NeonKodiak774 Posted January 26, 2013 at 07:53 AM Report Share Posted January 26, 2013 at 07:53 AM Yo Im a long time vg server player and website lurker lol and got shown ACE/ACRE by Murderface, a close friend of mine, when you had the ACE domi server/map running I could play that with no issues but once it was switched over to ACE insurg battleye keeps booting me from the game whenever I join due to excessive ping (the highest Ive ever got was around 395) now I know that figure is high compared to what others might be used to but living in the south of the south down in 3rd world New Zealand thats about average for what we recieve from servers abroad. What I was wondering is if anyone out there who has the permissions and such would be willing to tweak the ping cap (if possible) just that little bit higher so use brothers from the bottom end of the world would be able to join you guys.Thanks Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 26, 2013 at 12:34 PM Report Share Posted January 26, 2013 at 12:34 PM Ok I'll check although I'm pretty sure the max ping is 500 Quote Link to comment Share on other sites More sharing options...
=VG= Gaz Posted January 26, 2013 at 01:12 PM Report Share Posted January 26, 2013 at 01:12 PM Nah savage this is a known issue Poff couldent get it to switch up sadly... Hope you could get it working.. Quote Link to comment Share on other sites More sharing options...
=VG= Murderface0151 Posted January 26, 2013 at 10:50 PM Report Share Posted January 26, 2013 at 10:50 PM nah man fully bombed out on that, can't join either. i stay for 30 seconds in game then get booted. what the fuck could have changed that would now kick us down under players off. hmmm... Quote Link to comment Share on other sites More sharing options...
NeonKodiak774 Posted January 27, 2013 at 07:10 AM Author Report Share Posted January 27, 2013 at 07:10 AM cheers for the response guys. when the server was running the ACE domi map it was max 500 but when it was switched over to ACE insurg it reduced no idea what changed but yea.... Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 28, 2013 at 02:24 PM Report Share Posted January 28, 2013 at 02:24 PM When you guys get kicked does it say in the kick msg what the max ping is? Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted April 22, 2013 at 03:20 PM Report Share Posted April 22, 2013 at 03:20 PM Was fun playing ACE Insurgency again over the weekend. I could not sleep last night so I stayed up modifying Insurgency 1.50 Dingor. Needs a bit of testing but so far so good. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted April 23, 2013 at 03:43 PM Report Share Posted April 23, 2013 at 03:43 PM New Insurgency ACE ACRE is up for testing:5.9.23.136 port 2312Password is "acre"Battleye is disabled so those with high pings should be OK.Modset is available through Six Udpater repo link:sixupdater://debian.veterans-gaming.com/~six/six_repo/2312.yml@CBA_A2;@CBA_OA;@CBA;@ACE;@ACEX;@ACEX_RU;@ACEX_USNavy;@tpwcas;@brg_africa;@ibr_plants;@MBG_Buildings2;@csj_snake;@chn_crocodile;@ibr_lcivilians;@Lingor;@dingor;@Lingor_units;@asr_lingor_units_ace;@JayArma2Lib;@ACRE;@st_interact;@sthud;Playable units are Cops and FEA CommandosVehicle defaults are police vehiclesJake: "Hey this car's got a lot of pickup"Elwood: "It's got a cop motor, a 440-cubic-inch plant. It's got cop tires, cop suspensions, cop shocks. What do you say? Is it the new Bluesmobile or what?"http://youtu.be/yil9wlfa0yoOther Lingor vehicles available in paramsLIMITED weapons selection at base - DMRs with optics available in cache crates as 'prize'(trying to keep to the cops theme and not give them Tac50s and Javelins)Enemies are Lingor Rebels (will add drug gangs later)Still using regular Arma rebel vehicles (SPG trucks, zeus trucks, etc) will change laterIntel dropped by enemies is 1kg bags of cocaine instead of suitcase (item is much smaller you'll need to check bodies more thoroughly). Cache is still a guerrilla box.Feedback is appreciated !boss Quote Link to comment Share on other sites More sharing options...
Vetala Posted April 23, 2013 at 11:05 PM Report Share Posted April 23, 2013 at 11:05 PM Was a Truly epic session Poff, Gaz and I had earlier on this Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted April 24, 2013 at 11:29 AM Report Share Posted April 24, 2013 at 11:29 AM Yeah gonna try and fix the AI aimbot ability as well as:- add ammo for HK417s- change OPFOR from Rebels to Drug Gangs (less powerful weapons, not as skilled)- remove TWPCAS and run server-side only- test without server running @ASR_AI mod Quote Link to comment Share on other sites More sharing options...
=VG= Wooz2770 Posted April 24, 2013 at 08:50 PM Report Share Posted April 24, 2013 at 08:50 PM Don?t know if this is a known bug or not, but i?m passing out in spawn menu Quote Link to comment Share on other sites More sharing options...
Vetala Posted April 25, 2013 at 12:15 AM Report Share Posted April 25, 2013 at 12:15 AM Wooz =VG= LAN_WROTE ...Don?t know if this is a known bug or not, but i?m passing out in spawn menuI too was having this problem. Got rather annoying, only way to fix it seemed to be to disconnect then reconnect. Hoping for a fix or something soon. Quote Link to comment Share on other sites More sharing options...
suomikeizari Posted April 25, 2013 at 09:11 AM Report Share Posted April 25, 2013 at 09:11 AM SavageCDN =VG= LAN_WROTE .....Intel dropped by enemies is 1kg bags of cocaine instead of suitcase...That's like 20K in cash! WOOT !lolol Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted April 25, 2013 at 03:00 PM Report Share Posted April 25, 2013 at 03:00 PM New version E is up and running.-Removed rebels and added drug gangs.. they still spawn with FN FALs though.-Lowered AI Accuracy param to 0.1-changed server's .profile settings for enemy precision-tweaked suppression and ASR_AI modsNot sure what is causing the passing out in spawn menu.. is this happening to everyone and does it happen every time or is it hit and miss?Also there should be civilians spawning in as well... has anyone noticed this yet? Quote Link to comment Share on other sites More sharing options...
=VG= Gaz Posted April 25, 2013 at 03:01 PM Report Share Posted April 25, 2013 at 03:01 PM I wasnt getting the issue, but about 3 others were struggling with it, I only saw it yesterday though.. Quote Link to comment Share on other sites More sharing options...
=VG= Wooz2770 Posted April 25, 2013 at 03:37 PM Report Share Posted April 25, 2013 at 03:37 PM Civilians are spawning in, although....this has led to the kidnapping of many villagers and, one was even forced into a marriage with Pigeon, which lasted a whole 2 minutes.This is what happens when you hit friendlies with a 40mm(the resulting damage was a full squad with broken legs)The guys found a haji babe... Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted April 25, 2013 at 03:43 PM Report Share Posted April 25, 2013 at 03:43 PM ololololololololololololololololAny feedback on the AI aimbot ability? Is everyone still getting headshotted? Quote Link to comment Share on other sites More sharing options...
Vetala Posted April 25, 2013 at 11:09 PM Report Share Posted April 25, 2013 at 11:09 PM AI seem a little bit too dumb. Some where between what it is now and what it was before should be golden Quote Link to comment Share on other sites More sharing options...
Bobbus Posted April 26, 2013 at 07:17 AM Report Share Posted April 26, 2013 at 07:17 AM I was clearing houses by sprinting through them, only stopping to hipfire things.Ran out of ammo and had time to casually reload in front of an AI before shooting him.At one point I was proned shooting at a distant enemy when another walked over the top of me and didn't see me.I think the target acquisition time is a bit too long. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted April 27, 2013 at 09:12 AM Report Share Posted April 27, 2013 at 09:12 AM Raised the precisionEnemy a bit (0.3) as well as the in-game AI Accuracy parameter (to 0.4 from 0.1). I'm pretty sure it was the precisionEnemy setting that was way too high before (0.8).. causing the headshots. I've also added a requirement for the @tpwcas mod (AI suppression and LOS) to make sure all players have it loaded when joining.. this should help fix the dumb CQB behaviour. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted August 23, 2013 at 02:30 PM Report Share Posted August 23, 2013 at 02:30 PM Harzach from BIS forums (Grey from 508th Parachute Infantry Regiment) has kindly invited us to their Insurgency FATA mission which runs on their community server. Here are the details:Hey SavageCDN -I run a dedi from home for my community, The 508th Parachute Infantry Regiment (www.508thPIR.com ... under redesign at the moment.) We're currently caught up in our legacy game, Project Reality, so the server hasn't been up lately. However, when it is, it can be found under "508th Parachute Infantry Regiment", password "fury". We do use quite a few add-ons , but I think I'll be paring the requirements down a bit as we'll be going into recruitment mode fairly soon.We mainly play Insurgency in persistent mode on:FATAFaysh Khabur (most popular)ReshmaanTakistanTigeriaTora BoraZargabadWe aren't hardcore mil-sim, but we like a little realism. About 50/50. VG is welcome to join whenever the server is up.Best,Harz/GreyMod list and server details here:http://z7.invisionfree.com/508thParInfReg/index.php?showtopic=2963&st=0#entry22007741 Quote Link to comment Share on other sites More sharing options...
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