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Boreg1977

PR Boregs Basic Training Diskussion Tread

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Since a few years i work on a Basic Training.
i Startet many different versions and Different types.
Finally it looks now that i will write my last version.
It will contain

A overview as HTML.
Contains
A overview about Kits, Vehicles, Assets
A overview about Marker, Movement, Communikation
Small infos to the Maps (Will start with Small infos, Bether Infos came Later)
Basic Training (14 Days), every day in 3 Parts, Theorie, Local server, Coop
Training something about 90 Days, for every Day one Aspect in PR will be focussed
Infos to the Maps
Strategic and Taktik as Squadleader
Strategic and Taktik as Commander

And Strategic plans for Maps as Open Office Presentation


But enough for the moment about the big projekt, i start by giving you a Tool i build last 2 days.

Icons for use in Maps, or in HTML, Presentations, Pictures and more.
Here as Overview


And here as download
http://www.file-upload.net/download-8312985/Icon-Development.rar.html
Rar Contains
all 64x64 icons as single png with Alpha
And the Picture you see above as Gimp file with different channels for other Colors

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Because i wrote yesterday so less i want now to give a bether overview.
My Plan for a basic training is the Following


What should you (or the schoolar) learn
Day 1
--------
  • Enable Rcon Commands
  • The Kits, a overview (On Kashan STD lokal)
  • The Vehicles a Overview (On Kashan STD lokal)
  • Spawning, Hold Spawn, The right Kit, The right Spawnpoints (Theorie)
  • Supplies, where you can get what. (Theorie)
  • Rules, a overview to be safe on (nearly) all Server. (Theorie)


Day 2
---------
Theorie about Kits
Practice on (Muttra Alt lokal)
  • Officer
  • Rifleman
  • Medic

Practice on Coop Internet
  • Officer
  • Rifleman
  • Medic


Day 3
---------
Theorie about Kits
Practice on (Muttra Alt lokal)
  • MG Gunner
  • Machine Gunner
  • Grenadier
  • Marksman

Practice on Coop Internet
  • MG Gunner
  • Machine Gunner
  • Grenadier
  • Marksman



Day 4
---------
Theorie about Kits
Practice on (Kashan STD lokal)
  • LAT
  • HAT
  • AA

Practice on Coop Internet
  • LAT
  • HAT
  • AA


Day 5
---------
Theorie about Kits
Practice on (Kas ALT lokal)
  • Pionier
  • AP

Practice on Coop Internet
  • Pionier
  • AP


Day 6
---------
Theorie about Kits
Practice on (Kashan Alt lokal)
  • Spotter
  • Sniper

Practice on Coop Internet
  • Spotter
  • Sniper


Day 7
---------
Theorie about Maps
Theorie about Commander
Theorie about Squadleader
Theorie about Fobs
Theorie about MapMarker
Theorie about Communikation (Common Rose, Chats, VOIP, Mumble)
Practice on (?)
  • Build Fobs
  • Set Marker

Practice on Coop Internet
  • Build fobs
  • Set Marker
  • watch Map und understand
  • Communicate as Squadleader and Member


Week 2
Day 8
--------
Drive Jeep Class
and more


Day 9
--------
Drive Truck Class
and more

Day 10
--------
Drive APC Class
Drive Tank Class
and more

Day 11
--------
Gun APC Class
Gun Tank Class
and more

Day 12
--------
Fly Transport helo
and more

Day 13
--------
Fly Attack Helo
and more

Day 14
--------
Test your skills

Test as Inf on Lokal against Bot Inf
Test as Inf on Lokal against Bot APC
Test as Inf on Lokal against Bot TANKS
Test as Inf on Lokal against Bot Airforce
Test as Helo Drop Crates
Test as Helo Trans Men


Followed by X Days of Focused Training

Build Hidden fobs
Build Defensive Fobs
Build Offensive Fobs
Drop Crates with Truck
Drop Crates with Helo
Enemy Movement (expect by Flags)
Enemy Movement (expect by FOB Positions)
Prepare Defense by Ammopiles
Prepare Defense by building distracting Assets

Use the HMG Asset
Use the AA Asset
Use the TOW Asset
Use the Foxhole
Use the Wire (as SQL)

Prepare Ambushes against Vehicles (Pionier)
Prepare Ambushes against Vehicles (FOB)
Prepare Ambushes against Vehicles (HAT)
Prepare Ambushes against Inf (MG Gunner and Machine Gunner)
Prepare Ambushes against Inf (HMG)
Prepare Ambushes against Inf (AP)

Squadleader Support Taxi with Humvee or Trans Truck
Squadleader Support Building Fobs
Squadleader Support Defensive HMG
Squadleader Support Offensive HMG
Squadleader Support Defensive TOW
Squadleader Support Offensive TOW
Squadleader Support Defensive AA
Squadleader Support Offensive AA
Squadleader Support Defensive Mortars
Squadleader Support Offensive Mortars
Squadleader Support Supply Truck
Squadleader Support AA Vehicle
Squadleader Support Trans Helo (Primary Crates)
Squadleader Support Trans Helo (Primary Trans)
Squadleader Support ....?


Squadleader Infantrie Defensive
Squadleader Infantrie Offensive

Squadleader Mech Inf Defensive
Squadleader Mech Inf Offensive

Squadleader APC as Driver
Squadleader APC as Gunner
Squadleader APC as Inf

Squadleader Tanks as Driver
Squadleader Tanks as Gunner
Squadleader Tanks as Inf

Squadleader CAS Helo as Pilot
Squadleader CAS Helo as Gunner
Squadleader CAS Helo as Officer

Commander with UAV
Fighting Commander

And more



There will be more to write but finaly this is the Importent?s
The last versions i wrote all in german, so i cant Paste n copy all.
Instead i use the old versions as Template and work out new English versions
There was 2 Reasons why i stopped the Development in past
1: There was 2 Times i worked on it and then with a new version so much changed that i needet to start again
2: There are many Points where is no Statement Possible for all servers. In My opinion its is the right action to Destroy a Supply Truck if you will not Drive it Back, the only reason to Hold a Empty supply Truck in Field is as Repair Station, and this only if it is a save Place where Armors can repair and if there is a save FOB. But a few Server forbid that.
So in final there is no really declaration which action is the right. Sure you can say he must drive the truck back and then run 15 Minutes to the fob he build, but really, WHO HAS THAT EVER DONE ?

Because of this i write the Sensefull actions down and Explain them.
One of these Actions i see when i Look in the Coop PR server rules is the Folowing.

VG Server Rule Pr COOP. No Lock of Inf Squads.

So explain me pls how it can be sensefull to let a Squad open in that you have 5 Men and you use a Humvee as a Fast Reaction Infantrie Squad. If a 6th men join you will not be able to use the Humvee, if you decide to ignore the 6th men after a few minutes the first men Spawn at the Wrong place Because there was a green dot. The only think left is to kick everybody out of the Squad who is to much. Sure this is fine, nobody feels anoyed when he get a Kick ?

Finaly this Rule is Sensefull:
"Squads can be closed when the Number of Player is big enough to operate the Squad sensefull"
Exception:
If there are 9 Squads, and less than 3 not full squads are open and no SQL wants to open, ALL must open their Squads"

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