Jump to content
Website Updates and Upgrades are still underway! We don't expect any further downtime, but we thank you for your patience as we restore themes and other elements including the Chatbox.

=VG= Connor

VG Clan Member
  • Posts

    440
  • Joined

  • Last visited

Posts posted by =VG= Connor

  1. 12 hours ago, =VG= Melon Muncher said:

    LAT no longer shoots at inf, targets Helicopters

    I definitely disagree with this, even though I mainly fly, playing as Inf and seeing an RPG pointing at you should be scary, it adds to the action. I’m sure in real life they wouldn’t flinch if they saw a full squad of enemies to blow up with an RPG.... I sure wouldn’t ;)

    Just let em shoot both, maybe prioritise helicopters if possible?

    • Upvote 2
  2. I would love to run infantry squads more. However it often feels we just play the same maps over and over and infantry gets boring, so I mainly do either TRANS because I can just chill out or CAS because it entertains me more. 

     

    I agree that new players aren’t treated as fairly as they could be sometimes and recently there has been more newer players than there has been for a while. But very little of them seem to want to learn the game properly or they repeat the same wrong doing and unfortunately leads to actions that I’m sure no Admin wants to take. It sucks but it’s the reality, a lot of people that come to this game now aren't the same as 5 or more years ago. Back then it was people that wanted that hardcore milsim experience, but now it feels like a bunch of Call Of Duty/Fortnite players jumping into a mod they don’t understand in the slightest : (

    • Like 2
    • Upvote 1
  3. 2 hours ago, ranger_12 said:

    Longer AA range with less accuracy is not bad you know? better than 5000% accuracy . this days even if someone laze shilka for you and you are 600 alt you drop the bomb but you get shot down by that shilka while your bomb is on the way. (that's i don't like)  Not sure thought if its accuracy or our assets have less health damage. 

    Yeah of course that would be nice but like you said, the Shilka still snipes you from 600alt... And melon never mentioned less accuracy :((( So shilka + Lazer Aim + Extra Range..... no no no no

    • Like 1
    • Upvote 1
  4. 1 hour ago, =VG= TEDF said:

    Thanks. It's not about that, you guys have been great and I don't mind citicism, it's what helps us improve after all. I appreciate honesty over blind praise. If something is trash then it's good when people point it out.

    It's just one of those stupid random moments that comes and goes every now and then. 

    Take a break man. You have done a great job so far. Remember: Quality over Quantity! 

  5. 42 minutes ago, =VG= BLuDKLoT said:

    I thought programming required stupid math skills. I'm taking math 96 right now and it sucks balls. I'm not doing anything that requires math, calculators, or counting fingers. 

    Thanks Connor. :)  

    Yeah that is true, but I’m not sure you will get away with doing no maths when it comes to these professions, at least a bit of it will definitely be needed for them. 

  6. I would personally go for programming. Now I don’t know much about any 3 of these options so take what I say by a grain of salt but - I believe programming can most likely introduce a larger variety of things to do, which if you’re not looking to be bored then is probably a good idea and is probably not the hardest thing to do. And depending on what you do in programming you can definitely get something done within 2 years. As for a specific course I can’t recommend one unfortunately. Again I really know nothing so this could all be incorrect and make no sense but yeah, hope it helped!

    • Like 1
  7. 2 hours ago, Johnny__Rico said:

    Really liked that German Map. It looked great atmosphere wise and the messed spawns proved to be a challenge in the end. On the pics our squad covers the advance of some other squad across the street. And if I recall correctly the tank is all the way in the back of the street. 7

    That Style of mission is really well suited for coop mode. 8/10 would play again.

    screen038.thumb.png.4782181ab48509be5f5cb646a627201e.pngscreen039.thumb.png.3ce89a6a82ba4055e17355db55fb57de.png

    wtf this map looks so good! Im sad i missed this man

  8. On 11/11/2020 at 6:17 PM, =VG= SemlerPDX said:

    IRL weapons such as RH packs feature, M-16's, A-4's, AK's, Glocks, Colts, Barrettas... all that.  Same with vehicles -- Humvee's and BMP's, Longbows and Cows and Little Birds....
     (basically, no future-puke shit)

    My 2 cents :hi: 

    THIS!!! I despise the futuristic vanilla Arma 3, I love Arma 2 assets wayyyy more. I would also love a nice desert town, like Fallujah with little bird CAS and a blackhawk for transport. Or a convoy that you need to take through a town with little bird support above. This with all the Dynamic systems X0R mentioned would br so fun!!

    • Upvote 1
  9. 5 minutes ago, =VG= Acro1 said:

    Just my 2 cents, but unflipping vehicles adds a large 'arcade-y' factor to PR in my opinion. The point of the game is realism and no hand-holding, so part of being a driver is keeping your vehicle upright and actively avoiding getting stuck/flipping. In real life, there's no !unflip command if I turn my Toyota sunny side up either :P. If you flip a vehicle then tough titties, the vehicle is lost amd squad moves on foot. Project Reality.

     

    Just my 2 cents, I'm not a fan of removing 'hazards' from this game since there aren't many to begin with.

    Thats a good point. But when bugs occur or a tank flips to a hedge, that isn't so real life, and can be frustrating. Sometimes a vehicle will touch something so small and just yoink upside down, kinda annoying but yeah, not super common. I don't see how having the command at hand is such a pain, but, yano...not my decision to make anyways!

    • Upvote 1
  10. The update is currently broken. It seems to be throwing errors and does not update, will hopefully be fixed soon!
    Patch now fixed and server is updated!


    PR:BF2 v1.6.3.3 Changelog (2020/10/30)
    -----------------------
    General:

    • Added option to adjust the weapon selection menu hide delay. Default is set to 1 second. (Video -> Weapon menu hide delay).
    • Added option to disable LOD switching for vegetation. (Graphics -> Advanced -> Increase vegetation LOD)
    • Added option to disable LOD switching for terrain. (Graphics -> Advanced -> Increase terrain LOD)
    • Updated terrain to switch LOD later on all settings.
    • Updated thermals
      • Fixed water being too hot.
      • Fixed sand terrain being too cold.
      • Fixed static terrain shadows showing in thermals.
      • Updated vehicle wrecks to be colder.
      • Updated soldiers to be slightly colder.
      • Updated kit geometries to be colder.
    • Updated network action buffer to reduce input delay by up to two ticks.
    • Updated networking to send more updates per packet.
    • Updated audio settings
      • Improved quality on Medium setting.
      • Increased maximum amount of sounds that can play at once in High and Ultra.
      • Players previously using High will now use quality Medium.
    • Updated commander to require officer kit to place markers.



    Weapons:

    • Fixed animation issue with Mini Beryl.
    • Updated weapon switch deviation to apply jump deviation instead of movement deviation. This settles faster.
    • Updated M1 Garand, Gewehr 43, MG42, MG34, M1919, BAR and FG42 to require two hits to kill.



    Vehicles:

    • Added one more passenger seat to Warrior.
    • Fixed Spandrel turret getting de-synced from camera.
    • Fixed Stormer flipping too easily.
    • Fixed ZSL-92 coax and smokelauncher getting disabled when damaged.



    Levels:

    • Operation Barracuda
      • Added PLA Marines.
    • Ras el Masri
      • Added AAS64: PLA vs IDF.
      • Fixed some wall gaps and floaters. Added ladders to seawall stairs near TV station.
    • Kafr Halab
      • Fixed MEC not having UAV.
      • AAS/INS64: Added Shilka to Militia. Replaced one support technical with logistics technical.
      • AAS32: Replaced T-72S1 with T-72. Replaced Boragh with BTR-60.
    • Like 1
    • Upvote 1
  11. I don't think it's really worth using a flightstick in Squad just yet. The helicopters really aren't that good in their current state, also I don't know how well flightsticks are implemented in Squad right now, they might feel super bad or not work at all :( 

×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy