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PolishMartyr

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Posts posted by PolishMartyr

  1. SavageCDN =VG= LAN_WROTE ...

    Sorry to hear that Polish. If you have members/regulars who are looking for an Insurgency server please point them our way. We've just added a few different missions as well (thanks to Vetala).

    We would also be open to hosting your insurgency mission on our server (you would have FTP, TCAdmin access to the particular server)... perhaps we can work something out if your group is interested.

    Yeah drop by and we can discuss MSO if you like. There are lots of options there and MSO is really tailored for planned events more than random public play.


    I talked to the owners of CCG about it. They state that they are busy right now and not sure if it is worth pursuing. Honestly, I am just frustrated. I will tell the insurgency players about your server though. I took a look at the mods you used and I like them a lot.
  2. Currently our insurgency server is at a turning point. The population of members has dropped off to where the server is empty all week. That is because it is password access only. I been trying to get ahold of the person in charge of the server to open it up during the week and locking it during the weekends for member operations. It might be closed because of the cost which is pretty steep. If I was able to set up a meeting on this Sunday with the owner of our server will one of you be willing to talk with him on what to expect and how to manage an insurgency/MSO server?
  3. SavageCDN =VG= LAN_WROTE ...

    A few guys have been talking about doing an MSO event as Insurgents/Guerillas vs Russians... .might not happen for a month or so due to a lot of people still in school, etc


    That sounds fun man. I have to make a report to the other admin on the realism team at CCG today anyways. Plan on opening the server up to the public during weekdays only to close it during the weekend for meets. I will pass this by him as well.

    We try to play insurgency on weekends as if doing an MSO. We restrict the weapons our squad can use, set up a registration, target a location and set up an overall plan of engagement, and so forth. It has made for some very enjoyable games.
  4. SemlerPDX =VG= LAN_WROTE ...

    PvP/TvT - same idea - humans v. humans using Arma 2 or 3. It is not IMHO the best game for that. Like Savage said, I'd certainly try it in an event or large group play, and it would come down to the game mode type (S&D, etc.) to make it fun or playable.

    There are a few things about Arma that I don't like for human v. human fighting, and even the Arma PR (project reality mod) is not able to overcome these elements. This is why I prefer to play Arma against AI, and the smarter the better. I think where Arma shines is in COOP TvE and TvAI because it lends itself so well to teamwork and communication, but not so well at fluid character control or a sense of speedy input to character action/reaction. I will say that the game mod Invasion 1944 might do better at this due to the older weaponry and lack of modern optics and electronics, but still, I think playing vs AI in Arma is the most enjoyable gameplay so long as they aren't dumb as a post.
    !hi


    I agree. That is why I was planning to make these TvT games to be a friendly "wargame." between CCG and other Insurgency server owning communities. Creating a rule system on what vehicles a team can take. For example a team can take two IFV/APCs or a single MBT. Or take two Armed Transport Helis or a single gunship. Run it as if it was an MSO in a way.


    EDIT: Speaking of MSO, do you guys know any good coop campaigns that 12 people can play?
  5. SavageCDN =VG= LAN_WROTE ...

    Hi Polish,

    We don't do a lot of PvP in Arma other than stuff like Road Rage.. although I think you'd find some interest if there were organized events. If you haven't seen it yet check out TacBF mod for A3.



    PvP is probably the wrong term for it. I think it goes by TvT. Team vs. Team. We only plan on doing it as a scheduled event planned in advance. Do a gametype like search and destroy.
  6. -@ace
    -@acex
    -@acex_pla
    -@acex_sm
    -@ace_ru
    -@ace_usnavy
    -@acre
    -@st_interact
    -@sthud
    -@cba
    -@cba_a2
    -@cba_co
    -@cba_oa
    -@jayarma2lib
    -@blx_ridgback
    -@Foxhound
    ADDITIONAL MODS
    -@blastcore_visuals
    -@jsrs
    -@jsrs_ace
    -@jsrs_acr
    -@jtd_jtd fire and smoke
    -@landtex
    -@LEA
    -@sakulightfx
    -@scopefx
    -@st_acre_volume
    -@st_bunnyhop
    -@stmovement
    -@ukf_ukweps
    -@ukf_ukweps_ace
    -@ACR
    -@BAF
    -@PMC
    -All @rh weapon packs (Robert Hammer)
    _all @asr_rh packs (ace configs for Robert Hammers Packs)
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