For three years, a Revolution has been brewing
The year is 1753. In Colonial America, a young man begins a perilous journey, split between worlds - his father a British Soldier, his mother a Mohawk. He vows to take action against the Colonists who burn his mother's village to the ground. His name is Ratohnhake:ton and he descends from a long bloodline of assassins.
Assassin's Creed 3 has been in development for three years now, and Ubisoft has been hard at work to surprise gamers once again with the newest chapter in the saga of the Assassins and the search for the Pieces of Eden. The series' focus on the 2012 apocalyptic prophecies comes to a delightful real life parallel as this final chapter is set to release October 31st of 2012, later this year.
Spanning 30 years from 1753 to 1783, players will explore Colonial Boston, New York, and a vast expanse known as The Frontier. Ubisoft's upgraded engine will allow for "a couple thousand" characters to be on-screen simultaneously, and will no doubt allow for the recreation of impressive battles of that era. The new larger map, 1.5 times that of Rome in Assassin's Creed: Brotherhood, will recreate not only historical buildings, but historical events as well.
According to sources, 7 Ubisoft studios have been working together, developing the game with "twice the capacity of any previous Ubisoft game." Yves Guillemot, CEO of Ubisoft, says Assassin's Creed 3 is "the true next generation of both the Assassin's Creed brand and interactive entertainment/storytelling in general. We will push the title a lot because it's a fantastic product that the team has been working on for three years. What we have seen is just fabulous."
The year is 1753. In Colonial America, a young man begins a perilous journey, split between worlds - his father a British Soldier, his mother a Mohawk. He vows to take action against the Colonists who burn his mother's village to the ground. His name is Ratohnhake:ton and he descends from a long bloodline of assassins.
Assassin's Creed 3 has been in development for three years now, and Ubisoft has been hard at work to surprise gamers once again with the newest chapter in the saga of the Assassins and the search for the Pieces of Eden. The series' focus on the 2012 apocalyptic prophecies comes to a delightful real life parallel as this final chapter is set to release October 31st of 2012, later this year.
Spanning 30 years from 1753 to 1783, players will explore Colonial Boston, New York, and a vast expanse known as The Frontier. Ubisoft's upgraded engine will allow for "a couple thousand" characters to be on-screen simultaneously, and will no doubt allow for the recreation of impressive battles of that era. The new larger map, 1.5 times that of Rome in Assassin's Creed: Brotherhood, will recreate not only historical buildings, but historical events as well.
According to sources, 7 Ubisoft studios have been working together, developing the game with "twice the capacity of any previous Ubisoft game." Yves Guillemot, CEO of Ubisoft, says Assassin's Creed 3 is "the true next generation of both the Assassin's Creed brand and interactive entertainment/storytelling in general. We will push the title a lot because it's a fantastic product that the team has been working on for three years. What we have seen is just fabulous."
The game has always revolved around Parkour, and this time, trees will play a part in the routes the players can choose from, giving new dimension to parkour runs. Combat will take a less reactive approach, at least in the sense that it will have a more fluid feel and aggressive nature. This will make for some exciting multiplayer, as up to 8 players will be able to go head to head.
Rumors speak of a 2-4 player CO-OP mode, but only time will tell if this holds any weight. In games like this with one lead character, it would be difficult to make a coop mode without additional player character models. Games of the past have used boss, or lead enemy models to fill such roles. If Assassin's Creed 3 does have a CO-OP mode, you can be sure there won't be 4 Conner Clones parkouring their way across the coop frontier. While a COOP mode may seem appealing, in a story driven narrative that allows for so much freedom, it seems just a bit unfeasible. Ubisoft has taken great care to give a proper feel to the narrative, so as not to force the player too much, while still moving the story forward.
In a recent interview with gameinformer, Creative Designer for Assassin's Creed 3 Alex Hutchinson describes what he has learned about working on games with narratives:
"..the interesting narrative is the player driven narrative. It's the story the player tells themself as they play that is fascinating, and as designers, we create tools that build the possibility space of what they can talk about or how they can talk about it, and that's our authorial control.
Gamers are telling their own story, and every time you try to stomp that and move through it, and say (you're playing it wrong), it's a disaster. You know, you need to let people express themselves, and let them have fun with the game."
The free-roaming narrative games have always been my favorite, and barring branching story lines, make for the most variable experience from one player to the next. We're sure to hear more on Assassin's Creed at E3 this June.
VETERANS-GAMING will be on the scene to deliver the latest details.
Rumors speak of a 2-4 player CO-OP mode, but only time will tell if this holds any weight. In games like this with one lead character, it would be difficult to make a coop mode without additional player character models. Games of the past have used boss, or lead enemy models to fill such roles. If Assassin's Creed 3 does have a CO-OP mode, you can be sure there won't be 4 Conner Clones parkouring their way across the coop frontier. While a COOP mode may seem appealing, in a story driven narrative that allows for so much freedom, it seems just a bit unfeasible. Ubisoft has taken great care to give a proper feel to the narrative, so as not to force the player too much, while still moving the story forward.
In a recent interview with gameinformer, Creative Designer for Assassin's Creed 3 Alex Hutchinson describes what he has learned about working on games with narratives:
"..the interesting narrative is the player driven narrative. It's the story the player tells themself as they play that is fascinating, and as designers, we create tools that build the possibility space of what they can talk about or how they can talk about it, and that's our authorial control.
Gamers are telling their own story, and every time you try to stomp that and move through it, and say (you're playing it wrong), it's a disaster. You know, you need to let people express themselves, and let them have fun with the game."
The free-roaming narrative games have always been my favorite, and barring branching story lines, make for the most variable experience from one player to the next. We're sure to hear more on Assassin's Creed at E3 this June.
VETERANS-GAMING will be on the scene to deliver the latest details.
by Aaron Semler, Senior Editor VETERANS-GAMING
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