Jump to content

Nemesi

Member
  • Posts

    9
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Nemesi's Achievements

Private

Private (1/18)

15

Reputation

  1. You can download mods from this Steam collection https://steamcommunity.com/sharedfiles/filedetails/?id=1115541948 Alternatively also A3Sync can be used, see http://www.arma-tactical-combat.com/downloads/ You can join with just Arma3, you will have however some limitations as we use a few vehicles from APEX and a few weapons too, also we use T-140 "Angara" from tank DLC. But DLCs not strictly needed. Please feel free to join our Discord: https://discord.gg/ezZruJc If you need further infos please do not hesitate! Hope to see you all in game!
  2. An update: ATC #9 Campaign Schedule General Meeting Sun 25th 20.30 CET (19.30 UTC) The structure/schedule of the campaign will be agreed and discussed where/if needed. Questions welcome of course. Two provisional factions will be announced with the purpose to prepare the general test to be held one week later. The two sides have an entire week to prepare the battle, that because preparation is needed for a good ATC gameplay. We will make a draw to decide who is attacking for the general test. Factions and sides for the test battle are provisional and may change before the start. Final sides are to be announced at least one week before the start of the campaign. Mods Mod collections are ready for download and will be published shortly (only mods needed for the first part, maps needed for the second will be added after the meeting). Both A3Sync and Steam collection will be available. Updates/small additions are possible before the start of the campaign, after that mods are definitive. All mods needed, including all maps, will be available and definitive before the start. Rules Will be published before the general meeting, in order to allow questions. Rules might be updated if needed before the start of the campaign, after start they are definitive. General test Dec 2nd, 20.00 CET, 19.00 UTC. We will decide after that if another test is needed Actual start of the campaign Will be discussed/agreed in the meeting, likely mid Jan (Sunday 13th) Registrations If possible within Nov. 25th (before the meeting) to allow the general test to be performed with the intended player count for the campaign. After that date registrations are still possible for reimplacements.
  3. ATC#9 Campaign Presentation Since 2009, ATC is a Large Scale Combined Arms PvP Campaign. We are presenting now the ninth Campaign. ATC #9 has been largely rewritten with a lot of new features! Code mostly rewritten Multiple battle scenarios (maps) Player respawns limited to 2 (3 lives) As usual no vehicle respawn Advanced flight system New equipments with choice possibility (weapons, optics…) More value to the first life. After respawn you lose something in your equipment New rules in capture system. More defenders needed for holding the sector, more attackers needed to capture it Sector defenders squads increased to 10 members Recon Team and sniper teams do not count for sector capture New: sector disputed if attackers are more than 2.5 times the defenders Added: Antenna defenders squad New rules for antenna destruction (only attack chopper weapons can’t destroy the antenna) New roles added (eg. Specialist Assistants with specific benefits: more stamina, microdagr, Bergen backpack) Delta Squad becames a Mechanized Infantry squad: Delta riflemen can man IFVs Added a Parachuters Squad Benefit system: the Commander has the choice of some extra vehicles to be chosen in game to enhance strategical choices and variability from one mission to the other. The choice is not shown to the other side. Line-up will be maintained as in last version Removed UAV/UGV, added new Tank DLC vehicles and weapons (launchers) And more to see… Scenarios: The first part of the Campaign will be played on Lythium. Then we will move to Chernarus (Open Chernarus version) / Rosche and Altis Mods: CBA; ACE3 (ATC9 version); @ATC9 mod; RH_acc (plus ACE RH_acc compat); Task Force Radio (Stable version), plus the specific map mods (Lythium & Jbad for the first part). Battle day and time: Sundays at 19.00 UTC Schedule and Campaign opening: will follow soon Registrations are now OPEN! Stay tuned and thanks for playing ATC! To learn more: http://www.arma-tactical-combat.com
  4. Rolling Thunder Edition #25 is scheduled for July 29th, 2018. TS assembly: 18.00 UTC (20.00 CEST) TS3 vs15.tserverhq.com:6247 no pass REQUIREMENTS: APEX TANK DLC Mods: CBA A3 (latest), Task Force Radio Stable Beta (vers 1.-1.0.278)(lsame version as Steam), Reshmaan Province, CUP Core and Maps, @RT24 . Required mods are available via Steam as well. As the previous one, this Rolling Thunder Edition will use Task Force Radio Stable beta as it has vehicle intercomms. Overwiev: Scenario: a future and fictional Middle East conflict in the Syrian theatre involving Iran and Israel Map: Reshmaan Province MBTs: T-140 “Angara” vs M2A4 Slammer UP “Merkava” Registrations are open. To learn more: http://www.rollingthunder.it/ Enjoy!
  5. Thx Semler, I posted in LAMBs forum as well. I forgot to mention we have a Discord Chat for ease of comms! Feel free to join! https://discord.gg/Uam7Z5T
  6. Rolling Thunder Edition #23 is scheduled for January, 2018. This time we will have a double event on two consecutive sundays, Jan. Sunday 21st and Sunday 28th, with side switch between the two events. Time is as usual at 19.30 UTC (20.30 CET) with TS3 assembly starting from 19.00 UTC. TS3 vs15.tserverhq.com:6247 no pass Mission details will follow shortly. Some anticipations: scenario is Beketov MBTs: T84 vs T90 Mods RHS, ACE3, Task Force Radio and RT mod (CUP core required for Beketov). Complete modset will be announced. Registrations are open now. To register please reply to this thread filling up the template form For any question please do not hesitate to ask the RT staff! We all in RT hope to see you numerous for the upcoming event and we take the occasion to wish you all happy holidays!
  7. Thanks Zadra! Nice to see you here! Greetings to EC, well so much good time passed together! It's really an emotion for me to see you are wearing the ATC medals and the first goes back to 2010! I hope to see you and other friends in VG too in this campaign!
  8. Hello all, I'm Nemesi from BDR Clan and would like to invite you to the upcoming ATC Campaign, ATC#8. Here I'd like to present you the campaign. Arma Tactical Combat (ATC), founded by BDR Clan in 2008, almost each year organises large scale PvP campaigns (110 players in the last edition, now we aim to have 120). What is ATC about? The ATC is a campaign, a series of battles between two organized factions. Each campaign simulate operations between two opposite companies consisting of infantry squads, armored, recon, logistic sections and air support, reflecting nearly real combat balance, leaded by the respective faction commanders. At the start of the campaign each faction has in control a number of areas, each one consisting of 3 sectors. Each battle consists in a side trying to conquer an area and the other side trying to defend it. The goal of each side/faction is to control the majority of the areas at the end of the campaign. Each side, or Company, is formed by alliances between different Units, each Unit will provide combat forces to the alliance according to the Unit specialization. A bit of history: Starting in 2008 with Arma1, there have been 7 big campaigns so far, varying from 9 to up to 15 battles, in different scenarios, Sahrani, Chernarus, Takistan, Celle2 and Altis. Gameplay: There are several features that make the ATC gameplay unique, all with the aim to have tactical, teamwork orientated, well organized and enjoyable battles. First person only, No Crosshair, Termal is Disabled, Radar is Disabled. No side chat, only markers allowed to enforce correct radio comms. No vehicle respawn, weapon and vehicle restrictions depending on your role. Player’s respawn is limited by personal tickets and disabled completely in the final phase of the battle. The respawn feature is configured so that it allows a continuous flow of gameplay, but also gives room for units to make critical moves / strikes while their opponent is recovering. That way you gain terrain and you will be able to seize and hold your objective sectors. Penalty for death are not to be taken lightly, the respawn is only in base and, due to to the large maps, it will take quite some time to get back into the area of operations. Specific rules to conquer the sectors making the capture not an easy stuff as you need a critical amount of attackers and defenders beyond a critical number. Battle day and time: Sundays at 18.00 UTC Edition #8 Edition #8 of the Campaign will start on September 17th with a Preliminary Battle that will serve as general test and warm-up. Some novelties will be introduced in this edition, affecting the general gameplay, in particular we will use ACE3, we will add new vehicles and roles, and several new features. You can read the specific features of the Edition #8 in the ATC#8 presentation. In short the essential infos: Scenario: Altis Battle area will span both the west and east part of the island. Mods: CBA; ACE3 (ATC version); @ATC8; Task Force Radio Battle day and time: Sundays at 18.00 UTC, weekly for 9 battles Preliminary battle date: September 17th, 2017 Registration: http://www.arma-tactical-combat.com/forum/viewtopic.php?f=10&t=568 To learn more please visit the website: http://www.arma-tactical-combat.com Hope to have raised your interest and to see you in battles! All best regards Nemesi ATC Admin
×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy

back-to-top