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Boreg1977

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Posts posted by Boreg1977

  1. Thanks for all anwers today the work on my project goes on and so i need to take the last as it is.
    Because some of you direkt me to compare some Movies i look in my Movie list and add some themes from Movies and series


    (Maybe in english a few have other names) list is not full, took me 1 Hour only for these few

    Global Black out = Revolution
    Time Traveler change History = Continuum
    Alien armee attacks = Defiance, Falling skies
    Island effect (You cant leave a Zone) = Under The Dome, Lost
    Slow Zombie attack = The Walking Death, Resident evil all parts,
    Fast Zombie attack = 28 Days Later, 28 Weeks Later
    New Alpha Race (Humans with superpowers) = The Tomorrow people, Heroes, (Grimm), Xmen
    Alien Abducktions = Taken, 4400, Xcom (Game)
    War = Band of Brothers, the Pacific
    Scientiffic accidents = Eureka
    Nuclear war = Fallout (Game), Jericho, The Day after
    Attack of Dinosaurs = Primeval, Primeval New World
    Attack of Monsters = Special Unit 2, Sanctuary, Grimm
    Visit of not really friendly Aliens = V,
    The System turns against you = Nazis ww2(Real), Spartacus
    Extrem Cold = Apokalypse eis(Ger Movie), 2012,
    Big Spiders = Big ass Spiders, Arrac Attack, Spider City
    Small Spiders = Arachnophobia
    Burning House = Flammendes Inferno,
    Real is not Real = Matrix
    Supervulcan = Magma
    Alien Monster Attack = ALien
    ALien Soldier Attack = Predator, Battleship
    Monsters moving under Earth = Screamers, Tremors
    Monsters flying =
    Invincible Aliens =
    Enemy attacking only in Darkness = Herrschaft der schatten
    Robots attack = Terminator, i Robot
    Volcan = Volkano, Dantes Peak
    Enemy in Mist = the Mist
    Sniper = Enemy at the Gates
    flood = Hard Rain
    Really big Monsters = Godzilla,






    One point i figured out by writing the Text is that it is not sensefull to handle the Attack of a Alien from alien as a own Catastrope and a attack of a Tyranosaurs again as a own catastrophe.
    I will compare only by Invasion or Attack and then i work out a List of Creatures.
    So there will be a list what to do, like our self Creatures must have some different points we can maybe attack

    Hirarchie: Maybe if you Control the ALien Queen you control the Aliens. Or more Realistic A Militia has a other Hirarchie than a Armee, Maybe its enough to cut one men out.
    Communikation: How communikate the enemy, can we attack these communikation way
    Information: Zombies from Movies have no Informations avaiable, and a Militia will use the cellular network, or Radios we can listen to.
    Recon: In the Movie the TyRex can only see moving targets (In Real he can smell you far away and see non moving by scientists), Predator can only see Infrared we know it was the way Arnie wins.
    Drinking: Maybe the aliens drink Oil, so lets burn all oil wells
    Eating: Maybe the aliens eat coal, so Burn all Coal
    Moving: Maybe the aliens can only run 2 Kilometers, so run a bit more and shoot him (it).
    Attacking: If the enemy has bether aim on long distances go in CQC
    Defending: If the enemy has acid blood, dont go in CQC
    and so on.

    And the Catastropes i part into effects like, Streets unpassable, Bridges Unpassable, stores Closed, Police out of Service, Armee out of service and so on.


    In final i work on a Realistic Item list including a Survival Bag, and emergency Equipment, but for those who believe in such thinks the Emergency equipment will hold instead of (one of 5) 20L Water Canister a 20L Holy Water Canister. From "the Walkin Death" we know that it is a really good way to kill Zombies stopped by a fence with a Spear, because there are more Reasons a Spear is a good Weapon i addet a Spear. Against Small Spiders, Ants and because of Chemical Accidents i addet some rols duct tape and thick Planes to close the House, and aditional a active coal Filter for Fresh air. If i would live in New York i would have a Boat on my list, from some movies we know the bridges are not safe.
    Or a other though i get from a Movie is that you get fast a Problem if you are the only who has a Item, like the only working car in "war of the Worlds", so your eqipment must look for others not valuable enough to kill you.


    I think i need a few weeks until the list is full, then i will give you a Download but the Lists and Texts will be in german, maybe i Translate them, but i cant promise
  2. For a private project i need to make a List of catastrophes.
    (i hope i Translated them right ^^)

    This list will be the Startpoint for me to Write Packing lists and acting advices.

    Actuall my list is

    Natur Happening
    --------------------------

    • Black Hole reach Earth
    • Solar Event
    • Supervulcan
    • Meteor Impact (Large)
    • ---EMP World wide Blackout
    • ---Magnetic pole reversal


    Nature Force
    --------------------

    • Earthquake
    • Hurrican
    • Tornado
    • Vulcan eruption
    • Meteor Impact (Small)
    • Flood
    • Tsunamie
    • Clima Change Hot weather
    • Extrem Hot weather
    • Clima Change Cold Weather
    • Extreme Cold Weather


    Accidents
    -------------------

    • Fire in the House
    • Fire in the neigboorhood
    • Power Blackout
    • No Fresh Water Service
    • ---No Gas Service


    Human Made
    ------------------

    • Nuclear desaster behind all expectations
    • Terror Act (Means all kinds)
    • Disturbance
    • Civil War
    • War
    • Nuclear War
    • Bombardment
    • Burglary
    • Robbery
    • Raid
    • Garbage Removal out of Service
    • Police out of Service



    Human aiming
    ---

    • Peak Oil
    • Economy Collapse (Own land)
    • Economy Collapse (Near land)
    • Pandemia Virus
    • Pandemia bacterially
    • Pandemia Nanotech


    Theoretic
    ---------------

    • Invasion from Alienmonsters
    • Invasion from Alien Armee
    • Invasion from Ants
    • Invasion from Spider
    • Invasion from Large Spider
    • Invasion from Birds
    • Invasion from Vampires
    • Invasion from Zombies (Slow)
    • Invasion from Zombies (Fast)
    • Invasion from Demons



    I know specially under Theoretic it sounds not really Realistic, but for excample a Zombie Invasion can be very good to be compared to a Pandemia.

    So pls, what can , or can not happen
  3. Because i wrote yesterday so less i want now to give a bether overview.
    My Plan for a basic training is the Following


    What should you (or the schoolar) learn
    Day 1
    --------
    • Enable Rcon Commands
    • The Kits, a overview (On Kashan STD lokal)
    • The Vehicles a Overview (On Kashan STD lokal)
    • Spawning, Hold Spawn, The right Kit, The right Spawnpoints (Theorie)
    • Supplies, where you can get what. (Theorie)
    • Rules, a overview to be safe on (nearly) all Server. (Theorie)


    Day 2
    ---------
    Theorie about Kits
    Practice on (Muttra Alt lokal)
    • Officer
    • Rifleman
    • Medic

    Practice on Coop Internet
    • Officer
    • Rifleman
    • Medic


    Day 3
    ---------
    Theorie about Kits
    Practice on (Muttra Alt lokal)
    • MG Gunner
    • Machine Gunner
    • Grenadier
    • Marksman

    Practice on Coop Internet
    • MG Gunner
    • Machine Gunner
    • Grenadier
    • Marksman



    Day 4
    ---------
    Theorie about Kits
    Practice on (Kashan STD lokal)
    • LAT
    • HAT
    • AA

    Practice on Coop Internet
    • LAT
    • HAT
    • AA


    Day 5
    ---------
    Theorie about Kits
    Practice on (Kas ALT lokal)
    • Pionier
    • AP

    Practice on Coop Internet
    • Pionier
    • AP


    Day 6
    ---------
    Theorie about Kits
    Practice on (Kashan Alt lokal)
    • Spotter
    • Sniper

    Practice on Coop Internet
    • Spotter
    • Sniper


    Day 7
    ---------
    Theorie about Maps
    Theorie about Commander
    Theorie about Squadleader
    Theorie about Fobs
    Theorie about MapMarker
    Theorie about Communikation (Common Rose, Chats, VOIP, Mumble)
    Practice on (?)
    • Build Fobs
    • Set Marker

    Practice on Coop Internet
    • Build fobs
    • Set Marker
    • watch Map und understand
    • Communicate as Squadleader and Member


    Week 2
    Day 8
    --------
    Drive Jeep Class
    and more


    Day 9
    --------
    Drive Truck Class
    and more

    Day 10
    --------
    Drive APC Class
    Drive Tank Class
    and more

    Day 11
    --------
    Gun APC Class
    Gun Tank Class
    and more

    Day 12
    --------
    Fly Transport helo
    and more

    Day 13
    --------
    Fly Attack Helo
    and more

    Day 14
    --------
    Test your skills

    Test as Inf on Lokal against Bot Inf
    Test as Inf on Lokal against Bot APC
    Test as Inf on Lokal against Bot TANKS
    Test as Inf on Lokal against Bot Airforce
    Test as Helo Drop Crates
    Test as Helo Trans Men


    Followed by X Days of Focused Training

    Build Hidden fobs
    Build Defensive Fobs
    Build Offensive Fobs
    Drop Crates with Truck
    Drop Crates with Helo
    Enemy Movement (expect by Flags)
    Enemy Movement (expect by FOB Positions)
    Prepare Defense by Ammopiles
    Prepare Defense by building distracting Assets

    Use the HMG Asset
    Use the AA Asset
    Use the TOW Asset
    Use the Foxhole
    Use the Wire (as SQL)

    Prepare Ambushes against Vehicles (Pionier)
    Prepare Ambushes against Vehicles (FOB)
    Prepare Ambushes against Vehicles (HAT)
    Prepare Ambushes against Inf (MG Gunner and Machine Gunner)
    Prepare Ambushes against Inf (HMG)
    Prepare Ambushes against Inf (AP)

    Squadleader Support Taxi with Humvee or Trans Truck
    Squadleader Support Building Fobs
    Squadleader Support Defensive HMG
    Squadleader Support Offensive HMG
    Squadleader Support Defensive TOW
    Squadleader Support Offensive TOW
    Squadleader Support Defensive AA
    Squadleader Support Offensive AA
    Squadleader Support Defensive Mortars
    Squadleader Support Offensive Mortars
    Squadleader Support Supply Truck
    Squadleader Support AA Vehicle
    Squadleader Support Trans Helo (Primary Crates)
    Squadleader Support Trans Helo (Primary Trans)
    Squadleader Support ....?


    Squadleader Infantrie Defensive
    Squadleader Infantrie Offensive

    Squadleader Mech Inf Defensive
    Squadleader Mech Inf Offensive

    Squadleader APC as Driver
    Squadleader APC as Gunner
    Squadleader APC as Inf

    Squadleader Tanks as Driver
    Squadleader Tanks as Gunner
    Squadleader Tanks as Inf

    Squadleader CAS Helo as Pilot
    Squadleader CAS Helo as Gunner
    Squadleader CAS Helo as Officer

    Commander with UAV
    Fighting Commander

    And more



    There will be more to write but finaly this is the Importent?s
    The last versions i wrote all in german, so i cant Paste n copy all.
    Instead i use the old versions as Template and work out new English versions
    There was 2 Reasons why i stopped the Development in past
    1: There was 2 Times i worked on it and then with a new version so much changed that i needet to start again
    2: There are many Points where is no Statement Possible for all servers. In My opinion its is the right action to Destroy a Supply Truck if you will not Drive it Back, the only reason to Hold a Empty supply Truck in Field is as Repair Station, and this only if it is a save Place where Armors can repair and if there is a save FOB. But a few Server forbid that.
    So in final there is no really declaration which action is the right. Sure you can say he must drive the truck back and then run 15 Minutes to the fob he build, but really, WHO HAS THAT EVER DONE ?

    Because of this i write the Sensefull actions down and Explain them.
    One of these Actions i see when i Look in the Coop PR server rules is the Folowing.

    VG Server Rule Pr COOP. No Lock of Inf Squads.

    So explain me pls how it can be sensefull to let a Squad open in that you have 5 Men and you use a Humvee as a Fast Reaction Infantrie Squad. If a 6th men join you will not be able to use the Humvee, if you decide to ignore the 6th men after a few minutes the first men Spawn at the Wrong place Because there was a green dot. The only think left is to kick everybody out of the Squad who is to much. Sure this is fine, nobody feels anoyed when he get a Kick ?

    Finaly this Rule is Sensefull:
    "Squads can be closed when the Number of Player is big enough to operate the Squad sensefull"
    Exception:
    If there are 9 Squads, and less than 3 not full squads are open and no SQL wants to open, ALL must open their Squads"
  4. Since a few years i work on a Basic Training.
    i Startet many different versions and Different types.
    Finally it looks now that i will write my last version.
    It will contain

    A overview as HTML.
    Contains
    A overview about Kits, Vehicles, Assets
    A overview about Marker, Movement, Communikation
    Small infos to the Maps (Will start with Small infos, Bether Infos came Later)
    Basic Training (14 Days), every day in 3 Parts, Theorie, Local server, Coop
    Training something about 90 Days, for every Day one Aspect in PR will be focussed
    Infos to the Maps
    Strategic and Taktik as Squadleader
    Strategic and Taktik as Commander

    And Strategic plans for Maps as Open Office Presentation


    But enough for the moment about the big projekt, i start by giving you a Tool i build last 2 days.

    Icons for use in Maps, or in HTML, Presentations, Pictures and more.
    Here as Overview


    And here as download
    http://www.file-upload.net/download-8312985/Icon-Development.rar.html
    Rar Contains
    all 64x64 icons as single png with Alpha
    And the Picture you see above as Gimp file with different channels for other Colors

  5. i write down what i see inside at gaming

    Today

    I joined at Kashan 7 men, funny play
    Qwai River Started by 7 We votet us out
    Beirut Start with 6, nobody stay at flags, with 3 men we vote us out to Kashan us Layout
    Kashan we stzart by 2 and end at 6, We had fun but (Lost this round 41 - 0
    Hija Valley Inf We vote out after 1 min by ?7? Men , back to Kashan us Layer
    Kashan, Startup by ?6? men, after a half hour or so i leave

    Joined at Kami Inf with 22 Men
    Then we played Falluscha west
    As next we played Kokan with around 20 men but i left because of RL


    Finally. The Gaming was good. But new Aspekts about the Mapciryle i didnt found. Only that Beirut can overcharge some player was new to me. About Kashan i can only say that 3 Men are really to less. 1 was CAS, 1 Tank, and i needet to stay in Avenger.

    (I try to write more Days down for analysis)


    By the way thanks for answers

  6. The reason i wrote this text / list a few days ago was that many player (including me) dont like the actual switch between Vehicle and Inf maps. The meaning of the Player i spoken to was that they dont play PR for INF. Sure Inf can make fun, and on Maps without vehicles Inf has more fun. But Finaly the reason to play BF2 and PR, and addidtional on COOP is that there are Vehicles. That this is feelt by many of the player you can see by many sucessfull mapvotes the last days.
  7. A few words about the Coop Map Cyrcle (for Version 1.0 of PR written at November 2013 by Boreg)
    (And sorry that some words may be a bit strange, my native language is German,but i use Dict.cc often )


    I start with the word....
    "Finally"
    Because, i write this here after a couple of Hours of research. Only the first 3 Maps i explain. When you read it you will understand. But now first a few words about decisions i have done during the development.

    * Every Mapchange got the risk to Crash the server. So i decide to make the List in 4 Parts.
    So a Admin if online can easy choose a Map in List which is followed by other maps fitting to the Situation.

    * In past i spoke with other admins about Mapcirkles, and honest we all do it wrong.
    We thought about a Mapcircle from first to last map. But in reality this will not happen.
    We have 2-4 maybe 5-7 Maps before the server crash. This means we must setup a Mapcyrcle
    with a Very good start of 8 Powerfull maps, the rest is moderation by admins.

    * The Parts of the Mapcircle should Start by maps playable by less men and end by Maps Playable by much men (Except part 4). If a Admin Choose a Map he can count the Player and if there are enough he can Choose a Point in Cyrcle part which fit to Player Number. But be sure that if he choose Part 4 Maps 20-50% of player leave.

    * There should be a bit alternation, so i tried to sort it a bit that there is not 3 Rounds Militia as enemy.(Except part 4).

    * Maybe you will say, There is no need for CAS on this map so we need no ?13? men, 11 are enough, maybe you are right, but remember, this is a Coop server, one of the Motivations to play here is the high avaiabelity of Strong vehicles.
    So in most cases Cas/Trans is filled before we have Inf at all.

    * For the count i used as base 4 men Inf squads, 2 Squads if one of the next flags is reachable for one squad without high risk that the defendable flag is taken back,
    3 Squads if Blue need to Defend 2-3 Flags and need others to Attack. On Maps with many trees or other unfair things the Inf squads need to be bigger. I think you know some Flags impossible to take with 4 men.

    * I spend about 4 Hours to Develop this Text and List(s), so on some points i am maybe wrong. Finally there will be some maps which can be placed elsewhere. But this we can only experience.


    So we come to, how to use this Mapcircle.
    -------------------------------------------------------

    If there is NO Admin. Then the Player can Play map 1 to map x Until Crash. Sure, its not Perfect,
    but there is no Map under the first 16 which will anoy the Player.

    If a admin is there he can decide
    ----------------------------------

    If there are only a few Player he can choose a Point in the (3/4) Inf Maplist and switch back to Part 1 or Part 2 if the Server fills up

    If there are enough and he wont annoy the player he can choose Part 1 or 2.

    If he or some player want a map from part 4 he can chose this map. But he should stay until end of Map or at least he should setnext to Part 1 or 2







    And now The Mapcyrcle in 4 Parts
    --------------------------------------

    ######################################################################################
    Startup overview (Maps 1/4 aka Part 1)
    -------------------------------------------
    Muttra City Std - 14 Men - 2*4 Inf/3 Support/1 Armor/2 Cas
    Burning Sands Std - 13 Men - 2*4 Inf/1 Support/2 Cas/2 Armor
    Kamisiyah Alt - 15 Men - 2*4 Inf/3 Support/2 Cas/2 Armor
    Beirut Std - 11 Men - 4 Inf/4 APC/1 Trans/2 CAS
    - - - - - - - - - - - - - Crahs risk is now High after 4 Maps - - - - -
    Kashan Dessert Std - 12 Men - 4 Inf/2 Support/3 Cas/3 Armor
    Pavlovsk Bay Std - 16 Men - 2*5 Inf/4 Support/1 Armor/1 Cas
    Kokan Std - 15 Men - 2*4 Inf/4 Support/3 Cas
    Jabal al Burj Std - 15 Men - 2*4 Inf/4 Support/3 Cas (Breaks MUMBLE)
    - - - - - - - - - - - - - Its Crashed, or Not ? - - - - - - - - - - - -
    Qwai River Std - 14 Men - 2*5 Inf/4 Support
    Al Basrah STD - 13 Men - 2*4 Inf/1 Support/2 CAS/2 APC
    Bijahr Canyons Std - 11 Men - 2*4 Inf/3 Support
    Ramiel Alt - 16 Men - 2*5 Inf/3 Support/3 Cas
    Vadso City - 16 Men - 2*6 Inf/4 Support
    Karbala Std - 19 Men - 3*4 Inf/2 Support/3 Cas/2 Armor
    Fools Road STD - 12 Men - 2*4 Inf/2 Support/2 APC
    Operation Marlin Std - 15 Men - 2*5 Inf/3 Support/2 Apc (Breaks MUMBLE)
    ######################################################################################


    The startup Map is the most Important.
    -------------------------------------------
    After each Sterverstart and every Crash this map will be played, means it is the most played map ever.

    1* For a single player it must possible to have one or two hours fun. This means there must be other things to do than capping flags. So the Startup flag MUST have Vehicles to operate alone make fun.
    Actuall on the VG COOP this is not so Importent because there are nearly ever a handfull of men. But it will be Most Importent for the first 3-4 men at Startup

    2* The startup map should be easy, so that only a handfull of men will have a good fight.

    3* The enemy should not have strong CAS. With 2-3 Men you cant quit men for AA.

    4* The Blueforce Base should not be Cappable or Attackable


    Finally its Muttra STD. No other map fits all 4 Points


    Then should follow a good map the most player love
    ------------------------------------------------------
    Because its the Second map this map will be played very often , and very often with only a Half Team.

    1* This map should be playable by a handfull of men.

    Sensefull would be Burning Sands STD

    Because you have 1man Vehicles, you have Coppers, and all Flags are Takeable by a 4men Inf Squad.


    Then should follow maps loved by the Community, still good to play with a Half team.
    --------------------------------------------------------------------------------------
    Kamisiyah ALT - Would be good as next its not so overplayed and ideal for small to Half teams


    =====================================================================================================
    =====================================================================================================

    ######################################################################################
    Startet by Muttra Alt The next row of Good maps (mostly the alternative to the first Choosen)(Maps 2/4 aka Part 2)
    ------------------------------------------------
    Muttra City Alt - 11 Men - 2*4 Inf/2 Support/1 Armor
    Gaza Beach STD - 12 Men - 2*4 Inf/2 Support/2 Armor
    Kokan Alt - 12 Men - 2*4 Inf/2 Support/2 Armor
    Kashan Dessert ALT - 12 Men - 4 Inf/2 Support/3 Cas/3 Armor
    Fallujah West - 16 Men - 3*4 Inf/2 Support/2 APC
    Lashkar Valley Std - 17 Men - 2*6 Inf/3 Support/2 Armor (To much trees, but Playable)
    Ramiel Std - 18 Men - 2*5 Inf/2 Support/4 Cas/2 Tank
    Pavlovsk Bay Alt - 18 Men - 2*5 Inf/4 Support/1 Armor/3 Cas
    Operation Archer Std - 18 Men - 2*6 Inf/4 Support/2 Armor
    Kamisiyah Std - ?? Men - -------------Never Played it Online-------------------------
    Operation Marlin Alt - ?? Men - -------------Never Played it Online-------------------------
    Lashkar Valley Alt - ?? Men - -------------Never Played it Online-------------------------
    Dovre - ?? Men - -------------Never Played it Online-------------------------
    Qwai River Alt - ?? Men - -------------Never Played it Online-------------------------
    ######################################################################################
    ######################################################################################
    Then the Inf Maps (Maps 3/4 aka Part 3)
    ----------------------------------------
    Kashan Dessert Inf - 6 Men - 3 Inf/3 Support
    Jabal al Burj Inf - 8 Men - 2*3 Inf/2 Support
    Qwai River Inf - 8 Men - 2*4 Inf/2 Support
    Al Basrah Inf - 9 Men - 2*4 Inf/1 Support
    Asad Khal - 9 Men - 2*4 Inf/1 Support
    Gaza Beach Inf - 10 Men - 2*4 Inf/2 Support
    Burning Sands Inf - 10 Men - 2*4 Inf/2 Support
    Yamalia - 11 Men - 2*4 Inf/3 Support
    Shijia Valley - 12 Men - 2*5 Inf/2 Support
    Ramiel Inf - 12 Men - 2*5 Inf/2 Support
    Kamisiyah Inf - 14 Men - 3*4 Inf/2 Support
    Silent Eagle - 14 Men - 2*6 Inf/2 Support
    Operation Marlin Inf - 15 Men - 2*5 Inf/3 Support/2 Apc
    Operation Archer Inf - 16 Men - 2*6 Inf/4 Support
    Bijahr Canyons Inf - ?? Men - -------------Never Played it Online-------------------------
    Kokan Inf - ?? Men - -------------Never Played it Online since 1.0-------------------
    Karbala Inf - ?? Men - -------------Never Played it Online-------------------------
    Kozelsk Inf - ?? Men - -------------Never Played it Online-------------------------
    Lashkar Valley Inf - ?? Men - -------------Never Played it Online since 1.0-------------------
    Pavlovsk Bay Inf - ?? Men - -------------Never Played it Online-------------------------
    ######################################################################################
    ######################################################################################
    Finally the problematic Maps, If a Admin Decide to set one of these maps as next he should stay. These maps can empty the server fast. And as fact, if there are less men in Team there will be no more fun.
    These maps are not assorted by number of needet Players
    (Maps 4/4 aka Part 4)
    ------------------------------------
    Xianshan - ?? Men - ----------Played not often enough to have a Plan-----------------
    Operation Barracuda Alt - 18 Men - 3*4 Inf/4 Support/2 Cas (To much trees)
    Operation Barracuda Std - 18 Men - 3*4 Inf/4 Support/2 Cas (To much trees)
    Kozelsk Std - 18 Men - 2*6 Inf/4 Support/2 Armor (To much trees)
    Hill 488 STD - 16 Men - 2*6 Inf/2 Support/2 Armor or Boat (To much trees)
    Tad Sae Offensive Inf - 16 Men - 2*6 Inf/4 Support (To much trees)
    Dragon Fly - 14 Men - 2*6 Inf/2 Support (Hard first flag)
    Black Gold - 14 Men - 3*4 Inf/2 Support (Unloved map, to much fog)
    Iron Ridge - 14 Men - 1*8 Inf/2 Support/2 Cas/2 BRDM (Only Cas has fun)
    Fools Road INF - 14 Men - 2*6 Inf/2 Support (Nightmap)
    Assault on Mestia - 13 Men - 3*4 Inf/1 Support (To much trees)
    Charlies Point - 23 Men - 3*6 Inf/3 Support/2 Cas (To much trees)
    Operation Ghost Train - 20 Men - 3*6 Inf/2 Support (To much trees)
    Tad Sae Offensive Std - ?? Men - -------------Never Played it Online since 1.0-------------------
    Wanda Shan - ?? Men - -------------Never Played it Online-------------------------
    ######################################################################################






    Last words
    ------------
    If you the Admin team want that there is more Alternation in Mapcircle, i would suggest to set Map 4 to Map of the week.
    Means Map 4 Will be Changed all few days. I dont think that this is neccessary because you have Mapvote and Admins which will influence the Played maps.
    But it is a other way to alternate the played maps. But finally i am confident, that this mapcircle is (nearly) the best you can do.













    Unsorted Full list of all Maps (from Local)
    ------------------------------------------------

    All Maps - Player you need to play it sensefull against 32 bots
    The count means really working Player, so we must add some Player to get the Count
    1-4 =+1 = 5 Player online
    5-10 =+2 = 12 Player online
    11-20 =+4 = 24 Player online
    20-26 =+6 = 32 Player online
    ---------------
    Inf means Mech inf too / Support means Logi or Trans, Mortars, HMG Firesupport, TOW Firesupport, AA Firesupport
    Armor means Tanks and Apcs
    Al Basrah Inf - 9 Men - 2*4 Inf/1 Support
    Al Basrah STD - 13 Men - 2*4 Inf/1 Support/2 CAS/2 APC
    Asad Khal - 9 Men - 2*4 Inf/1 Support
    Assault on Mestia - 13 Men - 3*4 Inf/1 Support (UNFAIR Tree HATEMAP)
    Beirut STD - 11 Men - 4 Inf/4 APC/1 Trans/2 CAS
    Bijahr Canyons Inf - ?? Men - -------------Never Played it Online-------------------------
    Bijahr Canyons STD - 11 Men - 2*4 Inf/3 Support
    Black Gold - 14 Men - 3*4 Inf/2 Support (Unloved map)
    Burning Sands Inf - 10 Men - 2*4 Inf/2 Support
    Burning Sands STD - 13 Men - 2*4 Inf/1 Support/2 Cas/2 Armor
    Charlies Point - 23 Men - 3*6 Inf/3 Support/2 Cas (UNFAIR HATEMAP)
    Dovre - ?? Men - -------------Never Played it Online-------------------------
    Dragon Fly - 14 Men - 2*6 Inf/2 Support (Hard first flag)
    Fallujah West - 16 Men - 3*4 Inf/2 Support/2 APC
    Fools Road INF - 14 Men - 2*6 Inf/2 Support (Nightmap, Sucks)
    Fools Road STD - 12 Men - 2*4 Inf/2 Support/2 APC
    Gaza Beach Inf - 10 Men - 2*4 Inf/2 Support
    Gaza Beach STD - 12 Men - 2*4 Inf/2 Support/2 Armor
    Hill 488 STD - 16 Men - 2*6 Inf/2 Support/2 Armor or Boat
    Iron Ridge - 14 Men - 1*8 Inf/2 Support/2 Cas/2 BRDM (Only Cas has fun)
    Jabal al Burj Inf - 8 Men - 2*3 Inf/2 Support
    Jabal al Burj STD - 15 Men - 2*4 Inf/4 Support/3 Cas (Breaks MUMBLE)
    Karbala Inf - ?? Men - -------------Never Played it Online-------------------------
    Karbala STD - 19 Men - 3*4 Inf/2 Support/3 Cas/2 Armor
    Kashan Dessert Inf - 6 Men - 3 Inf/3 Support
    Kashan Dessert STD - 12 Men - 4 Inf/2 Support/3 Cas/3 Armor
    Kashan Dessert ALT - 12 Men - 4 Inf/2 Support/3 Cas/3 Armor
    Kamisiyah Inf - 14 Men - 3*4 Inf/2 Support
    Kamisiyah Alt - 15 Men - 2*4 Inf/3 Support/2 Cas/2 Armor
    Kamisiyah Std - ?? Men - -------------Never Played it Online-------------------------
    Kokan Inf - ?? Men - -------------Never Played it Online since 1.0-------------------
    Kokan Alt - 12 Men - 2*4 Inf/2 Support/2 Armor
    Kokan Std - 15 Men - 2*4 Inf/4 Support/3 Cas
    Kozelsk Inf - ?? Men - -------------Never Played it Online-------------------------
    Kozelsk Std - 18 Men - 2*6 Inf/4 Support/2 Armor
    Lashkar Valley Inf - ?? Men - -------------Never Played it Online since 1.0-------------------
    Lashkar Valley Alt - ?? Men - -------------Never Played it Online-------------------------
    Lashkar Valley Std - 17 Men - 2*6 Inf/3 Support/2 Armor
    Muttra City Alt - 11 Men - 2*4 Inf/2 Support/1 Armor
    Muttra City Std - 14 Men - 2*4 Inf/3 Support/1 Armor/2 Cas
    Operation Barracuda Alt - 18 Men - 3*4 Inf/4 Support/2 Cas
    Operation Barracuda Std - 18 Men - 3*4 Inf/4 Support/2 Cas
    Operation Archer - 16 Men - 2*6 Inf/4 Support
    Operation Archer - 18 Men - 2*6 Inf/4 Support/2 Armor
    Operation Ghost Train - 20 Men - 3*6 Inf/2 Support (UNFAIR HATEMAP)
    Operation Marlin Inf - 15 Men - 2*5 Inf/3 Support/2 Apc
    Operation Marlin Std - 15 Men - 2*5 Inf/3 Support/2 Apc (Breaks MUMBLE)
    Operation Marlin Alt - ?? Men - -------------Never Played it Online-------------------------
    Pavlovsk Bay Inf - ?? Men - -------------Never Played it Online-------------------------
    Pavlovsk Bay Alt - 18 Men - 2*5 Inf/4 Support/1 Armor/3 Cas
    Pavlovsk Bay Std - 16 Men - 2*5 Inf/4 Support/1 Armor/1 Cas
    Qwai River Inf - 8 Men - 2*4 Inf/2 Support
    Qwai River Alt - ?? Men - -------------Never Played it Online-------------------------
    Qwai River Std - 14 Men - 2*5 Inf/4 Support
    Ramiel Inf - 12 Men - 2*5 Inf/2 Support
    Ramiel Alt - 16 Men - 2*5 Inf/3 Support/3 Cas
    Ramiel Std - ?? Men - -------------Never Played it Online since 1.0-------------------
    Shijia Valley - 12 Men - 2*5 Inf/2 Support
    Silent Eagle - 14 Men - 2*6 Inf/2 Support
    Tad Sae Offensive Inf - 16 Men - 2*6 Inf/4 Support
    Tad Sae Offensive Std - ?? Men - -------------Never Played it Online since 1.0-------------------
    Vadso City - 16 Men - 2*6 Inf/4 Support
    Wanda Shan - ?? Men - -------------Never Played it Online-------------------------
    Xianshan - ?? Men - ----------Played not often enough to have a Plan-----------------
    Yamalia - 11 Men - 2*4 Inf/3 Support




















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