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Major_Shepard

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Everything posted by Major_Shepard

  1. Calv LAN_WROTE ... While it's handy I'd prefer not to have people using it during missions otherwise we're just gonna end up with everyone running around with .50cal sniper rifles and MGs with thermal sights. Just put instruction "enable_lea_addon=false;" into init.sqf and players won"t be able to use @LEA in the mission. This is auto added into /lea/loadout-init.sqf when you edit mission loadout with LEA. See also readme.txt into @LEA folder !bye
  2. LEA 1.1 Build 1.1.36 available from LEA Updater => Choose update after startup or select Check for Updates in the Help menu. --- Changelog --- -Added: support for ACE 1.13 stable -Added: support for OFrP 3.1 (1) -Added: support for ASR v10 -Added: support for ArmA 2 OA backpacks (2) -Added: support for respawn and team switch into @LEA -Added: .bikey and .besign files into @LEA -Added: initialization of AI playable units in multiplayer missions. -Changed: no more auto addition of ACE wounds stuff into loadouts -changed: ArmA 2 missions folder path is made default choice -Fixed: no firing weapon after loadout initialization -fixed: RH HK416 AG36 type rifles missing magazines -Fixed: incorrect weight of M2 Slam, M4A1 CCO SD and Strela Mag -Fixed: Paladin magazines displayed even if not selected in faction filter (1): user will see his unit die when using OFrP 3.1 units with R3F weapons. Ask OFrP'authors about this "feature". http://forums.bistudio.com/showthread.php?t=129199 (2): ArmA 2 OA backpacks don't work with ArmA 2 units and unit addons based on it. This is an ArmA 2 limitation. !happy
  3. =VG= kiwirambob LAN_WROTE ... Is there room for two weapons... back pack one like in VG Domination eg : sniper rifle & assault rifle & AT Launcher... You must use ACE 2 with ArmA 2 OA for this. Configure LEA with ACE 2 (Help menu -> addons manager). Support for vanilla ArmA 2 OA backpacks and ACE 1.13 Stable release is up to be delivered during January.
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