Jump to content
Website Updates and Upgrades are still underway! We don't expect any further downtime, but we thank you for your patience as we restore themes and other elements including the Chatbox.

=VG= Melon Muncher

VG Clan Member (Administrator)
  • Posts

    1,016
  • Joined

  • Last visited

Posts posted by =VG= Melon Muncher

  1. A great guy and friend to many and always had the best intentions at heart. Thanks for all the time you spent making everyone else's lives that little bit better Vincent.

    You will be missed.

    Hater, thanks for letting everyone know and condolences to losing a great friend.

    • Upvote 7
  2. 23 minutes ago, =VG= TEDF said:

    The biggest issue in COOP atm is the amount of assets available on both sides. An issue easily solvable if the COOP community was given free hands to modify the maps based on the playerbase needs, but unfortunately most of those tools have been ripped from us over the course of latest updates. (yes I'm taking the piss on devs. Sue me). If the files weren't blocked by every imaginable "code" or whatever check system, we could easily increase spawn times of assets on human side, force the bots to spawn on the foward flags, change cap orders etc.

    One thing that has been discussed every now and then is to reduce the slots on the server to 30 or so and increase the bot count by the extra slots recieved. Unfortunately in my opinion it would only end up with less inf being on the field and more assets raping against the bots on human side. Again, something that could be fixed, but oh well.

     Why can't you change the asset spawn times and stuff?

    It always has been and still is entirely possible to do everything you mentioned. Don't know why you'd want to change cap orders though.

    We've played around with the bot and player numbers before and found that the current count worked best for both high pop and low pop times.

    You can only ever have a max of 48 bots on the enemy team without bots on the player side too.

  3. 2 hours ago, Melwin said:

    K so now I have learnt how to fly and drop supplies with a trans chopper

    Although I always die when I try to land {crash}

    So any tips on that?

    Learn to fly in the lynx first (British Trans), Easiest helicopter. Vadso STD is a good map to practice. Land at the airport, in the streets, on rooftops etc.

    Don't try to hover before landing, just come in fast and level using no engine and slide onto the LZ. The skids take zero damage so as long as they are the only thing touching the ground you can land as hard as you want.

    If you do need to throttle down (S) just tap the key, holding it will flip you sideways.

    Master one helicopter at a time, Start with lynx. It's similiar handling to the hueys so you'll get those pretty fast after mastering the lynx. Then move to wheeled helis (Blackhawk, chinook, Mi8 etc)

    Each heli has it's own quirks that makes you change the flying style, eg. The blackhawk doesn't roll very good and puts it's nose in the ground when you land fast.

    • Upvote 4
  4. Nice work Kav! Now all you need to do is make a video that shows them how to fly in the first place.

    I don't think anyone's trying to be negative, I think it's mostly just a commentary from their own flying experiences.

     

    1 hour ago, =VG= Double_13 said:

    So we gonna make standerd fly paths crate drop locations and other such. I could just as well give you guys all the spawnpoints and transition times for bots between flags so the maps become even easyer. I find that people should be free to fly however they wish. If they get shot down because of a stinger, to bad, maybe inform them better. 

    I think Kav is just trying to give some of the safer routes and drop locations for beginners, not telling people exactly where to fly.

    • Upvote 6
  5. DATE: 4/8/2017, 2000 ZULU or 8PM GMT

    DOWNLOAD

    Extract files to Projectreality/mods/PR/levels

    Password: test

    Alright guys, It's time for Melon to school you on why he's amazing

    What we have coming Friday the 4th of August is an opportunity to test some of the new or hopefully improved coop maps. Maps are not yet final and these images only provide a basic idea of the maps, they can be added, changed or removed at any time. (When the maps are available to download they will be final)

    Now, to clarify what this is, it is a test event! Provided everything goes well they will be included in a future PR update. This means I will have zero tolerance for any shit talking. I need good, honest feedback and bug reports related to coop.
     

    A few frequently comments I do not want to hear and why:

    Why do we have bot assets/one man tanks?
    These maps are designed for both local play and coop on all servers, not just ours.

    Forest maps suck, the bots shoot me through trees?
    You suck, I can't fix that

    Can you change the faction?
    No

    This map sucks!
    Not helpful, will kick you from wherever you tell me this.

    I just told you something/heard someone else tell you and feel the need to repeat it.
    Don't, I will not be forgiving

     

    As usual, the only time I can run the event is like 4am for me, so I will stress this again in case you forget, I will not tolerate much. Unless it's a critical issue or you think it's very decent feedback, save it for the forum and check if anyone else has mentioned it.

    bamyan (1) (2).jpgbamyan (2) (2).jpgulyanovsk (2).jpgsahel (2).jpg
    fallujah (2) (2).jpgfallujah (1) (2).jpggaza (2).jpgramiel (2).jpg
    silent eagle (2).jpgsbeneh (2).jpgsbeneh (1) (2).jpgmapOverview_gpm_coop_64.jpg

    mapOverview_gpm_coop_128.jpgmapOverview_gpm_coop_16sahel.jpgmapOverview_gpm_coop_16.jpg

    The poll is for Khamisyah, it will be either 2 a-10 or 2 f-15, I don't really care so it's up to you guys to vote

    There's a few maps, so there's a good chance we won't play them all. you will be able to check them out offline though and let me know your thoughts.

    KNOWN ISSUES:

    No spawn point on Sahel Std French mainbase.
    Sbeneh Alt crashing on spawn
    Blocked spawn on Silent Eagle

    • Upvote 8
  6. 30 minutes ago, =VG= Kavelenko said:

    Operation Red Tide is over and its thanks to TEDF, Double, PBAsydney, Melon who helped behind the scenes, etc

    No thanks to me, I didn't do anything.

    But a huge thanks to TED for taking the time to make these events though. Anyone who has done anything with the BF2 editor will know the stress and frustration it entails. hopefully you don't wake up too many times during the night after dreams of GPOs.

    It's amazing how many maps you pumped out and how much everyone enjoyed them. You'll never be 100% happy with the way they play though, trust me.

    Next time have the events on a day that isn't Sunday at 4am and I promise I'll be there.

    • Upvote 4
×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy