Why hello there! Though I'd drop a wall of text here. So yeah, I got to lead. Hooray... Started the mission picking guns, thanks for letting me have my HK416. Ended up picking up a 117 as the FTL of Echo-2, and it sure helped, made it easier on the comms for Will I believe as he just had to see if I got the message, and we were done with that. Both me and Will ended up having some fuck ups with the 117 where we could only hear the beeps as the radio was engaged/disengaged for a while. This happened as we approached the down where we realized we were missing satchels. This put a major hinder on our situational awareness, but eventually we, thanks to Greg, managed to fix it but dropping the radio, and picking it back up. Arma makes so much sense luckily... We got this fixed just before we moved in to town to look for the cache. As I had no idea what was happening I lead Echo-2 around the right side of town on the ridge, clearing the buildings there, and drawing some fire/shooting someone, pretty sure they were enemies.. would love for the FTL/SL/CMD kits to have binocs. On the town with the gas station, we had some fuckups where Echo-1, I believe, was dropped off quite a bit ahead of Echo-2, and I had to kinda improvise as I was not sure exactly what was going on. Ended up getting up on the ridge on the left hand side of the road putting some fire into the compounds just before the gas station. Eventually Echo was ordered to clear the compund, and Echo-2 had to run a insane distance across the open, but we somehow all made it. I ended up running all around the place, my team doing their thing, which was just as well as I ended up going with Greg, our medic, to try and save Tegyr, Echo-1's medic. Some smoking, shooting and running later I had to be saved myself. But we all made it to the town south (?) of the gas station eventually. After this, only 2 or 3 of Banter Wagon chose to stay. I had a sleeping pattern to maintain as I work shifts so I'm not always that flexible on playtime, other times I'm infinitely flexible. Regarding comms: Everyone, I like to think that Banter aren't that bad at it, but we are at times, (not me of course, I'm perfect), need to use comms more knowingly (can't find the proper word...). But we had a lot of cases where people would talk over eachother on the 117 net, especially when you tried to call in the helis. I for some reason decided not to tell you at the time, no idea why, but command and Outlaw were talking over eachother, you had comms when the helis approached town the first time, and command was lead to believe that Outlaw could not be reached. When you try and call someone, give them a chance to answer, like 5+ seconds. There was also a case, in the town with the minaret I believe, where Will was sending a message to command and he said "break", released the radio and started talking again. During this small pause, which he did notify of, but not sure if you are familiar with it being used, command came with a reply. And as such, command and Will were talking over eachother, neither could hear the other and I had to relay the little info I managed to snap up from command to Will. So basicly, give time before you start talking on the radio, try and avoid interrupting unless it is very important, and we need to agree on the use of "break". "Break" could we used during long messages to let important messages interrupt and come through, give the messager time to take a breath and think over what has been said and what still needs to be said, and for us foreigners, translate some of the stuff we're about to say, it doesn't always happen as fast as we'd like. Please try and avoid holding the key while talking, again, to let important messages come through and such. Use "break". Unless you lot have very much against it of course...