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Missions Thread


=VG= SavageCDN

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I wanted a place to post any good Arma missions you have played or come across in your travels. What I would like eventually is a library of missions we have tested to be available on our servers so players can try them out at any time.

You can also post single-player missions or campaigns you have tried yourself and liked.

When posting please include the actual mission .pbo name if you can (ie: co20_ACE_Finding_Waldo.utes), a brief description, what mods are required if any and whether or not it is ACE/ACRE compatible.
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I'll start:

Lions of Kandahar
http://forums.bistudio.com/showthread.php?138872-CAMP-Lions-of-Kandahar

Single-player Campaign

Lions of Kandahar was written by former Special Forces Captain (now a Major), Rusty Bradley, who survived three brutal US SOF rotations in Afghanistan, the third being the subject of the book - Operation Medusa in 2006. As various members of ODA 331 (part of TF 31), the Afghan National Army's 3rd Kandak, and the Canadian Armed Forces' Charles Company, you will take part in a massive offensive to push the now-brazen Taliban from the Panjwayi Valley south of Kandahar.

Mods required (links available on BiStudios forum post)
- Tier One Operators
- Afghan National Army and Police
- Reshmaan Province
- Operation Northstar
- Community Base Addons
- Mad Build

NOT ACE/ACRE compatible


This is actually a shameless plug as I did some voice acting in this campaign !download
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Flashpoint Series
http://forums.bistudio.com/showthread.php?134399-SP-Flashpoint-Instant-Action-Dynamic-Missions-Release-Thread

Single-player dynamic mission battles

These missions are completely randomly generated as you play, dropping you right into a different battle, between different sides, as a different unit, at a different time of day, in different weather conditions, in a different location every time. They are literally infinitely re-playable, and most importantly, great fun!

No mods required (except if you use custom maps)

Does work with ACE and ACRE
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The Forgotten Few
http://forums.bistudio.com/showthread.php?116308-The-Forgotten-Few-SP-MP-Dynamic-Campaign-for-CO

SP/MP dynamic campaign

About The Campaign
? Single scenario campaign of 7 immersive and realistic dynamic missions with variating objectives and scale!
? Plan out your missions yourself before actual dispatch with available resources and field intelligence at hand!
? Whenever approved by higher command, assign men to an assisting ?Spark? squad and lead them on the field!
? Call in air and artillery support at hot situations whenever available!
? Lead your 24-man platoon through the hell - will you and your comrades survive?
? Every play time a totally different experience!
? Play in Single-player or Multiplayer


Not ACE/ACRE compatible out of the box

There is a no mods version as well as versions that require some mods.. check the link


Since this supports MP I'd love to try it out one weekend


Ohhh...there is a RHS version of this mission:

http://redhammer.su/?page_id=10

So the same missions but with the awesome RH Russian units
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Another mission made for RHS Russian units

MSV Revenge
http://forums.bistudio.com/showthread.php?138628-SP-COOP-MSV-Revenge

As a Russian officer, lead the reprisal operation against a terrorist rebel force.
This Scenario is based on the original OFP one, it's just a little bit more intense. And most important: It features the sexiest Russian Army models ever!

Included is a Single Player version, as well as two Coop versions for up to 21 players (Team Respawn / No Respawn).
Please see the included readme for details.


no ACE/ACRE

Requires Armed Forces of the Russian Federation

http://forums.bistudio.com/showthread.php?138553
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Another shameless plug...

Operation Twisted Fork
http://forums.bistudio.com/showthread.php?143076-co-18-Twisted-Fork-v0-2

Mission summary:
The mission code named Twisted Fork is an combined operation (U.S. & BAF) that takes place around central Takistan. Squads Alpha (U.S.) & Bravo (BAF) will be working closely together to secure major checkpoints and objectives throughout central Takistan. Objectives are meant to be done in order, although players can secure other objectives, they wont receive credit until the targeted objectives have been completed.


No mods required
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I played this mission last night when I couldn't get to sleep.. it was probably the most fun I've ever had in a single-player mission.

Advancing Power
http://forums.bistudio.com/showthread.php?122476-SP-AdvancingPower-A-4F-Dynamic-Mission

Note English is not the author's 1st language !yes

1.Furious:
In this mission, your emeny appear in front of you and friends come from behind. Battlefield will move with position of groups, so every meter is valuable.
With new AI script, AI teams will also call support and that make battle more crazy! You can set battlefield smaller (see "Flexible") to enjoy CQB!

2.Flexible:
Firstly, size of battleground, number of groups, time, weather, so many options let you make your own battle. Most of options can be change DURING the game by Radio 0-0-9!
Secondly, system will search exist weapons and vehicle automaticly, so that you can enjoy your downloaded Weapons and Vehicles in this mission! You can replace soldiers and vehicle for AI groups.

3.Fruitful:
Firstly, you can enjoy all kinds of weapons and vehicle. Call several support including Artillery, AH and Satellite...which make the battlefield more colorful.
Secondly, there are 3 SubMissions in this version, in which you can fly AH or Jet or be a sniper. Bullet camera is availiable for SubMissions.
Thirdly, You can act as soldier and give leadership to AI. You can also switch position in Helicopter to enjoy the gunner.

4.Fantastic:
Some supply such as Detection, Teleport and SmokeWall and so on, are not that realistic. And you will also get welfare if you lack of money or scores. All of these are designed for an enjoyful experience!


The battle raged on for about 2 hours.. I tried to push the frontline but lost most of my squad and supply truck so had to fall back. Defended a hill for about 20 minutes then my squad got shelled by enemy artillery, and we had to fall back again and setup a defensive FOB.


Mission works fine with ACE and also any custom weapons, units or vehicle packs.. did not try ACRE.

If you are going to play this I highly-recommend these mods:

@ASR - adds ACE options to non-ace missions
@ASR_AI - AI behavior mod
@DAPMAN_auto (automated medics)
@TPWC AI Suppression
@TPW AI LOS
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ACE CO06: Operation Undershaft by Sakowski

http://www.armaholic.com/page.php?id=18231

Operation Undershaft is first North Korean attack on Utes, however this is "Russian" peacekeeping, North Korea agreed to join Russia in peacekeeping operation in Chernarus region, its first attack was Utes.
Six North Korean Special Forces Operatives are transported on the shores of Utes on 0640 hours, harsh weather, high wind and rain, their objective is to clear out "Strelka" closest village by the drop zone and then proceed to clear out enemy barracks, however reinforcements might be send to Strelka from barracks. There is a positive intel from NDC (National Defense Commission) that there are two ammo caches in the village and barracks, NKSF operatives are told to destroy it.

There are civilian's present so watch your fire, be advised of the reinforcement, it might come or might not and we do not know what it is but we are sure it is nothing big, after your mission is completed move out to the airport, it is marked on your map, PLEASE DO follow the markers on the map just as they say or else the mission wont really work, its my first time making a mission so this was my first shot so I did something very easy

NKSF Operatives are equipped with silenced guns, grenades, smoke grenades and satchels charges.

Mod Requirements:

- Arma 2
- Advanced Combat Environment 2 - Core
- Advanced Combat Environment 2 - eXtras
- Community Base addons
- North Korean Army
- ACRE - Advanced Combat Radio Environment (Recommended)
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  • 2 weeks later...
Thanks to D-day for this find, it should be ACE compatible: http://www.blacktemplars.altervista.org/forum/index.php?topic=273.0

Features:

- SL can buy vehicles and weapons.
- SL can save the game.
- AI numbers based on players number.
- Hostile civilians
- In the vanilla version the M136 doesn't need ammo (thank you Pogoman)
- =BTC= Logistic in the vanilla version.
You can set via param:
- date
- view distance and terrain detail
- Budget
- Enemy units type
- Enemy artillery
- AI skill (disabled if you're using ASR_AI)
- Select your start location or pick it randomly
- Get the closer location as fisrt city or pick it randomly
- Players markers (Vanilla version)
- Load the game (if available)
- Wounding System or BON_Inf injury system (ACE version)
- Life time (ACE version)
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Window Of Opportunity (WOO) is a new game mode that is basically a mix between warfare and high command. More commonly known as "Real Time Strategy".
Goal of this was to create a new gamemode that appeals to all of those players, that couldn't get around playing Arma2 anymore because of the lack of fellow players to help get a decent sized coop squad up, to those that have constant performance issues when playing and those that think Arma2 can be played in a bigger magnitude, with a bigger scope than a normal coop or warfare offers.

http://www.armaholic.com/page.php?id=14922

*PROBABLY NOT ACE AN MOD*
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  • 1 month later...
The SP missions mentioned above (Flashpoint and Advancing Power) now have MP compatible versions available. Gonna check these out and if they are good VGize them for testing.

http://forums.bistudio.com/showthread.php?145925

http://forums.bistudio.com/showthread.php?146026-MP-BlackHole-Collider-Be-Absorbed-by-Highly-Intensive-Battle!-%28MP-AdvancingPower%29
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