=VG= Melon Muncher
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Posts posted by =VG= Melon Muncher
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This is not your first time playing with us, you are being autokicked by the server for a previous ban. Changing your username will not change the outcome of your ban
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I'd advise against doing it on full server.
Some helis don't like to go upside down and will just crash. Rolling is definitely easier and wastes less timeLynx works good for backflips, huey is easiest to pull most stunts in. Chinook is surprisingly agile.
Gain height, Do a dive and gain speed. Start pulling up halfway to ground and continue until flip is reached, Returning to level flight takes more time than going upside down and will drop more altitude, so make sure you have enough height to clear ground.
Keyboard bind for the pull back works good so you get the most out of it
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I'm probably going to buff accuracy a bit. Smg especially never hits.
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11 hours ago, =VG= System said:
Idk, ask melon, I think he wanted to put kits without smoke to make the maps a little tougher, but forgot about the deployment style kits, or just wanted to experiment with them.
@=VG= Melon Muncherdefinitely not intended. Smoke is good for reviving under fire and tactical, I die all the time, I could never hate it
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4 hours ago, =VG= Skiddles said:
With respect to BOT ability, accuracy etc.
Is it possible to set different levels for different BOTS?
Say 10% at level 10, 20% at level 9, 30% at level 8, etc etc etc? So they are more like the human players? Some really good, most kinda average and few noobs?
Unfortunately not, all bots get set to the same difficulty with changes based on their weapons. Sniper for example is very accurate and gets headshots often. SMG bot is shit at anything over 30m
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6 hours ago, =VG= The_Polish_Guy said:
Are the bot AA kits supposed to have unlimited supply of ammo? Or at least more than one missile? Because if so it's very annoying and should be changed. They can already do a lot using just one missile.
Yes, all weapons rearm. This way the bots don't run out. they take between 30-60 seconds to get another rocket. Bots are too dumb to rearm on a crate or a rifleman.
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2 hours ago, =VG= System said:
Assault on Mestia - Standard - reaching North Perimeter without going insane
Just too hard to reach the flag with bots attacking or to cap the flag?
2 hours ago, =VG= System said:Bamyan - Large - Foxtrot flag gets a lot of heavy fighting, it gets boring for everybody if all of the spawns aren't being camped and takes a while, no one should have to camp that much, last flag in dod...
Should be okay now
4 hours ago, =VG= System said:Battle of Ia Drang - Standard - US Command fighting without proper support can become hell in the first few minutes, AA pit flag is difficult to reach and is usually where bots are found most of the time, other flags mostly empty even though they have decent cover
Give it a shot now. Bots also don't shoot so far
4 hours ago, =VG= System said:Charlies Point - Standard - Bridges flag is hell if capped third in order, no cover, bots spawn everywhere, Abandoned Airbase feels almost the same, but it has one sandbag bunker (destroyable bunker) you can use for cover
Bots will stop spawning when you start capping now. Bots also don't shoot so far
4 hours ago, =VG= System said:Fools Road - Infantry - cancer hill fighting on Hill 530 and 531 with brain dead bots, can't imagine what it's like with the new ones
same as above
4 hours ago, =VG= System said:Fools Road - Alternative - broken bot spawn out of navmesh makes them die and stay in cap, few times couldn't finish it and it caused massive lag cause of the bodies
not fixed atm
4 hours ago, =VG= System said:Hades Peak - Alternative - reaching Checkpoint by any means requires more luck than brain, and a good CAS squad (hope the quad that can see our main doesn't kill them at the start)
Try it again, shouldn't be able to shoot into main anymore
4 hours ago, =VG= System said:Karbala - Standard - unused gary
not fixing lol
4 hours ago, =VG= System said:Korengal Valley - Standard - bots like the G3 part of the map too much, keep suppressing from there
should suppress less from distance
4 hours ago, =VG= System said:Omaha Beach - Standard - the broken ramps on the landing crafts
??? not really able to do anything. Do you hold V arrow to drop ramp?
4 hours ago, =VG= System said:Operation Soul Rebel - Standard - Alva flag, 1 wooden shack surrounded by dense foliage, what could possibly go wrong
Should be somewhat easier, shit map though
4 hours ago, =VG= System said:Operation Thunder - Standard - Castle Road to Barn, no cover, can't cross without smoke at all
Infantry layer?
4 hours ago, =VG= System said:Tad Sae Offensive - Alternative - South Bridge 0 cover fighting
Try it again
4 hours ago, =VG= System said:Wanda Shan - Standard - driving for minutes to and from main, flags with 0 infantry fighting
shit map. not much can be done
4 hours ago, =VG= System said:Xiangshan - Alternative - North Objective impossible to cap, 0 cover, 200m cap, foliage everywhere, South Fields is also painful, but only cause of that 1 spawn inside of a bush on the south-west side of the flag
Same as charlies. Bots also don't shoot so far
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So with AI changes slowing down I'm turning my attention to the hated maps of PR, the despised, the forests. I'm looking to improve these mapsplayability by improving the specific issues that cause us to alt+f4 midway through the round, or things that cause everyone to get annoyed fighting over a single flag for 20+ minutes.
To do this, I need help from you, the playerbase to help compose this list of dramas. I need 3 things, map name & layer, flag name or location and the issue.
Example,
Fools road LRG, east valley and ridgeline. Spam fighting in forest.
Lashkar Valley STD, North Objective, impossible to cap without APC spamming from hill.\
I know forest maps suck because bots can see through trees, but it is being worked on with variable view distances and other things
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Quad guns were not changed, just your imagination that they are better lol.
LATS with single shot haven't fired at helis in a while, but I've changed it again. Only ins RPGs will target a chopper and their accuracy and range got nerfed more.
Nerfed shotguns, iron sights and reflex sights accuracy.
Slight buff to lmg, slight.
Please remember bots are a little bit more realistic. They will hear your tank/apc and prep accordingly.
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good reason to stop playing kashan
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Great feedback, thanks everyone.
I've done some changes today based on feedback, will leave as is for about a week so everyone can get a feel for it. Keep up with feed back as it comes to you.
Main changes are;
Bots are more open to suppressing an area with an machine gun now. Will definitely suppress you when they have a good angle.
Snipers are a bit more likely to shoot when they don't have a perfect shot.
Bots should hopefully stay on target a bit longer, rather than forgetting about you as soo as you duck in cover.
SMG bots spray and pray more than the john wick shit they were doing with scorpions before, expect a full mag dump in close quarters- 1
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Please answer poll and provide feedback if any.
Thanks xx
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I took out the difficult maps from the list so the server doesn't die on them when there is no admin
so when a map is played that isn't in the list it will default to first map after
which is usually jabal, muttrah or kashan
I removed vadso from start rotation- 1
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I've run the numbers from October 1st to December 31st to see how many times each map is played
Alphabetical
Adak 30
Al basrah 53
Asad 21
Grozny 42
Mestia 6
Bamyan 71
Ia Drang 16
Beirut 52
Bijar 63
Black gold 73
Brecourt 10
Burning Sands 65
Carentan 34
Charlies Point 12
Dovre 8
Dovre Winter 18
Dragon Fly 11
Fallujah 52
Fools Road 20
Gaza 23
Goose Green 16
Hades Peak 22
Hill 488 3
Iron Ridge 13
Jabal 149
Kafr Halab 60
Karbala 26
Kashan 161
Khamisiyah 92
Kokan 66
Korengal 14
Kozelsk 21
Lashkar 26
Masirah 28
Merville 10
Musa Qala 21
Muttrah 185
Nuijamaa 8
Omaha Beach 20
Op Barracuda 35
Op Bobcat 30
Op Falcon 18
Op Ghost Train 6
Op Marlin 40
Op Soul Rebel 14
Op Thunder 19
Outpost 22
Pavlovsk Bay 113
Qwai River 37
Ramiel 90
Reichswald 9
Route E-106 13
Saaremaa 23
Sahel 19
Sbeneh Outskirts 49
Shahadah 50
Shijia 18
Silent Eagle 33
Tad Sae 9
The Falklands 6
Ulyanovsk 10
Vadso City 53
Wanda Shan 15
Xiangshan 15
Yamalia 26By number
Muttrah 185
Kashan 161
Jabal 149
Pavlovsk Bay 113
Khamisiyah 92
Ramiel 90
Black gold 73
Bamyan 71
Kokan 66
Burning Sands 65
Bijar 63
Kafr Halab 60
Albasrah 53
Vadso City 53
Beirut 52
Fallujah 52
Shahadah 50
Sbeneh Outskirts 49
Grozny 42
Op Marlin 40
Qwai River 37
Op Barracuda 35
Carentan 34
Silent Eagle 33
Adak 30
Op Bobcat 30
Masirah 28
Karbala 26
Lashkar 26
Yamalia 26
Gaza 23
Saaremaa 23
Hades Peak 22
Outpost 22
Asad 21
Kozelsk 21
Musa Qala 21
Fools Road 20
Omaha Beach 20
Op Thunder 19
Sahel 19
Dovre Winter 18
Op Falcon 18
Shijia 18
Ia Drang 16
Goose Green 16
Wanda Shan 15
Xiangshan 15
Korengal 14
Op Soul Rebel 14
Iron Ridge 13
Route E-106 13
Charlies Point 12
Dragon Fly 11
Brecourt 10
Merville 10
Ulyanovsk 10
Reichswald 9
Tad Sae 9
Nuijamaa 8
Dovre 8
Mestia 6
The Falklands 6
Op Ghost Train 6
Hill 488 3Some cools stats
Top three maps are Muttrah (185), Kashan (161) and Jabal (149). This tells us that the admins have no taste
Total Map count is 2399, the average of all the maps is 36.9 plays per map
This puts 44 of 65 (or 68%) of maps below the average.
The top 3 maps account for 20% of all plays.
Almost one in every three games consists of one of the top six maps (32.9%)Muttrah City has been played more times than the bottom 18 maps combined.
Lowest map is obviously Hill 488, with only 3 plays over 3 months. It's a shit map though so don't care.
Beirut seems to have the most well rounded stats, with 10, 11,12 and 19 for inf, alt, std and lrg layers
Ia Drang alt (night, infantry, forest map, and arguably the worst map in game for playing vs bots) has been played 7 times. This is more times than many other, much less cancerous maps like barracuda infanty (5), black gold infantry (4) or even Op Ghost Train (6)
Yamalia. Despite crashing every time it has been played 26 times and it beats out more than half the list.
Al Basrah infantry only had one play through in three months.
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On 1/17/2022 at 8:57 AM, =VG= Zeee said:
Seems this is not working for MG's played outpost and none were active or being spawned on same with a few vehicles in the first half of outpost not sure if related
On 1/18/2022 at 10:48 AM, =VG= Zeee said:
Not sure who can but im requesting this be removed.
Had 40 people in Barracuda std capped first flag but lost it around 13 minutes in due to the amount of enemy assets that spawn and push that flag and giving us no time to recap and so when the timer hit 15 the games tickets ran down softlocking everyone into not being able to play the full game. (You could hear the frustration from the lobby when it ended!)
Even if the map is hard with 40 players we should be able to play through anything givin the right amount of time however we cant if the game does not let us.I heard zeee was going to learn how to fix these things
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Worst comes to worst we just remove bleed server side
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Hey guys, quick poll on what sort of events you'd like to see next as well as thoughts from the last one
I'd like to put some more time into the next one, last one was a bit rushed (I couldn't even get the timezone right)
If anyone wants to add further feedback it's always good
Also, if anyone in the community wants to organise an event I'm happy to help out where I can.
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Password is: event
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Download added and OP updated.
Due to time constraints there's going to be some minor things missing.
There are no loading overviews.
The littlebird has an ammo crate but no ammo counter
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Probably going to be done and uploaded a few hours before event. Will only be small 40 to 50mb download
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Dates is set. Sorry Aussie bros.
Saturday the 6th 1500 UTC
Al basrah was giving me issues, so has been removed. I'll have a 4th map, Gaza posted up soon.
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Saturday, 6th November. 1500 UTC
extract into to PR/LEVELS folder. Do not overwrite any files. Ask on TS or discord if unsure
Hey guys, been a while since we had one so let's do it.
There's not really a story behind the event other than it's main focus being some good old infantry fun.
Each level will be run with 48 bots and 32 humans, there are no signups for squads but if somebody wants to organize themselves that's cool.
There will be some maps to download and install soon.
The event rules are as follows:
Squad size is limited to 5 men (unless there is an odd man out in need of a squad); these are CQB maps with lots of objectives and are intended to be played in small squads.
Pilots need to cycle between rounds, no one person piloting on every map, share the love.
Other usual PR rules applyDeath will not cause ticket bleed. losing will be caused by vehicle loss or bleed.
Vehicles cost 20 ticketsKITS
All maps will be USA vs Insurgents
There are no kit requests, select the kits wisely before spawningBecause I don't want to put most of my time into making the game look pretty and missing important things the loadouts will be put here. In game they will look like normal PR kits until you spawn.
Officer: Knife, Pistol, M4 eotech, Grenades, radio, smoke, med-patch
Officer alt: Knife, Pistol, MP5, Grenades, radio, smoke, med-patchGrenadier: Knife, pistol, M4 UGL, med-patch
Grenadier alt: Knife, pistol, MP5, M79, med-patchRifleman: Knife, pistol, m4aimpoint, Grenades, ammo, med-patch
Rifleman: Knife, pistol, MP5, Grenades, ammo, med-patchSupport: Knife, m249, med-patch
Support alt: Knife, HK417 marksman, med-patchSpecialist: Knife, M4 eotech, mossberg590, c4, med-patch
Specialist alt: Knife, mp5, mossberg590, c4, med-patchMedic: Knife, m4eotech, smoke, epipen, medkit, med-patch
Medic alt: Knife, MP5, smoke, epipen, medkit, med-patchAT: Knife, psitol, M4 eotech, Grenades, m72, med-patch
AT alt: Knife, pistol, MP5, Grenades, m72, med-patchMAPS
Khamisiyah
A raid on a chemical Facility has turned up empty, secure the nearby weapon bunkers and don't let the chemical plant fall into enemy hands2x UH60
Ramiel
In retaliation for seizing chemical plant a warlord has managed to bring down the two blackhawks.
6 survivors are able to spawn on each of the downed UH60's and hold the points while reinforcements prepare and arrive for the extraction.
Neither UH60 (PURPLE) can fall.
A small motorized convoy must make their way to each UH60 following the designated route (Yellow) and securing key points (Orange) on the way.
Only vehicles can capture the Orange and extraction points
Capture the airbase after the securing the extraction to evacuate.2x MH6 littlebird transports (can fly through OOB)
3x 50cal humvees
1x repair humveeMasirah
After tracking the warlord down to his fortified city it's time to take him out
Assualt the Anti Air Emplacements (RED)
Then move secure the four most likely hideouts (YELLOW)4x MH6 Little bird
2x RHIBGaza
The starter map. defend the safe house and secure the perimeter flags.
Ammo is only available at the safe house and by riflemen.- 15
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Please send future bug reports here https://www.realitymod.com/forum/forumdisplay.php?f=26
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Project Reality Event -ENDED
in PR Cooperative
Posted
Might show up, might not. Don't want to be shamed by Zeee's maps