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FH2 Minimod by CCCode


=VG= CCCode

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About a month ago i started working on a minimod for FH2.
I tried making the kits a bit better as in more enjoyable than realistic. I also hated the old flamethrower so i put a lot of effort into it and fixed it up quite well :P

Here are some vids of the mod. (Still WIP)

MUTE THE SOUND - My xfire is bugged.





The vids also lag some cos of my bugged xfire :(

Fixes made so far:

- Improved all allied kits (The axis kits are next to come)
- Fixed the flamethrower (It's no longer a "flame-ball-thrower")
- Added a "mag" extra for the bombs in the Beufighter Mk1
- Improved AI (Smarter bots)
- Fixes how all the bots using a K98 headshot you from across the map.
- Optimized some particle effects
- Fixed the sound of the silenced STEN and the Thompson M1A1
- Removed the unfairness in bots throwing smoke nades. (Removed the smoke particle effect)

Hope you all like this :D

Thanks to IHarryXx for helping with the testing and giving critics.
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Looking awesome dude, when you say you started working on it, you wrote the code, fixed the animations etc?

If so, was it using python?

Why not develop for FH2 development team? Give them some of your fixes etc.

I'd love to contribute code to a project, (I know a little java and even less C++, my main language is PHP) but I don't think I'm good enough.

When writing something in PHP I can almost always get it to work, despite the fact its all self taught but when it comes to fixing other peoples code I'm not great.
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Good to see more people who are interested in codes :D

And no this mod does not use any python. Its achived by only editing the .tweak and .con of FH2.

I don't know much about python to be honest. I'd love to learn some so i can join a real mod team for BF2. I know a whole lot about VB.NET though and im moving on to C++ soon.

EDIT: @Harry - Ofc. you got mentioned, it was in the evil flares' plan to catch you again they said xD
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