Calv =VG= LAN_WROTE ... WillBant LAN_WROTE ... Then throw the infantry out and tell them to advance while the MRAPs threw fire at anything they could see?. This lead to a least two incredibly close blue on blues. One of which lead to my team running back past Demon 2 (calv and starchy) screaming in terror like the women we are as mk19 was poured into the position I had been told to clear five meters away. That came second place as my highlight of the evening :D shuuuuuuuuuuuuuuuuuuuuttttttttt uuppppppppppppppppppp I didn?t know the CMD loudout was something I was meant to look at, I assumed it was for COs, JTACs etc calling it squadleader is a good idea and I'd back it myself. It doesn't matter to much though, I got a 117 either way in the end. And on the 343, I wasn?t aware I had the choice to move people around my channels. Call it new guy syndrome I guess! On the planning and the coms overall, I?ve said my piece it?s down to you guys to work out where you?d like to run with it. Calv =VG= LAN_WROTE ... Markers - I don't like the idea of using markers during a mission as it seems a little bit like meta-gaming, but more of a clearer plan at the start would've made them unneccessary anyway. I hate to sound like a dick on this point but when rolling with third person and respawns player placed markers are not really meta gaming. They help direct fire, provide clear communication and prevent blue on blue. Like I said, not talking about the ACE group markers here, they are meta gamey, just player placed markers. If you were to keep them on command channel you can make sure that they don?t end up meta gamey as all they?d be then is a command aid and commanders need all the info they can get. I really feel they?d of helped. That Mk19 moment is a good example, simply place a marker for dismount and then echo and fox?s first waypoints. This would of cleaned the whole attack up with three markers. No need to cover the map in stuff =)