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v1.9.0.0 update, please report server bugs here (Yes it crashes a lot, we know that)


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PR:BF2 v1.9.0.0 Changelog (2026/02/27)
-----------------------

General:

  • Added Syrian Arab Army.
  • Updated Command vehicle for Russia and other armies using BTRs to correct BTR variant.
  • Updated Command vehicle for US Army to correct Stryker ACV.
  • Fixed nametags not showing for all 100 players.
  • Updated nametags to only show up for players within a 10m distance.
  • Updated teamkill messages to only show for teamkills in your own team.
  • Removed teamdamage warning when shooting friendlies.
  • Removed automatically triggered cease-fire message when getting shot by friendlies.
  • Improved the Tutorial gamemode, fixed bugs and added new chapters.

 

COOP:

  • Updated tank smoke countermeasures to make bots unable to target you.
  • Updated bot behavior to better reflect role priorities.
  • Updated every AI kit to have unique battle strings per kit based on current threats.
  • Updated bots to use the wrench tool to repair light vehicles and defuse mines.

Menu:

  • Added new fonts for Ukrainian localization.
  • Added new fonts for simplified Chinese localization.
  • Added new win/lose themes for ARF, Militia, Hamas, Insurgents, PLA and Taliban.
  • Updated commander menu to place markers on the map without delay.
  • Updated commander menu to no longer have cooldown for placing markers.
  • Fixed capping bar hiding repair icon for vehicles.

Soldiers:

  • Improved Canadian soldier textures.
  • Improved French soldier textures.
  • Improved PLA Marines soldier textures.
  • Improved PLA soldier facial textures.

Statics:

  • Fixed Ukrainian greenhouse being bulletproof.
  • Vehicles:
  • Added T-72AV.
  • Added T-72AV TURMS.
  • Added T-55.
  • Added T-72M1 with improvised battlefield armor.
  • Added T-62 with improvised battlefield armor.
  • Added BMP-1 with improvised battlefield armor.
  • Added ZSL-11/ZTL-11.
  • Added FV601 Saladin.
  • Added MiG-23.
  • Added J-11B.
  • Updated ZBL-08 sights to correct reticle.
  • Updated ZSU-23-4 Shilka sights to correct reticle.
  • Updated ZIL 131 to be faster and flip less.
  • Updated T-72 series with basic stabilization featured in other tanks.
  • Updated T-90 sight when switching to TIS.
  • Improved J11A textures.
  • Improved Merkava gunner sight.
  • Improved WW2 USA logistic truck textures.
  • Improved M10 textures.
  • Improved Tunguska and PGZ-95 textures.
  • Improved ZSL-92 textures.
  • Improved PLA digital camo textures.
  • Improved ZIL 131 textures.
  • Fixed BTR-80A magazine count.
  • Fixed SA-342 Gazelle clipping through the ground.

Weapons:

  • Added RPG-29.
  • Added 3rd person hip fire animations for 7.62 calibre AKs (AK-47, PM md. 63, AKM and Type 56).
  • Added AK74 variants with wrapped tourniquet.
  • Updated FG42 firing sounds.
  • Updated trip flare detection radius and angle to better match the tripwire.
  • Updated SKS firing sounds.
  • Updated PPD-40 firing sounds.
  • Updated Wist 94 deviation and recoil to be in line with other pistols.
  • Fixed SA7 3rd person zoom animation.

Kits:

  • Added RPG-29 to Hamas and Syrian Rebels.
  • Updated Chechen Officer to use Makarov instead of Obrez.
  • Updated Chechen kits to use Mosin rifles instead of carbines.
  • Improved Chechen kit textures.
  • Improved WW2 German kit textures.
  • Improved WW2 USA kit textures.
  • Improved French kit textures.
  • Improved British kit textures.
  • Improved US Army and USMC kit textures.

Shaders:

  • Updated shadows to use variable sampling increasing shadow spread with distance.
  • Updated terrain to use world normals enabling reflections on slopes.
  • Updated lightmaps to use fewer instructions and improve consistency across shaders.
  • Updated terrain blending to use a smooth falloff instead of linear one.
  • Updated optics blur to increase variance.
  • Updated terrain detail blending to not be affected by camera zoom.
  • Updated particles and decals to use alpha testing.
  • Updated skinned mesh shader for better optimization.


Levels:

  • General:
    • Added Talbisah 2km AAS and INS.
    • Added Icebreaker 4km AAS.
    • Replaced T-62 with T-55 on most maps.
    • Updated lightmaps to standarized size.
    • Updated and refined several COOP layers.
  • Al Basrah:
    • COOP: Added new COOP64 layer.
  • Beirut:
    • COOP64: Changed faction from IDF to MEC.
  • Black Gold:
    • AAS16: Replaced BMP-2M with non-AGTM BMP-2.
    • AAS32: Replaced ZBL-08 with ZTL-11.
    • AAS64: Replaced J-11A with J-11B.
    • AAS128: Replaced ZBL-08 with ZTL-11.
    • CNC64: Replaced J-11A with J-11B.
    • COOP: Updated naxmesh to fix rare crash.
    • COOP: Added new COOP32 and COOP128 layers.
    • COOP64: Replaced J-11A with J-11B.
    • COOP64: Replaced ZBL-08 with ZTL-11.
  • Burning Sands
    • COOP: Added new COOP64 layer.
    • AAS32: Replaced Scorpion with Saladin.
    • Carentan:
    • COOP: Updated navmesh to improve pathfinding.
    • COOP16: Added new infantry layer.
    • COOP32: Updated flag layout for new navmesh.
    • COOP64: Updated flag layout for new navmesh.
  • Donbas:
    • AAS32: Changed faction from USMC to US Army.
    • COOP: Added coop support with COOP16, COOP32, COOP64 and COOP128 layers.
  • Dragon Fly:
    • COOP: New navmesh for better support.
    • COOP: Added new COOP16 and COOP32 layers.
  • Fallujah West:
    • COOP: Added new COOP16 layer.
  • Gaza:
    • COOP: Added new COOP64 layer.
  • Kozelsk:
    • COOP: New navmesh for better support.
    • COOP: Added new COOP32 and COOP128 layers.
  • Kafr Halab:
    • AAS: Updated all layers to feature SAA vs various insurgents.
  • Kashan Desert:
    • Yep, it's still in.
    • COOP32: Changed faction from USA to MEC.
    • AAS128: Replaced Scorpion with Saladin.
  • Korbach Offensive:
    • COOP: Added new COOP16 layer.
  • Kozelsk:
    • COOP: Update navmesh for better pathfinding.
    • COOP: Added new COOP32 and COOP128 layer.
  • Krivaja Valley:
    • SKIRM128: Added BRDM-2 to Russia.
    • SKIRM128: Added uncappable flags.
    • SKIRM128: Added ticket bleed.
    • COOP: Added new COOP16 and COOP64 layer.
  • Operation Bobcat:
    • COOP32: Added ZTL-11.
  • Operation Brunswick:
    • COOP: Added new COOP16 layer.
  • Operation Soul Rebel:
    • COOP: Added new COOP32 layer.
  • Ras el Masri:
    • AAS64: Replaced ZSL-92 with ZTL-11.
  • Ramiel:
    • COOP: Added new COOP128 layer.
  • Road to Damascus:
    • Changed MEC to SAA on all layers and reworked asset balance.
    • Improved terrain & vegetation brightness on dark layers.
    • Updated textures for roadsigns, billboards, and static vehicles.
    • The cat makes sounds again.
  • Sahel:
    • AAS32: Replaced ZBL-08 with ZTL-11.
    • AAS32: Replaced VBCI with AMX-10RC.
    • COOP: Added new COOP16 layer.
  • Sbeneh Outskirts:
    • Changed MEC to SAA on all layers.
  • Shahadah:
    • COOP: Added new COOP64 and COOP128 layers.
  • Stalingrad Summer:
    • COOP: Added new COOP16 layer.
  • Vung Ro:
    • Added NVA T-55.
  • Wanda Shan:
    • AAS32: Replaced ZBL-08 with ZTL-11
    • AAS64: Replaced ZBL-08 with ZTL-11.
    • COOP: Added new COOP32 and COOP128 layer.
  • Xiangshan:
    • AAS64: Replaced WZ-550 with ZTL-11.
    • AAS128: Added NVA T-55.
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FYI admins:

The following maps should not be run:

  • Falklands infantry
  • Goose Green Std
  • Silent eagle alt
  • Operation Falcon alt and lrg
  • Battle of Kerch Alt and Lrg
  • Operation thunder inf and std
  • all Talbisah layers
  • Karbala

 

These maps have either a certain, or an extremely high tendency to crash the server at this time

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