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ATC#9 Campaign Presentation Since 2009, ATC is a Large Scale Combined Arms PvP Campaign. We are presenting now the ninth Campaign. ATC #9 has been largely rewritten with a lot of new features! Code mostly rewritten Multiple battle scenarios (maps) Player respawns limited to 2 (3 lives) As usual no vehicle respawn Advanced flight system New equipments with choice possibility (weapons, optics…) More value to the first life. After respawn you lose something in your equipment New rules in capture system. More defenders needed for holding the sector, more attackers needed to capture it Sector defenders squads increased to 10 members Recon Team and sniper teams do not count for sector capture New: sector disputed if attackers are more than 2.5 times the defenders Added: Antenna defenders squad New rules for antenna destruction (only attack chopper weapons can’t destroy the antenna) New roles added (eg. Specialist Assistants with specific benefits: more stamina, microdagr, Bergen backpack) Delta Squad becames a Mechanized Infantry squad: Delta riflemen can man IFVs Added a Parachuters Squad Benefit system: the Commander has the choice of some extra vehicles to be chosen in game to enhance strategical choices and variability from one mission to the other. The choice is not shown to the other side. Line-up will be maintained as in last version Removed UAV/UGV, added new Tank DLC vehicles and weapons (launchers) And more to see… Scenarios: The first part of the Campaign will be played on Lythium. Then we will move to Chernarus (Open Chernarus version) / Rosche and Altis Mods: CBA; ACE3 (ATC9 version); @ATC9 mod; RH_acc (plus ACE RH_acc compat); Task Force Radio (Stable version), plus the specific map mods (Lythium & Jbad for the first part). Battle day and time: Sundays at 19.00 UTC Schedule and Campaign opening: will follow soon Registrations are now OPEN! Stay tuned and thanks for playing ATC! To learn more: http://www.arma-tactical-combat.com
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Rolling Thunder Edition #25 is scheduled for July 29th, 2018. TS assembly: 18.00 UTC (20.00 CEST) TS3 vs15.tserverhq.com:6247 no pass REQUIREMENTS: APEX TANK DLC Mods: CBA A3 (latest), Task Force Radio Stable Beta (vers 1.-1.0.278)(lsame version as Steam), Reshmaan Province, CUP Core and Maps, @RT24 . Required mods are available via Steam as well. As the previous one, this Rolling Thunder Edition will use Task Force Radio Stable beta as it has vehicle intercomms. Overwiev: Scenario: a future and fictional Middle East conflict in the Syrian theatre involving Iran and Israel Map: Reshmaan Province MBTs: T-140 “Angara” vs M2A4 Slammer UP “Merkava” Registrations are open. To learn more: http://www.rollingthunder.it/ Enjoy!
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Hello all, I'm Nemesi from BDR Clan and would like to invite you to the upcoming ATC Campaign, ATC#8. Here I'd like to present you the campaign. Arma Tactical Combat (ATC), founded by BDR Clan in 2008, almost each year organises large scale PvP campaigns (110 players in the last edition, now we aim to have 120). What is ATC about? The ATC is a campaign, a series of battles between two organized factions. Each campaign simulate operations between two opposite companies consisting of infantry squads, armored, recon, logistic sections and air support, reflecting nearly real combat balance, leaded by the respective faction commanders. At the start of the campaign each faction has in control a number of areas, each one consisting of 3 sectors. Each battle consists in a side trying to conquer an area and the other side trying to defend it. The goal of each side/faction is to control the majority of the areas at the end of the campaign. Each side, or Company, is formed by alliances between different Units, each Unit will provide combat forces to the alliance according to the Unit specialization. A bit of history: Starting in 2008 with Arma1, there have been 7 big campaigns so far, varying from 9 to up to 15 battles, in different scenarios, Sahrani, Chernarus, Takistan, Celle2 and Altis. Gameplay: There are several features that make the ATC gameplay unique, all with the aim to have tactical, teamwork orientated, well organized and enjoyable battles. First person only, No Crosshair, Termal is Disabled, Radar is Disabled. No side chat, only markers allowed to enforce correct radio comms. No vehicle respawn, weapon and vehicle restrictions depending on your role. Player’s respawn is limited by personal tickets and disabled completely in the final phase of the battle. The respawn feature is configured so that it allows a continuous flow of gameplay, but also gives room for units to make critical moves / strikes while their opponent is recovering. That way you gain terrain and you will be able to seize and hold your objective sectors. Penalty for death are not to be taken lightly, the respawn is only in base and, due to to the large maps, it will take quite some time to get back into the area of operations. Specific rules to conquer the sectors making the capture not an easy stuff as you need a critical amount of attackers and defenders beyond a critical number. Battle day and time: Sundays at 18.00 UTC Edition #8 Edition #8 of the Campaign will start on September 17th with a Preliminary Battle that will serve as general test and warm-up. Some novelties will be introduced in this edition, affecting the general gameplay, in particular we will use ACE3, we will add new vehicles and roles, and several new features. You can read the specific features of the Edition #8 in the ATC#8 presentation. In short the essential infos: Scenario: Altis Battle area will span both the west and east part of the island. Mods: CBA; ACE3 (ATC version); @ATC8; Task Force Radio Battle day and time: Sundays at 18.00 UTC, weekly for 9 battles Preliminary battle date: September 17th, 2017 Registration: http://www.arma-tactical-combat.com/forum/viewtopic.php?f=10&t=568 To learn more please visit the website: http://www.arma-tactical-combat.com Hope to have raised your interest and to see you in battles! All best regards Nemesi ATC Admin
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