=VG= SavageCDN (Inactive Duty) Posted January 16, 2014 at 05:25 PM Report Share Posted January 16, 2014 at 05:25 PM I'd like to put together a set list of mods that we will use at VG. This will simplify things for mission makers as well as players. Any mods that you want added to the list must be tested by VG first before being included in the pack... mostly to prevent conflicts between mods.I'm not sure if maps should be included here - thoughts?Any mods we use must have the following:- thread on BIS forums for feedback and questions- proper working key file for the server (I'm looking at you, ACRE)- testing approval to avoid conflicts and other mod-related issuesHere's what I'm thinking: SERVER ONLY<br />@VTS_Ballistic adds bullet drop and wind effects<br /><br /><br />SERVER AND CLIENT<br />@CBA_A3 core mod<br />@African_Conflit units<br />@ALiVE Pure Win<br />@BaBe_midTex mid-range texture replacement<br />@bCombat AI mod<br />@CAF units - requires @HiddenIdentityPack<br />@cTab commander tablet<br />@FA18_A3 F18<br />@HiddenIdentityPack required for @CAF<br />@mcc_sandbox_a3 Win<br />@mbg_killhouses_a3 adds enterable/breachable houses (Cinder City)<br />@RH_M4_A3 RobertHammer M4/M16 pack<br />@NATO_RUSSIAN_SF_Weapons required by unit packs<br />@TaskForceRadio the new ACRE<br />@TMR_Alt weapon resting and other 'realism' features<br /><br /><br />CLIENT ONLY<br />@Blastcore_A3<br />@JSRS2<br />@sthud_a3<br /><br /><br />MAPS<br />@A3MP a2 map pack<br />@Fallujah<br /><br />-if other A2 maps work by just having @A3MP running... *HAPPYHAPPY, JOYJOY*<br /> Any thoughts / suggestions? Link to comment Share on other sites More sharing options...
Vetala Posted January 16, 2014 at 06:58 PM Report Share Posted January 16, 2014 at 06:58 PM Some additional Mods I would like to suggest are:-@JS_JC_SU35 - Su35 Mod made by the same people that made the FA18. It's pretty much the same as the FA18 but it does give us another jet to play with.@NATO_RUSSIAN_SF_Weapons - The core mode for massi's mods (@African_Conflict, @Mas_UK_SFTG, @MAS_USA_DECG, @USMC_A3, @Rus_spet_a3, @italian_sof_a3). Adds a lot of weapons, and units for the latter mods.@mrb_a3_voicestop - This is a good one if you get tired of ENEMY. MAN. ONE CLICK. NORTH.I like your list but there a few mods I have negative opinions on and these are:-@VTS_Ballistic - In theory adding wind effect its cool and all, but last time we did missions with wind it made it impossible to hit anything even at close ranges and impossible to parachute properly. This mod may handle these things differently but these are issues we ran into with similar mods@BaBe_midTex - I just don't see why you would want a texture pack for arma.@Koplic - I personally just found koplic a horrible map to play, it was mainly just trees with little features, I also had a bug where when ever I would aim down sights I would get horrible lag spikes. Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 16, 2014 at 07:24 PM Author Report Share Posted January 16, 2014 at 07:24 PM Yeah I forgot to include the NATO weapons pack which is required for @African_Conflict anyway.voicestop - you can do that in the mission too although I can see the benefit of just having an addonballistic - to be honest I have yet to try it myself just heard good things about it and the tacBF guys use it as part of their required modset. Will check into it some more.textures - personally i find the mid-range textures horrible (goes from nice grass to muddy looking flat terrain) but that is my viewkoplic - I'm already sick of Altis and Stratis and wanted another A3 map to use. I'm also fine with using the A2 maps or Fallujah. I see what you mean about the details on the map.Thx for replies Link to comment Share on other sites More sharing options...
Vetala Posted January 16, 2014 at 07:30 PM Report Share Posted January 16, 2014 at 07:30 PM I'm also going to try out this ballistic mod and I'll let you know how it goes.Also I think Liquid was saying that if you're using the A3MP you can port maps simply by copying their @name from arma 2 to arma 3 (also going to try this now with @fata) Link to comment Share on other sites More sharing options...
=VG= ciro (Inactive Duty) Posted January 16, 2014 at 07:54 PM Report Share Posted January 16, 2014 at 07:54 PM Koplic is very buggy during the day but at night it runs quite smooth, it has dense wooded areas and a few rivers that could be good for amphibious assaults but besides that its just about ok...Only 3 things I can think of are:FLAY http://www.armaholic.com/page.php?id=21036 its a Handglider.M110 http://www.armaholic.com/page.php?id=23510M4 http://www.armaholic.com/page.php?id=23277Besides that i like the list. Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 16, 2014 at 08:13 PM Author Report Share Posted January 16, 2014 at 08:13 PM I just checked and Koplic doesn't come with server keys anyway...bye bye!! Link to comment Share on other sites More sharing options...
Guest Guest ColdNfreeziN =VG= Posted January 16, 2014 at 08:20 PM Guest Report Share Posted January 16, 2014 at 08:20 PM I agree with the mod list of savage, but only if we can add RH M4's.@ciro Why would we need a hang glider out of of curiosity?Another thing we need to consider is the size of the modpack....some people dont ahve the greatest internet, or have limited bandwidth. Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 16, 2014 at 08:21 PM Author Report Share Posted January 16, 2014 at 08:21 PM RH M4s are already in the list ;) Link to comment Share on other sites More sharing options...
Vetala Posted January 16, 2014 at 08:37 PM Report Share Posted January 16, 2014 at 08:37 PM After some quick test, a few arma2 maps work in arma 3 with minimal issues (errors about missing models for destroyed humvees, and missing plants etc. Nothing game breaking) but some maps (Fata, Namalsk) have a horrible water line http://steamcommunity.com/sharedfiles/filedetails/?id=217256745)It also seems that VTS_Ballistic only affects rangers greater than 500Meters so my previous issues with wind are not relevent Link to comment Share on other sites More sharing options...
Guest Guest ColdNfreeziN =VG= Posted January 16, 2014 at 08:38 PM Guest Report Share Posted January 16, 2014 at 08:38 PM Whoops I derped :) On the other hand the next mcc mission will more than likely be using Task Force Radio because ACRE is having some conflicts with the mission. Look like it might be time for a training session? :) Link to comment Share on other sites More sharing options...
=VG= ciro (Inactive Duty) Posted January 16, 2014 at 08:42 PM Report Share Posted January 16, 2014 at 08:42 PM ColdNfreeziN =VG= LAN_WROTE ...@ciro Why would we need a hang glider out of of curiosity?Ahhh I take it you have never seen a James Bond movie... he he, I have a mission in mind that uses them. Link to comment Share on other sites More sharing options...
whiztler Posted January 16, 2014 at 10:41 PM Report Share Posted January 16, 2014 at 10:41 PM No ACRE? What is your experience with TFR? Heard it is not that user friendly.Have you guys considered a Medical/Revive Mod. We are actually doing tests this weekend re AI enhancement / Med Mods / etc. Link to comment Share on other sites More sharing options...
Guest Guest ColdNfreeziN =VG= Posted January 16, 2014 at 11:15 PM Guest Report Share Posted January 16, 2014 at 11:15 PM What revive mod are you using? If your using XMedSys its extremly buggy, and has issues with custom loadouts and ACRE radios. I Prefer to use Revive scripts until they fix Xmed. As for TFR, I would prefer to use ACRE over it, but ACRE throws up errors alot. I know I want to switch to ACRE when it gets updated to A3. :)@Vetala: The water line is a known bug. It appears when there is a pond in the map somewhere, and I know some authors are just removing water on the maps to make them A3 compatibleEdit: Also Savage bCombat is Single player only right now. :) Link to comment Share on other sites More sharing options...
=VG= Wooz2770 Posted January 16, 2014 at 11:43 PM Report Share Posted January 16, 2014 at 11:43 PM I don?t like the Massi weapons, as nice as it is to get all those weapons, most are them are sub-par in quality(and add crate cuddle time) as for the skins, i quite like those, but are they necessary?Also, i?d like to bring up a suggestion, i would like to see missions with forced 1st person, i feel that it kills the immersion when you can switch to 3rd person, also forces people to use the stance system...what do you guys think? Link to comment Share on other sites More sharing options...
Guest Guest ColdNfreeziN =VG= Posted January 16, 2014 at 11:54 PM Guest Report Share Posted January 16, 2014 at 11:54 PM @Wooz I agree with 1st person forced, and I know there is a way to allow 3rd person while driving, and in a vehicle :) Link to comment Share on other sites More sharing options...
=VG= Wooz2770 Posted January 17, 2014 at 01:24 AM Report Share Posted January 17, 2014 at 01:24 AM wasn?t that an ACE module? Link to comment Share on other sites More sharing options...
Guest Guest ColdNfreeziN =VG= Posted January 17, 2014 at 03:17 AM Guest Report Share Posted January 17, 2014 at 03:17 AM Yes it was. I just got done playing around with some scripts, and just got one that was working. SO for my next mission we can try it if you want to? Link to comment Share on other sites More sharing options...
=VG= Murderface0151 Posted January 17, 2014 at 08:13 AM Report Share Posted January 17, 2014 at 08:13 AM yeah i'd like to add the kitchen sink please guys Link to comment Share on other sites More sharing options...
whiztler Posted January 17, 2014 at 09:51 AM Report Share Posted January 17, 2014 at 09:51 AM Not a big fan of XMedSys myself. Current contender is actuallly a A2OA candidate (script): A3 Wounding System (link: http://www.armaholic.com/page.php?id=24088) Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 17, 2014 at 05:04 PM Author Report Share Posted January 17, 2014 at 05:04 PM Whiz that one seems to be the best out there I've heard nothing but good things about it.. also works well for no-respawn missions.re: bCombat - officially yes it is currently SP only however that will change soon. Unofficially it does work in MP with some minor issues.. mostly around AI locality and animationsre: 1st person - i'd have to agree 1st person is much more immersive my only complaint is the heavy breathing noises after 30 seconds of running. I think we can force 1st person through server difficulty setting and use a mod/script to allow 3rd person in vehicles Link to comment Share on other sites More sharing options...
Guest Guest ColdNfreeziN =VG= Posted January 17, 2014 at 06:30 PM Guest Report Share Posted January 17, 2014 at 06:30 PM @Savage: Yes. I have a script that currently does allow 3rd person in vehicles.@whiz: A3Wounding conflicts with F3 mission framwork, so i've been using the default F3 mission Framework respawn with Xmed system. The newest Xmed fixes a few bugs that we were having. I want to switch as soon as possible, and I know that i want to go to RWS (link: http://forums.bistudio.com/showthread.php?169411-Realistic-Wounding-System-RWS ) Link to comment Share on other sites More sharing options...
whiztler Posted January 17, 2014 at 11:05 PM Report Share Posted January 17, 2014 at 11:05 PM Thank God we have our own framework :) Link to comment Share on other sites More sharing options...
Guest Guest ColdNfreeziN =VG= Posted January 17, 2014 at 11:10 PM Guest Report Share Posted January 17, 2014 at 11:10 PM Well arn't you just special. Im slowly making my own framework as it is. I hate all this clutter in the F3 framework. So many nice things, but so many conflicting points :) Link to comment Share on other sites More sharing options...
=VG= Ingo Posted January 19, 2014 at 10:20 AM Report Share Posted January 19, 2014 at 10:20 AM fhq accessories maybe and i know the m4/m16 and cool and all but the 5.56 round is useless in arma 3 also i have a slightly edited patrol ops mission that i would like on the server :P Link to comment Share on other sites More sharing options...
Vetala Posted January 19, 2014 at 01:47 PM Report Share Posted January 19, 2014 at 01:47 PM Not really a server side mod but I would like to see this magazine repack script implemented into more missions.http://www.armaholic.com/page.php?id=19692 Link to comment Share on other sites More sharing options...
Recommended Posts