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=VG= The_Polish_Guy

VG Clan Member
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Posts posted by =VG= The_Polish_Guy

  1. On 4/19/2024 at 11:01 PM, asko___ said:

    Can i get a spot as a rifleman? I assume it is not a super important role, because I don't have a lot of experience with Arma.

    Yeah sure. This op. won't require you to have a lot of arma skill. If want any sort of training we usually run a training/TKing session beforehand. I can show you all the basics that you need.

    Also can give you some pointers on dc, since you should probably set up TFAR before the event

    • Like 1
  2. Arma 3 Event

    Player count: 10 sign-ups + 5

    Operation Gatekeeper

    SATURDAY 11th MAY 2024 - 1800hrs GMT (PRT)

    training session 1 hour earlier as per tradition

    Server name: VETERANS-GAMING | Op. Gatekeeper| TS3.VETERANS-GAMING.COM

    IP: 5.9.23.136:2402

    Password: ---

    ArmA_3_Screenshot_2024.03.27_-_16.41.00.85.png?ex=6633c54e&is=6621504e&hm=9f8fde2c245c0ed117c487c274c2c57c7923de78cc83762caebc320d6e773b72&

    MAP: Chernorus (Autumn)

    OBJECTIVE:

    This one is special. The land of Chernarus is at peace after a long and bloody war. Well, thankfully for you, it's not really. You are sent to a UN checkpoint on one of the roads in the region. You will stop smugglers and insurgents, arrest criminals and most importantly irritate the local civilians. Grab your blue helmet and get ready for a long day.

    The UN players will conduct standard checkpoint duties (stopping, searching, arresting, etc.) while the actors will be my helpers and will act as the passing by locals.

    MODS (nothing new):

    Arma_3_Preset_checkpoint_req.html

     

    BLUFOR assets:

    Checkpoint infrastructure

    UN mobile

    towing tractor

    [UN Checkpoint Crew]

    Checkpoint Commander: =VG= Batmeme

    Medic: Lonestar (Mango)

    Medic: Veselyy

    EOD Specialist: 

    Rifleman: Asko

    Rifleman: Pew_Pew

    Rifleman: PVT.Daryl

    Rifleman: =VG= nabil999

    Rifleman: 

    Rifleman: 

    [The Actors]

    Actor: Sphee

    Actor: =VG= Sausag3

    Actor: =VG= X0R

    Actor=VG= keed

    Actor: =VG= Deathdealer

    If enough people want to join after the slots have been filled, I'll see about creating more slots. I am expecting a lower turn-out since it's something unusual, but you're more than welcome to prove me wrong.

    This will be the first event with the updated ACE settings so more medical for medics and less medical for everyone else. The difficulty is still the same.

    • Upvote 1
  3. On 3/19/2024 at 2:14 PM, =VG= Connor said:

    there is a workshop mod that allows people to play praire fire without DLC. I don't know how it works but it does explain it in the description of the mod. Just something worth looking into if you do want to do some 'nam!

    oh that does sound good. I'll check it out thx

  4. All right the time has come. Thanks to everyone who answered the poll.

    I will go over a few of the questions and some answers below. If someone is interested in the specific data that  I don't present or whatever, dm me and I'll send you the whole thing.

     

    First questions basically show some info about the group, so most play regularly, enjoy ACE and ACE Medical.

    image.png.51353022128a7cef66940e0184b41e9c.pngimage.png.f85aea8dbc125998530f16fa0a9215ca.pngimage.png.7286892acb7f4c6baf0069083b1b5e64.png

     

    Wound reopening was a NO (sadly but I'll get to that later).

    image.png.f85ccab7b9f8c96637b2246185532e41.png

    And advanced bandages was a big NO.

    image.png.9079cb009de140d2e19876040e2f675c.png

     

    Most people support allowing only medics to perform some actions. We'll get back to that soon.

    image.png.dc8d018b0b66df14e11ad2a6abd31025.png

    Action length seems to be fine for most.

    image.png.460ac0ab7a5b477579170910cf5ff473.pngimage.png.ac56683fecbd802e219d9b09a8f29f0a.png

    And now the interesting part. A lot of people suggested to make medics more important. This is something that I've been thinking about for some time now. This was shown in one of the questions above. If we don't include wound reopening this could make the medical system more enjoyable for the ones who enjoy it (because they picked medic) and less demanding for the people who don't want to be medics. Also might increase the tactical side of healing. So I'd say at least blood and morphine/epi just for medics may become a thing.

     

    Lastly I wanted to respond to some suggestions here. Most were very interesting to read.

    Quote

    Events in general are fine, but I really think we need another general questionnaire such as this so we can create a “VG Modlist” so we can use that universally across all events so we don't need to download new mods all the time. This isn’t to say we can never use other mods but I think it would be good.

    - So basically there is no official modlist in use, but we use basically the same core mods for each mission. We even use the same optional mods every time. So if someone just wants to know, we pretty much always use: CUP terrains and maps, all four RHS mods, CBA, ACE3, TFAR. Those are the heaviest mods we use and they pretty much never change, unless we use only some of them.

    Quote

    Keep the vanilla Arma 3. Most won`t join because we use ACE. Even though I don`t despise it entirely I suggest we use vanilla. Most don`t come to play a mil-sim.

    - With this one I just don't agree. Of course I understand someone might not enjoy ACE (as the numbers show) but also as it is shown above only 20% of people said they don't like it and noone hates it apparently. But even without that, pretty much everyone active in the VG arma community joins events, even the biggest ACE hater himself.

    Quote

    Not played as Medic myself, but don’t make it too complicated. We need to remember fun above all else, spending 10 minutes on one injured player is not fun. It holds up the event a and is too much work for medics.

    - If you're spending 10 minutes on one person, I'd be happy to show you how to actually use ACE medical. But hopefully with moving more actions to medics, only the people who don't mind spending some time healing will actually do that (besides some minor treatment).

    Quote

    1. CDLC events, like vietnam

    2. Maps are great, maybe something different is not bad, desert maps are pretty cool. Didn't Arma publish a DLC with a new desert map? Let's try that one day.

    - I grouped these two together because I think it's the same issue. I'd like to do some 'nam ops but as always it's the issue of people not buying DLCs. Which I can't blame them for, I bought only a few myself. And whereas I can see why someone would buy Prairie Fire, I don't see a reason to buy West Sahara when it's just a couple of reskins and a new map.

    After all it's always the same question: Isn't there a free mod that basically does the job well enough? And to be fair, I really do want to make a Prairie Fire mission one day, but I always wonder how many people actually have the DLC.

    Quote

    Let's explore foreign armies? Clothing, full weaponry sets.

    - I'd really love to hear more about this suggestion. I know people want different factions, I just need to know what factions you want to see more. To illustrate my point, US and Russia are both foreign factions to me but I assume this isn't what this suggestion means. 

     

    There was more suggestions. Quite a few asking to give medics more responsibility which I mentioned before so won't go into it here. The ones mentioned are the ones I can respond to now to show you my perceptive on things.

    I welcome any form of discussion below regarding the poll or anything else.

  5. Hello everyone,

    some of you probably remember my last Arma poll where I asked for you suggestions regarding future events. Today I come to you with another poll. This one revolves around the issue of our ACE Medical setting but don't worry, if you have other issues/ideas/suggestions, there's a place for that too.

    Of course I urge anyone playing arma with us to answer the 12 easy questions. Please do not treat the questions as a preview of thing to come. This is only to gather your opinions. Personally I feel pretty good with where the settings are now, but there's always room for improvement.

    So here's the link to the poll. Of course all of your answers are anonymous.

    If you think you have something to add besides the questions in the poll, respond below or dm me here or on discord.

     

    Edit: I forgot to mention that in about a week I'll publish the results here and maybe I'll respond to some of the suggestions too.

    • Thanks 3
    • Upvote 4
  6. On 2/5/2024 at 2:06 AM, =VG= Nyther said:

    Take me out of the list to make room to someone else

    I was already stretching the possibility of me making into the event, I dont want to be a burden as well.

    Once I learn more about ACE I will join future events

    If you are not sure if you'll be able to make it, I can put you into reserve, that's what it's for.

    Also just to be clear I moved you from the medic slot as we often do with crucial roles. Once you actually experience what ace medical looks like live during a game, I'll be happy to see you play as medic. I'd do the same if you picked a squad/team lead role.

  7. Arma 3 Event

    Player count: 15 sign-ups + reserve

    Final Foray

    SATURDAY 10th FEBRUARY 2024 - 1800hrs GMT (PRT)

    training session 1 hour earlier as per tradition

    Server name: VETERANS-GAMING | Final Foray| TS3.VETERANS-GAMING.COM

    IP: 5.9.23.136:2402

    Password: rifle

     

    image.jpeg.f136d0656e9b7350deb50311a7578aec.jpeg

    MAP: Takistan

    OBJECTIVE:

    Go up against the US army in the mountainous region of Takistan. Prepare ambushes, storm villages and fight for FOBs.

    I come to you with the first mission this year. It's pretty straight forward. The UAV operator gets normal and FPV drones.

    OPFOR assets:

    Infantry

    Light vehicles

    UAVs

    BLUFOR assets:

    A mechanized force stationed at a well garrisoned FOB

    MODS (shouldn't change):

    Arma 3 Preset t_mand.htmlArma 3 Preset t_optional.html

    [Team 1]

    Squad Leader: =VG= X0R

    Autorifleman=VG= Batmeme

    Rifleman: =VG= nabil999

    Medic: =VG= Deathdealer

    Rifleman AT (RPG-7): =VG= .Blizzard.

     

    [Team 2]

    Team Leader: =VG= Polish

    Autorifleman: =VG= Stixon

    Rifleman: System

    Medic: NikSRB

    Rifleman AT (RPG-7): =VG= Sausag3

     

    [Team 3 - Scouts]

    Scout Team Leader: Hoops0320

    Marksman: =VG= Solar

    UAV operator: =VG= Keed

     

    [Reserve]

    reserve UAV operator: =VG= Connor

    reserve: =VG= Ingo

    reserve: =VG= Nyther

    reserve medic: Sphee

     

    [Logistics]

    engineer: TEDF

    engineer: 

     

    If enough people want to join after the slots have been filled, I'll see about creating more slots.

    • Like 4
    • Upvote 2
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