=VG= Melon Muncher
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Posts posted by =VG= Melon Muncher
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It's been fixed for the next patch already
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It's not on any coop maps afaik
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So making a map with bots has a size limit to the amount of ground the AI can cover before the game crashes. the size varies map to map with things like whether it is a forest, urban or desert map. making bots move on water counts for nothing because there's nothing for them to avoid.
As a general rule of thumb, a 1km can have bots on 100% of it, 2km is 40-60% and a 4km is 15-20%. This is why maps have a lot of areas that you don't play coop on especially 4km maps like shijia, Vadso or saaremaa always focus on the same areas.
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1.6.3 is out, fixes more coop issues
No more bot air assets usable
Few updated maps and some other stuff
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Poll time,
Choose the map that you enjoy but hate the coop
Example, you love Operation Marlin as a map but you hate playing coop because it's pretty boring for most of the game. Not, You hate tad sae because it's dark. There's too many trees on Ia Drang etc.
I've made the poll multiple choice, but try and limit it to a few choices to make it obvious which map is shit.
If you aren't even sure what maps are what gallery is here https://www.realitymod.com/mapgallery/#!/
Maps that aren't included are maps that either
A ) I can't do anything more than what is already there. (Tad Sae, Burning Sands, Muttrah etc)
B ) I don't have the motivation to fix (Vietnam, Saarema etc)The poll is not for things like swap APC for a tank, this is more for a complete scrapping and start over. If you have suggestions like an asset swap, post it in this thread cause I'll consider everything, but the poll is not for that.
Assume they are all the STD Layers
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Can we take it out of the rotation now?
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Khamisiyah was my fault. it's fixed now.
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If you make me an Aibehaviours I'll add it to the server and we can see if there's any noticeable changes.
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It's not transport, rather CAS/Logistic multirole. That said, I would have no problem it joining a trans squad on kokan to save squads
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I've got it great game. Probably the most community minded devs of any game I've played. They put a new update every Saturday and most add something new or a community request as well as bug fixes between.
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Yo man, go to documents/projectreality/profiles/0001 open video.con in notepad and post here. Then do the same with profiles/default video.com
Cheers
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So gonna close this issue. It's been found to be a BF2 engine issue. Sadly there's nothing that can be done against it.
If you don't believe me you can find a BF2 copy and install a 64 player mod and create local servers. The issue will occur after a few map changes.
I'll look into some changes to try and make it occur less frequently. (removing osprey on 2km maps, jets on bamyam and silent eagle removal/base swapping etc)
As for what happens when someone deliberately crashes the server. Make a note of the map/player and we can check the logs and ban. Accidents will happen, but with a bit of work we can try and limit the issue.
Big thanks to everyone for the help. Bad outcome though
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Thanks for doing the testing guys. Hopefully we can find a pattern or something. If you do come across a map that doesn't crash. test it after loading another map. like if Bijar din't crash go Bijar>Khamisiyah>Bijar If we can get a map that doesn't crash we can assume it is a map related crash, otherwise it's probably python, BF2, whatever else.
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Anyone else playing the open beta this weekend?
I played the closed beta a few weeks ago and had a blast, looking for some people to squad with.
Add me on that shit Uplay; Melonmuncho or TS if I'm in there
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I never tested deployment. Back when I was really trying to find the cause I found most of the time It's not map specific it's just random
Here's a bit of the logging I did when testing. Clean server means I reset it fully. the only consistent thing was that the first map was less likely to crash after a hard reset.
Khamisyah first map, clean server- No crash
Khamisiyah after crash on khamisiyah - Crash
Muttrah after Khamisiyah (clean) - Crash
Muttrah first map, clean server - No crash
Muttrah after crash on muttrah - crash
Jabal after muttrah (clean) - no crash
Marlin after jabal after muttrah (clean) - no crash
Barracuda after Marlin after jabal after muttrah (clean) - crash
Jabal clean server - no crash
Jabal std after jabal alt (clean) - no crash
Barracuda after jabal std after jabal alt (clean) - no crash
Silent eagle after Barracuda after jabal std after jabal alt (clean) - no crash
Silent Eagle, clean server - no crash, then crash 2 times
Vadso after silent - CrashI thought about making a combat area that insta kills when you fly too close to the south border but it's not possible to do serverside.
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restarted, thanks binkle
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I'm sorry guys I've got a lot going on in the next few weeks and it doesn't look like it will happen. I'll have free time at the end of September and I'll run the next two then.
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restarted
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Great turnout guys had a blast! Thanks for putting up with the minor hiccup on Beirut.
I'll make the next one harder.
3 hours ago, .SUGAR. said:I can suggest on weekend two on Bamyan Map make a RU vs Taliban and make it like the Afghani War from 1979-1989.
Yeah this sounds good
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Download is up;
https://www.dropbox.com/s/16ldkdm2cv6px60/event10.8.rar?dl=0
Server password for the event is "VG" and it's running asad on repeat so you can test if your files work.
extract the files to C;/Program Files (x86)/ Project Reality/Project Reality BF2/Mods/PR/Levels
If you're unsure get on TS3 and find me before the event.
I'm going to run a test session tomorrow, 8pm GMT all are welcome to join
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Update: Bamyan is not playing nice, I've swapped it with ramiel. Read the OP for the new mission brief.
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So after a long absence I've decided to make an event. This will include some of the old event missions that I ran as well as new ones. Each week on the day of the event you guys will have 4 missions and a seed game to complete. There's no story involved but these missions are designed to encourage teamwork and failure will most likely happen without
Standard =VG= rules will apply, don't stir shit and don't ruin the game for everyone else.
There's no signups, just join and have a good time.
Squad leader spawn point will be removed for the event.
Everything is subject to change.
Download: HERE
Default install to C;/Program Files (x86)/Project Reality/Project Reality BF2/Mods/PR/Levels
PASSWORD: VG
For each event the game will start at approx;
3pm EST
7pm GMT
9pm CEST
5am AEST (+1 day)The seed maps are not intended to be anything more than a bunch of chaos to amuse everyone while people join.
Sorry about my paint skills. Don't expect these maps to be too accurate in relation to where flags are actually positioned or their cap radius.
Weekend one; 10/8/2019Asad Khal (Seed)
Asad Khal will feature pistols and knives only. Main bases are marked, objectives can be taken in any order. Bleed the enemy tickets to win.
Barracuda (AAS) USMC vs CH
Standard AAS applies
4 AAVP7a1s are supplied at the start to launch the assault. Boats are on a 5 min spawn delay. Repair point for the APCs is back in the carrier dock. An Osprey will spawn once Center Beach is capped.Xiangshan (AAS) USA vs Vietnam
AAS but a bit of a strange capture order. A flags are the enemy supply routes and need to be secured first. Capture B flags next, then C. To cap out the city all three flags inside must be held to move the final flag. Three Trans Hueys, 2 M113s, some logis and a delayed CAS huey will help capture.
Ramiel (Black Hawk Down) USA vs ARF
A UH-60 has gone down and the US army needs to rescue the survivors. The weather and hostilities have grounded the air units, thankfully there is a task force nearby to respond. Move from the forward Ops base, secure the crash site and follow the marked path to evacuate.
There are no fixed repair stations, spawn points, rally points or FOBs available. A mobile command M113 will act as the one and only spawn point, it must be kept alive at all costs. 2 support hmmwvs can transport troops and drop repair stations. The two Bradley IFVs are to provide fire support but cannot rearm so conserve ammo. Vehicles do not respawn
The infantry can rearm from the limited dropped ammo crates and riflemen
Only vehicle can capture the points along the exfil route
Beirut (Bridge) IDF vs MEC
Build a bridge and force your way through the city. A classic from a previous event with a bit of an update.
The bridge has been blown up and the IDF need to get it's tanks across and through the city. Capture the western side of the bridge and use CSBs from the logis to repair the damage while infantry holds bridge point A and B. An instant loss will occur if either one of these points is captured by the enemy.
To secure the bridge points and proceed the IDF must get one of their tanks across the bridge to secure the highway (Green X). Afterwards it's typical AAS to secure the city and the highway out of Beirut.
IDF will have boats to launch from it's ship, two logi trucks to build the bridge and two Merkava Battle Tanks.
For the next two weekends the maps have been decided. But the factions to play are up for grabs throw your suggestions out for who you want to play as and against.
Weekend two; September
Khamisiyah USA vs MECBamyan
Outpost
Muttrah
Kozlesk GB vs Militia
Weekend three; October
Tad Sae US vs VietnamDragon Fly
Thunder
Shijia Valley
Sahel FR vs ARF
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PR coop maps that you hate
in PR Cooperative
Posted
it's still us playing the IDF