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Rokk

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Posts posted by Rokk

  1. So there are indeed only ~20 bots on the enemy team right now. Is that an intentional change? I don't feel like there was anything wrong with the amount of infantry. Quite the opposite in fact, on newer layers/maps (like the new Bamyan Alt) we've had a very large shortage of enemy spawns.

    At the same time I echo what @Carkidd said, the few bots that are remaining seem very beefed up in terms of reaction times and accuracy. Does the AI think faster when there's less bots overall?

  2. The map changed to Bamyan Standard, I spawned in and just 1 minute after spawning (most people didn't even load yet), 2 frogfoots come in and bomb most of our vehicles, including our tanks: AvB1Xsz.png

    There is a dome of death (it stopped their cannon fire) but it didn't seem to work for the bombs.

    EDIT: Server also crashed on this map when in Cave Bunker.

    • Upvote 1
  3. 20 hours ago, Golden said:

    It has a good reason. To prevent people from camping on the mountain.

     

    P.S. It seems to span from roughly D11 to H5. SW to NE along the mountain range. I welcome it. Less camping, more fighting. I do think it should be shaded out and made clear that it is indeed OOB. Perhaps a future update will cover that...

    In that case it should probably be marked out as you said, so we don't lose our assets to an unfair "by the way you're dead now" zone.

    Other maps mark it with stripes, they should do the same on Kashan. I thought it was a bug because it wasn't marked.

    4 hours ago, ranger_12 said:

    You know that the veterans players can finish this map with 1 man tank ?? Yes ... the problem yesterday was none was playing the game. everyone was trolling or bored. using 2 mans tanks slows the process of course. 1 man tank is always better to control effectively . you guys was near a tow missile camping on the hill and you did't even try to shoot down while that tow was killing the friendly tanks all the time and none moved to kill it. not complaining just saying what happened. and yes i like your idea.

    For what it's worth, we would have shot down the TOW if we knew it existed. I was squad lead that round and nobody told me that it was there, or that it was up. We were under the impression it was down.

  4. Kashan Alt has a death zone in the middle of the map for no reason, trying to go there just gets you killed. It's not marked and doesn't seem like it has any reason to exist.

    It's where this (stranded) logi is on the map, Hotel 6.

    enEOls9.png

    On a related note, I don't know if Kashan Alt was changed, but it feels like a boring slog now. Same old infinite asset spam, except this time the infantry can't move in and can barely do anything about it. We were on the map for over an hour and a half before I left.

    • Upvote 1
  5. Bijar Canyons (Standard? Not the inf layer) has a few spawns for enemy armor which feel unfair. One such example is enemy tanks spawning in the middle of the road between Vehicle Checkpoint and Bridge (as well as some APC/AAV spawns on Bridge itself).

    When all the armor is cleared out and the friendly tanks are moving up, enemy tanks can spawn behind the friendly tanks. If you're not explicitly camping the spawn (not even sure where it is), they can wipe out your tanks from behind or harass friendly assets and infantry at main/vehicle checkpoint.

    I'm a fan of the increased armor on this particular map, the assault on West Bijar itself is a lot more fun now, particularly with the enemy armor rolling in and the enemy TOWs blocking your advance. I think if the enemy assets spawning behind players can be fixed, it would be a massive improvement.

  6. On 6/6/2020 at 6:24 AM, =VG= SemlerPDX said:

    Odd... not showing a crash dump - was trying to find the crash on activity graphs, but can't see it there either... maybe it somehow recovered and just loaded the next map... or it was a soft crash and manually restarted by a PR Admin here?

    So true about it being more stable!  Only been seeing about 1 crash dump per day, as opposed to the 4-7 per day before.  :hi: 

    I'm guessing the server must have just been frozen for some time then, I remember that happening in the 1.5 days too. It would just freeze and appear down for a few minutes, before returning on the same map. I logged off for the night so I can't confirm that it actually crashed.

    We're still getting a few crashes to desktop on the clientside, but certainly less than before.

    • Upvote 1
  7. I think something might be messed up on either the maps or the servers.

    We did Ramiel Alt and Black Gold Inf, and on both maps we had practically zero enemies. We literally just walked through the map with only very minimal resistance. Is this in the maps or is this something with the server maybe? Apparently earlier today some other settings got messed up and you could drive assets without the right kit.

    • Like 1
    • Upvote 1
  8. Beirut Standard has an enemy spawn point near Apartments that never gets turned off even after neutralizing and capping the flag: https://imgur.com/a/5nbhegf

    Also I definitely agree with what Carkidd said, Bamyan Std and Kozelsk Alt are just going to be "those" maps that hardly ever get played because they're just an unfun slog. You could cut the enemy armor in half and it would still be a little too much, but at least it wouldn't be as overdone.

    • Upvote 1
  9. There's a bunch of "improved" layers that are just completely unbalanced now. First it was Bamyan Standard as pretty big outlier, but it seems that they changed Kozelsk Alternative for the worse as well. The enemy has like 4 APC's and 4 tanks that seem to just respawn instantly, resulting in a literally nonstop stream of enemy armor (while our armor is severely lacking and has a delayed spawn on it). Really big shame to see such beautiful maps get turned into unfun chores, and makes me wish that whoever in charge of balancing these maps would step back and re-evaluate the asset lists.

    • Upvote 2
  10. On a different note than the crashing:

    The new Bamyan layers seem RIDICULOUSLY in favor of the bots (particularly on Standard). They get like 8 tanks (that's not an exaggeration), numerous anti-air vehicles, tons of emplacements, a few APC's, and jets. We don't even get a single tank, we have some CAS and a few light APC's, that's about it.

    Ever since the 1.6 update I have not seen that map be won a single time, not even with 40 people on. I think the balance is out of wack there.

    • Upvote 3
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