=VG= Wooz2770 Posted March 25, 2013 at 11:47 AM Report Share Posted March 25, 2013 at 11:47 AM Arma 3 had an update here is the changelog http://alpha.arma3.com/spotrep-0001 Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 25, 2013 at 01:14 PM Author Report Share Posted March 25, 2013 at 01:14 PM A few updates for the mission and I'm going to take down the servers shortly to install alpha patch released today. Link to comment Share on other sites More sharing options...
Pelican Posted March 25, 2013 at 02:28 PM Report Share Posted March 25, 2013 at 02:28 PM Cannot get into server, says I have a bad version? I know a patch came out, and I believe steam updated it for me... Link to comment Share on other sites More sharing options...
=VG= Outlanders Posted March 25, 2013 at 02:33 PM Report Share Posted March 25, 2013 at 02:33 PM Just wait a bit. It's not done yet. Link to comment Share on other sites More sharing options...
Pelican Posted March 25, 2013 at 02:35 PM Report Share Posted March 25, 2013 at 02:35 PM cool, thanks for reply! Love VG servers Link to comment Share on other sites More sharing options...
=VG= Outlanders Posted March 25, 2013 at 02:46 PM Report Share Posted March 25, 2013 at 02:46 PM You are always welcome. Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 25, 2013 at 02:56 PM Author Report Share Posted March 25, 2013 at 02:56 PM All servers updated to latest 0.52 Alpha build!Updated A3 Client-side Addons Pack (see 2nd post in this thread for details) - also available in Arma III TS channel file browserAll keys added to serverDWS mission updated to version N-added sub radio script-updated BTC revive-increased # of lives from 10 to 50-increased debug display time from every 3 minutes to every 5Added Insurgency DAP mission (co32_Insurgency_DAP_095a.Stratis) - available for playSteam on server is up to 270 hours played!We are breaking 100GB of bandwidth on Arma dedi every day!! Link to comment Share on other sites More sharing options...
=VG= Outlanders Posted March 25, 2013 at 03:00 PM Report Share Posted March 25, 2013 at 03:00 PM Thanks! Is signature check still up? Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 25, 2013 at 03:04 PM Author Report Share Posted March 25, 2013 at 03:04 PM Yes unfortunately it has to be in order to run non-passworded servers.. otherwise we get hackers and people joining with @MCC mod (allows you to spawn in stuff). Do you have problems joining with sigs enabled? Link to comment Share on other sites More sharing options...
=VG= Outlanders Posted March 25, 2013 at 03:22 PM Report Share Posted March 25, 2013 at 03:22 PM Yeah, a bit. It's really fucking my ass. I'm able to join server one time. If something happens and i need to get back in, i have to restart my computer and try again, otherwise i will be kicked every time.Any ideas? Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 25, 2013 at 03:26 PM Author Report Share Posted March 25, 2013 at 03:26 PM no that is fucked :) Have you tried verifying game cache in Steam?Also try defragging your hard drivesFrom what I can tell, it does the sig check when you join the server (maybe it's the same in Arma2?). On my PC my hard drive light goes solid for like 15-20 seconds during this check (and I have an SSD) which is the cause of the briefing screen 'lag' .... so I'm thinking the sig check stuff is not 100% for A3 yet? Also I think if your hard drive is on the slow side it can cause problems with signature timeouts at briefing. Link to comment Share on other sites More sharing options...
=VG= Outlanders Posted March 25, 2013 at 03:41 PM Report Share Posted March 25, 2013 at 03:41 PM Yeah, probably just my crappy computer.I reinstalled Arma and i defrag harddrive every time i install anything. Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 25, 2013 at 05:31 PM Author Report Share Posted March 25, 2013 at 05:31 PM More A3 server crashes than usual today... not sure if it's due to the patch or not. Putting all three back on version M of the mission (they were running ver N) to see if it's related to any changesseems there may be patch issueshttp://forums.bistudio.com/showthread.php?151637-New-STEAM-patch-update-25th-March-2013doesn't seem like mission version matters - putting back to ver Nsome disheartening quotes from BIS forums:i just keep getting no message received messages after about 10mins on any server. well i've spent 4 hours on various different servers and every single one of them crashed after about 10 minutes with the red connection time out thing. wonder if it is a problem with the new update?Indeed, there is a general crash with the last alpha update, tho I'm not sure it's because people are using old missions using scripts with the old class names or because of a bug.I've checked the mission that is running there is no reference to the 2 (known) classnames that were changed:B_Carryall_oucamo_Exp(a backpack)A3_Soft_F_Galkin(OPFOR vehicle) Link to comment Share on other sites More sharing options...
PITN Posted March 25, 2013 at 07:48 PM Report Share Posted March 25, 2013 at 07:48 PM check the server rpt file Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 25, 2013 at 08:12 PM Author Report Share Posted March 25, 2013 at 08:12 PM http://feedback.arma3.com/view.php?id=5920Apparently this is the issue?A bit more verbose: If a player throws two grenades shortly after each other, the server will crash.If two players throw one grenade each at the same time, the server won't crash.Setting one of the servers to private for now... I'm guessing that idiots will join and throw grenades just to crash the server.From feedback thread:We could not reproduce the issue without grenades yet. Our guys are playing on a now passworded server for 2+ hrs without any crashes (everyone knows about the grenades).Saw some clones todayhttp://debian.veterans-gaming.com/~six/clones.jpg Link to comment Share on other sites More sharing options...
instant Posted March 25, 2013 at 09:42 PM Report Share Posted March 25, 2013 at 09:42 PM Cant remove grenades from inventory as a quick fix?nice work on server nevertheless, and thanks for updating addon pack. Link to comment Share on other sites More sharing options...
Jager Posted March 26, 2013 at 06:30 AM Report Share Posted March 26, 2013 at 06:30 AM Just skimmed the feedback tracker and it seems the recent dev release does not have this issue, however the current dev does but I'm with instant on this one.It's worth trying the removal of the grenades. Link to comment Share on other sites More sharing options...
PITN Posted March 26, 2013 at 06:40 AM Report Share Posted March 26, 2013 at 06:40 AM it is not just RGO Frag Grenades. It also as crashed when you use smoke grenades. I think has more to do with the 'throw' command/ability than the item itself.Could test a fix by removing all thowables from the mission. Link to comment Share on other sites More sharing options...
Bobbus Posted March 26, 2013 at 08:24 AM Report Share Posted March 26, 2013 at 08:24 AM Last night we had a long session of insurgency on the private server until someone (no names (Castor)) threw an accidental nade and crashed it. Apparently it can happen with single grenades too, sometimes.I've had friends say chemlights work fine (though noone uses them anyway...) but that wasn't tested on VG servers.The problem I could see with removing grenades is that people spawn with them, vehicles spawn with them and also people will need to have all their VAS saves reset again.Would it be easier (or even possible) to add a copy of the spawn protection script across the whole map, limited to just throwables? Link to comment Share on other sites More sharing options...
PITN Posted March 26, 2013 at 09:26 AM Report Share Posted March 26, 2013 at 09:26 AM First thing I tried. The grenadestop.sqf has no effect on the bug. You just can't let anyone throw anything. That means removing 'throwables' from every player, AI and crate. It's really not practical. Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 26, 2013 at 11:21 AM Author Report Share Posted March 26, 2013 at 11:21 AM Well then... I guess we wait for BIS to fix the problem. Another option is the Dev branch which apparently does not have this issue (but probably has others being a dev build). This would mean updating the servers to Dev build, and all players would be forced to update as well, which I'm not too keen on doing, especially if a fix is being released soon (no idea if that is the case).Please vote up this ticket - more votes = sooner fix. If you have the Alpha version you should have a login for this website as well (same as BIStudios forums or store site I think).http://feedback.arma3.com/view.php?id=5920Posts from this morning:dazhbog (developer)Hotfix in progress, we don't want to force you to switch to dev servers as well :)japapatramtara (developer)In fact.. We're working on a new stable release build which could be distributed this during weekDwarden: so btw. A3 alpha dev build was updated today with quite some of fixes and OA mergers Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 26, 2013 at 04:07 PM Author Report Share Posted March 26, 2013 at 04:07 PM We've deployed a small hotfix to default branch to target a particularly nasty crash (does not contain any other changes from the Development branch!): Crash related to grenade throwing fixed Weapon visual and audio synchronization improved Dedicated Server countdown fixedhttp://forums.bistudio.com/showthread.php?151644-Alpha-SPOTREPs&p=2356242&viewfull=1#post2356242Can anyone check and see if Arma3 is updating with a small patch today? Link to comment Share on other sites More sharing options...
instant Posted March 26, 2013 at 04:10 PM Report Share Posted March 26, 2013 at 04:10 PM Considering I only play MP on your servers I'd be fine with a DEV build :) The Grenades stuff seems a bit troublesome to remove, unless there was a quick script to remove it from all units. Hopefully its fixed now, or I guess the closed server will see more action :)My arma downloaded 306MiB today, but I think it was also the previous patch. Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 26, 2013 at 04:17 PM Author Report Share Posted March 26, 2013 at 04:17 PM Yep small patch released just now with fixes. Taking down servers now to update.Sorry for the lack of notice but this update fixes the problem with grenades, etc crashing the server.Can someone join all three and make sure they are OK? Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted March 26, 2013 at 04:23 PM Report Share Posted March 26, 2013 at 04:23 PM thanks man Link to comment Share on other sites More sharing options...
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