, and I've had one too many incidents accidentally lowering gear at speed), but this should keep him on the stick 99% of the time and not having to reach for the keyboard.

    hotas x.png

    BMS - Basicnew.key

    • Upvote 2
  6. It meant that the AGM-88 Datalink mode isn't supported. The Datalink is covered in the -34, section 1.4 and is pretty straightforward. It's used it to transmit aircraft position as well as A-A and A-G targets.

     

    To initiate A-A datalink, hold and release comms left for a single update, or press "ASGN" first in the A-A FCR to change to continuous mode to run repeating updates. A-A datalink will allow you to manually assign targets to flight members (1-2-3-4 on A-A FCR) as well as show contacts from other flight members automatically.

    A-G datalink (comms right) can either be used to transmit A-G FCR cursor position when FCR is selected, or to transmit your current steerpoint whenever your HSD is selected. When receiving steerpoints, they're automatically stored as steerpoints 71 through 80, and the message on the HUD when you receive one will tell you which number to switch to (MKPT# DATA, see page -34, page 43).

    • Upvote 4
  7. 4 hours ago, =VG= Kavelenko said:

    @SemlerPDX  - Good instructions, followed them and they worked fine, I'm ready to try communicating without TS. :P

    Ah I did notice one point that you may wish to add and that is even though we set the preset 15 to Tower, those frequencies are not set in the cockpit until we upload the DTC via the MFD.

    Otherwise its perfect!

    Yes, another thing to add would be to not check in with your flight until the DTC is loaded, so you don't get into contact and then wonder why the radio stopped working.

    Other great things to add would be enabling loudness = 1 in the IVC.ini file, as well as learning to check for a stuck mic.

    • Upvote 2
  8. 11 hours ago, Sarge55 said:

    I'm getting the ACData error when trying to join the server.  I've uninstalled all the other theaters I had and I don't have any mods installed.

    Any suggestions?  I sure don't want to do a clean install if I can get away with it.

    Try opening the Avionics Configurator and setting everything to default. Select each jet on the left side and click "Set Default" under the Edit menu for each one. I've also exported my default profile, you can try loading that instead.

    default.ACfg

    • Upvote 1
  9. 33 minutes ago, =VG= Kavelenko said:

    Ok I'll do that training mission first then try it again on my own Harrier package which flys out of Kangnung Air base and targets the unprotected Kumgang bridge across the demarcation line.

    So I'm assuming the GBU-16 a general purpose bomb and it will operate using CCIP mode?

    I think he means becoming proficient at dumb bombing before using GBUs, as using laser guided weapons involves several additional steps as well as use of the targeting pod (TGP).

    To go from dumb bombing to LGBs I would recommend learning, in order:

    • A-G Radar
    • Dumb bomb CCRP on A-G Radar target
    • Using TGP to see and refine a selected A-G radar target
    • Dumb bomb CCRP on TGP target

    Interacting with the A-G radar and the targeting pod is simpler than some people make it out to be: Radar cursor to move, TMS Up does things, TMS Down undoes things, Pinky Switch to zoom/change FOV (which is required for the TGP), and DMS Down to switch between MFDs. The jet will attempt to lase a target automatically after weapon release, so no interaction required there.

    Once you learn how to use the targeting pod to aim and drop a dumb bomb, dropping a laser guided weapon isn't difficult and only requires arming the laser, setting it to combat mode through the DED (LASR page) and optionally setting your laser code (which has to be done through both the 2D loadout screen and the DED page).

    I might make a video and/or a separate thread about this and similar topics if there's any demand for one.

    • Upvote 3
  10. 2 hours ago, =VG= Kavelenko said:

    I've got a little bug creeping in when I rampstart the Harrier. any ideas would be helpful.

    When I power up the right MSD, and load the DTE, after a while the MSD for the HSD switches off for some reason.

    Now admittedly I'm only getting this problem with a package I set up myself so it might be something to do with that.

    Make sure there isn't an "OXY" caution light on the bottom right cluster (not to be confused with the one on the front panel), stuff switching off sounds like a classic air source problem.

     

    For takeoff and landing, I just try and figure out what works and stick to it as consistently as possible. It's probably better to think about the nozzles as flaps. In real life VTOL operations would be limited by gross weight, air temperature, remaining water, etc. and takeoff and landing would more than likely be nozzle-assisted rather than VTOL.

    I haven't needed external views for anything. I don't like the tendency for the jet to bounce on vertical touchdown, so I'll probably switch to a slow rolling landing instead.

    2017-10-19_013031.jpg

    • Upvote 2
  11. More Harrier tips:

    • Landing is basically the reverse of vertical takeoff, gear down at 250 and exhaust 40 degrees down until 140 knots, skip the 60 and go straight to 80. 90 will hover but slows you slightly.
    • Landing is complicated by the fact that the jet tends to bounce on touchdown and can nose over. I hold the nose upwards a few degrees just in case, but I've found that a very slow rolling landing seems to help minimize bouncing.

    If you get good at pure VTOL you can clear yourself to and from the ramp. I landed backwards once and looped the plane though, I don't know if that's a common occurrence.

    • Enable loudness = 1 in /Bin/x86/IVC/IVC Client.txt, which enables audio compression mainly to overcome issues with engine volume and voice comms but it also helps with hearing voice comms over AI background comms.
    • Jet seems to pull right for me when taxiing with symmetrical loadout, need help reproducing.
    • When starting from the ramp, right toebrake is mapped to the left, left toebrake is mapped to both. Known bug.
    • Upvote 2
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