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R-CON LangMaster

Member - Enlisted
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Everything posted by R-CON LangMaster

  1. Yeah the spawn points are on places where there is no navmesh, they will die and there is no way to fix this, would have to be generated whole new navmesh or just remove the spawn points easy fix. I have found only 3 of them, though not sure how it makes the flag impposibble to capture? there is alot of spawn points all over the place though good luck with that.
  2. Well i can make what ever amount of coop maps i want, though get them inside the core game is not my job anymore.
  3. Thank you, though i am just a guy that makes maps being able to be played on coop or possibly fix them in some way, since i am not the map owner, i just made the whole coop layer for it and coop compatibility and let me tell you it is fucking pain, sadly there are many limitations that really limit me from making more stuff for coop, i have fixed changed or totally reworked plenty of stuff, but only tiny bit of it gets into the core game, rarely devs add your work into core game if it is coop related. Here is a drifting subaru in pr if someone wanted to laugh a little.
  4. Ah, yes.. the Subaru Imprezza... Close infantry support.
  5. We all have been talking about it being not targeted by AI and so meant overpowered, and that it looks absolutely hilarious seeing it hover and dropping bombs, so please don't take my sentences where once miss to mention this being overpowered. I have my last words on this and i will not reply to what ever comes more, this poll has been decided already and i really have no time for this.
  6. There is not a single word about removing a feature, it still is a valuable method to take off from a carrier and land it back, and let me tell you hovering hueys one meter above the ground sounds way realistic and probable than seeing a stationary harrier litterally dropping bombs by his hands from a cockpit. and Sherman flipping 180 has nothing much to do with this since it is not an abusable to get an advantage against bots, and i think everyone has learned already to not drive over those, and hell no i don't want a !flip command even though thanks for XOR doing his code stuff.
  7. Still i am playing realistic game mode, and i am not really up for this.
  8. Still i am playing a realistic game mode, i am not up for this shit.
  9. Even that does not work, i remember soul and there are 3 hovering harriers and the migs are flying like a bugs around them shooting just infrantry on the ground.
  10. You can do it by your self and send it to him or something, same thing with the ticket change for adak, i talked to melon and it was done by couple of minutes. Everything i know i cant do by myself i usually do by my self and in couple next days i just hope one day it will see the light of PR, it worked with the adak and hell do i know how the fuck did i did it.
  11. Do it then :), melon has lot of else work to do now.
  12. not sure about the bots shooting at jets, i think that is a python thing and harrier would have to be tagged as a helicopter or something.
  13. In all honesty, i hate it actually and it looks absolutely hillarious when it's dropping bombs, it's like that trans chopper pilot that keeps hovering right next to you asking if you need transport every 10 seconds and you cannot hear shit.
  14. Oh neat, wait, i have this game already in steam... they made it free once again i remember i added it at 2018 but i never played it. Though does anybody have Iron Harvest here? it's almost the same thing but with steampunk robots in WW2 design.
  15. Makes me smile every time when my shit becomes a meme.
  16. I had to make it less red, people complained about being it to red *Cough* Melon *Cough*
  17. Here check this out if you wanna have some fun. I just reported the bug so no worries.
  18. PR Admins at VG will be instructed to watch for such things, but due to the imprecise reported location of a player on a map relative to where they actually are, we do not want to see any Admins assuming that players are inside a structure without personally/visually verifying such outside a map view, 'in person'. This is for the cases where someone is merely up against a wall, but the map and/or PRISM show them on the other side of the wall in error as if inside the building. Because this *can* happen on accident (yet rarely) for this specific exploit, we will deal with individuals found inside buildings first by messaging them at the time to tell them HOW it happened, HOW to avoid it in future, and tell them to walk out of the structure or let them know they will now be forced to respawn, followed by a !kill command to force the respawn if they do not or cannot exit on their own. If that same player is found again, they may be kicked and/or banned as appropriate (if they genuinely fell victim to it again, they should know to walk out on their own without engaging enemies - no excuses).... I'm sure you all can gauge who is honestly having issues with the game and those regulars who know all these exploits and use them without regard. An honest player's first response to being pushed inside a building should be "WTF? ADMINS! HELP!", not to accept it and utilize it FTW This has been around for a while already, best works when you spam smokes at same place, those it's not really used as the teleport is very random but yes it got me stuck couple of times. !fling lang 100
  19. Literally everytime you go up a hill with logi, man you guys should try foxhole, that is ultimate logi game.
  20. Made some changes to the lighting of black gold, it now looks like more of a late evening as i previously wanted, we don't have many dark maps, this one is not that dark not that bright so people can still see something.
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