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COOP30 UN Operation RaceToTheGeenzone WIP (NEED HELP IN TESTING)


suomikeizari

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So I need some help in this new mission I made, first tests seem to have gone well but I have no idea how it will work in a long run.

THE WHOLE IDEA OF THE MISSION IS TO GO LOW TECH AND USE NEW KIND OF WEAPONRY, SO DON'T GO PICKING WEAPONS WITH OPTICS OR OVER HAULING YOURSELF WITH WEAPONRY.

DAY OF TESTING:
pending, we will see when we get enough people on.

Rules of Engagement:
ONLY FIRE IF YOU ARE FIRED UPON, we are the UN, not the national defence force of Takistan.

Main objectives:
1. Gather civilians in the yellow zone and escort/transport them to the greenzone.
2. Defend the border CP at all costs, south-takistan insurgents will be trying to take it over.

Secondary objectives:
1. Make sure no insurgents are left in the yellow zone after the assault on the CP
2. Sweep through Falar after the assault, make sure the town is clear of civilians and enemy combatants.

Friendly forces:
United Nations Operation in Takistan (UNOTAK)

Command group 1'6 (3 men)
1st Mech INF 1'1 (8 men)
2nd Mech INF 1'2 (8 men)
3rd Mech INF 1'3 (8 men)
CASEVAC/MEDEVAC/AIR (Mi17) 1'4 (3 men)

Enemy forces:

Insurgents with varied weaponry, mainly AKs, PKMs and RPGs.
Main force of the enemy attacking will also have technicals, armored cars and some reports tell they also have tanks.

IMPORTANT:
- Mission has a shooting range for warm up.
- Mission has no time limit but after the main force moves out they should hurry.
- Mission doesn't have any kind of notes in game.
- There is no ending yet, so it is up to the CO/Admin to end the mission.
- Civilians will join the unit that goes within 5m of them.
- Be careful, difficulty might be easy or very VERY hard.
- Any empty slots will be taken by AI for some reason, AI WILL attack the targets on the shooting range, and any non-UN vehicles in the base.
- Players will have to complete their sets when in-game.

Required mods:
@ACE
@ACEX
@ACEX_RU
@ACEX_USnavy
@ACRE
@sthud
@stmovement
@st_interact
@st_acre_volume

OPTIONAL:
@JSRS + @JSRS_ACE
@ACEX_SM
@Blastcore_Visuals

Roster:
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