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what are the number for rienforcements indicating ?


joe_swayzak

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i m referring to the number that is on every map's load out where we can see the assets of each side and a large number ( i guess those are the reinforcements) , what does the number exactly mean ???.
also at the end of every game how is the end result score of the sides calculated ??

ps : i did not read the manual entirely (only combat related parts )

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It is the number of that particular asset. In some maps (for co-op maps) you might see a total 4 jets for each team but that is including the jets operated only by bots as well, so there would be 2 player operated jets and 2 bot operated jets, total 4 (this setting differs on different maps and layers). You might not see all 4 jets being used by bot team in that particular map, since 2 of them are player operated and bots can't really fly them. So the reinforcements you are referring to are just the number of the particular assets that map has, and bots will only use the number of assets which are intended for them.

Score is calculated by various activities, if you are an infantry, you'll get score by capturing flags, killing enemies, transporting your squad by driving jeep or truck, building fobs, etc. Basically being useful.

 

 

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  • 2 weeks later...
On 5/8/2023 at 6:10 PM, joe_swayzak said:

also at the end of every game how is the end result score of the sides calculated ??

I assume you mean the score that usually ends up being a large number vs 0 e.g. (1283 - 0); it is the remaining  tickets, the team that loses ends up with 0.
Ticket loss occurs in a couple of situations:
When a flag is capped the opposing team loses 30 tickets.
When you get wounded (downed) you lose 1 ticket, when you give up you lose 1 more (or go dead-dead) - so for a kill you cost the enemy 2 tickets.
If a team vehicle asset is destroyed it incurs a ticket penalty:

  • Jeep or truck: 2 tickets
  • Transport helicopter: 5 tickets
  • APC/AAV/RECON: 5 tickets
  • Tank or IFV: 10 tickets
  • Jet or attack helicopter: 10 tickets

 When the last flag is capped (the last flag is indicated with a red attack marker) and at least 15 minutes have passed from round start ticket bleed occurs (some maps have ticket bleed related to certain flags that aren't marked by a red marker) and the team starts bleeding tickets per second (sometimes fast, sometimes slow) until it reaches zero (at 50 tickets you get a siren alert that your team is down to it's last 50 tickets).

In the insurgency game mode the insurgent forces get unlimited respawns, but their tickets correspond to the number of caches they need to defend (usually 3-5). In the CNC game-mode you bleed tickets when you don't have a FOB, and you lose tickets when the enemy destroys your FOB.

For game score of each individual soldier it goes something like this:
Drivers get points for the time people spent inside the vehicle and the points that they gained as well.
Squad leaders get bonus points for every action that their squad does inside a limited radius.
You get points for kills. You get more points for kills when inside a capzone. As a sniper you get bonus points for longer range kills.
You get points for destroying enemy vehicles (80 for jets, 40 for choppers, 40 for tanks/apcs, 32 for aavs, etc)
You get teamwork points for driving, building FOBs, digging up emplacements, healing and reviving others...
Commander gets a bonus like the squad leader, except his score depends on all the friendlies within a certain radius.
And finally, if at the end of the round you do not have a death your score gets multiplied (especially the kill score).
You can also lose score if you waste assets, constantly die and shoot friendlies.

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