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Boreg1977
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Posts posted by Boreg1977
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tentacle monster, hmm ok i add "Bowl of Wax Fruit" to the Survival bag
hmm but really, i add the SmokeMonster from Lost, and Godzilla, both unrealistic, but so different to the rest that they can work as Placeholder for something we dont know -
ahh good ideas, i add them
the service of fresh water i meaned with "water loss" -
For a private project i need to make a List of catastrophes.
(i hope i Translated them right ^^)
This list will be the Startpoint for me to Write Packing lists and acting advices.
Actuall my list is
Natur Happening
--------------------------- Black Hole reach Earth
- Solar Event
- Supervulcan
- Meteor Impact (Large)
- ---EMP World wide Blackout
- ---Magnetic pole reversal
Nature Force
--------------------- Earthquake
- Hurrican
- Tornado
- Vulcan eruption
- Meteor Impact (Small)
- Flood
- Tsunamie
- Clima Change Hot weather
- Extrem Hot weather
- Clima Change Cold Weather
- Extreme Cold Weather
Accidents
-------------------- Fire in the House
- Fire in the neigboorhood
- Power Blackout
- No Fresh Water Service
- ---No Gas Service
Human Made
------------------- Nuclear desaster behind all expectations
- Terror Act (Means all kinds)
- Disturbance
- Civil War
- War
- Nuclear War
- Bombardment
- Burglary
- Robbery
- Raid
- Garbage Removal out of Service
- Police out of Service
Human aiming
---- Peak Oil
- Economy Collapse (Own land)
- Economy Collapse (Near land)
- Pandemia Virus
- Pandemia bacterially
- Pandemia Nanotech
Theoretic
---------------- Invasion from Alienmonsters
- Invasion from Alien Armee
- Invasion from Ants
- Invasion from Spider
- Invasion from Large Spider
- Invasion from Birds
- Invasion from Vampires
- Invasion from Zombies (Slow)
- Invasion from Zombies (Fast)
- Invasion from Demons
I know specially under Theoretic it sounds not really Realistic, but for excample a Zombie Invasion can be very good to be compared to a Pandemia.
So pls, what can , or can not happen -
Because i wrote yesterday so less i want now to give a bether overview.
My Plan for a basic training is the Following
What should you (or the schoolar) learn
Day 1
--------- Enable Rcon Commands
- The Kits, a overview (On Kashan STD lokal)
- The Vehicles a Overview (On Kashan STD lokal)
- Spawning, Hold Spawn, The right Kit, The right Spawnpoints (Theorie)
- Supplies, where you can get what. (Theorie)
- Rules, a overview to be safe on (nearly) all Server. (Theorie)
Day 2
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Theorie about Kits
Practice on (Muttra Alt lokal)- Officer
- Rifleman
- Medic
Practice on Coop Internet- Officer
- Rifleman
- Medic
Day 3
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Theorie about Kits
Practice on (Muttra Alt lokal)- MG Gunner
- Machine Gunner
- Grenadier
- Marksman
Practice on Coop Internet- MG Gunner
- Machine Gunner
- Grenadier
- Marksman
Day 4
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Theorie about Kits
Practice on (Kashan STD lokal)- LAT
- HAT
- AA
Practice on Coop Internet- LAT
- HAT
- AA
Day 5
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Theorie about Kits
Practice on (Kas ALT lokal)- Pionier
- AP
Practice on Coop Internet- Pionier
- AP
Day 6
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Theorie about Kits
Practice on (Kashan Alt lokal)- Spotter
- Sniper
Practice on Coop Internet- Spotter
- Sniper
Day 7
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Theorie about Maps
Theorie about Commander
Theorie about Squadleader
Theorie about Fobs
Theorie about MapMarker
Theorie about Communikation (Common Rose, Chats, VOIP, Mumble)
Practice on (?)- Build Fobs
- Set Marker
Practice on Coop Internet- Build fobs
- Set Marker
- watch Map und understand
- Communicate as Squadleader and Member
Week 2
Day 8
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Drive Jeep Class
and more
Day 9
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Drive Truck Class
and more
Day 10
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Drive APC Class
Drive Tank Class
and more
Day 11
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Gun APC Class
Gun Tank Class
and more
Day 12
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Fly Transport helo
and more
Day 13
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Fly Attack Helo
and more
Day 14
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Test your skills
Test as Inf on Lokal against Bot Inf
Test as Inf on Lokal against Bot APC
Test as Inf on Lokal against Bot TANKS
Test as Inf on Lokal against Bot Airforce
Test as Helo Drop Crates
Test as Helo Trans Men
Followed by X Days of Focused Training
Build Hidden fobs
Build Defensive Fobs
Build Offensive Fobs
Drop Crates with Truck
Drop Crates with Helo
Enemy Movement (expect by Flags)
Enemy Movement (expect by FOB Positions)
Prepare Defense by Ammopiles
Prepare Defense by building distracting Assets
Use the HMG Asset
Use the AA Asset
Use the TOW Asset
Use the Foxhole
Use the Wire (as SQL)
Prepare Ambushes against Vehicles (Pionier)
Prepare Ambushes against Vehicles (FOB)
Prepare Ambushes against Vehicles (HAT)
Prepare Ambushes against Inf (MG Gunner and Machine Gunner)
Prepare Ambushes against Inf (HMG)
Prepare Ambushes against Inf (AP)
Squadleader Support Taxi with Humvee or Trans Truck
Squadleader Support Building Fobs
Squadleader Support Defensive HMG
Squadleader Support Offensive HMG
Squadleader Support Defensive TOW
Squadleader Support Offensive TOW
Squadleader Support Defensive AA
Squadleader Support Offensive AA
Squadleader Support Defensive Mortars
Squadleader Support Offensive Mortars
Squadleader Support Supply Truck
Squadleader Support AA Vehicle
Squadleader Support Trans Helo (Primary Crates)
Squadleader Support Trans Helo (Primary Trans)
Squadleader Support ....?
Squadleader Infantrie Defensive
Squadleader Infantrie Offensive
Squadleader Mech Inf Defensive
Squadleader Mech Inf Offensive
Squadleader APC as Driver
Squadleader APC as Gunner
Squadleader APC as Inf
Squadleader Tanks as Driver
Squadleader Tanks as Gunner
Squadleader Tanks as Inf
Squadleader CAS Helo as Pilot
Squadleader CAS Helo as Gunner
Squadleader CAS Helo as Officer
Commander with UAV
Fighting Commander
And more
There will be more to write but finaly this is the Importent?s
The last versions i wrote all in german, so i cant Paste n copy all.
Instead i use the old versions as Template and work out new English versions
There was 2 Reasons why i stopped the Development in past
1: There was 2 Times i worked on it and then with a new version so much changed that i needet to start again
2: There are many Points where is no Statement Possible for all servers. In My opinion its is the right action to Destroy a Supply Truck if you will not Drive it Back, the only reason to Hold a Empty supply Truck in Field is as Repair Station, and this only if it is a save Place where Armors can repair and if there is a save FOB. But a few Server forbid that.
So in final there is no really declaration which action is the right. Sure you can say he must drive the truck back and then run 15 Minutes to the fob he build, but really, WHO HAS THAT EVER DONE ?
Because of this i write the Sensefull actions down and Explain them.
One of these Actions i see when i Look in the Coop PR server rules is the Folowing.
VG Server Rule Pr COOP. No Lock of Inf Squads.
So explain me pls how it can be sensefull to let a Squad open in that you have 5 Men and you use a Humvee as a Fast Reaction Infantrie Squad. If a 6th men join you will not be able to use the Humvee, if you decide to ignore the 6th men after a few minutes the first men Spawn at the Wrong place Because there was a green dot. The only think left is to kick everybody out of the Squad who is to much. Sure this is fine, nobody feels anoyed when he get a Kick ?
Finaly this Rule is Sensefull:
"Squads can be closed when the Number of Player is big enough to operate the Squad sensefull"
Exception:
If there are 9 Squads, and less than 3 not full squads are open and no SQL wants to open, ALL must open their Squads"
- Enable Rcon Commands
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Since a few years i work on a Basic Training.
i Startet many different versions and Different types.
Finally it looks now that i will write my last version.
It will contain
A overview as HTML.
Contains
A overview about Kits, Vehicles, Assets
A overview about Marker, Movement, Communikation
Small infos to the Maps (Will start with Small infos, Bether Infos came Later)
Basic Training (14 Days), every day in 3 Parts, Theorie, Local server, Coop
Training something about 90 Days, for every Day one Aspect in PR will be focussed
Infos to the Maps
Strategic and Taktik as Squadleader
Strategic and Taktik as Commander
And Strategic plans for Maps as Open Office Presentation
But enough for the moment about the big projekt, i start by giving you a Tool i build last 2 days.
Icons for use in Maps, or in HTML, Presentations, Pictures and more.
Here as Overview
And here as download
http://www.file-upload.net/download-8312985/Icon-Development.rar.html
Rar Contains
all 64x64 icons as single png with Alpha
And the Picture you see above as Gimp file with different channels for other Colors
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i write down what i see inside at gaming
Today
I joined at Kashan 7 men, funny play
Qwai River Started by 7 We votet us out
Beirut Start with 6, nobody stay at flags, with 3 men we vote us out to Kashan us Layout
Kashan we stzart by 2 and end at 6, We had fun but (Lost this round 41 - 0
Hija Valley Inf We vote out after 1 min by ?7? Men , back to Kashan us Layer
Kashan, Startup by ?6? men, after a half hour or so i leave
Joined at Kami Inf with 22 Men
Then we played Falluscha west
As next we played Kokan with around 20 men but i left because of RL
Finally. The Gaming was good. But new Aspekts about the Mapciryle i didnt found. Only that Beirut can overcharge some player was new to me. About Kashan i can only say that 3 Men are really to less. 1 was CAS, 1 Tank, and i needet to stay in Avenger.
(I try to write more Days down for analysis)
By the way thanks for answers
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The reason i wrote this text / list a few days ago was that many player (including me) dont like the actual switch between Vehicle and Inf maps. The meaning of the Player i spoken to was that they dont play PR for INF. Sure Inf can make fun, and on Maps without vehicles Inf has more fun. But Finaly the reason to play BF2 and PR, and addidtional on COOP is that there are Vehicles. That this is feelt by many of the player you can see by many sucessfull mapvotes the last days.
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A few words about the Coop Map Cyrcle (for Version 1.0 of PR written at November 2013 by Boreg)
(And sorry that some words may be a bit strange, my native language is German,but i use Dict.cc often )
I start with the word....
"Finally"
Because, i write this here after a couple of Hours of research. Only the first 3 Maps i explain. When you read it you will understand. But now first a few words about decisions i have done during the development.
* Every Mapchange got the risk to Crash the server. So i decide to make the List in 4 Parts.
So a Admin if online can easy choose a Map in List which is followed by other maps fitting to the Situation.
* In past i spoke with other admins about Mapcirkles, and honest we all do it wrong.
We thought about a Mapcircle from first to last map. But in reality this will not happen.
We have 2-4 maybe 5-7 Maps before the server crash. This means we must setup a Mapcyrcle
with a Very good start of 8 Powerfull maps, the rest is moderation by admins.
* The Parts of the Mapcircle should Start by maps playable by less men and end by Maps Playable by much men (Except part 4). If a Admin Choose a Map he can count the Player and if there are enough he can Choose a Point in Cyrcle part which fit to Player Number. But be sure that if he choose Part 4 Maps 20-50% of player leave.
* There should be a bit alternation, so i tried to sort it a bit that there is not 3 Rounds Militia as enemy.(Except part 4).
* Maybe you will say, There is no need for CAS on this map so we need no ?13? men, 11 are enough, maybe you are right, but remember, this is a Coop server, one of the Motivations to play here is the high avaiabelity of Strong vehicles.
So in most cases Cas/Trans is filled before we have Inf at all.
* For the count i used as base 4 men Inf squads, 2 Squads if one of the next flags is reachable for one squad without high risk that the defendable flag is taken back,
3 Squads if Blue need to Defend 2-3 Flags and need others to Attack. On Maps with many trees or other unfair things the Inf squads need to be bigger. I think you know some Flags impossible to take with 4 men.
* I spend about 4 Hours to Develop this Text and List(s), so on some points i am maybe wrong. Finally there will be some maps which can be placed elsewhere. But this we can only experience.
So we come to, how to use this Mapcircle.
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If there is NO Admin. Then the Player can Play map 1 to map x Until Crash. Sure, its not Perfect,
but there is no Map under the first 16 which will anoy the Player.
If a admin is there he can decide
----------------------------------
If there are only a few Player he can choose a Point in the (3/4) Inf Maplist and switch back to Part 1 or Part 2 if the Server fills up
If there are enough and he wont annoy the player he can choose Part 1 or 2.
If he or some player want a map from part 4 he can chose this map. But he should stay until end of Map or at least he should setnext to Part 1 or 2
And now The Mapcyrcle in 4 Parts
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######################################################################################
Startup overview (Maps 1/4 aka Part 1)
-------------------------------------------
Muttra City Std - 14 Men - 2*4 Inf/3 Support/1 Armor/2 Cas
Burning Sands Std - 13 Men - 2*4 Inf/1 Support/2 Cas/2 Armor
Kamisiyah Alt - 15 Men - 2*4 Inf/3 Support/2 Cas/2 Armor
Beirut Std - 11 Men - 4 Inf/4 APC/1 Trans/2 CAS
- - - - - - - - - - - - - Crahs risk is now High after 4 Maps - - - - -
Kashan Dessert Std - 12 Men - 4 Inf/2 Support/3 Cas/3 Armor
Pavlovsk Bay Std - 16 Men - 2*5 Inf/4 Support/1 Armor/1 Cas
Kokan Std - 15 Men - 2*4 Inf/4 Support/3 Cas
Jabal al Burj Std - 15 Men - 2*4 Inf/4 Support/3 Cas (Breaks MUMBLE)
- - - - - - - - - - - - - Its Crashed, or Not ? - - - - - - - - - - - -
Qwai River Std - 14 Men - 2*5 Inf/4 Support
Al Basrah STD - 13 Men - 2*4 Inf/1 Support/2 CAS/2 APC
Bijahr Canyons Std - 11 Men - 2*4 Inf/3 Support
Ramiel Alt - 16 Men - 2*5 Inf/3 Support/3 Cas
Vadso City - 16 Men - 2*6 Inf/4 Support
Karbala Std - 19 Men - 3*4 Inf/2 Support/3 Cas/2 Armor
Fools Road STD - 12 Men - 2*4 Inf/2 Support/2 APC
Operation Marlin Std - 15 Men - 2*5 Inf/3 Support/2 Apc (Breaks MUMBLE)
######################################################################################
The startup Map is the most Important.
-------------------------------------------
After each Sterverstart and every Crash this map will be played, means it is the most played map ever.
1* For a single player it must possible to have one or two hours fun. This means there must be other things to do than capping flags. So the Startup flag MUST have Vehicles to operate alone make fun.
Actuall on the VG COOP this is not so Importent because there are nearly ever a handfull of men. But it will be Most Importent for the first 3-4 men at Startup
2* The startup map should be easy, so that only a handfull of men will have a good fight.
3* The enemy should not have strong CAS. With 2-3 Men you cant quit men for AA.
4* The Blueforce Base should not be Cappable or Attackable
Finally its Muttra STD. No other map fits all 4 Points
Then should follow a good map the most player love
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Because its the Second map this map will be played very often , and very often with only a Half Team.
1* This map should be playable by a handfull of men.
Sensefull would be Burning Sands STD
Because you have 1man Vehicles, you have Coppers, and all Flags are Takeable by a 4men Inf Squad.
Then should follow maps loved by the Community, still good to play with a Half team.
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Kamisiyah ALT - Would be good as next its not so overplayed and ideal for small to Half teams
=====================================================================================================
=====================================================================================================
######################################################################################
Startet by Muttra Alt The next row of Good maps (mostly the alternative to the first Choosen)(Maps 2/4 aka Part 2)
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Muttra City Alt - 11 Men - 2*4 Inf/2 Support/1 Armor
Gaza Beach STD - 12 Men - 2*4 Inf/2 Support/2 Armor
Kokan Alt - 12 Men - 2*4 Inf/2 Support/2 Armor
Kashan Dessert ALT - 12 Men - 4 Inf/2 Support/3 Cas/3 Armor
Fallujah West - 16 Men - 3*4 Inf/2 Support/2 APC
Lashkar Valley Std - 17 Men - 2*6 Inf/3 Support/2 Armor (To much trees, but Playable)
Ramiel Std - 18 Men - 2*5 Inf/2 Support/4 Cas/2 Tank
Pavlovsk Bay Alt - 18 Men - 2*5 Inf/4 Support/1 Armor/3 Cas
Operation Archer Std - 18 Men - 2*6 Inf/4 Support/2 Armor
Kamisiyah Std - ?? Men - -------------Never Played it Online-------------------------
Operation Marlin Alt - ?? Men - -------------Never Played it Online-------------------------
Lashkar Valley Alt - ?? Men - -------------Never Played it Online-------------------------
Dovre - ?? Men - -------------Never Played it Online-------------------------
Qwai River Alt - ?? Men - -------------Never Played it Online-------------------------
######################################################################################
######################################################################################
Then the Inf Maps (Maps 3/4 aka Part 3)
----------------------------------------
Kashan Dessert Inf - 6 Men - 3 Inf/3 Support
Jabal al Burj Inf - 8 Men - 2*3 Inf/2 Support
Qwai River Inf - 8 Men - 2*4 Inf/2 Support
Al Basrah Inf - 9 Men - 2*4 Inf/1 Support
Asad Khal - 9 Men - 2*4 Inf/1 Support
Gaza Beach Inf - 10 Men - 2*4 Inf/2 Support
Burning Sands Inf - 10 Men - 2*4 Inf/2 Support
Yamalia - 11 Men - 2*4 Inf/3 Support
Shijia Valley - 12 Men - 2*5 Inf/2 Support
Ramiel Inf - 12 Men - 2*5 Inf/2 Support
Kamisiyah Inf - 14 Men - 3*4 Inf/2 Support
Silent Eagle - 14 Men - 2*6 Inf/2 Support
Operation Marlin Inf - 15 Men - 2*5 Inf/3 Support/2 Apc
Operation Archer Inf - 16 Men - 2*6 Inf/4 Support
Bijahr Canyons Inf - ?? Men - -------------Never Played it Online-------------------------
Kokan Inf - ?? Men - -------------Never Played it Online since 1.0-------------------
Karbala Inf - ?? Men - -------------Never Played it Online-------------------------
Kozelsk Inf - ?? Men - -------------Never Played it Online-------------------------
Lashkar Valley Inf - ?? Men - -------------Never Played it Online since 1.0-------------------
Pavlovsk Bay Inf - ?? Men - -------------Never Played it Online-------------------------
######################################################################################
######################################################################################
Finally the problematic Maps, If a Admin Decide to set one of these maps as next he should stay. These maps can empty the server fast. And as fact, if there are less men in Team there will be no more fun.
These maps are not assorted by number of needet Players
(Maps 4/4 aka Part 4)
------------------------------------
Xianshan - ?? Men - ----------Played not often enough to have a Plan-----------------
Operation Barracuda Alt - 18 Men - 3*4 Inf/4 Support/2 Cas (To much trees)
Operation Barracuda Std - 18 Men - 3*4 Inf/4 Support/2 Cas (To much trees)
Kozelsk Std - 18 Men - 2*6 Inf/4 Support/2 Armor (To much trees)
Hill 488 STD - 16 Men - 2*6 Inf/2 Support/2 Armor or Boat (To much trees)
Tad Sae Offensive Inf - 16 Men - 2*6 Inf/4 Support (To much trees)
Dragon Fly - 14 Men - 2*6 Inf/2 Support (Hard first flag)
Black Gold - 14 Men - 3*4 Inf/2 Support (Unloved map, to much fog)
Iron Ridge - 14 Men - 1*8 Inf/2 Support/2 Cas/2 BRDM (Only Cas has fun)
Fools Road INF - 14 Men - 2*6 Inf/2 Support (Nightmap)
Assault on Mestia - 13 Men - 3*4 Inf/1 Support (To much trees)
Charlies Point - 23 Men - 3*6 Inf/3 Support/2 Cas (To much trees)
Operation Ghost Train - 20 Men - 3*6 Inf/2 Support (To much trees)
Tad Sae Offensive Std - ?? Men - -------------Never Played it Online since 1.0-------------------
Wanda Shan - ?? Men - -------------Never Played it Online-------------------------
######################################################################################
Last words
------------
If you the Admin team want that there is more Alternation in Mapcircle, i would suggest to set Map 4 to Map of the week.
Means Map 4 Will be Changed all few days. I dont think that this is neccessary because you have Mapvote and Admins which will influence the Played maps.
But it is a other way to alternate the played maps. But finally i am confident, that this mapcircle is (nearly) the best you can do.
Unsorted Full list of all Maps (from Local)
------------------------------------------------
All Maps - Player you need to play it sensefull against 32 bots
The count means really working Player, so we must add some Player to get the Count
1-4 =+1 = 5 Player online
5-10 =+2 = 12 Player online
11-20 =+4 = 24 Player online
20-26 =+6 = 32 Player online
---------------
Inf means Mech inf too / Support means Logi or Trans, Mortars, HMG Firesupport, TOW Firesupport, AA Firesupport
Armor means Tanks and Apcs
Al Basrah Inf - 9 Men - 2*4 Inf/1 Support
Al Basrah STD - 13 Men - 2*4 Inf/1 Support/2 CAS/2 APC
Asad Khal - 9 Men - 2*4 Inf/1 Support
Assault on Mestia - 13 Men - 3*4 Inf/1 Support (UNFAIR Tree HATEMAP)
Beirut STD - 11 Men - 4 Inf/4 APC/1 Trans/2 CAS
Bijahr Canyons Inf - ?? Men - -------------Never Played it Online-------------------------
Bijahr Canyons STD - 11 Men - 2*4 Inf/3 Support
Black Gold - 14 Men - 3*4 Inf/2 Support (Unloved map)
Burning Sands Inf - 10 Men - 2*4 Inf/2 Support
Burning Sands STD - 13 Men - 2*4 Inf/1 Support/2 Cas/2 Armor
Charlies Point - 23 Men - 3*6 Inf/3 Support/2 Cas (UNFAIR HATEMAP)
Dovre - ?? Men - -------------Never Played it Online-------------------------
Dragon Fly - 14 Men - 2*6 Inf/2 Support (Hard first flag)
Fallujah West - 16 Men - 3*4 Inf/2 Support/2 APC
Fools Road INF - 14 Men - 2*6 Inf/2 Support (Nightmap, Sucks)
Fools Road STD - 12 Men - 2*4 Inf/2 Support/2 APC
Gaza Beach Inf - 10 Men - 2*4 Inf/2 Support
Gaza Beach STD - 12 Men - 2*4 Inf/2 Support/2 Armor
Hill 488 STD - 16 Men - 2*6 Inf/2 Support/2 Armor or Boat
Iron Ridge - 14 Men - 1*8 Inf/2 Support/2 Cas/2 BRDM (Only Cas has fun)
Jabal al Burj Inf - 8 Men - 2*3 Inf/2 Support
Jabal al Burj STD - 15 Men - 2*4 Inf/4 Support/3 Cas (Breaks MUMBLE)
Karbala Inf - ?? Men - -------------Never Played it Online-------------------------
Karbala STD - 19 Men - 3*4 Inf/2 Support/3 Cas/2 Armor
Kashan Dessert Inf - 6 Men - 3 Inf/3 Support
Kashan Dessert STD - 12 Men - 4 Inf/2 Support/3 Cas/3 Armor
Kashan Dessert ALT - 12 Men - 4 Inf/2 Support/3 Cas/3 Armor
Kamisiyah Inf - 14 Men - 3*4 Inf/2 Support
Kamisiyah Alt - 15 Men - 2*4 Inf/3 Support/2 Cas/2 Armor
Kamisiyah Std - ?? Men - -------------Never Played it Online-------------------------
Kokan Inf - ?? Men - -------------Never Played it Online since 1.0-------------------
Kokan Alt - 12 Men - 2*4 Inf/2 Support/2 Armor
Kokan Std - 15 Men - 2*4 Inf/4 Support/3 Cas
Kozelsk Inf - ?? Men - -------------Never Played it Online-------------------------
Kozelsk Std - 18 Men - 2*6 Inf/4 Support/2 Armor
Lashkar Valley Inf - ?? Men - -------------Never Played it Online since 1.0-------------------
Lashkar Valley Alt - ?? Men - -------------Never Played it Online-------------------------
Lashkar Valley Std - 17 Men - 2*6 Inf/3 Support/2 Armor
Muttra City Alt - 11 Men - 2*4 Inf/2 Support/1 Armor
Muttra City Std - 14 Men - 2*4 Inf/3 Support/1 Armor/2 Cas
Operation Barracuda Alt - 18 Men - 3*4 Inf/4 Support/2 Cas
Operation Barracuda Std - 18 Men - 3*4 Inf/4 Support/2 Cas
Operation Archer - 16 Men - 2*6 Inf/4 Support
Operation Archer - 18 Men - 2*6 Inf/4 Support/2 Armor
Operation Ghost Train - 20 Men - 3*6 Inf/2 Support (UNFAIR HATEMAP)
Operation Marlin Inf - 15 Men - 2*5 Inf/3 Support/2 Apc
Operation Marlin Std - 15 Men - 2*5 Inf/3 Support/2 Apc (Breaks MUMBLE)
Operation Marlin Alt - ?? Men - -------------Never Played it Online-------------------------
Pavlovsk Bay Inf - ?? Men - -------------Never Played it Online-------------------------
Pavlovsk Bay Alt - 18 Men - 2*5 Inf/4 Support/1 Armor/3 Cas
Pavlovsk Bay Std - 16 Men - 2*5 Inf/4 Support/1 Armor/1 Cas
Qwai River Inf - 8 Men - 2*4 Inf/2 Support
Qwai River Alt - ?? Men - -------------Never Played it Online-------------------------
Qwai River Std - 14 Men - 2*5 Inf/4 Support
Ramiel Inf - 12 Men - 2*5 Inf/2 Support
Ramiel Alt - 16 Men - 2*5 Inf/3 Support/3 Cas
Ramiel Std - ?? Men - -------------Never Played it Online since 1.0-------------------
Shijia Valley - 12 Men - 2*5 Inf/2 Support
Silent Eagle - 14 Men - 2*6 Inf/2 Support
Tad Sae Offensive Inf - 16 Men - 2*6 Inf/4 Support
Tad Sae Offensive Std - ?? Men - -------------Never Played it Online since 1.0-------------------
Vadso City - 16 Men - 2*6 Inf/4 Support
Wanda Shan - ?? Men - -------------Never Played it Online-------------------------
Xianshan - ?? Men - ----------Played not often enough to have a Plan-----------------
Yamalia - 11 Men - 2*4 Inf/3 Support
Please help, i need more kinds of Catastrophes
in Everything Else
Posted
Because some of you direkt me to compare some Movies i look in my Movie list and add some themes from Movies and series
(Maybe in english a few have other names) list is not full, took me 1 Hour only for these few
Global Black out = Revolution
Time Traveler change History = Continuum
Alien armee attacks = Defiance, Falling skies
Island effect (You cant leave a Zone) = Under The Dome, Lost
Slow Zombie attack = The Walking Death, Resident evil all parts,
Fast Zombie attack = 28 Days Later, 28 Weeks Later
New Alpha Race (Humans with superpowers) = The Tomorrow people, Heroes, (Grimm), Xmen
Alien Abducktions = Taken, 4400, Xcom (Game)
War = Band of Brothers, the Pacific
Scientiffic accidents = Eureka
Nuclear war = Fallout (Game), Jericho, The Day after
Attack of Dinosaurs = Primeval, Primeval New World
Attack of Monsters = Special Unit 2, Sanctuary, Grimm
Visit of not really friendly Aliens = V,
The System turns against you = Nazis ww2(Real), Spartacus
Extrem Cold = Apokalypse eis(Ger Movie), 2012,
Big Spiders = Big ass Spiders, Arrac Attack, Spider City
Small Spiders = Arachnophobia
Burning House = Flammendes Inferno,
Real is not Real = Matrix
Supervulcan = Magma
Alien Monster Attack = ALien
ALien Soldier Attack = Predator, Battleship
Monsters moving under Earth = Screamers, Tremors
Monsters flying =
Invincible Aliens =
Enemy attacking only in Darkness = Herrschaft der schatten
Robots attack = Terminator, i Robot
Volcan = Volkano, Dantes Peak
Enemy in Mist = the Mist
Sniper = Enemy at the Gates
flood = Hard Rain
Really big Monsters = Godzilla,
One point i figured out by writing the Text is that it is not sensefull to handle the Attack of a Alien from alien as a own Catastrope and a attack of a Tyranosaurs again as a own catastrophe.
I will compare only by Invasion or Attack and then i work out a List of Creatures.
So there will be a list what to do, like our self Creatures must have some different points we can maybe attack
Hirarchie: Maybe if you Control the ALien Queen you control the Aliens. Or more Realistic A Militia has a other Hirarchie than a Armee, Maybe its enough to cut one men out.
Communikation: How communikate the enemy, can we attack these communikation way
Information: Zombies from Movies have no Informations avaiable, and a Militia will use the cellular network, or Radios we can listen to.
Recon: In the Movie the TyRex can only see moving targets (In Real he can smell you far away and see non moving by scientists), Predator can only see Infrared we know it was the way Arnie wins.
Drinking: Maybe the aliens drink Oil, so lets burn all oil wells
Eating: Maybe the aliens eat coal, so Burn all Coal
Moving: Maybe the aliens can only run 2 Kilometers, so run a bit more and shoot him (it).
Attacking: If the enemy has bether aim on long distances go in CQC
Defending: If the enemy has acid blood, dont go in CQC
and so on.
And the Catastropes i part into effects like, Streets unpassable, Bridges Unpassable, stores Closed, Police out of Service, Armee out of service and so on.
In final i work on a Realistic Item list including a Survival Bag, and emergency Equipment, but for those who believe in such thinks the Emergency equipment will hold instead of (one of 5) 20L Water Canister a 20L Holy Water Canister. From "the Walkin Death" we know that it is a really good way to kill Zombies stopped by a fence with a Spear, because there are more Reasons a Spear is a good Weapon i addet a Spear. Against Small Spiders, Ants and because of Chemical Accidents i addet some rols duct tape and thick Planes to close the House, and aditional a active coal Filter for Fresh air. If i would live in New York i would have a Boat on my list, from some movies we know the bridges are not safe.
Or a other though i get from a Movie is that you get fast a Problem if you are the only who has a Item, like the only working car in "war of the Worlds", so your eqipment must look for others not valuable enough to kill you.
I think i need a few weeks until the list is full, then i will give you a Download but the Lists and Texts will be in german, maybe i Translate them, but i cant promise