So my findings so far after a couple of days of game play.. -Air patrols are evil. -A simple task of transporting a radio antenna or supplies is not a simple task. -A long running server is a unhappy server (AI will cease spawning and leave you a lot of hostile assets to use with no one to use them against) -Markers for missions like destroy xxxx or clear mine field from location xxxx works in a radius of about 800 meters. First task ( of the evening, server had been running for a few days ): Transport supplies roughly 10km north east -> enter convoy mode, we load up with a hunter in front, truck follows, another hunter brings up a the rear and the last hunter roams along the convoy. 1.5km from base we run into contacts which we engage on the move with support from a AH-9. The next 5km we engage patrols that pop up as we go along, make it to our designated safe town and clear the town while our truck hangs back with one of the hunters. A sneaky Ifrit disables out lead hunter and our teams divides between the remaining hunters. The last km is carefully traversed in low speed while scanning the road ahead for mines. As we enter the town hostiles are already waiting and a fire fight ensues in close quarters, casualties are taken which gives the medics something to do. The rear hunter engages in a game of "who-can-live-the-longest-under-gmg-fire" with a Ifrit, no one wins. In the meanwhile our transport out of this area is navigating the hostile zones we've covered and picks up a few Kajman tails ( 5 in total ) they annihilate the Ghost hawk and soon turn their attention to ground forces, someone manages to unload the supplies from the truck or it simply is unloaded when the truck is hit. Either way task complete, shortly after our ground forces are destroyed by the join venture of 5 Kajmans ( Hence, air patrols are evil ) Our Friendly AI controlled AH-99 is easily shot down by hostile forces or he was drinking on the job. Next task: Destroy an enemy arty pos Worried about our previous Air contact we man a AA tank and head off towards the ao and engage one Kajman on the way, No fucks where given and the Kajman keeps it's eastern bound patrol after popping flares while we keep heading south east. Upon arriving in the AO ground forces has arrived in hunters and report in roughly 20 art pieces with T-100's, BTR-k's, Marid's and Ifrit's roaming the land. A very long mission indeed but still no Kajman to worry about, still ground troops manage to scratch a lot of paint off the AA tank so we park it in a safe location. 10 minutes later a wild Kajman appears and starts engaging everything in visual range, casualties are taken but one of the ground forces is able to take the Kajman out as it circles low to drop off a fireteam. Bullets, explosions, mayham and an uneasy extraction is made after all the arty pieces are destroyed. Some of the vehicles and static weapons were not in use by opfor. Next task: Remove a minefield Nixxen joins in the fray and finds a bounding mine aaaand disables it with his face, a lot of time is wasted trying to find these mines going by the description that the task gave us. It's not till much later that we expand our search radius to cover a nearby town that we actually find the remaining mines. The first two mines being roughly 100m away from the marker, the rest almost 400m away so the only good intel we got from the task description was that the mines would be found on roads "nearby" the designated complex. While we were clearing the minefield no enemies were spotted. Next task: Capture a opfor general My team halo drops into the zone and progress towards the target, no active contacts encountered, some nervous looking opfor officer is rounded up after some chasing and team lead welcomes him into the squad. Officer is dropped off by the base, not a single shot fired. Next task: Defend outpost Again, being rather skeptical about enemy presence I halo drop into the AO alone and encounter a small Opfor recon team, the remaining forces arrive just shortly after to put an end to the remaining forces in the area. The next 10 minutes are spent firing at empty vehicles that spawn in the area ( being islands a click or two off the coast of the objective ). Decide to restart the mission and it works again, ai is being spawned in. Overall I'd say there is still some issues to be figured out in terms of where AI spawn because if your in a coastal area the task can easily bug. If your inland the task seems to be able to spawn the correct units. Battlegroup Xtra is testing a restart after 12 tasks has been completed, 3 is no problem but depending on the tasks it might not even last an hour so 12 should be enough for at least two decent sessions.