Boreg1977
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Please help, i need more kinds of Catastrophes
Boreg1977 replied to Boreg1977's topic in Everything Else
Thanks for all anwers today the work on my project goes on and so i need to take the last as it is. Because some of you direkt me to compare some Movies i look in my Movie list and add some themes from Movies and series (Maybe in english a few have other names) list is not full, took me 1 Hour only for these few Global Black out = Revolution Time Traveler change History = Continuum Alien armee attacks = Defiance, Falling skies Island effect (You cant leave a Zone) = Under The Dome, Lost Slow Zombie attack = The Walking Death, Resident evil all parts, Fast Zombie attack = 28 Days Later, 28 Weeks Later New Alpha Race (Humans with superpowers) = The Tomorrow people, Heroes, (Grimm), Xmen Alien Abducktions = Taken, 4400, Xcom (Game) War = Band of Brothers, the Pacific Scientiffic accidents = Eureka Nuclear war = Fallout (Game), Jericho, The Day after Attack of Dinosaurs = Primeval, Primeval New World Attack of Monsters = Special Unit 2, Sanctuary, Grimm Visit of not really friendly Aliens = V, The System turns against you = Nazis ww2(Real), Spartacus Extrem Cold = Apokalypse eis(Ger Movie), 2012, Big Spiders = Big ass Spiders, Arrac Attack, Spider City Small Spiders = Arachnophobia Burning House = Flammendes Inferno, Real is not Real = Matrix Supervulcan = Magma Alien Monster Attack = ALien ALien Soldier Attack = Predator, Battleship Monsters moving under Earth = Screamers, Tremors Monsters flying = Invincible Aliens = Enemy attacking only in Darkness = Herrschaft der schatten Robots attack = Terminator, i Robot Volcan = Volkano, Dantes Peak Enemy in Mist = the Mist Sniper = Enemy at the Gates flood = Hard Rain Really big Monsters = Godzilla, One point i figured out by writing the Text is that it is not sensefull to handle the Attack of a Alien from alien as a own Catastrope and a attack of a Tyranosaurs again as a own catastrophe. I will compare only by Invasion or Attack and then i work out a List of Creatures. So there will be a list what to do, like our self Creatures must have some different points we can maybe attack Hirarchie: Maybe if you Control the ALien Queen you control the Aliens. Or more Realistic A Militia has a other Hirarchie than a Armee, Maybe its enough to cut one men out. Communikation: How communikate the enemy, can we attack these communikation way Information: Zombies from Movies have no Informations avaiable, and a Militia will use the cellular network, or Radios we can listen to. Recon: In the Movie the TyRex can only see moving targets (In Real he can smell you far away and see non moving by scientists), Predator can only see Infrared we know it was the way Arnie wins. Drinking: Maybe the aliens drink Oil, so lets burn all oil wells Eating: Maybe the aliens eat coal, so Burn all Coal Moving: Maybe the aliens can only run 2 Kilometers, so run a bit more and shoot him (it). Attacking: If the enemy has bether aim on long distances go in CQC Defending: If the enemy has acid blood, dont go in CQC and so on. And the Catastropes i part into effects like, Streets unpassable, Bridges Unpassable, stores Closed, Police out of Service, Armee out of service and so on. In final i work on a Realistic Item list including a Survival Bag, and emergency Equipment, but for those who believe in such thinks the Emergency equipment will hold instead of (one of 5) 20L Water Canister a 20L Holy Water Canister. From "the Walkin Death" we know that it is a really good way to kill Zombies stopped by a fence with a Spear, because there are more Reasons a Spear is a good Weapon i addet a Spear. Against Small Spiders, Ants and because of Chemical Accidents i addet some rols duct tape and thick Planes to close the House, and aditional a active coal Filter for Fresh air. If i would live in New York i would have a Boat on my list, from some movies we know the bridges are not safe. Or a other though i get from a Movie is that you get fast a Problem if you are the only who has a Item, like the only working car in "war of the Worlds", so your eqipment must look for others not valuable enough to kill you. I think i need a few weeks until the list is full, then i will give you a Download but the Lists and Texts will be in german, maybe i Translate them, but i cant promise -
Please help, i need more kinds of Catastrophes
Boreg1977 replied to Boreg1977's topic in Everything Else
tentacle monster, hmm ok i add "Bowl of Wax Fruit" to the Survival bag hmm but really, i add the SmokeMonster from Lost, and Godzilla, both unrealistic, but so different to the rest that they can work as Placeholder for something we dont know -
Please help, i need more kinds of Catastrophes
Boreg1977 replied to Boreg1977's topic in Everything Else
ahh good ideas, i add them the service of fresh water i meaned with "water loss" -
For a private project i need to make a List of catastrophes. (i hope i Translated them right ^^) This list will be the Startpoint for me to Write Packing lists and acting advices. Actuall my list is Natur Happening -------------------------- Black Hole reach Earth Solar Event Supervulcan Meteor Impact (Large) ---EMP World wide Blackout ---Magnetic pole reversal Nature Force -------------------- Earthquake Hurrican Tornado Vulcan eruption Meteor Impact (Small) Flood Tsunamie Clima Change Hot weather Extrem Hot weather Clima Change Cold Weather Extreme Cold Weather Accidents ------------------- Fire in the House Fire in the neigboorhood Power Blackout No Fresh Water Service ---No Gas Service Human Made ------------------ Nuclear desaster behind all expectations Terror Act (Means all kinds) Disturbance Civil War War Nuclear War Bombardment Burglary Robbery Raid Garbage Removal out of Service Police out of Service Human aiming --- Peak Oil Economy Collapse (Own land) Economy Collapse (Near land) Pandemia Virus Pandemia bacterially Pandemia Nanotech Theoretic --------------- Invasion from Alienmonsters Invasion from Alien Armee Invasion from Ants Invasion from Spider Invasion from Large Spider Invasion from Birds Invasion from Vampires Invasion from Zombies (Slow) Invasion from Zombies (Fast) Invasion from Demons I know specially under Theoretic it sounds not really Realistic, but for excample a Zombie Invasion can be very good to be compared to a Pandemia. So pls, what can , or can not happen
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Because i wrote yesterday so less i want now to give a bether overview. My Plan for a basic training is the Following What should you (or the schoolar) learn Day 1 -------- Enable Rcon Commands The Kits, a overview (On Kashan STD lokal) The Vehicles a Overview (On Kashan STD lokal) Spawning, Hold Spawn, The right Kit, The right Spawnpoints (Theorie) Supplies, where you can get what. (Theorie) Rules, a overview to be safe on (nearly) all Server. (Theorie) Day 2 --------- Theorie about Kits Practice on (Muttra Alt lokal) Officer Rifleman Medic Practice on Coop Internet Officer Rifleman Medic Day 3 --------- Theorie about Kits Practice on (Muttra Alt lokal) MG Gunner Machine Gunner Grenadier Marksman Practice on Coop Internet MG Gunner Machine Gunner Grenadier Marksman Day 4 --------- Theorie about Kits Practice on (Kashan STD lokal) LAT HAT AA Practice on Coop Internet LAT HAT AA Day 5 --------- Theorie about Kits Practice on (Kas ALT lokal) Pionier AP Practice on Coop Internet Pionier AP Day 6 --------- Theorie about Kits Practice on (Kashan Alt lokal) Spotter Sniper Practice on Coop Internet Spotter Sniper Day 7 --------- Theorie about Maps Theorie about Commander Theorie about Squadleader Theorie about Fobs Theorie about MapMarker Theorie about Communikation (Common Rose, Chats, VOIP, Mumble) Practice on (?) Build Fobs Set Marker Practice on Coop Internet Build fobs Set Marker watch Map und understand Communicate as Squadleader and Member Week 2 Day 8 -------- Drive Jeep Class and more Day 9 -------- Drive Truck Class and more Day 10 -------- Drive APC Class Drive Tank Class and more Day 11 -------- Gun APC Class Gun Tank Class and more Day 12 -------- Fly Transport helo and more Day 13 -------- Fly Attack Helo and more Day 14 -------- Test your skills Test as Inf on Lokal against Bot Inf Test as Inf on Lokal against Bot APC Test as Inf on Lokal against Bot TANKS Test as Inf on Lokal against Bot Airforce Test as Helo Drop Crates Test as Helo Trans Men Followed by X Days of Focused Training Build Hidden fobs Build Defensive Fobs Build Offensive Fobs Drop Crates with Truck Drop Crates with Helo Enemy Movement (expect by Flags) Enemy Movement (expect by FOB Positions) Prepare Defense by Ammopiles Prepare Defense by building distracting Assets Use the HMG Asset Use the AA Asset Use the TOW Asset Use the Foxhole Use the Wire (as SQL) Prepare Ambushes against Vehicles (Pionier) Prepare Ambushes against Vehicles (FOB) Prepare Ambushes against Vehicles (HAT) Prepare Ambushes against Inf (MG Gunner and Machine Gunner) Prepare Ambushes against Inf (HMG) Prepare Ambushes against Inf (AP) Squadleader Support Taxi with Humvee or Trans Truck Squadleader Support Building Fobs Squadleader Support Defensive HMG Squadleader Support Offensive HMG Squadleader Support Defensive TOW Squadleader Support Offensive TOW Squadleader Support Defensive AA Squadleader Support Offensive AA Squadleader Support Defensive Mortars Squadleader Support Offensive Mortars Squadleader Support Supply Truck Squadleader Support AA Vehicle Squadleader Support Trans Helo (Primary Crates) Squadleader Support Trans Helo (Primary Trans) Squadleader Support ....? Squadleader Infantrie Defensive Squadleader Infantrie Offensive Squadleader Mech Inf Defensive Squadleader Mech Inf Offensive Squadleader APC as Driver Squadleader APC as Gunner Squadleader APC as Inf Squadleader Tanks as Driver Squadleader Tanks as Gunner Squadleader Tanks as Inf Squadleader CAS Helo as Pilot Squadleader CAS Helo as Gunner Squadleader CAS Helo as Officer Commander with UAV Fighting Commander And more There will be more to write but finaly this is the Importent?s The last versions i wrote all in german, so i cant Paste n copy all. Instead i use the old versions as Template and work out new English versions There was 2 Reasons why i stopped the Development in past 1: There was 2 Times i worked on it and then with a new version so much changed that i needet to start again 2: There are many Points where is no Statement Possible for all servers. In My opinion its is the right action to Destroy a Supply Truck if you will not Drive it Back, the only reason to Hold a Empty supply Truck in Field is as Repair Station, and this only if it is a save Place where Armors can repair and if there is a save FOB. But a few Server forbid that. So in final there is no really declaration which action is the right. Sure you can say he must drive the truck back and then run 15 Minutes to the fob he build, but really, WHO HAS THAT EVER DONE ? Because of this i write the Sensefull actions down and Explain them. One of these Actions i see when i Look in the Coop PR server rules is the Folowing. VG Server Rule Pr COOP. No Lock of Inf Squads. So explain me pls how it can be sensefull to let a Squad open in that you have 5 Men and you use a Humvee as a Fast Reaction Infantrie Squad. If a 6th men join you will not be able to use the Humvee, if you decide to ignore the 6th men after a few minutes the first men Spawn at the Wrong place Because there was a green dot. The only think left is to kick everybody out of the Squad who is to much. Sure this is fine, nobody feels anoyed when he get a Kick ? Finaly this Rule is Sensefull: "Squads can be closed when the Number of Player is big enough to operate the Squad sensefull" Exception: If there are 9 Squads, and less than 3 not full squads are open and no SQL wants to open, ALL must open their Squads"
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Since a few years i work on a Basic Training. i Startet many different versions and Different types. Finally it looks now that i will write my last version. It will contain A overview as HTML. Contains A overview about Kits, Vehicles, Assets A overview about Marker, Movement, Communikation Small infos to the Maps (Will start with Small infos, Bether Infos came Later) Basic Training (14 Days), every day in 3 Parts, Theorie, Local server, Coop Training something about 90 Days, for every Day one Aspect in PR will be focussed Infos to the Maps Strategic and Taktik as Squadleader Strategic and Taktik as Commander And Strategic plans for Maps as Open Office Presentation But enough for the moment about the big projekt, i start by giving you a Tool i build last 2 days. Icons for use in Maps, or in HTML, Presentations, Pictures and more. Here as Overview And here as download http://www.file-upload.net/download-8312985/Icon-Development.rar.html Rar Contains all 64x64 icons as single png with Alpha And the Picture you see above as Gimp file with different channels for other Colors
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i write down what i see inside at gaming Today I joined at Kashan 7 men, funny play Qwai River Started by 7 We votet us out Beirut Start with 6, nobody stay at flags, with 3 men we vote us out to Kashan us Layout Kashan we stzart by 2 and end at 6, We had fun but (Lost this round 41 - 0 Hija Valley Inf We vote out after 1 min by ?7? Men , back to Kashan us Layer Kashan, Startup by ?6? men, after a half hour or so i leave Joined at Kami Inf with 22 Men Then we played Falluscha west As next we played Kokan with around 20 men but i left because of RL Finally. The Gaming was good. But new Aspekts about the Mapciryle i didnt found. Only that Beirut can overcharge some player was new to me. About Kashan i can only say that 3 Men are really to less. 1 was CAS, 1 Tank, and i needet to stay in Avenger. (I try to write more Days down for analysis) By the way thanks for answers
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The reason i wrote this text / list a few days ago was that many player (including me) dont like the actual switch between Vehicle and Inf maps. The meaning of the Player i spoken to was that they dont play PR for INF. Sure Inf can make fun, and on Maps without vehicles Inf has more fun. But Finaly the reason to play BF2 and PR, and addidtional on COOP is that there are Vehicles. That this is feelt by many of the player you can see by many sucessfull mapvotes the last days.
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A few words about the Coop Map Cyrcle (for Version 1.0 of PR written at November 2013 by Boreg) (And sorry that some words may be a bit strange, my native language is German,but i use Dict.cc often ) I start with the word.... "Finally" Because, i write this here after a couple of Hours of research. Only the first 3 Maps i explain. When you read it you will understand. But now first a few words about decisions i have done during the development. * Every Mapchange got the risk to Crash the server. So i decide to make the List in 4 Parts. So a Admin if online can easy choose a Map in List which is followed by other maps fitting to the Situation. * In past i spoke with other admins about Mapcirkles, and honest we all do it wrong. We thought about a Mapcircle from first to last map. But in reality this will not happen. We have 2-4 maybe 5-7 Maps before the server crash. This means we must setup a Mapcyrcle with a Very good start of 8 Powerfull maps, the rest is moderation by admins. * The Parts of the Mapcircle should Start by maps playable by less men and end by Maps Playable by much men (Except part 4). If a Admin Choose a Map he can count the Player and if there are enough he can Choose a Point in Cyrcle part which fit to Player Number. But be sure that if he choose Part 4 Maps 20-50% of player leave. * There should be a bit alternation, so i tried to sort it a bit that there is not 3 Rounds Militia as enemy.(Except part 4). * Maybe you will say, There is no need for CAS on this map so we need no ?13? men, 11 are enough, maybe you are right, but remember, this is a Coop server, one of the Motivations to play here is the high avaiabelity of Strong vehicles. So in most cases Cas/Trans is filled before we have Inf at all. * For the count i used as base 4 men Inf squads, 2 Squads if one of the next flags is reachable for one squad without high risk that the defendable flag is taken back, 3 Squads if Blue need to Defend 2-3 Flags and need others to Attack. On Maps with many trees or other unfair things the Inf squads need to be bigger. I think you know some Flags impossible to take with 4 men. * I spend about 4 Hours to Develop this Text and List(s), so on some points i am maybe wrong. Finally there will be some maps which can be placed elsewhere. But this we can only experience. So we come to, how to use this Mapcircle. ------------------------------------------------------- If there is NO Admin. Then the Player can Play map 1 to map x Until Crash. Sure, its not Perfect, but there is no Map under the first 16 which will anoy the Player. If a admin is there he can decide ---------------------------------- If there are only a few Player he can choose a Point in the (3/4) Inf Maplist and switch back to Part 1 or Part 2 if the Server fills up If there are enough and he wont annoy the player he can choose Part 1 or 2. If he or some player want a map from part 4 he can chose this map. But he should stay until end of Map or at least he should setnext to Part 1 or 2 And now The Mapcyrcle in 4 Parts -------------------------------------- ###################################################################################### Startup overview (Maps 1/4 aka Part 1) ------------------------------------------- Muttra City Std - 14 Men - 2*4 Inf/3 Support/1 Armor/2 Cas Burning Sands Std - 13 Men - 2*4 Inf/1 Support/2 Cas/2 Armor Kamisiyah Alt - 15 Men - 2*4 Inf/3 Support/2 Cas/2 Armor Beirut Std - 11 Men - 4 Inf/4 APC/1 Trans/2 CAS - - - - - - - - - - - - - Crahs risk is now High after 4 Maps - - - - - Kashan Dessert Std - 12 Men - 4 Inf/2 Support/3 Cas/3 Armor Pavlovsk Bay Std - 16 Men - 2*5 Inf/4 Support/1 Armor/1 Cas Kokan Std - 15 Men - 2*4 Inf/4 Support/3 Cas Jabal al Burj Std - 15 Men - 2*4 Inf/4 Support/3 Cas (Breaks MUMBLE) - - - - - - - - - - - - - Its Crashed, or Not ? - - - - - - - - - - - - Qwai River Std - 14 Men - 2*5 Inf/4 Support Al Basrah STD - 13 Men - 2*4 Inf/1 Support/2 CAS/2 APC Bijahr Canyons Std - 11 Men - 2*4 Inf/3 Support Ramiel Alt - 16 Men - 2*5 Inf/3 Support/3 Cas Vadso City - 16 Men - 2*6 Inf/4 Support Karbala Std - 19 Men - 3*4 Inf/2 Support/3 Cas/2 Armor Fools Road STD - 12 Men - 2*4 Inf/2 Support/2 APC Operation Marlin Std - 15 Men - 2*5 Inf/3 Support/2 Apc (Breaks MUMBLE) ###################################################################################### The startup Map is the most Important. ------------------------------------------- After each Sterverstart and every Crash this map will be played, means it is the most played map ever. 1* For a single player it must possible to have one or two hours fun. This means there must be other things to do than capping flags. So the Startup flag MUST have Vehicles to operate alone make fun. Actuall on the VG COOP this is not so Importent because there are nearly ever a handfull of men. But it will be Most Importent for the first 3-4 men at Startup 2* The startup map should be easy, so that only a handfull of men will have a good fight. 3* The enemy should not have strong CAS. With 2-3 Men you cant quit men for AA. 4* The Blueforce Base should not be Cappable or Attackable Finally its Muttra STD. No other map fits all 4 Points Then should follow a good map the most player love ------------------------------------------------------ Because its the Second map this map will be played very often , and very often with only a Half Team. 1* This map should be playable by a handfull of men. Sensefull would be Burning Sands STD Because you have 1man Vehicles, you have Coppers, and all Flags are Takeable by a 4men Inf Squad. Then should follow maps loved by the Community, still good to play with a Half team. -------------------------------------------------------------------------------------- Kamisiyah ALT - Would be good as next its not so overplayed and ideal for small to Half teams ===================================================================================================== ===================================================================================================== ###################################################################################### Startet by Muttra Alt The next row of Good maps (mostly the alternative to the first Choosen)(Maps 2/4 aka Part 2) ------------------------------------------------ Muttra City Alt - 11 Men - 2*4 Inf/2 Support/1 Armor Gaza Beach STD - 12 Men - 2*4 Inf/2 Support/2 Armor Kokan Alt - 12 Men - 2*4 Inf/2 Support/2 Armor Kashan Dessert ALT - 12 Men - 4 Inf/2 Support/3 Cas/3 Armor Fallujah West - 16 Men - 3*4 Inf/2 Support/2 APC Lashkar Valley Std - 17 Men - 2*6 Inf/3 Support/2 Armor (To much trees, but Playable) Ramiel Std - 18 Men - 2*5 Inf/2 Support/4 Cas/2 Tank Pavlovsk Bay Alt - 18 Men - 2*5 Inf/4 Support/1 Armor/3 Cas Operation Archer Std - 18 Men - 2*6 Inf/4 Support/2 Armor Kamisiyah Std - ?? Men - -------------Never Played it Online------------------------- Operation Marlin Alt - ?? Men - -------------Never Played it Online------------------------- Lashkar Valley Alt - ?? Men - -------------Never Played it Online------------------------- Dovre - ?? Men - -------------Never Played it Online------------------------- Qwai River Alt - ?? Men - -------------Never Played it Online------------------------- ###################################################################################### ###################################################################################### Then the Inf Maps (Maps 3/4 aka Part 3) ---------------------------------------- Kashan Dessert Inf - 6 Men - 3 Inf/3 Support Jabal al Burj Inf - 8 Men - 2*3 Inf/2 Support Qwai River Inf - 8 Men - 2*4 Inf/2 Support Al Basrah Inf - 9 Men - 2*4 Inf/1 Support Asad Khal - 9 Men - 2*4 Inf/1 Support Gaza Beach Inf - 10 Men - 2*4 Inf/2 Support Burning Sands Inf - 10 Men - 2*4 Inf/2 Support Yamalia - 11 Men - 2*4 Inf/3 Support Shijia Valley - 12 Men - 2*5 Inf/2 Support Ramiel Inf - 12 Men - 2*5 Inf/2 Support Kamisiyah Inf - 14 Men - 3*4 Inf/2 Support Silent Eagle - 14 Men - 2*6 Inf/2 Support Operation Marlin Inf - 15 Men - 2*5 Inf/3 Support/2 Apc Operation Archer Inf - 16 Men - 2*6 Inf/4 Support Bijahr Canyons Inf - ?? Men - -------------Never Played it Online------------------------- Kokan Inf - ?? Men - -------------Never Played it Online since 1.0------------------- Karbala Inf - ?? Men - -------------Never Played it Online------------------------- Kozelsk Inf - ?? Men - -------------Never Played it Online------------------------- Lashkar Valley Inf - ?? Men - -------------Never Played it Online since 1.0------------------- Pavlovsk Bay Inf - ?? Men - -------------Never Played it Online------------------------- ###################################################################################### ###################################################################################### Finally the problematic Maps, If a Admin Decide to set one of these maps as next he should stay. These maps can empty the server fast. And as fact, if there are less men in Team there will be no more fun. These maps are not assorted by number of needet Players (Maps 4/4 aka Part 4) ------------------------------------ Xianshan - ?? Men - ----------Played not often enough to have a Plan----------------- Operation Barracuda Alt - 18 Men - 3*4 Inf/4 Support/2 Cas (To much trees) Operation Barracuda Std - 18 Men - 3*4 Inf/4 Support/2 Cas (To much trees) Kozelsk Std - 18 Men - 2*6 Inf/4 Support/2 Armor (To much trees) Hill 488 STD - 16 Men - 2*6 Inf/2 Support/2 Armor or Boat (To much trees) Tad Sae Offensive Inf - 16 Men - 2*6 Inf/4 Support (To much trees) Dragon Fly - 14 Men - 2*6 Inf/2 Support (Hard first flag) Black Gold - 14 Men - 3*4 Inf/2 Support (Unloved map, to much fog) Iron Ridge - 14 Men - 1*8 Inf/2 Support/2 Cas/2 BRDM (Only Cas has fun) Fools Road INF - 14 Men - 2*6 Inf/2 Support (Nightmap) Assault on Mestia - 13 Men - 3*4 Inf/1 Support (To much trees) Charlies Point - 23 Men - 3*6 Inf/3 Support/2 Cas (To much trees) Operation Ghost Train - 20 Men - 3*6 Inf/2 Support (To much trees) Tad Sae Offensive Std - ?? Men - -------------Never Played it Online since 1.0------------------- Wanda Shan - ?? Men - -------------Never Played it Online------------------------- ###################################################################################### Last words ------------ If you the Admin team want that there is more Alternation in Mapcircle, i would suggest to set Map 4 to Map of the week. Means Map 4 Will be Changed all few days. I dont think that this is neccessary because you have Mapvote and Admins which will influence the Played maps. But it is a other way to alternate the played maps. But finally i am confident, that this mapcircle is (nearly) the best you can do. Unsorted Full list of all Maps (from Local) ------------------------------------------------ All Maps - Player you need to play it sensefull against 32 bots The count means really working Player, so we must add some Player to get the Count 1-4 =+1 = 5 Player online 5-10 =+2 = 12 Player online 11-20 =+4 = 24 Player online 20-26 =+6 = 32 Player online --------------- Inf means Mech inf too / Support means Logi or Trans, Mortars, HMG Firesupport, TOW Firesupport, AA Firesupport Armor means Tanks and Apcs Al Basrah Inf - 9 Men - 2*4 Inf/1 Support Al Basrah STD - 13 Men - 2*4 Inf/1 Support/2 CAS/2 APC Asad Khal - 9 Men - 2*4 Inf/1 Support Assault on Mestia - 13 Men - 3*4 Inf/1 Support (UNFAIR Tree HATEMAP) Beirut STD - 11 Men - 4 Inf/4 APC/1 Trans/2 CAS Bijahr Canyons Inf - ?? Men - -------------Never Played it Online------------------------- Bijahr Canyons STD - 11 Men - 2*4 Inf/3 Support Black Gold - 14 Men - 3*4 Inf/2 Support (Unloved map) Burning Sands Inf - 10 Men - 2*4 Inf/2 Support Burning Sands STD - 13 Men - 2*4 Inf/1 Support/2 Cas/2 Armor Charlies Point - 23 Men - 3*6 Inf/3 Support/2 Cas (UNFAIR HATEMAP) Dovre - ?? Men - -------------Never Played it Online------------------------- Dragon Fly - 14 Men - 2*6 Inf/2 Support (Hard first flag) Fallujah West - 16 Men - 3*4 Inf/2 Support/2 APC Fools Road INF - 14 Men - 2*6 Inf/2 Support (Nightmap, Sucks) Fools Road STD - 12 Men - 2*4 Inf/2 Support/2 APC Gaza Beach Inf - 10 Men - 2*4 Inf/2 Support Gaza Beach STD - 12 Men - 2*4 Inf/2 Support/2 Armor Hill 488 STD - 16 Men - 2*6 Inf/2 Support/2 Armor or Boat Iron Ridge - 14 Men - 1*8 Inf/2 Support/2 Cas/2 BRDM (Only Cas has fun) Jabal al Burj Inf - 8 Men - 2*3 Inf/2 Support Jabal al Burj STD - 15 Men - 2*4 Inf/4 Support/3 Cas (Breaks MUMBLE) Karbala Inf - ?? Men - -------------Never Played it Online------------------------- Karbala STD - 19 Men - 3*4 Inf/2 Support/3 Cas/2 Armor Kashan Dessert Inf - 6 Men - 3 Inf/3 Support Kashan Dessert STD - 12 Men - 4 Inf/2 Support/3 Cas/3 Armor Kashan Dessert ALT - 12 Men - 4 Inf/2 Support/3 Cas/3 Armor Kamisiyah Inf - 14 Men - 3*4 Inf/2 Support Kamisiyah Alt - 15 Men - 2*4 Inf/3 Support/2 Cas/2 Armor Kamisiyah Std - ?? Men - -------------Never Played it Online------------------------- Kokan Inf - ?? Men - -------------Never Played it Online since 1.0------------------- Kokan Alt - 12 Men - 2*4 Inf/2 Support/2 Armor Kokan Std - 15 Men - 2*4 Inf/4 Support/3 Cas Kozelsk Inf - ?? Men - -------------Never Played it Online------------------------- Kozelsk Std - 18 Men - 2*6 Inf/4 Support/2 Armor Lashkar Valley Inf - ?? Men - -------------Never Played it Online since 1.0------------------- Lashkar Valley Alt - ?? Men - -------------Never Played it Online------------------------- Lashkar Valley Std - 17 Men - 2*6 Inf/3 Support/2 Armor Muttra City Alt - 11 Men - 2*4 Inf/2 Support/1 Armor Muttra City Std - 14 Men - 2*4 Inf/3 Support/1 Armor/2 Cas Operation Barracuda Alt - 18 Men - 3*4 Inf/4 Support/2 Cas Operation Barracuda Std - 18 Men - 3*4 Inf/4 Support/2 Cas Operation Archer - 16 Men - 2*6 Inf/4 Support Operation Archer - 18 Men - 2*6 Inf/4 Support/2 Armor Operation Ghost Train - 20 Men - 3*6 Inf/2 Support (UNFAIR HATEMAP) Operation Marlin Inf - 15 Men - 2*5 Inf/3 Support/2 Apc Operation Marlin Std - 15 Men - 2*5 Inf/3 Support/2 Apc (Breaks MUMBLE) Operation Marlin Alt - ?? Men - -------------Never Played it Online------------------------- Pavlovsk Bay Inf - ?? Men - -------------Never Played it Online------------------------- Pavlovsk Bay Alt - 18 Men - 2*5 Inf/4 Support/1 Armor/3 Cas Pavlovsk Bay Std - 16 Men - 2*5 Inf/4 Support/1 Armor/1 Cas Qwai River Inf - 8 Men - 2*4 Inf/2 Support Qwai River Alt - ?? Men - -------------Never Played it Online------------------------- Qwai River Std - 14 Men - 2*5 Inf/4 Support Ramiel Inf - 12 Men - 2*5 Inf/2 Support Ramiel Alt - 16 Men - 2*5 Inf/3 Support/3 Cas Ramiel Std - ?? Men - -------------Never Played it Online since 1.0------------------- Shijia Valley - 12 Men - 2*5 Inf/2 Support Silent Eagle - 14 Men - 2*6 Inf/2 Support Tad Sae Offensive Inf - 16 Men - 2*6 Inf/4 Support Tad Sae Offensive Std - ?? Men - -------------Never Played it Online since 1.0------------------- Vadso City - 16 Men - 2*6 Inf/4 Support Wanda Shan - ?? Men - -------------Never Played it Online------------------------- Xianshan - ?? Men - ----------Played not often enough to have a Plan----------------- Yamalia - 11 Men - 2*4 Inf/3 Support