kilgore Posted May 21, 2011 at 11:54 AM Report Share Posted May 21, 2011 at 11:54 AM Arma 3 and the use of phsyx supposedly in it.Any thoughts on this development .Phsyx would be a nice touch but at what loss to gameplay etc framrates.Is it time for another version of Arma yet ?Myself i look forward to it but as everyone knows already just how much a pc eater Arma is already ,just what kind of rig will you be needing to run the next version on ? Link to comment Share on other sites More sharing options...
BernardTheBeast Posted May 21, 2011 at 04:29 PM Report Share Posted May 21, 2011 at 04:29 PM Pssst! Isn't there already a ARMA 3 thread? Meh, whatever.Aaaaanywho. Physyx would be a nice touch, and like other games that use Physyx, such as Mirror's Edge and Batman: Arkham Asylum, I'm sure ARMA 3 will give users an option of enabling and disabling it, thus providing reasonable framerates to those whose computer can't handle it. Issue nullified, next topic......like the grass. As seen in those screenshots, there's some pretty high grass there, and though I'm sure those screenshots were taken at highest settings, how are they going to get away with LOD grass at low settings? Will a sniper running at lowest graphics quality have the unfair advantage of a clean battlefield? Or will the infantryman at lowest settings have a distinct advantage over their sniper opponents, whose ghillie suits are rendered ineffective, when their grassy cover is not rendered at all? Even at highest settings, how far does the grass extend in the game-world? Will you be able to see infantry from 400 meters, obscured by foliage and ground-based sprites as ARMA 2 has it? It's easy for me to spot those insurgents running through that corn field when I'm half a click away and the grass draw distance doesn't extend that far, but when I look through my scope and it's all suddenly loaded in front of me, finding that one fellow turns into a real challenge.One solution I've always thought would be clever, is to make players semi-transparent at distant ranges, so that they blend into their environment appropriately at extreme range. Will ARMA 3 have a new nature environment system that disguises units in this fashion? Or do they have something more resource-intensive up their sleeves?With my newly gotten video card, I'm one of those lucky bastards who doesn't harbor much complaint over improved graphics, but if there's one thing that I feel absolutely needs to be resolved in ARMA 3, it's the modeling of a new ghillie suit that isn't made out of green and brown Papier-m?ch?. Link to comment Share on other sites More sharing options...
=VG= Outlanders Posted May 21, 2011 at 06:19 PM Report Share Posted May 21, 2011 at 06:19 PM ARMA3 screenshot and actual Lemnos island view from google maps Link to comment Share on other sites More sharing options...
suomikeizari Posted May 22, 2011 at 04:00 AM Report Share Posted May 22, 2011 at 04:00 AM WHOA!??! I'm gonna join you guys in Arma as soon as possible, those graphics are SICK! Link to comment Share on other sites More sharing options...
IHarryXx Posted May 22, 2011 at 11:12 AM Report Share Posted May 22, 2011 at 11:12 AM They might be Edited to make them look better, Wait till later updates and we will see how good it looks. Link to comment Share on other sites More sharing options...
winters Posted May 23, 2011 at 08:19 PM Report Share Posted May 23, 2011 at 08:19 PM minimum requirements: operating system: Windows 7 / Vista Prozessor: Intel Core i5 or AMD Athlon Phenom X4 videocard: Nvidia Geforce GTX 260 or ATI Radeon HD 5770 (Shader Model 3 and 896 MB RAM) RAM: 2 GB harddrive: 15 GB free space DVD: Dual Layer compatible DirectX: 10 Link to comment Share on other sites More sharing options...
NTF_Medic Posted October 28, 2011 at 12:33 PM Report Share Posted October 28, 2011 at 12:33 PM I can run it, but I can't wait for the game lol Link to comment Share on other sites More sharing options...
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