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      VETERANS-GAMING is a Member Supported Community!   01/03/2021

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=VG= Recon

VG Clan Member
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Everything posted by =VG= Recon

  1. Melon's first PR co-op event

    Haha, no chinook pilots huh? You only have one and the entire team is counting on you as the only means of supplies. No pressure. Let's see. Since I'm late to the party, I'll take a pilot role on Khami. The rest I might be a cameraman.
  2. Forbid Trans Inf and mixed squads

    Exactly as Melon said. There is only one joint squad that is accepted, and that is Mechanized Infantry (1 APC + 6 infantry); and even in this case, you are not given any priority rights to claim any APC/IFV asset you want. If a dedicated APC squad already exists, either: An APC squad exists, capable and manning every APC available, properly: Mech Inf. squads do not receive an APC, do not have any reserve asset rights even if APC squad loses a vehicle and a new one will be respawning, and any Mech Infantry squads are immediately treated as Regular Infantry squads. An APC squad exists, but currently do not have the manpower to man all their assets: Mech Inf. squad ASKS the APC squad lead if an APC is available for your Mech squad. Mechanized squads do not have claiming rights to any APCs the Mech inf. squad may want to use; they are given the APC that the APC Squad Leader gives, such as if the APC Squad Lead had already arranged plans to use the IFV [M2 Bradley] back at base for a crewman member that may currently be driving a Stryker, LAV, or Amtrak, due to another Squad requesting Armor support but the [M2 Bradley] was not available at the time of support request; and such said crewman member is returning to base to retrieve the [M2 Bradley], leaving the Stryker, LAV or Amtrak for the Mech Inf. Squad, with confirmation from APC Squad Leader. - (Any APC/IFV unit may be substituted within the brackets [ ].) A proper APC squad does not exist: Mech inf. is free, but limited to only 1 APC of choice. Asset rules still apply; IFV's (Any "APC" with a dedicated 50 caliber weapon system or higher onboard) require both a driver and gunner. If a proper dedicated APC squad is created, even while a Mech Inf. squad may still be using an APC/IFV unit, that dedicated APC squad, upon creation, is immediately given all rights regarding all APCs/IFVs assets. They reserve the right to withdraw usage of any APCs/IFVs being fielded by Mech Infantry squads within reason (request withdrawal may be delayed if the Mech unit is in combat, and will remain delayed until the firefight is finished; at which the APC/IFV must return to base or the agreed drop zone), especially if it's the only IFV for the map. At which, standard 2 or 1 will take effect. If you don't want to lose your APC/IFV unit, make a dedicated APC squad or join the properly named APC squad. If the dedicated APC squad receives enough manpower to man all their respective assets properly and becomes a full squad, any remaining APCs/IFVs being used by any other squad(s) or persons are all subjected to be claimed for the APC squad, even if any other squads or persons "held the APC unit longer". Properly named dedicated APC squad reserves the highest priority for these assets. Remember, you MUST name your squad "Mech Inf." CLEARLY within your squad name correctly, in order to be acknowledged as a Mechanized Infantry squad. "Alpha, Bravo, Foxtrot, Echo, ect." are squad names for Regular Infantry squads, and is not a proper Mechanized Infantry squad name. You will be considered asset stealing and punished accordingly if you take an APC with these default names. Keep in mind, your primary role is still Infantry, so do not fuss if you only receive low performance APCs. The APC squad may require the higher end APCs/IFVs to provide support for the entirety of the team. You get what you are given. Any other type of joint squad is void, and is treated as a Regular Infantry squad. A joint-asset squad may be considered if less than 5 human players are present on the server, and is severely overrunned, out-numbered and/or out-manned by the opposing force. This is an exception and not an established rule. Asset rules are still in effect, and if an asset squad is properly created, they are immediately given their associated asset rights. Above this human player number, dedicated assets squad(s) must be created. As with any of the rules, the human player count mandating the required creation of dedicated asset squads are left ultimately to the judgement and decision of the senior Administrator present, within reason. Such judgement and decision will be held at the integrity and responsibility of the commanding Administrator. If an Admin is not present, the default human player count "5" will be used.
  3. [poll] PR Mini Events

    Like hell! If one nasty civilian costs me 8 marines, he's going to be paying the price!
  4. [poll] PR Mini Events

    Hey, that doesn't sound too bad. Questioning civies in the field may lead to some interesting situations.
  5. [PR] Bomb Trucks outtake

    After a day of filming for our upcoming event, the cast/crew decided to play with the Bomb trucks and explode it in the AEF's main base. It was a spectacle to watch from my point of view. https://www.youtube.com/watch?v=e8ctEa-6Xwg
  6. PR DYNAMIC CAMPAIGN

    Nice, put me up up as Trans on all maps as well.
  7. Breaking News: We, here at INN, received reports that US Marines are being redeployed back in the Middle East in response to the rise of insurgency activity around the region. We will be bringing you further information about this new development as it unfolds. Our reporter has sent in the footage from Karbala; combat in the eyes of the reporter.
  8. Good ol' Dr. Mikel. Footage from Karbala has come through.
  9. I was just watching that part. I'm trying to call the two bad guys out, and everyone's just laughing.
  10. Hey, what the hell? This isn't an obituary boys, don't you try writing me off. I made it back alive, so there's more news reports coming in. Between Mectus's "I was instructed to shoot to miss but I'll just spray and still hit the all-important cameraman", Torval's and Opiak's "Hey, I got an idea, let's go up this 3 story apartment building and die, leaving Recon isolated and stranded" and don't forget Galatic's "I know you're still climbing down, but I'm going to take my rope back and watch you fall 3 stories down." I don't know how I got home with just shattered legs and some shrapnel from a frag. I honestly enjoyed all three maps, especially with the switch up in Ramiel. It gave some nice bonding time with the Seals/Pilot boys, and Ted/Sparky's 50 cal. I believe they all just wanted to bond me to some rock and throw me in the water. Nothing goes the way it's plan on first contact with the enemy, and you boys did pretty well. Thanks Ted, really enjoyed it. I really still think the Seals were trying to kill me.
  11. PR : Campaign Episode I

    The 3rd day of filming has been pushed back to Thursday, 15 October 2015, at 12:00pm PRT due to time differences.
  12. PR : Campaign Episode I

    Got the footage. There will be the final 3rd day of filming on Wednesday, 14 October 2015, tentatively, at 12:00pm PRT. More information will be release closer to the date.
  13. PR : Campaign Episode I

    PRT, Hawaii Time zone.
  14. PR : Campaign Episode I

    Should be fine, I've hosted on other games before just got to find which ports.
  15. PR : Campaign Episode I

    Yeah, we're going to need a private server. Just got to set up my ports, if I am correct.
  16. PR : Campaign Episode I

    Alright, filming crew, at 6:00 PRT we have a second day of filming that will be happening today, 12 October 2015 for additional scenes and retakes. Originally had our second day of filming tomorrow, 13 October 2015, but turns out I've got a meeting during that time. It is short notice, but we just need a few cast this time.
  17. "Blackhawk Down" News - Behind the Scenes

    That Crashhawk scene was difficult to take, everytime we did get a successful hit with an RPG, Opiak's nose went up immediately and crashed.
  18. PR : Campaign Episode I

    @Mectus Not interviews, but "units" showing footage of conflicts, occupation, people running, ect. News worthy stuff. Interviews will be conducted later with respected leaders.
  19. PR : Campaign Episode I

    Need 5 volunteers to cast as several roles in my News reports. This will be done separate and prior to the actual event, just need some footage of our soon to come action.
  20. PR : Campaign Episode I

    Alright, I'll go get my pen and camera ready. We'll go live from the front.
  21. PR : Campaign Episode I

    Of course, it's all up to the CO to how far he is willing to complete the mission, and solely his responsibility whether we succeed, or fail. Ted, you mad man. Sending us out there without eyes and support. Whoever is the lucky guy to become Commander, sure hope he can think on his feet.
  22. PR : Campaign Episode I

    That's exactly what I had in mind for all 3 maps Ted. But, it should be known there is a difference between a Marine combat correspondent, who is an active fighting Marine that still performs the duties of a rifleman with an attached unit, in addition of reporting the front fighting. And a media War correspondent, who runs around at the front with an attached unit, donning a lovely shade of blue vest with the giant target on it labeled "PRESS". These are usually the guys that wind up getting in the way of the fighting. But, I do want that journalist kit. With everything removed, it makes it perfect. As for the execution, CO should be holding a staff briefing 1 hour prior to the launch with his Fireteam/Squad leaders, explaining the plan of execution and many many contingency plans. It will include which unit I, the correspondent, will be attached with. We already know that with all of us veterans players, we'll be able to cap one flag after another. So with that, Commander's main priority with Mission accomplishment, is his troop welfare. Personally, I would suggest no casualties, but in actuality, he would be briefed by HQ the mission's acceptable losses; exceeding it would cause the unit to be withdrawn/fail. CO's job is very important in keeping everyone alive, he's the one who makes sure everyone's got what they need, with the backup they need when things go to hell. We can reach no casualties, as long as we get a CO that does his job, and plan our execution properly. Also, since we do not have Air units and any organic artillery support, I would suggest have 1, two-man sniper team. There is at least always some sort of fire support available, and with the other two unauthorized, it leaves sniper support. But, these two should have some sense in their task, and not just roof jumping. It's great you can see the world from rooftops, but the entire world sees you too, and throws bullets the same way. They will be operating as a Recon team for the CO as well, but primarily giving fire support. These two need to know and accept that there will be alot of sitting and staring at sand, and should not be off fighting their own battles.
  23. PR : Campaign Episode I

    That's right. I would be the Press, armed with only a "camera", getting live action shots in the combat zone for the "world" to observe what's happening. It's mostly so that we get videos of our events so we may watch them later. I also have a feeling I will wind up getting separated from my unit, and would have to "survive" my way back for rescue. But, if you need a fighting man in the Seals, I can fill that role in too.
  24. PR : Campaign Episode I

    Yeah, sounds fair. Our Docs just need to be on the ball that day, we're trusting you boys with our lives to pull us out. Ted, are you sticking me with the Seals as a combat correspondent, recording the action and the survival on Ramiel, or as a fighting member? Not sure how exactly the Navy boys move, but it will in the way our Recon move.
  25. PR : Campaign Episode I

    Alright, another one of Ted's pieces. I'll be your PA officer working as a combat correspondent. Just stick me to a unit, and I'll go get the camera ready. We'll need a record of our part in history here after all. Beside, we need to share to the rest of the world, the action in the streets upfront. Speaking of filming the fight in combat, will the Wounded timer be changed? As it stands currently, if there is no doc immediately on call, the person is usually considered dead. I would suggest one or two minutes, allowing Sq leaders to call brass for reinforcements to arrive, sort out the fight/drag the bodies back and administer treatment. Also, just that little detail, ideally in the Corps, a fireteam would be the working horse; in which consists of 4 members: Rifleman(A breacher to be specific in PR), Fireteam leader, SAW gunner, and assistant gunner(This would be PR's Rifleman). A doc would be attached as well, and an AT-4/SRAW if attached with a Weapons company. Total of 6 active members. Of course, just alittle insight to help structure things around, it's up to you Ted for the actual structure. With this structure, it forces Rifle companies to call for assistance when encountered with targets out of their scope. The easiest example would be encountering hostile heavy armor. Fireteam would need to stay down/pull back out of the area and call MAGTF (Or the CO for our case) for any stationed CAS/Arty battery fire support, giving that extra forced team work among leaders.
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