TotalBoffin Posted October 15, 2011 at 07:14 PM Report Share Posted October 15, 2011 at 07:14 PM Hi everyone,As previously posted, I've been enjoying the gameplay of the insurgency server. This has spurred me on to poke around with the scripting side of things. I've been playing with the latest insurgency version 0.82 and adding various modifications to the gameplay to see how they work out on a little test server. Anyone interested in trying out some modifications have a look for Boffin as the host in Multiplayer (currently 31.132.1.81 port 2302)Currently its running a beta version of Insurgency 0.82 (UN version, so each squad is different, US/BAF/Etc) with ambient civilians and vehicles and I've added semi realistic artillery support script, transport requests (as per PITN's SOAR version) and cargo load/drop options for the helicopters. My next thought is to try out adding side missions (crash site extraction, convoys, capture insurgency leader) to the gameplay to make sure of the squad element.The aim of the server is simply to try out tweaks/scripts, and then make suggestions for the official Insurgency mod at Dev-Heaven.If anyone has any suggestions on what they might like to see added to Insurgency, send me a quick message and I will have a go at implementing it, if it works out I will pass on the idea to the Insurgency guys.TotalBoffin Quote Link to comment Share on other sites More sharing options...
winters Posted October 16, 2011 at 07:27 AM Report Share Posted October 16, 2011 at 07:27 AM Hello Boffin,It's a great idea you have, especially the side mission would be nice.I would enjoy to help you testing. When you need some help i have a little knowless in scripting.Winters Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted October 16, 2011 at 02:23 PM Report Share Posted October 16, 2011 at 02:23 PM Happy to help out with testing and tinkering Quote Link to comment Share on other sites More sharing options...
TotalBoffin Posted October 17, 2011 at 09:27 PM Author Report Share Posted October 17, 2011 at 09:27 PM Thanks Guys. Been having a few interesting moments so far.Currently working on side missions, however struggling with syncing tasks to all. Looking at using "taskmaster" but early days at the moment.Adding various modules and functions to try them out, some maybe removed later on but nice to see how an element changes gameplay. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted October 18, 2011 at 01:27 PM Report Share Posted October 18, 2011 at 01:27 PM Check out the Domination thread as well - it lists the stuff we've added to the VG Domination mission.http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?17417.0 Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted October 18, 2011 at 07:36 PM Report Share Posted October 18, 2011 at 07:36 PM Is this what you were looking for re: tasks?Making a Briefing:Make a file called 'briefing.sqf' and make sure this gets executed through the 'init.sqf'. Add the following to your init.sqf:execVM "briefing.sqf";More info here along with a demo mission:http://www.ofpec.com//index.php?topic=33768.0Edit: fixed link Quote Link to comment Share on other sites More sharing options...
TotalBoffin Posted October 19, 2011 at 05:00 PM Author Report Share Posted October 19, 2011 at 05:00 PM Thanks Savage. I now have tasks working correctly on the multiplayer mission, I was missing that there was a server and client side to handle tasks. Now having some fun making some mini missions. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.