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Zadra

Member - Officer
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Posts posted by Zadra

  1. Steam has changed the privacy policy.

    Only friends see that you are playing? Change: Steam / My profile / privacy settings / Game details on public.
     

    Quote

     

    Game details:

    This category includes the list of all games on your Steam account, games you’ve wishlisted, your achievements and your playtime. This setting also controls whether you’re seen as "in-game" and the title of the game you are playing.

     

     

    Zadra.

    • Upvote 5
  2. 1.  Liberation A3 

    2.  

    Montana / Dongless http://steamcommunity.com/profiles/76561198168780204

    (KS) Jozzan / Jussi http://steamcommunity.com/profiles/76561198352947156

    j a f  f a r  http://steamcommunity.com/profiles/76561198261510693

    3.

    Montana GUID: d0e25233135ec105a4bff8590fdffd4f

    (KS) Jozzan GUID: f0013c7c8b99a8cff84c301240038c83

    j a f f a r GUID: 0de3a08808056bf29967fef4e486836f

    4. For several days similar behavior. They destroy the game another player.

    - Killing friendly AI and player in FOB
    - Destruction  infrastructure in FOB
    - Destruction  vehicles at FOB

    - They buy and at once destroy vehicles.
    - Death Match in FOB

    https://imgur.com/a/BSHP6

    They play under different names.  Repeatedly kicked. The same group was already banned. 

    edit:

    banned.

    • Upvote 2
  3. 9 hours ago, Nemesi said:

    There are several features that make the ATC gameplay unique, all with the aim to have tactical, teamwork orientated, well organized and enjoyable battles.

    • First person only, No Crosshair, Termal is Disabled, Radar is Disabled.
    • No side chat, only markers allowed to enforce correct radio comms.
    • No vehicle respawn, weapon and vehicle restrictions depending on your role.
    • Player’s respawn is limited by personal tickets and disabled completely in the final phase of the battle. The respawn feature is configured so that it allows a continuous flow of gameplay, but also gives room for units to make critical moves / strikes while their opponent is recovering. That way you gain terrain and you will be able to seize and hold your objective sectors. Penalty for death are not to be taken lightly, the respawn is only in base and, due to to the large maps, it will take quite some time to get back into the area of operations.
    • Specific rules to conquer the sectors making the capture not an easy stuff as you need a critical amount of attackers and defenders beyond a critical number.

    As a veteran of five campaigns I confirm the professional gameplay.

    f3CUXwc.png

    • Upvote 2
  4. Problem with atuosave campaign liberation at restart.
    Soft restart
    Restarting the server from the game (#restart) loads the last campaign record (every 1 minute). This record is okey. The campaign is continuing.
    Hard restart
    When restarting the game server (host panel) loads the old campaign record. This record is from the end of May. On the server (host) are two files with the game record?
    It is named like this: <profile> .vars.Arma3Profile
    Info: http://greuh-liberation.wikia.com/wiki/Server_Admin

    Today was a game server crash (around 3 PM). Server stopped. After the reboot the server loaded the old record again from May. We lost five days of a new campaign.

    • Upvote 1
  5. 27 minutes ago, =VG= SemlerPDX said:
    12 hours ago, AKM said:

    Great, now there is Tanoa Liberation instead of Insurgency on second server, and for dev build only on top of that.

    Not sure who is working on this server, but it is labeled as DEV -- if they could post up here in the discussion, it would help... PITN? You got some good things coming or something?

    Probably PITN testing the 64-bit executables Arma3 (1.68 Update).

  6. 1 hour ago, Brain said:

    - limit active zones to 1 or 2 (not enough players to do more anyways)
    - Only allow capping of neighboring zones similar to AAS (avoids passing through another AO and activating it/triggering the check above)

    No. You will be able with impunity drive through enemy territory (Truck-FOB, MHQ etc ...)

    1 hour ago, Brain said:

    - force using class specific gear (no more sniping medics everywhere)

    And you'll play as the medic against tanks? ;) Medic (blufor) has a range shot 150-200 meters  without optics. The enemy AI has a range of 400-800 meters (have optics).  It's useless. And so they die 60 times per session with AT, optics and ThermoVision. :)

  7. If the server has a minimum of 25-30 FPS Liberation is not bugged (almost) ;)
    My ideas:


    - Headless Client (It was mentioned on additional servers)

    http://greuh-liberation.wikia.com/wiki/GREUH_Liberation_Wikia

    https://community.bistudio.com/wiki/Arma_3_Headless_Client

    Quote

    "General rule of thumb. If it is mostly above 35 FPS. Headless clients will not bring much improvements. If below. you should consider adding them"

    Quote

    "We recommend a server restart every 3 hours. (although you could stretch it to 8-9 hours)"

    - Dron not activate sectors
    - Reduction hallo jumping (less active of distant sectors)
    - Add in sectors/city soldiers AA (little). Hostile FOB or patrol paratroopers is AA and the city have?
    - Set time of 24 hours and short nights (accelerated time and changeable weather causes the player freeze -together)
    - Kick for friendly fire in FOB and Chimera eg. 2-3 x TK / 1min = auto kick (massive problems)
    - Cleaning of the vehicle at 1 hour (probably it is)
    - For the complete - admin + Zeus

     

    Edit:

    - Reduced radius activation of sector. It's too big.

    • Upvote 1
  8. 1.  Liberation A3 

    2.

     [TGB]Ponce de León    http://steamcommunity.com/profiles/76561198205543020

     [TGB]Rammstein       http://steamcommunity.com/profiles/76561198177336562

    3.

    [TGB]Ponce de León  a4f464a9d998bd7665eb4d3cff1ba22e

    [TGB]Rammstein     34969b517e91ae9edbdce5680713fb0c

    4.  Vote- temporary ban.  For two hours they played normally. Before leaving the server started to destroy and kill.

    -Infrastructure and building FOB Alpha destroyed or recykle (all).
    -Friendly vehicles destroyed.
    -Of course, repeated TK
     screenshot - http://imgur.com/a/uERzv 

     Time: Feb. 23 hour 4.00 AM

    5. No other players

  9. 10 hours ago, AKM said:

    AI squads waiting for their master (who d/c a while ago, yesterday I saw two fully packed MRAPs just sitting way beyond frontline and not moving).

    This is also the problem of the so-called 3 FPS Arma (BI forum). The player has to reload and loses AI.

    10 hours ago, AKM said:

    LIberation scenario itself isn't that good, and AI ratio just not suited for non-full server - 4-5 players vs. tank platoons?

    In Liberation, you can set the number of AI to the number of players. But it's also oddly operates. The script counts all players on the server and the play a few players. 

    10 hours ago, AKM said:

     BMR Insurgency have none of this problems. With a little bit of tuning of parameters it will be ideal, I think.

    Comparison of "Liberation" to "BMR Insurgency" is how to compare "Domination" to "Insurgency" Arma2 ;)

  10. 1.  Liberation A3 

    2.  

    Dongless http://steamcommunity.com/profiles/76561198168780204

    Jussi http://steamcommunity.com/profiles/76561198352947156

    3.

    Dongless GUID: d0e25233135ec105a4bff8590fdffd4f

    Jussi GUID: f0013c7c8b99a8cff84c301240038c83

    4. For several days similar behavior. They destroy the game another player.  They were informed about written complaint.

    - Killing friendly AI and player in FOB
    - Destruction  infrastructure in FOB
    - Destruction  vehicles at FOB

    - They buy and at once destroy vehicles.
    - Death Match in FOB

    http://imgur.com/a/Ol9pt

    https://arma3.swec.se/game/data/17976438

    5. Today Zim (killed by them).  All  players connected during their stay on the server.

    • Upvote 2
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