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TH0M

Member - Officer
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Everything posted by TH0M

  1. I agree with Zee, and i think this topic has been brought up before in some older posts, as long as the squad leader doesn't hinder the progress of the team itself, then it's all good in my book. Sometimes i got connection issue mid game as well so i can't use my mic, and have to rely on in game chat (that's an exception and more of a technical problem i think). Other times you got no-mic SL going rogue, skipping flags, kidnapping their whole squad with them, firing mortar without saying anything, not helping the team defend / attack, etc.. In these cases the problem is not having no mic, but having no will to communicate, and in my opinion, that's the main problem.
  2. i think both are 16:9, did you mean 1360x1080? if so, i think the option is still available, best to set it to custom 4:3 aspect ratio from launcher, i don't know how it will effect the stretching or whatnot though
  3. i'm just gonna take wild guess (although i'm a bit confused as to what the problem actually is): -turn off > turn on / reset / reinstall -update VGA driver -make sure the screen resolution in PR Launcher match the proportion of your physical screen (weird graphical glitches has happened to me before because of this, such as missing ground textures, wrong LOD display, etc.) -try windowed vs full screen mode, see if there's any difference -try disconnecting your extra monitors (if there's any) -try to turn off any reshade / post.pro effects (if there's any) -if in ground assets, make sure it's not the commander view (the aspect ratio is not stretched anymore, so now it aligns with the center of the screen and leaves black space to the sides of the screen, and it's normal) -last but not least, make sure it's not '3AM and you're high on something' black screen kind of thing, and i'm pretty sure actual screenshot might help that's all i can think of, goodluck
  4. Tried it yesterday, things i like +fresh +speedy & more responsive map & mini map ( things i don't like / looked weird / need some getting used to -opaque map things that got my hopes high, stretched it, and ripped it apart (apparently it's just not there yet): -better widescreen support --- tried this one with 5,760 x 1040 setup; the field of view displayed on the screen wasn't cropped anymore like it used to, buuut, the UI was still stretched, cockpit was missing, vehicles & meshes disappeared slowly until most of them were gone leaving me with patchy ground meshes, shadow of the A10 i was riding, and nothing else *SAD* #curbyourenthusiasm #ihaveadream has anybody else try fiddling with ultrawide setup after the new update?
  5. TH0M

    Cant decide

    +1 on A, as others have stated, and if ARMA is the reason, and you got the budget, the just go wild with it
  6. Whiskey & Skit are gonna be too OP for the Bot if this got implemented, they finished Muttrah on their lonesome, they don't need this
  7. i've had some variants of this error in the past as well, kinda funny since the directory wasn't even there in the first place, i think it's part of the legacy / original BF2 code trying to read it's original directory, PR and it's mysterious ways...
  8. two way trip with max / min components to the furthest planet with fireworks on landing, no other way!! oh, and make a sacrifice of 1 kerbin to earn favor from the alien god
  9. The only way to sit comrade On top of each other, on top of defeated enemy's asset
  10. About kill steal, i think it's fair game, otherwise that precious seconds can get any friendly assets destroyed by the opposing asset (not just CAS 'stea'l other's kill but in between tank sq members that are engaging same target as well for example) Another example is when both CAS heli & APC engange the same Shilka, with APC dumping a few rounds already, it's only logical for CAS to kill it A.S.A.P, because otherwise the Shilka will be more than likely to switch it's attention towards said CAS and proceeds to kill it in a matter of miliseconds.. It's a different thing if the 'kill stealer' intentionally going for other's kill when he himself should have taken care of something else instead. For example CAS in Muttrah large should prioritize taking out mortars most of the time if the mortars are active instead of trying to kill armor/inf and raking up kills because CAS is the only asset that can reasonably take out the mortars efficiently with the least amount of risk About apt. spawn on basrah, it's totally broken, you can get 60+ in less than 5 min. you can basically keep shooting every half a second and bots won't even have a cance to aim at you, let alone escape. a good CAS crews could even cover both apt. & palace at the same time without any real trouble. In the end, if everything was still under control & everyone was doing their intended roles without breaking any rules, it goes down to opportunity, experience, communication, and sometimes luck
  11. gonna be bad when all we got is non communicating inf, who can't mark shi*t on map
  12. Muttrah std, Zulu 12:50, can't spawn again, zero tickets on US side Edit: confirmed, only broken when it's set as a starter map
  13. Server crash, Jabal alt, Zulu 12:30, needs restart
  14. Awwwww, who's gonna be my gunners on Jabal then who's gonna be the knights in shining logi when we're tracked Don't go for too long!
  15. Muttrah std isn't playable right now, no spawn point on carrier, round ended immediately (around 20-30s) after the map was loaded, always rotate to fools road inf on the next round Edit: Same goes for Muttrah Large It's been fixed
  16. i'm starting to think you really enjoyed this kind of situation @=VG= 0100011000101
  17. TH0M

    1.6.3.0

    quick info: i got error line "can't find updater executable bla3x.." when i tried to update reinstall, reupdate fixed the issue gonna try the server now
  18. the signage looks so sketchy it looks like 'candy here' traps for kids, but instead of candy its TV & Internet, and the trap is for adults
  19. sushhh! with this bible we can make new religion, with blackjack and hookers and CAS assets, and early christmas, in October...
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