=VG= Calv Posted February 7, 2013 at 04:44 PM Report Share Posted February 7, 2013 at 04:44 PM If anyone has some free time could do with a couple people to test a mission I'm doing.Basically need to "idiot-proof" the initial drop. It's pretty low altitude, I've done it a few times so can survive but need to see if people can manage it first time.All you need to do is jump out of the chopper as it enters the green marker, leave it too late and the chopper will be moving uphill and into trees, which will probably hurt.After that you can move north to the target marker, there should be patrols and such in the area, so lemme know if there are too many/not enough enemies en route to the target area.You'll need the mods @UK_SFTG and @Thirsk, both available on SixUpdater.To run the mission, unzip the file, and place the .pbo into your MPMissions folder in the ARMA directory. Then go to multi-player ingame and New to create a private server to run it for yourself.sasm1.thirskw.rar Quote Link to comment Share on other sites More sharing options...
=VG= Wooz2770 Posted February 7, 2013 at 06:17 PM Report Share Posted February 7, 2013 at 06:17 PM Are you sure those are the only mods needed? launching with @ACE, @ACEX, @ACEX_RU and @ACEX_USNavy leaves me with one error when trying to launch the mission: deleted.mas_uk_swfa_ace Quote Link to comment Share on other sites More sharing options...
=VG= Calv Posted February 7, 2013 at 07:08 PM Author Report Share Posted February 7, 2013 at 07:08 PM Ahh, it's the UK_SFTG mod. Think it has ACE specific files that need to be copied over. Goto the @UK_SFTG folder in your arma directory. Should be an optional ace config folder. Copy the .pbo files and paste them into the addons folder. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 7, 2013 at 07:23 PM Report Share Posted February 7, 2013 at 07:23 PM If ever you want to use one of our dedicated servers to test missions just fire me a PM or something the day before and I'll get it setup with your mods/missions. Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted February 7, 2013 at 07:29 PM Report Share Posted February 7, 2013 at 07:29 PM will do. will let you know.. Quote Link to comment Share on other sites More sharing options...
=VG= Calv Posted February 7, 2013 at 10:01 PM Author Report Share Posted February 7, 2013 at 10:01 PM SavageCDN =VG= LAN_WROTE ...If ever you want to use one of our dedicated servers to test missions just fire me a PM or something the day before and I'll get it setup with your mods/missions.Cool, should be in a completed state tomorrow. Instead of one long mission, intending to do 3-4 short(ish) missions for a 4 man team. Will have a second 4 man team available just in case though.Just figuring out what I want to happen in the next missions. Quote Link to comment Share on other sites More sharing options...
=VG= Wooz2770 Posted February 7, 2013 at 10:14 PM Report Share Posted February 7, 2013 at 10:14 PM alright, did a one man test, parachute worked perfect(tested 5 times), seems to be well balanced to work with 4-8 man team, didn?t encounter any vehicles, maybe add one on that patrols the roads? Quote Link to comment Share on other sites More sharing options...
=VG= Calv Posted February 7, 2013 at 11:10 PM Author Report Share Posted February 7, 2013 at 11:10 PM Aye added a few vehicles on the roads, sure the spectacular AI will plough them into trees along the way though ;)The mission is aimed at 4 people, but the number of enemies should scale up if more are present. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 8, 2013 at 02:45 PM Report Share Posted February 8, 2013 at 02:45 PM What do you use to 'scale up' the enemy numbers? DAC? Quote Link to comment Share on other sites More sharing options...
=VG= Calv Posted February 8, 2013 at 03:09 PM Author Report Share Posted February 8, 2013 at 03:09 PM SavageCDN =VG= LAN_WROTE ...What do you use to 'scale up' the enemy numbers? DAC?Aye Quote Link to comment Share on other sites More sharing options...
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