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Community Event - Saturday November 24th


=VG= SavageCDN

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When:

Saturday November 24th

16:00 GMT (11am EST)
17:00 GMT (12pm EST)

Link to current time in GMT:
http://wwp.greenwichmeantime.com/time/scripts/clock-8/runner.php


Where:

Veterans-Gaming Community Events Server
(5.9.23.136, port 2312, password is "acre")


What:

Faffindale Assault

"Blah, blah blah... secret base"

Tanks, Strykers, armored vehicles... hop in one with a crew and hunt for bad guys!!

Wildcats, Apaches, LBs... find a gunner and go on the offensive!!

Team up with a squad of infantry and sneak around with Javelins!!

Support Plan

Vehicle service point and support available (repair, ammo, fuel)

Respawn at Field HQ

ACE Wounding and Revive disabled

Thanks to Iffn for the idea to do this mission.


Mods Required

@ace
@acex
@acex_ru
@acex_usnavy
@acre
@cba
@cba_a2
@cba_oa
@faffindale
@jayarma2lib_new
@st_interact

Optional Mods:

@st_hud (not properly configured for Faffindale)
@st_movement (not really required as no buildings or CQB)
@acex_sm (recommended sound mod over JSRS - don't run both at the same time!!)
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Calv LAN_WROTE ...

Castor =VG= LAN_WROTE ...

@Savage, tried 'em myself, over half of the RH mod weapons shoot too high like they would be on a permanent +300 range setting.


Ok, so the sighting system isn't "porked", some of them are just zeroed at 300m?
Though I never noticed any issues with them.


basicly yes but the problem is that it cant be set back to 100 so IMO its porked :P
someone did talk about ACE fixing most of the problems in RH mods but I havent noticed such things.
I especially recommend you guys to avoid AKs and HKs in RH mods.
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