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=VG= Melon Muncher

VG Clan Member (Administrator)
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Posts posted by =VG= Melon Muncher

  1. 2 hours ago, Guest aguest said:

    Nope, i wasn't warned once (otherwise i would have complied).

     

    Quote


    [2016-12-10 21:22] !WARN           performed by ' SerEvergreen' on ' problematic_tishbine': Watch your language!
    [2016-12-10 21:22] !WARN           performed by ' SerEvergreen' on ' problematic_tishbine': Watch your language!
    [2016-12-10 21:26] !WARN           performed by ' SerEvergreen' on ' problematic_tishbine': You're bringing the game into disrepute. Be gone, foul demon!
    [2016-12-10 22:10] !KICK           performed by ' SerEvergreen' on ' problematic_tishbine': You're bringing the game into disrepute. Be gone, foul demon!
    [2016-12-10 22:13] !WARN           performed by ' SerEvergreen' on ' problematic_tishbine': Keep all-chat to a minimum.
    [2016-12-10 22:33] !REPORT         performed by ' Varigor' on ' problematic_tishbine': spam
    [2016-12-10 22:34] !WARN           performed by ' SerEvergreen' on ' problematic_tishbine': Last warning: Keep all-chat to a minimum!

    Now, you were very clearly warned multiple times. And I went and had a look at the chat logs which shows you spamming useless, annoying shit.

    So... You're very much in the wrong here and deserved what you got.

    • Upvote 6
  2. 11 hours ago, Double_13 said:

    Rule should note that even if Mech inf is created before APC squad, the APC holds the rights over the assets. This because some maps only have 1 APC and the faster loading people making a Mech inf out of it only because it can carry 8 people and has some Armour.

    That's exactly what

    Quote

    APC squads have first claim on armoured vehicles.

    Means.

    APC squads get the claims on APC and IFV assets, mech inf gets left overs

    • Upvote 1
  3. 3 hours ago, Protech said:

    Quick suggestion, and lemme know if you guys feel the same way but, would it be possible to include Opfor layouts (e.g. Militia or NVA or even Taliban) for some of these maps? We only have 2 in game so far, and I think that adding even more would diversify the content even more.

    It's complicated, the opfor layouts can only be done when both teams speak the same in game language, Russia and Militia / Mec and insurgents. Otherwise the languages are messed up, example muttrah as opfor layer the MEC would speak american and Americans middle east language.
    I need to have my [R-Dev] tags show on my name for these posts!

     

    BTW, in case anyone was unsure, this looks great and my first post was sarcasm

    • Upvote 2
  4. I posted yesterday but must have been deleted with the site doing whatever it did

    There is no reason any admin below a server head needs to use the !admins command.

    The biggest issue I see in this threads people have with it is 

    Quote

    I use it to see what admins are online so I can talk map changes and admin shit!

    As per the admin rules

    Quote

    TEAMSPEAK

    While we have mumble to communicate in game, but it's expected every admin on the PR server should be connected to the Veterans-Gaming teamspeak channel at all times when in game. (TS3.veterans-gaming.com / 5.9.23.136)

    This service allows our admins to communicate with the other admins as well as head admins.

    If every admin joined TS as they should there'd be no need for the command.

    If you're not, well you shouldn't get a say in what map gets set next anyway.

     

    ADMIN COMMAND STAYS REMOVED! THREAD LOCKED!

    • Upvote 1
  5. Thanks De4d, you're definitely one of our most dedicated and least complained about admins. Cheers for being there for the PR server all these years. You and all the other great players are the ones who keep me around.

    These days I don't play nearly as much PR as I used to, but that doesn't mean I love the server any less. I'll definately try to jump on next time I see you !giveheart
  6. Admins are asked to be on TS3 so they are easily reachable. Thwy don't need to be in the same channel as everyone else, but they need to be around so the can be contacted privately if need be.

    Admin permissions are given based on numerous things. Most as zzang mentioned. Teamplay, rule following, respect for fellow players, maturity. There's also more chance of achieving mod privileges if a current admin recommends you, so get to know the admins. In the end it falls to a small discussion between a few of us.

    @rotblut/anyone else experiencing, if there's admins you see breaking the rules or being disruptive. Or there's an issue you want to chat about, feel free to send me a pm anytime. I'll make aure it's dealt with.
  7. Okay, download up again in the OP. I've decided against the password and opted for another solution.

    @Squad leads, if you want to change your squad name, just ask. Has to be understandable and still the same role.

    @Mectus good to hear, if you can't make it there's another 3 days after this.

    @chickenjason, you need to shoose a role on dragon fly and bijar. If all other slots fill up your position will be up for grabs
  8. WARNING, CAPS LOCK AHEAD


    FOLLOW THREE DIFFERENT FACTIONS AS THEY FIGHT ACROSS THEIR RESPECTIVE FRONTS.
    EACH DAY OF THE CAMPAIGN WILL FEATURE 3 DIFFERENT MAPS PLAYED BY THREE DIFFERENT FACTIONS.
    CONTINUING DAYS MISSIONS ARE VARIABLE DEPENDING ON THE MISSION OUTCOME.
    WINNING ROUND AND MEETING AT LEAST ONE SECONDARY OBJECTIVE WILL RESULT IN REWARDS FOR FOLLOWING CAMPAIGNS.


    EVENT DATE: CANCELLED


    THE MISSIONS:

    DRAGON FLY

    BRIEF: BRITISH FORCES MOVE IN TO SECURE A CITY AND PROTECT IT'S INHABITANTS WHO ARE UNDER SIEGE BY MILITIA GROUPS, DESPITE RUSSIAN OBJECTIONS.



    DETAILS: MILITIA FORCES ARE IN POSSESSION OF MULTIPLE ARMOUR ASSETS. EXPECT ANTI-TANK EMPLACEMENTS. NO ANTI AIRCRAFT WEAPONS IDENTIFIED IN THE AREA.

    FRIENDLY FORCES: 1x CHALLENGER MBT, 15 min respawn. 2x SCIMITAR IFV, 5 min respawn. 1x WARRIOR, 5 min respawn. 1x LYNX TRANSPORT HELICOPTER, 5 min respawn. 2x LOGISTICS, 5 min respawn. 1x TRANSPORT TRUCK, 5 min respawn. 1x LANDROVER SUPPORT, 5 min respawn.

    SECONDARY OBJECTIVES: SUFFER NO LOSS OF CHALLENGER MBT. SUFFER NO LOSS OF WARRIOR APC


    BIJAR CANYONS


    BRIEF: THE NEWLY FORMED MIDDLE EAST COALITION, GIDDY WITH THEIR NEW FOUND STRENGTH PUSH BACK AGAINST ISRAELI FORCES IN AND AROUND THE CITY OF BIJAR.



    DETAILS: ISRAELI FAST MOVERS EXPECTED. HEAVY ENEMY ARMOUR PRESENCE. MOBILE ANTI AIRCRAFT STATUS : UNKNOWN. EXPECT ANTI ARMOUR EMPLACEMENTS. FRIENDLY CLOSE AIR AVAILABLE AFTER INITIAL DEPLOYMENT.

    FRIENDLY FORCES: 2x T-72 MBT, 10 min respawn. 2x BMP-2M IFV, 10 min respawn. 1x BTR-80, 5 min respawn. 2x UAZ 50cal, 10 min respawn. 2x MIG-29, 10 min delayed respawn. 2x MI-17 TRANSPORT HELICOPTERS, 5 min respawn. 2x LOGISTICS, 5 min respawn.

    SECONDARY OBJECTIVES: SUFFER NO MBT LOSSES. SUFFER NO CAS LOSSES


    OPERATION BARRACUDA


    BRIEF: US MARINE FORCES IN SOUTH EAST ASIA ARE PREPARING FOR OPERATION BARRACUDA. ACTING ON INSIDE INFORMATION THAT A DECOMMISSIONED MISSILE SITE HAS BEEN REACTIVATED THE US PREPARES A PREEMPTIVE STRIKE. CHINESE DIPLOMATS CONTINUE TO INSIST THAT THE HEAVILY ARMED SECURITY FORCE IS GUARDING EMPTY SILOS.



    DETAILS: EXPECT HEAVY RESISTANCE AT THE AIRFIELD. AAA EMPLACEMENTS OBSERVED ON THE ISLAND. NO KNOWN ANTI TANK EMPLACEMENTS. THICK OVERGROWTH ALLOWS ENEMY TO CLOSE DISTANCES WITH RELATIVE EASE.

    FRIENDLY FORCES: 2x AAVP-7A1, 5 min respawn. 3x UH1N TRANSPORT HELICOPTERS, 10 min respawn. 1x UH1N CAS, 10 min respawn. 2x LOGISTICS, 5 min respawn after airfield capture. 1x HMMWV 50cal, 10 min respawn. 1x HMMWV TOW, 10 min respawn.

    SECONDARY OBJECTIVES: LOSE NO FLAG AFTER CAPTURE. KEEP AT LEAST ONE AAVP-7A1 ALIVE FOR ROUND ENTIRETY




    SIGNUPS: AVAILABLE SQUAD POSITIONS AND ROLES CAN BE CHOSEN BELOW. CHOOSE ONE ROLE FOR EACH MATCH. STATIC CHOICES ARE ALLOWED (EXAMPLE: TRANS PILOT FOR ALL THREE MATCHES)
    SQUAD LEADS CAN RENAME THEIR SQUAD SO LONG AS THE NAME IS RECOGNIZABLE AS THE ROLE IT IS REPRESENTING

    COMMANDER IS IN CHARGE OF EACH MAP. NON ROLE SPECIFIC ASSETS ARE TO BE REQUESTED FROM COMMANDER (LIGHT JEEPS, TROOP TRUCKS). COMMANDER ASSETS (UAV, ARTILLERY) ARE NOT RESTRICTED IF AVAILABLE

    RULES: REGULAR PR SERVER RULES APPLY, DISRUPTIVE BEHAVIOR WILL NOT BE TOLERATED. MORTARS NOT ALLOWED


    DRAGON FLY
    BRITISH ARMED FORCES

    COMMANDER: KEED

    INFANTRY
    SQUAD LEAD: FPSGERAUD
    RIFLEMAN AT: G.MACPHAIL
    BREACHER:ASQUIRRAL
    MEDIC:BRAKEGAMER
    AUTOMATIC RIFLEMAN:PHYSICSLAW
    GRENADIER:
    VARIABLE:HARRISONHOPWOOD
    MEDIC: ZOLEE

    MECH INFANTRY (WARRIOR)
    SQUAD LEAD: ZEROTOLERANCE
    RIFLEMAN AT:SLEDGEHAMMER
    BREACHER: M823US
    MEDIC:MELON_MUNCHER
    AUTOMATIC RIFLEMAN:ROTBLUT
    VARIABLE: SIMI
    DRIVER:LEMURLEMUR
    GUNNER:PBASYDNEY

    SAS
    SQUAD LEAD:WARRANTOFFICER
    BREACHER: MRDSRM
    MEDIC: MARTIN
    VARIABLE: NEROJR
    VARIABLE:MECTUS

    ARMOUR
    TANK DRIVER/SQUAD COMMAND: TEDF
    TANK GUNNER: l3RY4N
    SCIMITAR DRIVER:
    SCIMITAR GUNNER: LORDDEADPOOL
    SCIMITAR DRIVER:
    SCIMITAR GUNNER:SEREVERGREEN

    TRANS
    LYNX PILOT:TOPHAT

    LOGISTICS
    SQUAD LEAD:RECON
    MEDIC: SILLYMOOSE



    BIJAR CANYONS
    MIDDLE EAST COALITION

    COMMANDER: KEED

    INFANTRY
    SQUAD LEAD: M823US
    RIFLEMAN AT: G.MACPHAIL
    BREACHER:ASQUIRRAL
    MEDIC: SILLYMOOSE
    AUTOMATIC RIFLEMAN:MECTUS
    GRENADIER:
    VARIABLE:PHYSICSLAW
    MEDIC:ROTBLUT

    MECH INFANTRY (BTR-80)
    SQUAD LEAD: ZEROTOLERANCE
    RIFLEMAN AT: SLEDGEHAMMER
    BREACHER: LORDDEADPOOL
    MEDIC: MARTIN
    AUTOMATIC RIFLEMAN:SEREVERGREEN
    VARIABLE: SIMI
    DRIVER:
    GUNNER: l3RY4N

    HEAVY WAEPONS TEAM
    SQUAD LEAD:WARRANTOFFICER
    H-AT/AA SPECIALIST: MRDSRM

    ARMOUR
    TANK DRIVER/SQUAD COMMAND:MELON_MUNCHER
    TANK GUNNER:LEMURLEMUR
    TANK DRIVER:BRAKEGAMER
    TANK GUNNER: FPSGERAUD
    BMP2m DRIVER: TEDF
    BMP2m GUNNER: ZOLEE

    TRANS
    MI17 PILOT 1:TOPHAT
    MI17 PILOT 2:RECON

    CAS (MIG-29)
    PILOT 1:PBASYDNEY
    PILOT 2:NEROJR

    LOGISTICS
    SQUAD LEAD:HARRISONHOPWOOD
    MEDIC:



    OPERATION BARRACUDA
    UNITED STATES MARINE CORPS

    COMMANDER: ZEROTOLERANCE

    INFANTRY 1
    SQUAD LEAD: M823US
    RIFLEMAN AT: SIMI
    BREACHER:ASQUIRRAL
    MEDIC: G.MACPHAIL
    AUTOMATIC RIFLEMAN: KEED
    GRENADIER:PBASYDNEY
    VARIABLE:
    MEDIC:ROTBLUT

    INFANTRY 2
    SQUAD LEAD:WARRANTOFFICER
    RIFLEMAN AT: CHICKENJASON
    BREACHER:
    MEDIC: MARTIN
    AUTOMATIC RIFLEMAN:PHYSICSLAW
    GRENADIER: SILLYMOOSE
    VARIABLE: MRDSRM
    MEDIC: ZOLEE

    SPECIALISTS
    SQUAD LEAD: MELON_MUNCHER
    BREACHER: FPSGERAUD
    MEDIC:NEROJR
    VARIABLE: LORDDEADPOOL

    ARMOUR
    AAVP DRIVER/SQUAD COMMAND:MECTUS
    AAVP GUNNER: l3RY4N
    AAVP DRIVER:SEREVERGREEN
    AAVP GUNNER:SLEDGEHAMMER

    TRANS
    UH1N PILOT 1:TOPHAT
    UH1N PILOT 2:BRAKEGAMER

    CAS (UH1N CAS)
    PILOT: TEDF
    CO-PILOT:RECON

    LEMUR'S LOGI
    SQUAD LEAD:LEMURLEMUR
    MEDIC:HARRISONHOPWOOD



    THIS DOWNLOAD CONTAINS MAPS AND IS REQUIRED FOR PARTICIPATION


    EXTRACT FILES INTO PR/MODS/PR/LEVELS

    IF ASKED TO OVERWRITE/MERGE FILES, YOU'VE MESSED UP. CANCEL IMMEDIATELY!

    ASK MELON IN TS OR PM IF ANY ISSUES

    ANY CORRUPTION TO GAME FILES IS A RESULT OF THE USER, NOT THE DOWNLOAD
  9. Hey all! My old computer has karked it, and now I've nothing but a tablet. So I need a new PC, sadly my computer building knowledge lies somewhere between none and next to none.
    So I've come to you guys for some help. Sadly money is an issue, so I'm aiming anywhere up to $700 us. Obviously this won't give me a godbox, but if it can play PR and won't fuck up for no reason, it'll be a step up. I don't need monitor, keyboard, mouse, speakers.

    Any help is appreciated because I have no clue.
    Melon
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