<?xml version="1.0"?>
<rss version="2.0"><channel><title>PR Cooperative Latest Topics</title><link>https://veterans-gaming.com/forums/forum/61-pr-cooperative/</link><description>PR Cooperative Latest Topics</description><language>en</language><item><title>Screwing about on the server with Vincent</title><link>https://veterans-gaming.com/forums/topic/8198-screwing-about-on-the-server-with-vincent/</link><description><![CDATA[
<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/-r5PQEsSRnQ?feature=oembed" width="480"></iframe>
	</div>
</div>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/v-3h880jwT4?feature=oembed" width="480"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Pls don't ban him. He's innocent. <img alt=":P" data-emoticon="" height="20" src="https://veterans-gaming.com/uploads/emoticons/default_tongue.png" srcset="https://veterans-gaming.com/uploads/emoticons/tongue@2x.png 2x" title=":P" width="20" /></p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8198</guid><pubDate>Tue, 26 Sep 2017 20:17:52 +0000</pubDate></item><item><title>Project Reality - Future Event - POLL</title><link>https://veterans-gaming.com/forums/topic/18363-project-reality-future-event-poll/</link><description><![CDATA[<p>
	Hello!
</p>

<p>
	give input, don't shy away from giving extra input in a reply, with what you'd like to see in the events you vote for, I'm always open to suggestions and new ideas, but PR usually isn't, so do consider limitations of my mental capacity and the BF2 engine in your suggestion.
</p>

<p>
	I'd like to remind you I have no guarantees I'll follow through with the highest voted suggestion, this is just to figure out what people wanna see since they've gone through plenty of the same style of gameplay in these events, also to explore different areas of event making which I haven't done yet other than making normal COOP layers.
</p>
]]></description><guid isPermaLink="false">18363</guid><pubDate>Mon, 25 May 2026 03:00:45 +0000</pubDate></item><item><title>Back To Roots - TEST RUN - 24/05/2026 (ENDED)</title><link>https://veterans-gaming.com/forums/topic/18348-back-to-roots-test-run-24052026-ended/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:18px;"><strong>Hello!</strong></span>
</p>

<p style="text-align:center;">
	I've spent the last 2 or 3 weeks editing layers for the available BF2 maps ported to PR, and while I do actually test maps before I run them on events (as hard as it is to believe), I still can't accurately evaluate their performance with real players on, AI teammates can only really get you so far in local testing, so I've decided to do a public test run for this upcoming event to get a better idea of what issues I need to look out for. Keep in mind I've still got some things to iron out, and some infantry focused layers to make, which won't take much time. But this is why I've set it a little farther than usual.
</p>

<p style="text-align:center;">
	Respawn speed is fixed (yes I've said this for every event post, and it hasn't been true for any of them lmao) and there will be a script running for bots (thanks to X0R, absolute legend) so they actually respawn reasonably quickly now.
</p>

<p style="text-align:center;">
	<strong><span style="font-size:18px;">Remember that this is a test run, which means I'll need people to actually note down or remember any issues they notice in maps, anything from weird bot behavior, difficulty concerns, ideas, or balancing changes. And either let me know on the spot, OR in the discord thread I'll make at the start of the event.</span></strong>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><span style="color:#e74c3c;"><strong>EVENT ENDED</strong></span></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#3498db;">Date: </span><span style="color:#f39c12;">24/05/2026 - May 24 Sunday - 6 PM/18:00 GMT</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#3498db;">Hosted At: </span><span style="color:#f39c12;">VETERANS-GAMING | TEST Server </span>AND <span style="color:#f39c12;">VG Teamspeak 3 Server</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f39c12;">Teamspeak IP: 5.9.23.136</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><a href="https://drive.google.com/file/d/1XSOOgzYaZ3ZIdCysUA5oLMRDpxGdjzTi/view?usp=sharing" rel="external nofollow"><span style="color:#9b59b6;">Download Link (UPDATED)</span></a></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#3498db;">Password: </span><span style="color:#f39c12;">qumbula</span></strong></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#e74c3c;">IF YOU ALREADY DOWNLOADED THE MAPS BEFORE I UPDATED THE LINK, </span><a href="https://drive.google.com/file/d/1ZXYk5OqcEFXrbJFs-d0LRlTszhYNdbGO/view?usp=sharing" rel="external nofollow"><span style="color:#e74c3c;">PLEASE DOWNLOAD THE 2 UPDATED MAPS HERE (Gulf of Oman and Wake Island 2007)</span></a></strong></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#3498db;">RULES:</span></strong></span>
</p>

<p style="text-align:center;">
	During this test, and when I eventually host the real event, <strong>MECH INF may claim an APC even if only 2 are available on the map</strong>, of course using the lightest one if applicable. I HIGHLY encourage mechanized squads to take advantage of this, and utilize their armor effectively even after dismounting at/near a flag, like dismounting infantry and then retreating to a safer position to cover your squad from.
</p>

<p style="text-align:center;">
	For the sake of convenience, during this test (this rule may be considered again for the future) If a MECH INF squad has been made, and no APC squad is to be seen, <strong>you may create a</strong> <strong>second MECH INF squad </strong>to claim another APC for your mechanized squad, this is to encourage more usage of APCs.
</p>

<p style="text-align:center;">
	<strong>Standard VG Rules apply, do not teamkill, disrupt, or annoy other players, </strong><span style="font-size:9px;">unless it's against polish</span> <strong>and do not waste assets or use them irresponsibly.</strong>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#3498db;">MAPS:</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Daqing Oilfields</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Dragon Valley</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Great Wall</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Gulf of Oman</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Highway Tampa</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Karkand Redux</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Kubra Dam</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Operation Clean Sweep </span></strong></span><strong><span style="color:#f1c40f;"><span style="font-size:10px;">(not edited yet, will do after event)</span></span></strong>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Operation Road Rage</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Operation Smoke Screen</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Road to Jalalabad</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Songhua Stalemate</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Wake Island 2007</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#f1c40f;">Zatar Wetlands</span></strong></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Huge thanks to TED for providing me with a large majority of these maps to edit, you'll likely notice 2 or 3 layers made by him which are still present.
</p>
]]></description><guid isPermaLink="false">18348</guid><pubDate>Fri, 15 May 2026 15:55:53 +0000</pubDate></item><item><title>PR - OPFOR WEEKEND</title><link>https://veterans-gaming.com/forums/topic/17762-pr-opfor-weekend/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:36px;">PROJECT REALITY OPFOR WEEKENDS</span><br />
	<br />
	Hey guys for a while now I have been talking about opfor so im happy to say we'll get to start soon. I would like for this to be a recurring<br />
	thing each week on UTC Friday 00:00am to Sunday 00:00am <em><s>once melon wakes up <img alt=":hang2:" data-emoticon="" src="https://veterans-gaming.com/uploads/emoticons/hang2.gif" title=":hang2:" /></s></em><br />
	<br />
	These are the current maps that are ready and will be played. I will be adding more so please feel free to request specific<br />
	layers you would like done and i'll be happy to try and add them.<br />
	<br />
	<img alt=":gamer2:" data-emoticon="" src="https://veterans-gaming.com/uploads/emoticons/gamer2.gif" title=":gamer2:" /><span style="color:#e74c3c;">==PLAYABLE MAPS==<img alt=":dash2:" data-emoticon="" src="https://veterans-gaming.com/uploads/emoticons/dash2.gif" title=":dash2:" /></span><br />
	Adak std<br />
	Aschburg std<br />
	Al Basrah alt/lrg<br />
	Assault on grozny alt<br />
	Bamyan lrg<br />
	Beirut inf/std<br />
	Black Gold inf/std<br />
	Brecourt Assault std<br />
	Burning Sands alt/std<br />
	Charlies Point std<br />
	Dovre std<br />
	Dovre Winter std<br />
	Dragon Fly std<br />
	Fallujah West std/lrg<br />
	Gaza alt<br />
	Grostok inf/alt/std<br />
	Karbala std<br />
	Kashan Desert alt/lrg<br />
	Khamisiyah inf/std<br />
	Kokan std<br />
	Korengal std<br />
	Kozelsk std<br />
	Krivaja Valley alt<br />
	Kunar Province std<br />
	Lashkar Valley inf<br />
	Musa Gala std<br />
	Muttrah City alt/std<br />
	Operation Barracuda inf<br />
	Operation bobcat std<br />
	Operation Marlin std<br />
	Operation Soul Rebel std<br />
	Outpost std<br />
	Pavlovsk alt<br />
	Ramiel std<br />
	Ras E Masri alt<br />
	Route E std<br />
	Saaremaa std<br />
	Sahel alt<br />
	Shijia Valley alt<br />
	Stalingrad alt<br />
	Tad Sae alt<br />
	Vadso City std<br />
	Wanda shan std<br />
	Zakho alt<br />
	<br />
	<br />
	<br />
	<span style="color:#f39c12;">==HOW TO JOIN==</span><br />
	Simply join the Normal VG Coop Server at<br />
	<span>Address: </span> 5.9.23.136<br />
	<span>Port: </span> 16567<br />
	<br />
	If you have any questions/requests just let me know.
</p>
]]></description><guid isPermaLink="false">17762</guid><pubDate>Sat, 26 Jul 2025 11:24:04 +0000</pubDate></item><item><title>Project Reality - BF2 Event - POLL (ENDED)</title><link>https://veterans-gaming.com/forums/topic/18289-project-reality-bf2-event-poll-ended/</link><description><![CDATA[<p>
	<strong>End Result: </strong>Quantity of kits available remains the same, however any person can take any kit even when alone in a squad. Thank you for your input.
</p>

<p>
	 
</p>

<p>
	Hello, I am planning an event that strictly runs BF2 maps, and was considering to change the kit restrictions to be more similar to how BF2 used to handle kit distribution. Obviously not to the level of having 10 LATs running around with SMAWs, but I'll still tune some kits on certain maps to be closer to the BF2 equivalent, without taking away from crucial items.
</p>

<p>
	If you're having trouble figuring out what I'm asking, it's basically to figure out if you wanna see in the next event things like a friendly full squad running only medic kits, or a friendly full squad of snipers running around like hooligans in CQB. And if you would like to remove the minimum squad members requirement.
</p>

<p>
	 Note: There will likely be 1-2 kits I'll still restrict regardless of the poll outcome, although you'll still get a higher amount than what we usually have.
</p>
]]></description><guid isPermaLink="false">18289</guid><pubDate>Thu, 30 Apr 2026 17:29:36 +0000</pubDate></item><item><title>[Project Reality Event] Rinse, recycle, repeat (ENDED)</title><link>https://veterans-gaming.com/forums/topic/18262-project-reality-event-rinse-recycle-repeat-ended/</link><description><![CDATA[<p style="text-align:center;">
	<strong><span style="font-size:24px;">Hello</span><span style="font-size:20px;">!</span></strong>
</p>

<p style="text-align:center;">
	<span style="color:#f39c12;"><span style="font-size:22px;"><strong>Thank you for attending, feel free to leave any feedback you have, or mention any issues you saw.</strong></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	After some time, making great use of the period between the last event, <span style="font-size:10px;">and definitely not procrastinating </span>I'm glad to say another event is in works and will likely be ready <span style="color:#3498db;">sometime in May</span>, maybe even end of this month if I'm satisfied with the maps.
</p>

<p style="text-align:center;">
	The selection of maps remains the same, <strong>14</strong> or so maps, included are <strong>Mao Valley </strong>and <strong>Hills of Hamgyong</strong> (+ Zatar, all from the Retro map pack, ty Helpman). I've decided to omit Operation Nightshift and Operation Compton due to their poor performance (gameplay wise weren't fun) in the last event.
</p>

<p style="text-align:center;">
	I've already modified some layers with feedback from the previous event in mind, and fixed issues like my dumbass messing up factions on Zee's Sbeneh Region Std, please keep in mind this is still a PR event, and made by me of all people, so expect anomalies like flags with weird names, a lot of crashes, and many sighs. I am still editing and adding to some layers, note that layers which weren't played yet from the last event (there was quite a few) will mostly be unchanged. I've taken the liberty to make some more <em>slightly questionable </em>layers. Because c'mon, when do you ever get to fight an Abrams in a Panzer 4?
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#3498db;">Hosted At: </span><span style="color:#f39c12;">VETERANS-GAMING | EVENT</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><a href="https://drive.google.com/file/d/1ZYPheAQRNkKwxk-IrTLaA63hZ2AqbZag/view?usp=sharing" rel="external nofollow"><span style="color:#8e44ad;">Download Link (CLICK HERE)</span></a></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#3498db;">Date:</span><span style="color:#f39c12;"> 25/04/2026 @ 4 PM GMT - until 27/04/2026</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#3498db;">Password: </span></strong><strong>crash</strong></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<img alt="7c285081fde8f02344e48fe4c7a51471.jpg" class="ipsImage" data-ratio="56.25" height="1081" style="height:auto;width:400px;" width="1921" data-src="https://i.gyazo.com/7c285081fde8f02344e48fe4c7a51471.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" /><img alt="2965b5080a8aeacc8499ad715ec56006.jpg" class="ipsImage" data-ratio="56.25" height="1081" style="height:auto;width:400px;" width="1921" data-src="https://i.gyazo.com/2965b5080a8aeacc8499ad715ec56006.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" /><img alt="cd16e565a12180c6bc6da66c650dd210.jpg" class="ipsImage" data-ratio="56.25" height="1081" style="height:auto;width:400px;" width="1921" data-src="https://i.gyazo.com/cd16e565a12180c6bc6da66c650dd210.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" /> <img alt="659a07322b4c532a09c50c5fe0de9cb8.jpg" class="ipsImage" data-ratio="56.27" height="1081" style="height:auto;width:400px;" width="1921" data-src="https://i.gyazo.com/659a07322b4c532a09c50c5fe0de9cb8.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" /> <img alt="609addc13262191b196cdc586894377c.jpg" class="ipsImage" data-ratio="56.27" height="1081" style="height:auto;width:400px;" width="1921" data-src="https://i.gyazo.com/609addc13262191b196cdc586894377c.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" /><img alt="1514ca7c6d1342bebbfddb9c0325b37f.jpg" class="ipsImage" data-ratio="56.27" height="1081" style="height:auto;width:400px;" width="1921" data-src="https://i.gyazo.com/1514ca7c6d1342bebbfddb9c0325b37f.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />  <img alt="ede2f6506728ffeae33c8d16f9c640c0.jpg" class="ipsImage" data-ratio="56.25" height="1081" style="height:auto;width:400px;" width="1921" data-src="https://i.gyazo.com/ede2f6506728ffeae33c8d16f9c640c0.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" /><img alt="277c6f066ead3c8b654a0ee6d2f1b2b7.jpg" class="ipsImage" data-ratio="56.25" height="1081" style="height:auto;width:400px;" width="1921" data-src="https://i.gyazo.com/277c6f066ead3c8b654a0ee6d2f1b2b7.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />
</p>

<p style="text-align:center;">
	If you remember any feedback you may have from the last event, please don't hesitate to tell me, I appreciate any guidance towards making non crap events.
</p>
]]></description><guid isPermaLink="false">18262</guid><pubDate>Tue, 21 Apr 2026 17:27:46 +0000</pubDate></item><item><title>PR:BF2 v1.9.0.1 Please post server reports here</title><link>https://veterans-gaming.com/forums/topic/18192-prbf2-v1901-please-post-server-reports-here/</link><description><![CDATA[<p>
	General:
</p>

<ul>
	<li>
		Updated SAA to only use the Kornet as ATGM.
	</li>
	<li>
		Fixed demos crashing if a player got teamkilled.
	</li>
</ul>

<p>
	COOP:
</p>

<ul>
	<li>
		Updated bots to only spawn as an officer if they are a squadleader.
	</li>
	<li>
		Fixed dynamic kits causing server crashes.
	</li>
	<li>
		Fixed AI settings causing server crashes.
	</li>
</ul>

<p>
	Statics:
</p>

<ul>
	<li>
		Fixed broken lightmaps on maps using the control bunker static.
	</li>
</ul>

<p>
	Vehicles:
</p>

<ul>
	<li>
		Fixed ZTL-11 taking damage while driving.
	</li>
</ul>

<p>
	Shaders:
</p>

<ul>
	<li>
		Optimized skinnedmesh shader.
	</li>
</ul>

<p>
	<br>
	Levels:
</p>

<ul>
	<li>
		Donbas:
		<ul>
			<li>
				Updated terrain color and lighting.
			</li>
		</ul>
	</li>
	<li>
		Kafr Halab:
		<ul>
			<li>
				Brought back old FSA vs INS insurgency on Insurgency16(Inf) layer.
			</li>
		</ul>
	</li>
	<li>
		Talbisah:
		<ul>
			<li>
				Fixed issue causing server or clients to crash.
			</li>
			<li>
				Fixed being able to glitch into a watertower to shoot through walls.
			</li>
			<li>
				Fixed some vehicles taking damage when abandoned in the field.
			</li>
		</ul>
	</li>
	<li>
		Icebreaker:
		<ul>
			<li>
				Added objective icon for destroyable static missiles.
			</li>
			<li>
				Added static PKM's on the Tunnel flag.
			</li>
			<li>
				Fixed missile launch effects not disappearing if missile is destroyed.
			</li>
			<li>
				Fixed carrier hit effect appearing even if missile doesn't hit.
			</li>
			<li>
				Fixed missile hit distant sound not playing.
			</li>
			<li>
				Fixed elevator and missile launch warning sound being heard across the map.
			</li>
			<li>
				Decreased length of silo hatch trigger alarm sound.
			</li>
			<li>
				Decreased delay for the first missile hit so it can be seen more often on round start.
			</li>
			<li>
				Updated tickets by 100 for BLUFOR on all AAS layers.
			</li>
			<li>
				Updated flag routes to only pick one flag between Harbor and Missile Silo on all AAS layers.
			</li>
			<li>
				Removed the Bunker Entrance flag on all AAS layers.
			</li>
			<li>
				Removed one ZU232 from Missile Silo on all AAS layers.
			</li>
			<li>
				AAS16: Delayed Arbalet and made it no respawn.
			</li>
			<li>
				AAS16: Replaced Crows hmmwv with MK19 hmmwv.
			</li>
			<li>
				AAS32 &amp; AAS64: Matched UH-60 respawn times.
			</li>
			<li>
				AAS32 &amp; AAS64: Removed Arbalet and Crows jeeps.
			</li>
			<li>
				AAS32 &amp; AAS64: Removed one Stryker APC.
			</li>
			<li>
				AAS32 &amp; AAS64: Removed T-90.
			</li>
			<li>
				AAS32 &amp; AAS64: Added one Bradley IFV.
			</li>
			<li>
				AAS32 &amp; AAS64: Replaced CAS KA29 S8 with KA29 S8/UPK23 variant.
			</li>
			<li>
				AAS32 &amp; AAS64: Replaced TRANS KA29T with KA29t Gatling variant.
			</li>
			<li>
				AAS128: Replaced BMP-3M with BMP-2 no respawn.
			</li>
			<li>
				AAS128: Fixed carrier top deck crate not spawning.
			</li>
			<li>
				AAS128: Delayed APC spawns for Canada.
			</li>
		</ul>
	</li>
	<li>
		Road to Damascus:
		<ul>
			<li>
				AAS128: Removed one F16 Barak from IDF.
			</li>
		</ul>
	</li>
	<li>
		Zakho:
		<ul>
			<li>
				INS64: Fixed crash relating to wrong RPG-29 in kit.
			</li>
		</ul>
	</li>
</ul>
]]></description><guid isPermaLink="false">18192</guid><pubDate>Sat, 14 Mar 2026 01:31:37 +0000</pubDate></item><item><title>Account Verification Failed</title><link>https://veterans-gaming.com/forums/topic/18195-account-verification-failed/</link><description><![CDATA[<p>
	Hello, I Haven’t play Project Reality since 2023 i tried playing earlier today on multiplayer servers and it worked just fine, after trying to join VG co op the server loads normally till the end but after (verifying client) shows i get kicked and a ui message shows with “Account Verification Failed”, i even tried making a new account in PR launcher but didnt help, any help please?
</p>
]]></description><guid isPermaLink="false">18195</guid><pubDate>Mon, 16 Mar 2026 17:01:19 +0000</pubDate></item><item><title>v1.9.0.0 update, please report server bugs here (Yes it crashes a lot, we know that)</title><link>https://veterans-gaming.com/forums/topic/18148-v1900-update-please-report-server-bugs-here-yes-it-crashes-a-lot-we-know-that/</link><description><![CDATA[<p>
	PR:BF2 v1.9.0.0 Changelog (2026/02/27)<br>
	-----------------------<br>
	<br>
	General:
</p>

<ul>
	<li>
		Added Syrian Arab Army.
	</li>
	<li>
		Updated Command vehicle for Russia and other armies using BTRs to correct BTR variant.
	</li>
	<li>
		Updated Command vehicle for US Army to correct Stryker ACV.
	</li>
	<li>
		Fixed nametags not showing for all 100 players.
	</li>
	<li>
		Updated nametags to only show up for players within a 10m distance.
	</li>
	<li>
		Updated teamkill messages to only show for teamkills in your own team.
	</li>
	<li>
		Removed teamdamage warning when shooting friendlies.
	</li>
	<li>
		Removed automatically triggered cease-fire message when getting shot by friendlies.
	</li>
	<li>
		Improved the Tutorial gamemode, fixed bugs and added new chapters.
	</li>
</ul>

<p>
	 
</p>

<p>
	COOP:
</p>

<ul>
	<li>
		Updated tank smoke countermeasures to make bots unable to target you.
	</li>
	<li>
		Updated bot behavior to better reflect role priorities.
	</li>
	<li>
		Updated every AI kit to have unique battle strings per kit based on current threats.
	</li>
	<li>
		Updated bots to use the wrench tool to repair light vehicles and defuse mines.
	</li>
</ul>

<p>
	Menu:
</p>

<ul>
	<li>
		Added new fonts for Ukrainian localization.
	</li>
	<li>
		Added new fonts for simplified Chinese localization.
	</li>
	<li>
		Added new win/lose themes for ARF, Militia, Hamas, Insurgents, PLA and Taliban.
	</li>
	<li>
		Updated commander menu to place markers on the map without delay.
	</li>
	<li>
		Updated commander menu to no longer have cooldown for placing markers.
	</li>
	<li>
		Fixed capping bar hiding repair icon for vehicles.
	</li>
</ul>

<p>
	Soldiers:
</p>

<ul>
	<li>
		Improved Canadian soldier textures.
	</li>
	<li>
		Improved French soldier textures.
	</li>
	<li>
		Improved PLA Marines soldier textures.
	</li>
	<li>
		Improved PLA soldier facial textures.
	</li>
</ul>

<p>
	Statics:
</p>

<ul>
	<li>
		Fixed Ukrainian greenhouse being bulletproof.
	</li>
	<li>
		Vehicles:
	</li>
	<li>
		Added T-72AV.
	</li>
	<li>
		Added T-72AV TURMS.
	</li>
	<li>
		Added T-55.
	</li>
	<li>
		Added T-72M1 with improvised battlefield armor.
	</li>
	<li>
		Added T-62 with improvised battlefield armor.
	</li>
	<li>
		Added BMP-1 with improvised battlefield armor.
	</li>
	<li>
		Added ZSL-11/ZTL-11.
	</li>
	<li>
		Added FV601 Saladin.
	</li>
	<li>
		Added MiG-23.
	</li>
	<li>
		Added J-11B.
	</li>
	<li>
		Updated ZBL-08 sights to correct reticle.
	</li>
	<li>
		Updated ZSU-23-4 Shilka sights to correct reticle.
	</li>
	<li>
		Updated ZIL 131 to be faster and flip less.
	</li>
	<li>
		Updated T-72 series with basic stabilization featured in other tanks.
	</li>
	<li>
		Updated T-90 sight when switching to TIS.
	</li>
	<li>
		Improved J11A textures.
	</li>
	<li>
		Improved Merkava gunner sight.
	</li>
	<li>
		Improved WW2 USA logistic truck textures.
	</li>
	<li>
		Improved M10 textures.
	</li>
	<li>
		Improved Tunguska and PGZ-95 textures.
	</li>
	<li>
		Improved ZSL-92 textures.
	</li>
	<li>
		Improved PLA digital camo textures.
	</li>
	<li>
		Improved ZIL 131 textures.
	</li>
	<li>
		Fixed BTR-80A magazine count.
	</li>
	<li>
		Fixed SA-342 Gazelle clipping through the ground.
	</li>
</ul>

<p>
	Weapons:
</p>

<ul>
	<li>
		Added RPG-29.
	</li>
	<li>
		Added 3rd person hip fire animations for 7.62 calibre AKs (AK-47, PM md. 63, AKM and Type 56).
	</li>
	<li>
		Added AK74 variants with wrapped tourniquet.
	</li>
	<li>
		Updated FG42 firing sounds.
	</li>
	<li>
		Updated trip flare detection radius and angle to better match the tripwire.
	</li>
	<li>
		Updated SKS firing sounds.
	</li>
	<li>
		Updated PPD-40 firing sounds.
	</li>
	<li>
		Updated Wist 94 deviation and recoil to be in line with other pistols.
	</li>
	<li>
		Fixed SA7 3rd person zoom animation.
	</li>
</ul>

<p>
	Kits:
</p>

<ul>
	<li>
		Added RPG-29 to Hamas and Syrian Rebels.
	</li>
	<li>
		Updated Chechen Officer to use Makarov instead of Obrez.
	</li>
	<li>
		Updated Chechen kits to use Mosin rifles instead of carbines.
	</li>
	<li>
		Improved Chechen kit textures.
	</li>
	<li>
		Improved WW2 German kit textures.
	</li>
	<li>
		Improved WW2 USA kit textures.
	</li>
	<li>
		Improved French kit textures.
	</li>
	<li>
		Improved British kit textures.
	</li>
	<li>
		Improved US Army and USMC kit textures.
	</li>
</ul>

<p>
	Shaders:
</p>

<ul>
	<li>
		Updated shadows to use variable sampling increasing shadow spread with distance.
	</li>
	<li>
		Updated terrain to use world normals enabling reflections on slopes.
	</li>
	<li>
		Updated lightmaps to use fewer instructions and improve consistency across shaders.
	</li>
	<li>
		Updated terrain blending to use a smooth falloff instead of linear one.
	</li>
	<li>
		Updated optics blur to increase variance.
	</li>
	<li>
		Updated terrain detail blending to not be affected by camera zoom.
	</li>
	<li>
		Updated particles and decals to use alpha testing.
	</li>
	<li>
		Updated skinned mesh shader for better optimization.
	</li>
</ul>

<p>
	<br>
	Levels:
</p>

<ul>
	<li>
		General:
		<ul>
			<li>
				Added Talbisah 2km AAS and INS.
			</li>
			<li>
				Added Icebreaker 4km AAS.
			</li>
			<li>
				Replaced T-62 with T-55 on most maps.
			</li>
			<li>
				Updated lightmaps to standarized size.
			</li>
			<li>
				Updated and refined several COOP layers.
			</li>
		</ul>
	</li>
	<li>
		Al Basrah:
		<ul>
			<li>
				COOP: Added new COOP64 layer.
			</li>
		</ul>
	</li>
	<li>
		Beirut:
		<ul>
			<li>
				COOP64: Changed faction from IDF to MEC.
			</li>
		</ul>
	</li>
	<li>
		Black Gold:
		<ul>
			<li>
				AAS16: Replaced BMP-2M with non-AGTM BMP-2.
			</li>
			<li>
				AAS32: Replaced ZBL-08 with ZTL-11.
			</li>
			<li>
				AAS64: Replaced J-11A with J-11B.
			</li>
			<li>
				AAS128: Replaced ZBL-08 with ZTL-11.
			</li>
			<li>
				CNC64: Replaced J-11A with J-11B.
			</li>
			<li>
				COOP: Updated naxmesh to fix rare crash.
			</li>
			<li>
				COOP: Added new COOP32 and COOP128 layers.
			</li>
			<li>
				COOP64: Replaced J-11A with J-11B.
			</li>
			<li>
				COOP64: Replaced ZBL-08 with ZTL-11.
			</li>
		</ul>
	</li>
	<li>
		Burning Sands
		<ul>
			<li>
				COOP: Added new COOP64 layer.
			</li>
			<li>
				AAS32: Replaced Scorpion with Saladin.
			</li>
			<li>
				Carentan:
			</li>
			<li>
				COOP: Updated navmesh to improve pathfinding.
			</li>
			<li>
				COOP16: Added new infantry layer.
			</li>
			<li>
				COOP32: Updated flag layout for new navmesh.
			</li>
			<li>
				COOP64: Updated flag layout for new navmesh.
			</li>
		</ul>
	</li>
	<li>
		Donbas:
		<ul>
			<li>
				AAS32: Changed faction from USMC to US Army.
			</li>
			<li>
				COOP: Added coop support with COOP16, COOP32, COOP64 and COOP128 layers.
			</li>
		</ul>
	</li>
	<li>
		Dragon Fly:
		<ul>
			<li>
				COOP: New navmesh for better support.
			</li>
			<li>
				COOP: Added new COOP16 and COOP32 layers.
			</li>
		</ul>
	</li>
	<li>
		Fallujah West:
		<ul>
			<li>
				COOP: Added new COOP16 layer.
			</li>
		</ul>
	</li>
	<li>
		Gaza:
		<ul>
			<li>
				COOP: Added new COOP64 layer.
			</li>
		</ul>
	</li>
	<li>
		Kozelsk:
		<ul>
			<li>
				COOP: New navmesh for better support.
			</li>
			<li>
				COOP: Added new COOP32 and COOP128 layers.
			</li>
		</ul>
	</li>
	<li>
		Kafr Halab:
		<ul>
			<li>
				AAS: Updated all layers to feature SAA vs various insurgents.
			</li>
		</ul>
	</li>
	<li>
		Kashan Desert:
		<ul>
			<li>
				Yep, it's still in.
			</li>
			<li>
				COOP32: Changed faction from USA to MEC.
			</li>
			<li>
				AAS128: Replaced Scorpion with Saladin.
			</li>
		</ul>
	</li>
	<li>
		Korbach Offensive:
		<ul>
			<li>
				COOP: Added new COOP16 layer.
			</li>
		</ul>
	</li>
	<li>
		Kozelsk:
		<ul>
			<li>
				COOP: Update navmesh for better pathfinding.
			</li>
			<li>
				COOP: Added new COOP32 and COOP128 layer.
			</li>
		</ul>
	</li>
	<li>
		Krivaja Valley:
		<ul>
			<li>
				SKIRM128: Added BRDM-2 to Russia.
			</li>
			<li>
				SKIRM128: Added uncappable flags.
			</li>
			<li>
				SKIRM128: Added ticket bleed.
			</li>
			<li>
				COOP: Added new COOP16 and COOP64 layer.
			</li>
		</ul>
	</li>
	<li>
		Operation Bobcat:
		<ul>
			<li>
				COOP32: Added ZTL-11.
			</li>
		</ul>
	</li>
	<li>
		Operation Brunswick:
		<ul>
			<li>
				COOP: Added new COOP16 layer.
			</li>
		</ul>
	</li>
	<li>
		Operation Soul Rebel:
		<ul>
			<li>
				COOP: Added new COOP32 layer.
			</li>
		</ul>
	</li>
	<li>
		Ras el Masri:
		<ul>
			<li>
				AAS64: Replaced ZSL-92 with ZTL-11.
			</li>
		</ul>
	</li>
	<li>
		Ramiel:
		<ul>
			<li>
				COOP: Added new COOP128 layer.
			</li>
		</ul>
	</li>
	<li>
		Road to Damascus:
		<ul>
			<li>
				Changed MEC to SAA on all layers and reworked asset balance.
			</li>
			<li>
				Improved terrain &amp; vegetation brightness on dark layers.
			</li>
			<li>
				Updated textures for roadsigns, billboards, and static vehicles.
			</li>
			<li>
				The cat makes sounds again.
			</li>
		</ul>
	</li>
	<li>
		Sahel:
		<ul>
			<li>
				AAS32: Replaced ZBL-08 with ZTL-11.
			</li>
			<li>
				AAS32: Replaced VBCI with AMX-10RC.
			</li>
			<li>
				COOP: Added new COOP16 layer.
			</li>
		</ul>
	</li>
	<li>
		Sbeneh Outskirts:
		<ul>
			<li>
				Changed MEC to SAA on all layers.
			</li>
		</ul>
	</li>
	<li>
		Shahadah:
		<ul>
			<li>
				COOP: Added new COOP64 and COOP128 layers.
			</li>
		</ul>
	</li>
	<li>
		Stalingrad Summer:
		<ul>
			<li>
				COOP: Added new COOP16 layer.
			</li>
		</ul>
	</li>
	<li>
		Vung Ro:
		<ul>
			<li>
				Added NVA T-55.
			</li>
		</ul>
	</li>
	<li>
		Wanda Shan:
		<ul>
			<li>
				AAS32: Replaced ZBL-08 with ZTL-11
			</li>
			<li>
				AAS64: Replaced ZBL-08 with ZTL-11.
			</li>
			<li>
				COOP: Added new COOP32 and COOP128 layer.
			</li>
		</ul>
	</li>
	<li>
		Xiangshan:
		<ul>
			<li>
				AAS64: Replaced WZ-550 with ZTL-11.
			</li>
			<li>
				AAS128: Added NVA T-55.
			</li>
		</ul>
	</li>
</ul>
]]></description><guid isPermaLink="false">18148</guid><pubDate>Sun, 01 Mar 2026 00:25:55 +0000</pubDate></item><item><title>v1.8.1.2 Please post server reports here</title><link>https://veterans-gaming.com/forums/topic/17474-v1812-please-post-server-reports-here/</link><description><![CDATA[<p>
	PR:BF2 v1.8.1.2 Changelog (2025/04/08)<br>
	<br>
	<br>
	VEHICLES:
</p>

<p>
	Updated Z9 Haitun and Panther physics.
</p>

<p>
	<br>
	WEAPONS:
</p>

<p>
	Fixed deployable weapons not attributing kills to the user.
</p>

<p>
	<br>
	LEVELS:
</p>

<p>
	Assault on Grozny
</p>

<p>
	Added Skirmish Large.
</p>

<p>
	Donbas
</p>

<p>
	Added CNC, Skirmish and Gun Game layers.
</p>

<p>
	Lowered artillery guns to 2 from 4 on all AAS layers.
</p>

<p>
	Fallujah West
</p>

<p>
	Added Skirmish Large.
</p>

<p>
	Krivaja Valley
</p>

<p>
	Added Skirmish Large.
</p>

<p>
	Omaha Beach
</p>

<p>
	Added Skirmish Large.
</p>

<p>
	Road to Damascus
</p>

<p>
	AAS32: Removed SU-25 from MEC.
</p>

<p>
	AAS128:
</p>

<p>
	Removed one F-16 from Dutch.
</p>

<p>
	Replaced one MIG-29 with SU-22 for MEC.
</p>

<p>
	INS32:
</p>

<p>
	Added T-62 for Syrian Rebels.
</p>

<p>
	Added Shilka for Syrian Rebels.
</p>

<p>
	INS128: Removed Namer for IDF.
</p>

<p>
	Stalingrad
</p>

<p>
	Added grid to minimap.
</p>
]]></description><guid isPermaLink="false">17474</guid><pubDate>Tue, 08 Apr 2025 19:59:49 +0000</pubDate></item><item><title>Another (slightly less) lackluster PR event</title><link>https://veterans-gaming.com/forums/topic/18097-another-slightly-less-lackluster-pr-event/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#3498db;">Thank you for coming! See you in the next (mediocre) one!</span></strong></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:18px;"><strong>Hello again!</strong></span>
</p>

<p style="text-align:center;">
	Here's another event of slightly less questionable quality than the last one, this time with the <strong>Singleplayer map pack</strong> generously provided by <strong><span style="color:#f1c40f;">Sir.Helpman </span></strong>as always, however with my added twist on them, I've spent the last 10 or so days editing existing layers and gradually changing them, you'll notice some layers probably suck, those are likely the ones I made at the start of the week, but I've taken care of each layer I made, and did my best to make them fun (you have stuff to shoot) but challenging (stuff shoots at you)
</p>

<p style="text-align:center;">
	This event will include the maps from the last event (i.e <strong>Bijar</strong>, <strong>Archer</strong>, <strong>Jabal</strong>, <strong>Ghost Train</strong>) AND the PR <strong>Singleplayer Map Pack</strong>, which includes <strong>13 maps!</strong> although I've decided to exclude a few as they kinda suck gameplay wise and bots get stuck on certain parts of them. To clarify, I have not touched Archer, Bijar or Jabal, only adding some extra bot spawns on Bijar alt, fixing issues with Jabal alt and adding a lower dam flag whilst moving up the original flag to the top.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<strong><span style="font-size:18px;">Thanks to <a contenteditable="false" data-ipshover="" data-ipshover-target="https://veterans-gaming.com/profile/10447-vg-xor/?do=hovercard" data-mentionid="10447" href="https://veterans-gaming.com/profile/10447-vg-xor/" rel="">@=VG= XOR</a>, the issue with bots respawning too slowly will be rectified</span></strong>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#3498db;">Hosted At: </span><span style="color:#f39c12;">VETERANS-GAMING | Event Server</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:22px;"><strong><span style="color:#3498db;"><a href="https://drive.google.com/file/d/1eXmRQRGTfS2iJLhwWCLqtcEb044n4NUA/view?usp=sharing" rel="external nofollow">Download Link (Click to download)</a></span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#3498db;">Date: </span><span style="color:#f39c12;">08/02/2026 - Sunday @ 6:00 PM GMT+0 - Until midnight (or late at night)</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#3498db;">Password: </span>crash</strong></span>
</p>

<p style="text-align:center;">
	<strong>Instructions to download the maps:</strong>
</p>

<p style="text-align:center;">
	<strong>Step 1: </strong>Download the files from the Download Link button
</p>

<p style="text-align:center;">
	<strong>Step 2:</strong> Extract the .zip into your Project Reality &gt; mods folder, like this, that's it!
</p>

<p style="text-align:center;">
	<img alt="prinstall.png.8b3aee8ba3e591ab7f732175aafffc4d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8611" data-ratio="24.33" style="width:300px;height:auto;" width="849" data-src="https://veterans-gaming.com/uploads/monthly_2026_02/prinstall.png.8b3aee8ba3e591ab7f732175aafffc4d.png" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	I'm still too lazy to make any proper pictures, but basically<strong> don't trust any of the asset lists before loading in, I've changed 90% of the assets, and flag capture order on most layers</strong> like nightshift, all the flags except the far right are already capped by the Russians.
</p>

<p>
	                       <img alt="basra-STD.jpg" class="ipsImage" data-ratio="120.00" height="480" style="height:auto;width:320px;" width="400" data-src="https://i.ibb.co/FbSSFDwn/basra-STD.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />        <img alt="karkandstd.jpg" class="ipsImage" data-ratio="120.00" height="600" style="height:auto;width:320px;" width="500" data-src="https://i.ibb.co/fGZH4gsk/karkandstd.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />        <img alt="nightshift.jpg" class="ipsImage" data-ratio="120.00" height="480" style="height:auto;width:320px;" width="400" data-src="https://i.ibb.co/hJd4H4jW/nightshift.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	                           <img alt="basravalt.png.012473b8cca64fc655012fcb2b75b15d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8609" data-ratio="56.25" style="width:320px;height:auto;" width="1921" data-src="https://veterans-gaming.com/uploads/monthly_2026_02/basravalt.png.012473b8cca64fc655012fcb2b75b15d.png" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />     <img alt="sbenalt.jpg.109376fb113c4a10947c7eb4898121ba.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="8608" data-ratio="60.00" style="width:300px;height:180px;" width="1367" data-src="https://veterans-gaming.com/uploads/monthly_2026_02/sbenalt.jpg.109376fb113c4a10947c7eb4898121ba.jpg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />      <img alt="nightshift.png.24fdd2d5d5e504a752515d0c8e6635b2.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8610" data-ratio="56.25" style="width:320px;height:180px;" width="1921" data-src="https://veterans-gaming.com/uploads/monthly_2026_02/nightshift.png.24fdd2d5d5e504a752515d0c8e6635b2.png" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />
</p>

<p style="text-align:center;">
	cool pics that are unrelated to layers above
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:18px;">Please thank <a contenteditable="false" data-ipshover="" data-ipshover-target="https://veterans-gaming.com/profile/10710-vg-zeee/?do=hovercard" data-mentionid="10710" href="https://veterans-gaming.com/profile/10710-vg-zeee/" rel="">@=VG= Zeee</a> for making <strong>Al </strong><strong>Sbeneh</strong> <strong>Region Std! </strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:18px;">Thank you X0R &amp; TED, and whoever else I forgot to mention that helped me greatly in putting this event together, and providing me with very valuable information to map editing.</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Please remember that this is the first ever event I've done with my own idea of balancing layers, even though I've spent the last week and some more editing layers, trying to be careful to not make things too hard, but also give you a challenge for the asset you're playing, and still make it fun like adding a joke vehicle here and there, I'm still not a PR dev with years of experience making layers, so you'll very likely see anomalies like a vehicle not meant for you in the assets list, bots shooting beyond the view distance etc. I've tried my best to rigorously test all the layers I changed, but I'm not perfect so expect discrepancies here and there.
</p>
]]></description><guid isPermaLink="false">18097</guid><pubDate>Thu, 22 Jan 2026 15:39:39 +0000</pubDate></item><item><title>PR Events: Thrown together haphazardly or made with care?</title><link>https://veterans-gaming.com/forums/topic/18099-pr-events-thrown-together-haphazardly-or-made-with-care/</link><description><![CDATA[<p>
	This poll mostly tells me what kind of events you would be fine with, I'm obviously still gonna put attention and care into maps I'm editing and won't half-ass (probably) them like last event, now that thanks to Zeee I can somewhat use the editor to tune maps and balance them out, and even add fun surprises. Please also let me know of any feedback you have by replying in this thread with your thoughts, this helps me mark down certain issues to fix, and makes me look like I actually care about feedback.
</p>
]]></description><guid isPermaLink="false">18099</guid><pubDate>Sun, 25 Jan 2026 14:14:53 +0000</pubDate></item><item><title>[Project Reality Event] Rare Case of Nostalgia</title><link>https://veterans-gaming.com/forums/topic/17950-project-reality-event-rare-case-of-nostalgia/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:22px;"><strong>Hello!</strong></span>
</p>

<p>
	You may remember the <a href="https://veterans-gaming.com/forums/topic/13475-retro-maps-event/" rel="">Retro Maps Event</a> I made almost 2 years ago featuring very, VERY old maps like <strong>Gulf of Oman</strong>, <strong>Battle for Qinling</strong>, and <strong>Daqing Oilfields</strong>. This <em>was</em> meant to be a follow-up event<span style="font-size:16px;"> </span>with more maps from the same pack, and the difficulty of maps increased exponentially due to the increased reports of easy and unchallenging maps. However, after some deeper insight, we thought that it would be more suitable to improve the maps from the retro pack first, before hosting another event with them, and potentially giving people a lackluster experience with much to desire. So instead, I've opted to host an event consisting of a 6-12 hours rotation (potentially 24 hour event) of <span style="color:#f1c40f;"><strong>Bijar Canyons</strong></span>, <span style="color:#f1c40f;"><strong>Operation Archer</strong></span>, <span style="color:#f1c40f;"><strong>Jabal Al Burj</strong></span> and additionally <font color="#f1c40f"><b>Operation Ghost Train</b></font>, with all their layers, except Operation Archer INF.
</p>

<p style="text-align:center;">
	<strong><span style="color:#2980b9;"><span style="font-size:24px;">Thank you for attending!</span></span></strong>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong><span style="color:#2980b9;">Hosted At: </span><span style="color:#FFC800;">V</span><span style="color:#FFC906;">E</span><span style="color:#FFCA0C;">T</span><span style="color:#FFCC12;">E</span><span style="color:#FFCD19;">R</span><span style="color:#FFCE1F;">A</span><span style="color:#FFD025;">N</span><span style="color:#FFD12B;">S</span><span style="color:#FFD232;">-</span><span style="color:#FFD438;">G</span><span style="color:#FFD53E;">A</span><span style="color:#FFD644;">M</span><span style="color:#FFD84B;">I</span><span style="color:#FFD951;">N</span><span style="color:#FFDA57;">G</span> <span style="color:#FFDD64;">C</span><span style="color:#FFDE6A;">O</span><span style="color:#FFE070;">-</span><span style="color:#FFE176;">O</span><span style="color:#FFE27D;">P</span> <span style="color:#FFE589;">E</span><span style="color:#FFE68F;">v</span><span style="color:#FFE896;">e</span><span style="color:#FFE99C;">n</span><span style="color:#FFEAA2;">t</span> <span style="color:#FFEDAF;">S</span><span style="color:#FFEEB5;">e</span><span style="color:#FFF0BB;">r</span><span style="color:#FFF1C1;">v</span><span style="color:#FFF2C8;">e</span><span style="color:#FFF4CE;">r</span><span style="color:#FFF5D4;"> </span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:22px;"><strong><a href="https://drive.google.com/file/d/1wTM617VSKGTaibQ2EFtHwMxC0XskYjFR/view?usp=sharing" rel="external nofollow"><span style="color:#2ecc71;">Download Link</span></a></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><span style="color:#2980b9;"><strong>Date: </strong></span><strong>Saturday - Starts @ 20th December 2 PM GMT - 20/12/2025</strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><span style="color:#2980b9;"><strong>Password: </strong></span><strong>beejar</strong></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><font color="#f1c40f"><b>Additional Map:</b></font></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><font color="#f1c40f"><b> Operation Ghost Train  </b></font></span><span style="font-size:16px;"><span style="color:#f39c12;"><b>(INF)</b></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:22px;"><font color="#f1c40f"><b> Bijar Canyons  </b></font></span><span style="color:#f39c12;"><span style="font-size:16px;"><b>(LRG/STD/ALT/INF)</b></span></span><span style="font-size:22px;"><font color="#f1c40f"><b>     Operation Archer  </b></font></span><span style="color:#f39c12;"><span style="font-size:16px;"><b>(STD)</b></span></span><span style="font-size:22px;"><span style="color:#f39c12;"><b> </b></span><font color="#f1c40f"><b>     Jabal Al Burj  </b></font></span><span style="color:#f39c12;"><span style="font-size:16px;"><b>(LRG/STD/ALT/INF)</b></span></span>
</p>

<p style="text-align:center;">
	<img alt="CytRLBz.jpeg" data-ratio="120.00" style="width:300px;height:auto;" width="500" data-src="https://i.imgur.com/CytRLBz.jpeg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" /> <img alt="EYx6ESn.jpeg" data-ratio="120.00" style="width:300px;height:auto;" width="500" data-src="https://i.imgur.com/EYx6ESn.jpeg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" /> <img alt="wfl7ZlU.jpeg" data-ratio="120.00" style="width:300px;height:auto;" width="500" data-src="https://i.imgur.com/wfl7ZlU.jpeg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />
</p>

<p style="text-align:center;">
	<img alt="YTpT7no.jpeg" data-ratio="120.00" style="width:300px;height:auto;" width="500" data-src="https://i.imgur.com/YTpT7no.jpeg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" /> <img alt="image.jpeg.071cda113a2d8aaffd107427d3fc6d2c.jpeg" class="ipsImage ipsImage_thumbnailed" data-fileid="8549" data-ratio="120.00" style="width:300px;height:auto;" width="500" data-src="https://veterans-gaming.com/uploads/monthly_2025_12/image.jpeg.071cda113a2d8aaffd107427d3fc6d2c.jpeg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" /> <img alt="u8rrlQX.jpeg" data-ratio="120.00" style="width:300px;height:auto;" width="500" data-src="https://i.imgur.com/u8rrlQX.jpeg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />
</p>

<p style="text-align:center;">
	<img alt="6UG5iKJ.jpeg" data-ratio="120.00" style="width:300px;height:auto;" width="500" data-src="https://i.imgur.com/6UG5iKJ.jpeg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />  <img alt="k637ZxX.jpeg" data-ratio="120.00" style="width:300px;height:auto;" width="500" data-src="https://i.imgur.com/k637ZxX.jpeg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />
</p>

<p style="text-align:center;">
	<img alt="hWNl0WA.jpeg" data-ratio="120.00" style="width:300px;height:auto;" width="500" data-src="https://i.imgur.com/hWNl0WA.jpeg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />  <img alt="sLseabd.jpeg" data-ratio="120.00" style="width:300px;height:auto;" width="500" data-src="https://i.imgur.com/sLseabd.jpeg" src="https://veterans-gaming.com/applications/core/interface/js/spacer.png" />  
</p>

<p style="text-align:center;">
	<span style="font-size:16px;">Thank you <strong><span style="color:#f1c40f;">Sir.Helpman </span></strong>for providing the maps, this event wouldn't be possible without you </span><span style="font-size:14px;"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2764.png" class="ipsEmoji" alt="❤️"></span>
</p>

<p style="text-align:center;">
	<span style="font-size:14px;">Thank you </span><span style="font-size:16px;"><strong><span style="color:#f1c40f;">Polish</span></strong></span> for providing the map file for Operation Ghost Train! <span style="font-size:12px;"><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/2764.png" class="ipsEmoji" alt="❤️"></span>
</p>

<p style="text-align:center;">
	<span style="font-size:14px;">Please keep in mind that server crashes and balancing discrepancies (some layers easy, others hard) are expected due to the layers</span> being completely untouched over the years they were removed. I am planning in the near future to revisit these maps, make additions, change factions, and hopefully include more playable maps in later events from the Retro map pack, but only time will tell.
</p>
]]></description><guid isPermaLink="false">17950</guid><pubDate>Mon, 08 Dec 2025 03:54:54 +0000</pubDate></item><item><title>PR Map Picks and Difficulty (OPFOR Server Edition)</title><link>https://veterans-gaming.com/forums/topic/17837-pr-map-picks-and-difficulty-opfor-server-edition/</link><description><![CDATA[<p>
	***LAST UPDATE AS FROM SEPTEMBER 18TH 2025***
</p>

<p>
	 
</p>

<p>
	<strong>NOTE: THIS IS NOT A NORMAL SERVER MAP LIST TO RUN, DO CHECK MELON'S POST BELOW FOR NORMAL SERVER MAPS.</strong>
</p>

<p>
	 
</p>

<p>
	Inspired from <a href="https://veterans-gaming.com/forums/topic/12064-pr-maps-difficulty/" rel="">Melon's post</a> (which i also contributed for the lists there). Here are the list of the maps i picked personally to run according to the population amount as well as their difficulty wise.
</p>

<p>
	 
</p>

<p>
	Please do note some of your favorite maps do came in hardest difficulty as i saw them under new players perspective of their first time playing a round in OPFOR side of things. Play them by your own risk!
</p>

<p>
	 
</p>

<p>
	Hope these helps!
</p>

<p>
	- Inch
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	_______________________________
</p>

<p>
	*Basic Infantry*<br />
	2km:<br />
	- Beirut INF (RU VS IDF)
</p>

<p>
	_______________________________ 
</p>

<p>
	*Low Population*<br />
	1km:<br />
	- Fallujah West LRG (USMC VS MEC)<br />
	- Gaza ALT (IDF VS Hamas)<br />
	- Grostok INF (RU90 VS CHE90) <br />
	- Grostok ALT (RU90 VS CHE90) 
</p>

<p>
	2km:<br />
	- Assault on Grozny ALT (RU90 VS CHE90)<br />
	- Beirut STD (RU VS IDF)<br />
	- Brecourt Assault STD (WW2GER VS WW2USA)<br />
	- Dovre Winter STD (RU VS GER)<br />
	- Krivaja Valley ALT (RU VS FR)<br />
	- Muttrah City ALT (USMC VS MEC)<br />
	- Muttrah City STD (MEC VS USMC)<br />
	- Operation Barracuda INF (PLA VS USMC) 
</p>

<p>
	4km:<br />
	- Black Gold STD (RU VS PLA)<br />
	- Kashan Desert LRG (MEC VS USA)<br />
	- Khamisiyah INF (USA VS FSA)
</p>

<p>
	- Adak STD (PLANMC VS USMC)
</p>

<p>
	- Burning Sands STD (MEC VS GB)
</p>

<p>
	- Pavlovsk Bay ALT (USMC VS RU)
</p>

<p>
	- Shijia Valley ALT (PLA VS GB)
</p>

<p>
	_______________________________ 
</p>

<p>
	*The Usual*<br />
	2km:<br />
	- Operation Marlin STD (MEC VS FR)<br />
	- Ras El Masri ALT (RU VS MEC)<br />
	- Route E-106 STD (RU VS NL)<br />
	- Sahel ALT (PLA VS ARF)<br />
	- Stalingrad Winter ALT (WW2SVT VS WW2GER)<br />
	- Stalingrad Winter STD (WW2GER VS WW2SVT)
</p>

<p>
	- Dovre STD (RU VS NL)
</p>

<p>
	4km:<br />
	- Ascheberg STD (RU VS GER)<br />
	- Bamyan LRG (IDF VS MEC)<br />
	- Khamisiyah STD (MEC VS USA)<br />
	- Operation Bobcat STD (USMC VS PLANMC)<br />
	- Saaremaa STD (RU VS USMC)<br />
	- Vadso City STD (RU VS GB)<br />
	- Wanda Shan STD (PLA VS GER)
</p>

<p>
	_______________________________ 
</p>

<p>
	*The Hard*<br />
	1km:<br />
	- Fallujah West STD (INS VS USMC)<br />
	- Grostok STD (CHE90 VS RU90)<br />
	- Korengal Valley STD (Taliban vs USA)<br />
	- Tad Sae Offensive ALT (VNNVA VS VNUSMC) 
</p>

<p>
	2km:<br />
	- Al Basrah ALT (INS VS GB)<br />
	- Al Basrah STD (INS VS GB)<br />
	- Charlies Point STD (VNNVA VS VNUSA)<br />
	- Dragon Fly STD (MIL VS GB)<br />
	- Kafr Halab ALT (INS VS FSA)<br />
	- Karbala STD (INS VS POL)<br />
	- Kokan STD (Taliban vs USA)<br />
	- Kozelsk STD (MIL VS RU)<br />
	- Lashkar Valley INF (Taliban vs GER)<br />
	- Musa Qala STD (Taliban vs GB)<br />
	- Outpost STD (Taliban vs POL)<br />
	- Ramiel STD (ARF VS USMC)<br />
	- Zakho ALT (INS VS GER) 
</p>

<p>
	4km:<br />
	- Black Gold INF (MIL VS PLA)<br />
	- Burning Sands ALT (INS VS GB)<br />
	- Kashan Desert ALT (FSA VS USA)<br />
	- Operation Soul Rebel STD (RU VS GB)
</p>

<p>
	- Kunar Province STD (Taliban VS USA)
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	PS: Will continuously update according to the main post <a href="https://veterans-gaming.com/forums/topic/17762-pr-opfor-weekend/" rel="">here</a>, hopefully in consistent manner or mostly in my free time.
</p>
]]></description><guid isPermaLink="false">17837</guid><pubDate>Fri, 12 Sep 2025 01:14:31 +0000</pubDate></item><item><title>PR maps difficulty.</title><link>https://veterans-gaming.com/forums/topic/17609-pr-maps-difficulty/</link><description>Which Project Reality maps do forum members find the most challenging and why?</description><guid isPermaLink="false">17609</guid><pubDate>Mon, 05 May 2025 18:32:08 +0000</pubDate></item><item><title>v1.8.1.1 Please post server reports here</title><link>https://veterans-gaming.com/forums/topic/17454-v1811-please-post-server-reports-here/</link><description><![CDATA[<p>
	PR:BF2 v1.8.1.1 Changelog (2025/04/05)<br>
	<br>
	<br>
	GENERAL:
</p>

<p>
	Fixed various localization issues.
</p>

<p>
	<br>
	COOP:
</p>

<p>
	Fixed an AI crash caused by a duplicated AI template.
</p>

<p>
	<br>
	VEHICLES:
</p>

<p>
	Fixed a crash related to Fuchs 1A8.
</p>

<p>
	<br>
	SETTINGS:
</p>

<p>
	Fixed maplist containing non-existing Donbass layers.
</p>

<p>
	<br>
	LEVELS:
</p>

<p>
	Assault on Grozny
</p>

<p>
	Added Skirmish Large.
</p>

<p>
	Donbas
</p>

<p>
	Added CNC, Skirmish and Gun Game layers.
</p>

<p>
	Lowered artillery guns to 2 from 4 on all AAS layers.
</p>

<p>
	Fallujah West
</p>

<p>
	Added Skirmish Large.
</p>

<p>
	Krivaja Valley
</p>

<p>
	Added Skirmish Large.
</p>

<p>
	Omaha Beach
</p>

<p>
	Added Skirmish Large.
</p>

<p>
	Stalingrad
</p>

<p>
	Added grid to minimap.
</p>
]]></description><guid isPermaLink="false">17454</guid><pubDate>Sat, 05 Apr 2025 12:37:06 +0000</pubDate></item><item><title>Unban Requesr</title><link>https://veterans-gaming.com/forums/topic/17456-unban-requesr/</link><description><![CDATA[<p>
	<strong style="background-color:#121212;color:#bfbfbf;font-size:14px;">. Banned Username : Cacheiro<br />
	2. What Server(s) : Veterans Gaming COOP Server Project Reality<br />
	3. When did this happen :I dont know, more than 1 years<br />
	4. Reason you were banned : its says trolling but i dont know why<br />
	5. Describe the events leading up to your ban <span>: I was banned over a year ago, I don't remember the events, the warning just says trolling, I miss playing in co-op mode with you, I ask that if possible, you remove the ban, I thank you in advance for your attention.</span></strong>
</p>
]]></description><guid isPermaLink="false">17456</guid><pubDate>Sat, 05 Apr 2025 21:50:21 +0000</pubDate></item><item><title>v1.8.1.0 Please post server reports here</title><link>https://veterans-gaming.com/forums/topic/17447-v1810-please-post-server-reports-here/</link><description><![CDATA[<p>
	PR:BF2 v1.8.1.0 Changelog (2025/04/01)
</p>

<p>
	<br>
	GENERAL:<br>
	Added US Space Force Faction.<br>
	Added Chinese Space Force Faction.<br>
	Maxwell now spins.<br>
	Added preliminary client support for Linux, refer to our guide for setup.
</p>

<p>
	GAMEMODES:<br>
	Skirmish:<br>
	Increased tickets to 300<br>
	Decreased respawn time to 10-20 seconds<br>
	On a passworded server, these values can be adjusted according to your needs in PROJECT REALITY SKIRMISH SETTINGS in realityconfig_private.py.
</p>

<p>
	MENU:<br>
	Added new icons for player-placed map markers.<br>
	Added new Commander menu icons.<br>
	Deployable weapons are now marked on the map.<br>
	Added new AP special ability icons to AP kits.
</p>

<p>
	COOP:<br>
	Improved stability.<br>
	Added ammocache minimap icons.<br>
	Fixed localization issues.<br>
	Fixed some COOP kits missing binoculars.<br>
	Removed smoke grenade from COOP WW2 Soviet Specialist kit.
</p>

<p>
	KITS:<br>
	Added MPL50 shovel to ARF, Chechen, Militia, Militia90, Insurgents, MEC, FSA, Hamas, RU, RU90, Taliban, NVA kits.<br>
	Updated all Vietnam US Army kits to use the M3 knife.<br>
	Updated Vietnam NVA Engineer, Sniper, Sniper, Specialist kits to use machetes.<br>
	Fixed some mobile phones being unable to place map markers when used as by Squad Leaders.<br>
	Fixed RDG-1 using RDG-2 icon.
</p>

<p>
	EFFECTS:<br>
	Added snow effect for shovel on snow maps.<br>
	Added snow effect for grenades on snow maps.<br>
	Fixed deployable collapse and shovelling effects in snow maps showing dirt instead of snow.
</p>

<p>
	SOUNDS:<br>
	Added new sounds for SVT-40.<br>
	Fixed broken SPG-9 firing sound.<br>
	Fixed WW2 german loss theme having low quality.
</p>

<p>
	OBJECTS:<br>
	Fixed WW2 supply crates having more HP than modern ones.
</p>

<p>
	VEHICLES:<br>
	Fixed Fuchs gunner sight swivel camera clips.<br>
	Fixed bots clipping through using the M67, M48A1 .50 cal gunner.<br>
	Added Russian and German LCVP.<br>
	Fixed Mi-17 gunners mg cameras clipping through cockpit when looking down.<br>
	Fixed NVA Mi-17 model missing some fixes previously applied to the MEC version.
</p>

<p>
	WEAPONS:<br>
	Improved Fire Animations of Beryl Rifles.<br>
	Added MPL50 shovel.<br>
	Fixed Flak 18, PAK 36, PAK 40 using old reload bar.
</p>

<p>
	<br>
	LEVELS:<br>
	GENERAL:<br>
	Added Andromeda (1x1km) AAS, Skirmish - US Space Force vs Chinese Space Force.<br>
	Added Donbas (2x2km) AAS - PL vs RU, GER vs RU, NL vs RU, US vs RU.<br>
	Removed Medelivka seasonal map.<br>
	Assault on Grozny:<br>
	Fixed players getting stuck in terrain near Presidential Palace flag.<br>
	Gaza:<br>
	Fixed misplaced ladder south of the double T buildings.<br>
	Grostok:<br>
	Fixed 3 misplaced caches.<br>
	Stalingrad (Winter):<br>
	Improved overall fps.<br>
	Updated map lighting.
</p>
]]></description><guid isPermaLink="false">17447</guid><pubDate>Tue, 01 Apr 2025 22:27:33 +0000</pubDate></item><item><title>v1.8.0.7 Please post server reports here</title><link>https://veterans-gaming.com/forums/topic/17013-v1807-please-post-server-reports-here/</link><description><![CDATA[<p>
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">PR:BF2 v1.8.0.7 Changelog</strong><span style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start"><span> </span>(2025/02/04)</span><br style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">
	<br style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">
	<br style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">General:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Updated IED Stone Markers to be removable by shovel and repair kit.
	</li>
	<li>
		Fixed commander commo rose not playing the 'Spotted' command voice.
	</li>
</ul>

<p>
	<br style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">MENU:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Updated the IDF and Hamas minimap, scoreboard icons.
	</li>
	<li>
		Updated the observe icon to look more like an eye.
	</li>
</ul>

<p>
	<br style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">COOP:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Updated Bomb Car and Trucks to not allow bots to enter the Co Driver seat.
	</li>
</ul>

<p>
	<br style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">KITS:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Added IED Warning Stone to Insurgent Engineer pickup kit.
	</li>
	<li>
		Fixed no shovel progress on Insurgent Unarmed kit.
	</li>
</ul>

<p>
	<br style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">SOUNDS:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Added ARF, Hamas and Taliban Win/Loose themes by Multi. Updated FSA, Insurgents to use Hamas themes.
	</li>
	<li>
		Updated Abrams 1p firing sound.
	</li>
	<li>
		Updated SPG-9 firing and reloading sounds, added ammo switching sound.
	</li>
	<li>
		Fixed a few vehicles emitting turret rotation sounds throughout the whole map.
	</li>
</ul>

<p>
	<br style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">VEHICLES:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Fixed Spandrel commander zoom not working correctly.
	</li>
	<li>
		Fixed Chinese truck co-driver hands separating from body.
	</li>
	<li>
		Fixed SdKfz 251C halftrack wheels being invisible.
	</li>
	<li>
		Fixed Spandrel, Zbik having gunner soldier model visible.
	</li>
</ul>

<p>
	<br style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">WEAPONS:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Updated Kord textures to be more crisper.
	</li>
	<li>
		Fixed SPG-9 being able to fire early while reload sound is still playing.
	</li>
	<li>
		Fixed RPG-7 deviation square not aligning fully when standing.
	</li>
</ul>

<p>
	<br style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">LEVELS:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		<strong>GENERAL:</strong>

		<ul style="padding:0px">
			<li>
				Added correct textures for dead soldier statics on each map.
			</li>
		</ul>
	</li>
	<li>
		<strong>Assault on Grozny:</strong>
		<ul style="padding:0px">
			<li>
				Fixed client crash due to missing texture.
			</li>
		</ul>
	</li>
	<li>
		<strong>Tad Sae</strong>
		<ul style="padding:0px">
			<li>
				Fixed AAS32 using Chinese fixed supply crate for VNNVA base.
			</li>
		</ul>
	</li>
</ul>
]]></description><guid isPermaLink="false">17013</guid><pubDate>Wed, 05 Feb 2025 01:17:52 +0000</pubDate></item><item><title>PR maps difficulty</title><link>https://veterans-gaming.com/forums/topic/12064-pr-maps-difficulty/</link><description><![CDATA[<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://veterans-gaming.com/profile/4299-vg-nyther/?do=hovercard" data-mentionid="4299" href="https://veterans-gaming.com/profile/4299-vg-nyther/" rel="">@=VG= Nyther</a>is going to make a discord bot where we can put in how many players and get 3 maps for a vote
</p>

<p>
	This saves us asking each other what map and everyone saying they don't care (but they really do)
</p>

<p>
	So here's the list, with my ideas of player count, discuss the ones you think are wrong and we can work out an understanding.
</p>

<p>
	<br>
	mapList.append adak gpm_coop 128 <span style="color:#f1c40f;">35-40</span><br>
	mapList.append albasrah_2 gpm_coop 16<span style="color:#f1c40f;">  5-15</span><br>
	mapList.append albasrah_2 gpm_coop 32<span style="color:#f1c40f;"> 20-25</span><br>
	mapList.append albasrah_2 gpm_coop 64<span style="color:#f1c40f;"> 20-25</span><br>
	mapList.append asad_khal gpm_coop 32<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append asad_khal gpm_coop 64<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append ascheberg gpm_coop 16<span style="color:#f1c40f;"> 25-35</span><br>
	mapList.append ascheberg gpm_coop 32<span style="color:#f1c40f;"> 25-35</span><br>
	mapList.append ascheberg gpm_coop 64<span style="color:#f1c40f;"> 30-40</span><br>
	mapList.append assault_on_grozny gpm_coop 16<span style="color:#f1c40f;"> 20-25</span><br>
	mapList.append assault_on_grozny gpm_coop 32<span style="color:#f1c40f;"> 25-30</span><br>
	mapList.append assault_on_grozny gpm_coop 64<span style="color:#f1c40f;"> 30-35</span> <br>
	mapList.append assault_on_mestia gpm_coop 64<span style="color:#f1c40f;"> 20-25</span><br>
	mapList.append bamyan gpm_coop 16<span style="color:#f1c40f;"> 20-25</span><br>
	mapList.append bamyan gpm_coop 32<span style="color:#f1c40f;"> 15-20</span><br>
	mapList.append bamyan gpm_coop 64<span style="color:#f1c40f;"> 30-35</span><br>
	mapList.append bamyan gpm_coop 128<span style="color:#f1c40f;"> 35-40</span><br>
	mapList.append battle_of_ia_drang gpm_coop 32<span style="color:#f1c40f;"> 30-40</span><br>
	mapList.append battle_of_ia_drang gpm_coop 64<span style="color:#f1c40f;"> 30-40</span><br>
	mapList.append beirut gpm_coop 16<span style="color:#f1c40f;"> 10-15</span><br>
	mapList.append beirut gpm_coop 32<span style="color:#f1c40f;"> 25-30</span><br>
	mapList.append beirut gpm_coop 64<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append beirut gpm_coop 128<span style="color:#f1c40f;"> 30-40</span><br>
	mapList.append bijar_canyons gpm_coop 16<span style="color:#f1c40f;"> 15-25</span><br>
	mapList.append bijar_canyons gpm_coop 32<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append bijar_canyons gpm_coop 64<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append bijar_canyons gpm_coop 128<span style="color:#f1c40f;"> 35-40</span><br>
	mapList.append black_gold gpm_coop 16<span style="color:#f1c40f;"> 10-20</span><br>
	mapList.append black_gold gpm_coop 32<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append black_gold gpm_coop 64<span style="color:#f1c40f;"> 25-35</span><br>
	mapList.append black_gold gpm_coop 128<span style="color:#f1c40f;"> 35-40</span><br>
	mapList.append brecourt_assault gpm_coop 64<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append burning_sands gpm_coop 16<span style="color:#f1c40f;"> 10-20</span><br>
	mapList.append burning_sands gpm_coop 32<span style="color:#f1c40f;"> 15-30</span><br>
	mapList.append burning_sands gpm_coop 64<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append carentan gpm_coop 32<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append carentan gpm_coop 64<span style="color:#f1c40f;"> 30-40</span><br>
	mapList.append charlies_point gpm_coop 64<span style="color:#f1c40f;"> 25-35</span><br>
	mapList.append dovre gpm_coop 64<span style="color:#f1c40f;"> 30-40</span><br>
	mapList.append dovre_winter gpm_coop 32<span style="color:#f1c40f;"> 20-25</span><br>
	mapList.append dovre_winter gpm_coop 64<span style="color:#f1c40f;"> 25-35</span><br>
	mapList.append dragon_fly gpm_coop 16<span style="color:#f1c40f;"> 10-20</span><br>
	mapList.append dragon_fly gpm_coop 64<span style="color:#f1c40f;"> 15-25</span><br>
	mapList.append fallujah_west gpm_coop 32<span style="color:#f1c40f;"> 30-40</span><br>
	mapList.append fallujah_west gpm_coop 64<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append fields_of_kassel gpm_coop 128<span style="color:#f1c40f;"> 35-40</span><br>
	mapList.append fools_road gpm_coop 16<span style="color:#f1c40f;"> 30-40</span><br>
	mapList.append fools_road gpm_coop 32<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append fools_road gpm_coop 64<span style="color:#f1c40f;"> 35-40</span><br>
	mapList.append fools_road gpm_coop 128<span style="color:#f1c40f;"> 25-35</span><br>
	mapList.append gaza_2 gpm_coop 16<span style="color:#f1c40f;"> 15-20</span><br>
	mapList.append gaza_2 gpm_coop 64<span style="color:#f1c40f;"> 25-30</span><br>
	mapList.append goose_green gpm_coop 64<span style="color:#f1c40f;"> 30-40</span><br>
	mapList.append hades_peak gpm_coop 16<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append hades_peak gpm_coop 32<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append hades_peak gpm_coop 64 <span style="color:#f1c40f;"> 30-40</span><br>
	mapList.append hill_488 gpm_coop 64<span style="color:#f1c40f;"> trash</span><br>
	mapList.append iron_ridge gpm_coop 64<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append kafar_halab gpm_coop 16<span style="color:#f1c40f;"> 15-25</span><br>
	mapList.append kafar_halab gpm_coop 32<span style="color:#f1c40f;"> 15-25</span><br>
	mapList.append kafar_halab gpm_coop 64<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append kafar_halab gpm_coop 128<span style="color:#f1c40f;"> 30-35</span><br>
	mapList.append karbala gpm_coop 32<span style="color:#f1c40f;"> 20-25</span><br>
	mapList.append karbala gpm_coop 64<span style="color:#f1c40f;"> 25-30</span><br>
	mapList.append kashan_desert gpm_coop 16<span style="color:#f1c40f;"> 15-20</span><br>
	mapList.append kashan_desert gpm_coop 32<span style="color:#f1c40f;"> 15-35</span><br>
	mapList.append kashan_desert gpm_coop 64<span style="color:#f1c40f;"> 5-20</span><br>
	mapList.append kashan_desert gpm_coop 128<span style="color:#f1c40f;"> 20-30</span><br>
	mapList.append khamisiyah gpm_coop 16<span style="color:#f1c40f;"> 25-40</span><br>
	mapList.append khamisiyah gpm_coop 32<span style="color:#f1c40f;"> 25-35</span>
</p>

<p>
	<span style="color:#f1c40f;">Got to here and have to leave, will come back later. Feel free to add more</span><br>
	mapList.append khamisiyah gpm_coop 64<span style="color:#f1c40f;"> </span><br>
	mapList.append khamisiyah gpm_coop 128<br>
	mapList.append kokan gpm_coop 16<br>
	mapList.append kokan gpm_coop 32<br>
	mapList.append kokan gpm_coop 64<br>
	mapList.append kokan gpm_coop 128<br>
	mapList.append korengal gpm_coop 64<br>
	mapList.append kozelsk gpm_coop 16<br>
	mapList.append kozelsk gpm_coop 32<br>
	mapList.append kozelsk gpm_coop 64<br>
	mapList.append lashkar_valley gpm_coop 16<br>
	mapList.append lashkar_valley gpm_coop 32<br>
	mapList.append lashkar_valley gpm_coop 64<br>
	mapList.append masirah gpm_coop 16<br>
	mapList.append masirah gpm_coop 32<br>
	mapList.append masirah gpm_coop 64<br>
	mapList.append masirah gpm_coop 128<br>
	mapList.append merville gpm_coop 64<br>
	mapList.append musa_qala gpm_coop 32<br>
	mapList.append musa_qala gpm_coop 64<br>
	mapList.append muttrah_city_2 gpm_coop 16<br>
	mapList.append muttrah_city_2 gpm_coop 32<br>
	mapList.append muttrah_city_2 gpm_coop 64<br>
	mapList.append muttrah_city_2 gpm_coop 128<br>
	mapList.append nuijamaa gpm_coop 64<br>
	mapList.append omaha_beach gpm_coop 64<br>
	mapList.append op_barracuda gpm_coop 16<br>
	mapList.append op_barracuda gpm_coop 32<br>
	mapList.append op_barracuda gpm_coop 64<br>
	mapList.append op_barracuda gpm_coop 128<br>
	mapList.append operation_bobcat gpm_coop 16<br>
	mapList.append operation_bobcat gpm_coop 32<br>
	mapList.append operation_bobcat gpm_coop 64<br>
	mapList.append operation_bobcat gpm_coop 128<br>
	mapList.append operation_falcon gpm_coop 32<br>
	mapList.append operation_falcon gpm_coop 64<br>
	mapList.append operation_ghost_train gpm_coop 16<br>
	mapList.append operation_marlin gpm_coop 16<br>
	mapList.append operation_marlin gpm_coop 32<br>
	mapList.append operation_marlin gpm_coop 64<br>
	mapList.append operation_marlin gpm_coop 128<br>
	mapList.append operation_soul_rebel gpm_coop 64<br>
	mapList.append operation_thunder gpm_coop 16<br>
	mapList.append operation_thunder gpm_coop 64<br>
	mapList.append outpost gpm_coop 32<br>
	mapList.append outpost gpm_coop 64<br>
	mapList.append pavlovsk_bay gpm_coop 16<br>
	mapList.append pavlovsk_bay gpm_coop 32<br>
	mapList.append pavlovsk_bay gpm_coop 64<br>
	mapList.append ramiel gpm_coop 16<br>
	mapList.append ramiel gpm_coop 32<br>
	mapList.append ramiel gpm_coop 64<br>
	mapList.append ramiel gpm_coop 128<br>
	mapList.append ras_el_masri_2 gpm_coop 16<br>
	mapList.append ras_el_masri_2 gpm_coop 32<br>
	mapList.append reichswald gpm_coop 64<br>
	mapList.append route gpm_coop 16<br>
	mapList.append route gpm_coop 64<br>
	mapList.append saaremaa gpm_coop 32<br>
	mapList.append saaremaa gpm_coop 64<br>
	mapList.append sahel gpm_coop 16<br>
	mapList.append sahel gpm_coop 64<br>
	mapList.append sbeneh_outskirts gpm_coop 16<br>
	mapList.append sbeneh_outskirts gpm_coop 32<br>
	mapList.append sbeneh_outskirts gpm_coop 64<br>
	mapList.append shahadah gpm_coop 16<br>
	mapList.append shahadah gpm_coop 32<br>
	mapList.append shahadah gpm_coop 64<br>
	mapList.append shijiavalley gpm_coop 16<br>
	mapList.append shijiavalley gpm_coop 32<br>
	mapList.append shijiavalley gpm_coop 64<br>
	mapList.append silent_eagle gpm_coop 16<br>
	mapList.append silent_eagle gpm_coop 32<br>
	mapList.append silent_eagle gpm_coop 64<br>
	mapList.append tad_sae gpm_coop 16<br>
	mapList.append tad_sae gpm_coop 32<br>
	mapList.append the_falklands gpm_coop 16<br>
	mapList.append ulyanovsk gpm_coop 64<br>
	mapList.append vadso_city gpm_coop 32<br>
	mapList.append vadso_city gpm_coop 64<br>
	mapList.append vadso_city gpm_coop 128<br>
	mapList.append wanda_shan gpm_coop 64<br>
	mapList.append xiangshan gpm_coop 32<br>
	mapList.append xiangshan gpm_coop 64
</p>
]]></description><guid isPermaLink="false">12064</guid><pubDate>Wed, 22 Feb 2023 07:39:30 +0000</pubDate></item><item><title>v1.8.0.6 Please post server reports here</title><link>https://veterans-gaming.com/forums/topic/16995-v1806-please-post-server-reports-here/</link><description><![CDATA[<p>
	PR:BF2 v1.8.0.6 Changelog (2025/01/27)<br>
	<br>
	MENU:
</p>

<p>
	Fixed shovel progress not being displayed.
</p>

<p>
	SHADERS:
</p>

<p>
	Fixed black outlines on wheat.
</p>

<p>
	Updated hashed alpha to be part of Advanced Shaders
</p>

<p>
	SOLDIERS:
</p>

<p>
	Fixed MEC woodland soldier having his face on his arms.
</p>

<p>
	SOUNDS:
</p>

<p>
	Fixed hearing G-Wagen interior across map.
</p>

<p>
	VEHICLES:
</p>

<p>
	Fixed Stormer Starstreak missiles not guiding.
</p>

<p>
	WEAPONS:
</p>

<p>
	Updated Napalm to burn longer.
</p>

<p>
	Improved Negev ironsight textures.
</p>

<p>
	LEVELS:
</p>

<p>
	Assault on Grozny:
</p>

<p>
	Removed 1 chechen rally on AAS128.
</p>

<p>
	Medelivka:
</p>

<p>
	Added artillery on all layers.
</p>

<p>
	Added 2 support jeeps per side for INF, ALT and STD.
</p>

<p>
	Reduced tickets from 750 to 650.
</p>

<p>
	Updated heavy vehicles to spawn with 5 minute delay.
</p>

<p>
	Fixed emplacement foundations being too bright.
</p>

<p>
	Reduced vegetation LOD distance to improve performance.
</p>
]]></description><guid isPermaLink="false">16995</guid><pubDate>Mon, 27 Jan 2025 22:53:07 +0000</pubDate></item><item><title>v1.8.0.4 Please post server reports here</title><link>https://veterans-gaming.com/forums/topic/16969-v1804-please-post-server-reports-here/</link><description><![CDATA[<p>
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">PR:BF2 v1.8.0.5 Changelog</strong><span style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start"><span> </span>(2024/01/13)</span><br style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">
	<br style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">General:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Updated wounded state to reduce the volume a bit less.
	</li>
	<li>
		Fixed Militia 90 radio not placing markers on the map.
	</li>
	<li>
		Fixed ambient sounds not getting reduced in volume while dead.
	</li>
	<li>
		Fixed commander destroy command radius being too big.
	</li>
	<li>
		Fixed heartbeat sound while wounded stopping from explosions nearby.
	</li>
	<li>
		Fixed players getting crushed when deploying hideouts.
	</li>
</ul>

<p>
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">MENU:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Improved IDF menu and minimap flag icon.
	</li>
	<li>
		Improved quality of commander map icons.
	</li>
	<li>
		Updated destroyed FOB's to show the same as blocked ones.
	</li>
	<li>
		Updated repair icon to be placed next to the ammo count on the right to avoid overlapping the progress bar.
	</li>
	<li>
		Fixed Demolish marker icon color in menu not matching the marker set on the map.
	</li>
	<li>
		Fixed MEC knife having 'Charge' show in commo-rose.
	</li>
	<li>
		Fixed Russian HUD using NATO names for ammunition.
	</li>
	<li>
		Fixed healing icon overlapping with the compass arrow to the right.
	</li>
	<li>
		Fixed wrong NATO alphabet names. Alpha-&gt;Alfa and Gamma-&gt;Golf.
	</li>
</ul>

<p>
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">COOP:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Fixed UH1N passenger seat position getting stuck.
	</li>
	<li>
		Fixed missing BMP-2 wheels on turret-driver controllable variant.
	</li>
	<li>
		Fixed missing binocular on Insurgent AT kit.
	</li>
	<li>
		Fixed rearm rate of RDG-1 2 smoke grenades being wrong.
	</li>
	<li>
		Fixed various WW2 faction kits not using SP smoke.
	</li>
</ul>

<p>
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">KITS:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Removed SVT40 from early WW2 Soviet Point-man.
	</li>
	<li>
		Updated Chechen kit load-out to be more authentic.
	</li>
	<li>
		Updated Chechen kit models.
	</li>
	<li>
		Updated Hamas and Insurgent Civilian+Medic to only have 6 field dressings instead of 12.
	</li>
	<li>
		Updated Russia 90 to have normal AK74 variants along with AK74S.
	</li>
	<li>
		Fixed French kits using M18 signal grenades instead of FUM-56.
	</li>
	<li>
		Fixed Syrian Marksman hat floating above the head.
	</li>
	<li>
		Fixed non-NATO armies using M18 smoke grenades.
	</li>
</ul>

<p>
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">SHADERS:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Added hashed alpha testing for overgrowth, undergrowth, and leaves.
	</li>
	<li>
		Optimized vertex shaders for dynamic objects.
	</li>
</ul>

<p>
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">SOLDIERS:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Updated Chechen soldier models.
	</li>
	<li>
		Updated IDF soldier hand texture quality.
	</li>
</ul>

<p>
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">SOUNDS:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Added Qom Bomb Car music.
	</li>
	<li>
		Added missing door sounds for various UAZ jeeps.
	</li>
	<li>
		Added new NVA victory and loose music.
	</li>
	<li>
		Improved DP-27 impact sounds on metal surfaces.
	</li>
	<li>
		Improved Syringe sounds.
	</li>
	<li>
		Removed various duplicate sound files.
	</li>
	<li>
		Updated A-1H Skyraider 20mm firing sounds.
	</li>
	<li>
		Updated Argentinian Armed Forces victory music.
	</li>
	<li>
		Updated Canadian Armed Forces victory music.
	</li>
	<li>
		Updated Mud Walking sounds to remove metal noises.
	</li>
	<li>
		Updated PTRS-41 deploy sound to better sync with animation.
	</li>
	<li>
		Updated Panzerfaust firing sounds.
	</li>
	<li>
		Updated SVT-40 firing sounds.
	</li>
	<li>
		Updated WW2 Soviet victory music.
	</li>
	<li>
		Updated WW2 heavy crate dropping sound to use forklift sound.
	</li>
	<li>
		Updated heartbeat sound while wounded.
	</li>
	<li>
		Fixed FM Fap rifles not playing firing indoor sounds.
	</li>
	<li>
		Fixed PPD-40 firing sound not synchronized with fire rate.
	</li>
	<li>
		Fixed RPG-7 PG-7VL on Chechen 90 AT kits missing firing sound.
	</li>
	<li>
		Fixed missing firing sound with Chinese J10 SP Amraam launcher.
	</li>
	<li>
		Fixed missing firing sound with MEC Havoc SP Wire missile.
	</li>
	<li>
		Fixed missing firing sound with USA Apache SP Wire missile.
	</li>
	<li>
		Fixed missing vehicle alarm noises for UH-60 Passenger 6 and 8 seats.
	</li>
	<li>
		Fixed silent WW2 supply drop noises for Wehrmacht (Germans) and Soviets.
	</li>
</ul>

<p>
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">VEHICLES:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Added BMP-1 for Russia.
	</li>
	<li>
		Added Shilka for Russia.
	</li>
	<li>
		Added T-72A for Russia.
	</li>
	<li>
		Added J11A for China.
	</li>
	<li>
		Added UAZ-3151 with SPG-9.
	</li>
	<li>
		Added new desert and woodland digital camouflage textures for Chinese ground vehicles Type 95, ZBD-86, ZSL-92, ZBL-05, WZ-550, and ZTZ-99.
	</li>
	<li>
		Added woodland camouflage for Polish Humvees.
	</li>
	<li>
		Improved BMP-3 texture quality.
	</li>
	<li>
		Improved BRDM-2 texture quality.
	</li>
	<li>
		Improved BTR-80 and BTR-82 AM texture quality.
	</li>
	<li>
		Improved J10 texture quality.
	</li>
	<li>
		Improved LAV-25 texture quality.
	</li>
	<li>
		Improved M1 Abrams texture quality.
	</li>
	<li>
		Improved M2A2 Bradley texture quality.
	</li>
	<li>
		Improved SU30MKK texture quality.
	</li>
	<li>
		Improved SdKfz 231 and 233 turning radius.
	</li>
	<li>
		Improved T-90 woodland texture quality.
	</li>
	<li>
		Improved Tunguska texture quality.
	</li>
	<li>
		Updated Argentine CH-47C Chinook and British HC1 Chinook to be closer to the real-life counterparts.
	</li>
	<li>
		Updated NH90 to have no external fuel tanks.
	</li>
	<li>
		Updated T-90 desert to tricolor camouflage.
	</li>
	<li>
		Fixed Chinook being able to take off earlier than the rotor sound indicates.
	</li>
	<li>
		Fixed Chinook right gunner camera clipping through wall by slightly reducing the range.
	</li>
	<li>
		Fixed English inscriptions on Soviet M3 halftrack.
	</li>
	<li>
		Fixed MEC BTR-80A turret having wrong color.
	</li>
	<li>
		Fixed SPG-9 technical gun breaking after flipping over.
	</li>
	<li>
		Fixed UH1N right gunner getting stuck on exit.
	</li>
	<li>
		Fixed ZIS-5 wreck collision not allowing soldiers to climb on it.
	</li>
	<li>
		Fixed exit locations of AMX10RC.
	</li>
	<li>
		Fixed kit request not working on Chinese ZBL-08 APC's.
	</li>
	<li>
		Fixed missing reverse camera on Tigr.
	</li>
	<li>
		Fixed transport W-3 Sokol using CAS HUD.
	</li>
	<li>
		Fixed Bushmaster Jeeps moving back on it's own after exiting when in motion.
	</li>
</ul>

<p>
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">WEAPONS:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Improved texture quality of FAL.
	</li>
	<li>
		Improved texture quality of wooden M14.
	</li>
	<li>
		Fixed Alex Bor sniper not using woodland camouflage.
	</li>
	<li>
		Fixed Blowpipe reload animation playing while scoped in.
	</li>
	<li>
		Fixed Flak 88 not using gray camouflage on Soviet Maps.
	</li>
	<li>
		Fixed Russian Smoke grenades using grenade deviation.
	</li>
	<li>
		Fixed Starstreak missiles not detonating.
	</li>
	<li>
		Fixed inconsistent 7.62x25mm projectile setting resulting in more damage in some cases.
	</li>
	<li>
		Fixed weapon selection on ZIS-3 and SPG-9.
	</li>
	<li>
		Fixed FAMAS and M1 Garand Rifle Grenades reappearing after firing.
	</li>
</ul>

<p>
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">STATICS:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		Improved LOD of some winter trees.
	</li>
	<li>
		Improved collision of some pine tree leaves to no longer block soldiers or bullets.
	</li>
	<li>
		Improved collision of some walls to be easier to jump over.
	</li>
	<li>
		Fixed the gap in the stairs of b_haus02x and added a ramp on the balcony to easier to walk in.
	</li>
</ul>

<p>
	<strong style="background-color:#c1c1c1; color:#000000; font-size:14.3px; text-align:start">LEVELS:</strong>
</p>

<ul style="background-color:#c1c1c1; color:#000000; font-size:14.3px; padding:0px; text-align:start">
	<li>
		<strong>General</strong>:

		<ul style="padding:0px">
			<li>
				Added seasonal winter 4km map<span> </span><strong>Medelivka</strong>

				<ul style="padding:0px">
					<li>
						AAS16: USA vs Russia
					</li>
					<li>
						AAS32: UK vs Russia
					</li>
					<li>
						AAS64: Germany vs Russia
					</li>
					<li>
						AAS128: Wehrmacht vs Red Army
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<strong>Adak</strong>:
		<ul style="padding:0px">
			<li>
				AAS64: Fixed light coming from the ground.
			</li>
		</ul>
	</li>
	<li>
		<strong>Assault on Grozny</strong>:
		<ul style="padding:0px">
			<li>
				Improved authenticity of signs on the map.
			</li>
			<li>
				Increased brightness.
			</li>
			<li>
				Fixed wrong Russian flags.
			</li>
			<li>
				Added new AAS128 layer.
			</li>
			<li>
				AAS64:
				<ul style="padding:0px">
					<li>
						Removed flag route in north-east forest.
					</li>
					<li>
						Replaced a Chechen transport truck with a logi.
					</li>
				</ul>
			</li>
			<li>
				AAS32:
				<ul style="padding:0px">
					<li>
						Added Chechen rallypoint in the center of the city with 3 pickup kits.
					</li>
					<li>
						Replaced Chechen UAZ with SPG techie.
					</li>
				</ul>
			</li>
			<li>
				AAS16:
				<ul style="padding:0px">
					<li>
						Removed flag route in north-east forest.
					</li>
				</ul>
			</li>
			<li>
				INS64:
				<ul style="padding:0px">
					<li>
						Reduced Russian tickets by 100.
					</li>
					<li>
						Added one civilian car for Chechens.
					</li>
					<li>
						Added one SPG techie for Chechens.
					</li>
					<li>
						Replaced one Chechen transport truck with a logi.
					</li>
				</ul>
			</li>
			<li>
				COOP64:
				<ul style="padding:0px">
					<li>
						Replaced T62 with T72.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<strong>Battle of Kerch</strong>:
		<ul style="padding:0px">
			<li>
				AAS64:
				<ul style="padding:0px">
					<li>
						Added 2 minute delay to Soviet Trucks.
					</li>
					<li>
						Updated BT-7 delay to 20 minutes from 15 minutes.
					</li>
					<li>
						Updated BA-6 delay to 15 minutes from 10 minutes.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<strong>Black Gold</strong>:
		<ul style="padding:0px">
			<li>
				AAS64:
				<ul style="padding:0px">
					<li>
						Switched J10 jet to J11A.
					</li>
				</ul>
			</li>
			<li>
				CNC64:
				<ul style="padding:0px">
					<li>
						Switched J10 jet to J11A.
					</li>
				</ul>
			</li>
			<li>
				COOP64:
				<ul style="padding:0px">
					<li>
						Switched J10 jet to J11A.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<strong>Grostok</strong>:
		<ul style="padding:0px">
			<li>
				Added historical camouflage for BMP-1.
			</li>
			<li>
				Improved authenticity of signs on the map.
			</li>
			<li>
				INS64:
				<ul style="padding:0px">
					<li>
						Fixed floating caches.
					</li>
					<li>
						Reduced Russian tickets to 650 from 750.
					</li>
					<li>
						Updated SPG-9 to respawn.
					</li>
				</ul>
			</li>
			<li>
				AAS128:
				<ul style="padding:0px">
					<li>
						Replaced T-90 with T-72B.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<strong>Pavlovsk</strong>:
		<ul style="padding:0px">
			<li>
				AAS32: Fixed tank getting crushed by Tunguska spawn.
			</li>
		</ul>
	</li>
	<li>
		<strong>Road to Damascus</strong>:
		<ul style="padding:0px">
			<li>
				Fixed missing ambient sounds.
			</li>
		</ul>
	</li>
	<li>
		<strong>Saaremaa</strong>:
		<ul style="padding:0px">
			<li>
				AAS16: Fixed USMC not using scopes.
			</li>
			<li>
				AAS16: Added 1 APC per side.
			</li>
		</ul>
	</li>
	<li>
		<strong>Yamalia</strong>:
		<ul style="padding:0px">
			<li>
				Fixed bad bush LODs.
			</li>
		</ul>
	</li>
</ul>
]]></description><guid isPermaLink="false">16969</guid><pubDate>Mon, 13 Jan 2025 23:32:30 +0000</pubDate></item><item><title>v1.8.0.4 Please post Server Reports here</title><link>https://veterans-gaming.com/forums/topic/16037-v1804-please-post-server-reports-here/</link><description><![CDATA[<p>
	PR:BF2 v1.8.0.4 Changelog (2024/08/01)<br>
	<br>
	<br>
	GENERAL:
</p>

<p>
	Fixed crashes related to Spanish localization.
</p>

<p>
	Fixed UAV flying too low.
</p>

<p>
	Fixed crash related to WW2 Soviet AT kits.
</p>

<p>
	<br>
	MENU:
</p>

<p>
	Updated infantry map icons to be smaller.
</p>

<p>
	Updated font on squad leader map icons.
</p>
]]></description><guid isPermaLink="false">16037</guid><pubDate>Thu, 01 Aug 2024 23:41:04 +0000</pubDate></item><item><title>Project reality unban request</title><link>https://veterans-gaming.com/forums/topic/16966-project-reality-unban-request/</link><description><![CDATA[<p>
	I cant use pr unban request.
</p>

<p>
	I was playing project reality and then i said thats stupid to a guy because he said a bad plan on how we would attack the enemy by helis but they would just shoot them down and he was not a squad leader nor a commander and i was banned for swearing and now i dont think stupid is a really bad word so can i get unbanned in pr coop
</p>
]]></description><guid isPermaLink="false">16966</guid><pubDate>Mon, 13 Jan 2025 08:54:32 +0000</pubDate></item><item><title>PR bot shots - Taking a poll</title><link>https://veterans-gaming.com/forums/topic/15756-pr-bot-shots-taking-a-poll/</link><description><![CDATA[<p>
	Hey everyone,
</p>

<p>
	I'm currently experimenting with changing the bot behaviours. various tweaks and such. There's been a few of these changes running quietly in the background for a few days to see if anyone noticed a big difference. So now I'm just taking a poll on the changes and letting you tell me what you do and don't like.
</p>

<p>
	These changes will continue to run on the server for a while, so if you're unsure about anything, jump in and give it a try.
</p>

<p>
	 
</p>

<p>
	All feedback welcome<br>
	<br>
	<span style="color:#f1c40f;">EDIT: Just to be clear, these changes are currently running on the Veterans Gaming Coop server. I am not looking for your opinions on how these changes sound. I'm looking for feedback on the changed bots that are currently on the server. This helps me work further with AI tweaks.</span>
</p>
]]></description><guid isPermaLink="false">15756</guid><pubDate>Fri, 12 Jul 2024 08:49:12 +0000</pubDate></item></channel></rss>
