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Ted_Toaster

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  • Birthday 11/05/1989

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  1. Ted_Toaster

    Vid Cards

    Don't be wondering whether to go ATI or Nvidia. Comparing ATI and Nvidia cards in general has become very hard as both Names push all their top-shelf cards to the max. Neither of them have any 'name-driven-sicknesses' nor any name driven bonuses. Even the dual-card technologies aren't that different anymore, from a gamer's perspective. When picking a new card, leave the Name aside unless you're a big fan of one and even then you might want to ignore it to get a better overview.
  2. Ted_Toaster

    Vid Cards

    I'd go with either the GTX 570 or 580 although I find it hard to believe a dual 5870 setup is running slow. Sure there aren't any other bottlenecks?
  3. PITN LAN_WROTE ... I just realized that the OPFOR script won't work in it's current state. If the server becomes full then the last four players would be trapped on OPFOR and homeless. Below is a file with BAF Takistan, BAF Zargabad and PMC Zargabad maps. Each of them has a 'no opfor' duplicate that has a 5th blufor squad instead of the 4 opfor slots. Have tested all of them now. T1 in the filenames to mark the last editor. Ver.L BAF & PMC Insurgency 0.75
  4. Few more changes. - Added OPFOR ratio parameter. The host can select the OPFOR to BLUEFOR ratio (1:1, 1:2, 1:4 and so on ... and no opfor at all) Aaaand something else I cant remember anymore. Also added a Combined Operations version with a wider variety of weapons (M4SPR, DMR, M1014 and so on) insurgency_075_pmc_zargabad.zip
  5. - The Ka-60 being locked was being caused by the PMC pilot. Don't know the detials. - Ctrl-E works with all vehicles, though from a limited range of angles. - AA12 limited to 1 per team, sniper rifle limited to 2 - Added 3rd Person View to parameters with three self-explanatory options. Not completely sure if there are ways to bypass the block or whether it works when being unconscious, doesn't really matter tho. Doublechecked the ammo issues as well. insurgency0_75kpmc.zargabad.zip To make it simpler to combine edits from previous versions: - root/description.ext - added the 3rd person switch parameter (param 7) - root/client/UI/OnKeyPress.sqf - added parameter check to 'change view key' and a check if the player is still in a vehicle (On vehicles only state) to movement keys - root/Client/variables.sqf - limited AA12 and M24 to 1 and 2 weapons per team - root/Common/defines.sqf - changed Pilot to the default US pilot - root/mission.sqm - Changed Resistancewest to 1 (otherwise the pilot would hammer BLUFOR troops)
  6. PITN LAN_WROTE ... OK. I've tested one PMC version so far and it loads. I have found two bugs so far. -You cannot board the KA-60 as a pasanger, etc. You can only remote pilot the vehicle. ;( Noticed this one just now. Looks as if the vehicle is just locked, will work on it. PITN LAN_WROTE ... -The enter vehicle function "Ctrl-E" does not work with any vehicle so far. I have tested Ka-60, SUV, Armored SUV, and ATV. Not sure what the problem might be because the Ctrl+E works with every vehicle (not the Ka-60 obviously) for me. PITN LAN_WROTE ... -The AA-12 is awesome but without any restrictions on it or the m24 this will create a newb whore weapon. 20 players with AA-12's loaded with HE running around would be fun for about 5 minutes. ;p I just replaced the US loadout with the PMC one, Im not to good when it comes to choosing available weapons or limiting them by squad or team. I'll try 2 M24's per team and 1 AA12 per team. Will post a fixed pbo as soon as I get all of the mentioned issues solved.
  7. Forgot to add the no-opfor players version. Haven't tested the no-opfor version tho. insurgency0_75kpmcnoopfor.zargabad.zip
  8. Looked into the PMC version I posted here. Had a small error in it: Blufor should always be forced as 'WEST'. When compiling with the ingame editor, it will be changed to 'GUER'. Anyway, fixed pbo attached to this post. insurgency0_75kpmc.zargabad.zip
  9. PITN LAN_WROTE ... -Add a PMC version. Attached the .75 version with PMC units. It's quite a rough edit so it might not be balanced or stable, but it's quite easy to edit. If it works and you like it, I can crossfab a takistan version. insurgency0_75pmc.zargabad.zip
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