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=VG= Melon Muncher

VG Clan Member (Administrator)
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Posts posted by =VG= Melon Muncher

  1. I'd advise against doing it on full server. 
    Some helis don't like to go upside down and will just crash. Rolling is definitely easier and wastes less time

    Lynx works good for backflips, huey is easiest to pull most stunts in. Chinook is surprisingly agile.

    Gain height, Do a dive and gain speed. Start pulling up halfway to ground and continue  until flip is reached, Returning to level flight takes more time than going upside down and will drop more altitude, so make sure you have enough height to clear ground.

    Keyboard bind for the pull back works good so you get the most out of it

    • VG Seal of Approval 1
    • Upvote 3
  2. 4 hours ago, =VG= Skiddles said:

    With respect to BOT ability, accuracy etc.
    Is it possible to set different levels for different BOTS? 
    Say 10% at level 10, 20% at level 9, 30% at level 8,  etc etc etc? So they are more like the human players? Some really good, most kinda average and few noobs?
     

    Unfortunately not, all bots get set to the same difficulty with changes based on their weapons. Sniper for example is very accurate and gets headshots often. SMG bot is shit at anything over 30m

  3. 6 hours ago, =VG= The_Polish_Guy said:

    Are the bot AA kits supposed to have unlimited supply of ammo? Or at least more than one missile? Because if so it's very annoying and should be changed. They can already do a lot using just one missile.

    Yes, all weapons rearm. This way the bots don't run out. they take between 30-60 seconds to get another rocket. Bots are too dumb to rearm on a crate or a rifleman.

  4. 2 hours ago, =VG= System said:

    Assault on Mestia - Standard - reaching North Perimeter without going insane

    Just too hard to reach the flag with bots attacking or to cap the flag?

    2 hours ago, =VG= System said:

    Bamyan - Large - Foxtrot flag gets a lot of heavy fighting, it gets boring for everybody if all of the spawns aren't being camped and takes a while, no one should have to camp that much, last flag in dod...

    Should be okay now

    4 hours ago, =VG= System said:

    Battle of Ia Drang - Standard - US Command fighting without proper support can become hell in the first few minutes, AA pit flag is difficult to reach and is usually where bots are found most of the time, other flags mostly empty even though they have decent cover

    Give it a shot now. Bots also don't shoot so far

    4 hours ago, =VG= System said:

    Charlies Point - Standard - Bridges flag is hell if capped third in order, no cover, bots spawn everywhere, Abandoned Airbase feels almost the same, but it has one sandbag bunker (destroyable bunker) you can use for cover

    Bots will stop spawning when you start capping now. Bots also don't shoot so far

    4 hours ago, =VG= System said:

    Fools Road - Infantry - cancer hill fighting on Hill 530 and 531 with brain dead bots, can't imagine what it's like with the new ones

    same as above

    4 hours ago, =VG= System said:

    Fools Road - Alternative - broken bot spawn out of navmesh makes them die and stay in cap, few times couldn't finish it and it caused massive lag cause of the bodies

    not fixed atm

    4 hours ago, =VG= System said:

    Hades Peak - Alternative - reaching Checkpoint by any means requires more luck than brain, and a good CAS squad (hope the quad that can see our main doesn't kill them at the start)

    Try it again, shouldn't be able to shoot into main anymore

    4 hours ago, =VG= System said:

    Karbala - Standard - unused gary :(

    not fixing lol

    4 hours ago, =VG= System said:

    Korengal Valley - Standard - bots like the G3 part of the map too much, keep suppressing from there

    should suppress less from distance

    4 hours ago, =VG= System said:

    Omaha Beach - Standard - the broken ramps on the landing crafts

    ??? not really able to do anything. Do you hold V arrow to drop ramp?

    4 hours ago, =VG= System said:

    Operation Soul Rebel - Standard - Alva flag, 1 wooden shack surrounded by dense foliage, what could possibly go wrong

    Should be somewhat easier, shit map though

    4 hours ago, =VG= System said:

    Operation Thunder - Standard - Castle Road to Barn, no cover, can't cross without smoke at all

    Infantry layer?

    4 hours ago, =VG= System said:

    Tad Sae Offensive - Alternative - South Bridge 0 cover fighting

    Try it again

    4 hours ago, =VG= System said:

    Wanda Shan - Standard - driving for minutes to and from main, flags with 0 infantry fighting

    shit map. not much can be done

     

    4 hours ago, =VG= System said:

    Xiangshan - Alternative - North Objective impossible to cap, 0 cover, 200m cap, foliage everywhere, South Fields is also painful, but only cause of that 1 spawn inside of a bush on the south-west side of the flag

    Same as charlies. Bots also don't shoot so far

    • Upvote 3
  5. So with AI changes slowing down I'm turning my attention to the hated maps of PR, the despised, the forests. I'm looking to improve these mapsplayability by improving the specific issues that cause us to alt+f4 midway through the round, or things that cause everyone to get annoyed fighting over a single flag for 20+ minutes.

    To do this, I need help from you, the playerbase to help compose this list of dramas. I need 3 things, map name & layer, flag name or location and the issue.

    Example,

    Fools road LRG, east valley and ridgeline. Spam fighting in forest.

    Lashkar Valley STD, North Objective, impossible to cap without APC spamming from hill.\

     

    I know forest maps suck because bots can see through trees, but it is being worked on with variable view distances and other things

    • Like 2
    • VG Spirit 1
  6. Quad guns were not changed, just your imagination that they are better lol.

    LATS with single shot haven't fired at helis in a while, but I've changed it again. Only ins RPGs will target a chopper and their accuracy and range got nerfed more.

    Nerfed shotguns, iron sights and reflex sights accuracy.

    Slight buff to lmg, slight.

     

    Please remember bots are a little bit more realistic. They will hear your tank/apc and prep accordingly. 

    • Upvote 4
  7. Great feedback, thanks everyone. 

    I've done some changes today based on feedback, will leave as is for about a week so everyone can get a feel for it. Keep up with feed back as it comes to you.

    Main changes are;

    Bots are more open to suppressing an area with an machine gun now. Will definitely suppress you when they have a good angle.
    Snipers are a bit more likely to shoot when they don't have a perfect shot. 
    Bots should hopefully stay on target a bit longer, rather than forgetting about you as soo as you duck in cover.
    SMG bots spray and pray more than the john wick shit they were doing with scorpions before, expect a full mag dump in close quarters

    • Like 1
    • Thanks 6
  8. I've run the numbers from October 1st to December 31st to see how many times each map is played

    Alphabetical

    Adak 30
    Al basrah 53
    Asad 21
    Grozny 42
    Mestia 6
    Bamyan 71
    Ia Drang 16
    Beirut 52
    Bijar 63
    Black gold 73
    Brecourt 10
    Burning Sands 65
    Carentan 34
    Charlies Point 12
    Dovre 8
    Dovre Winter 18
    Dragon Fly 11
    Fallujah 52
    Fools Road 20
    Gaza 23
    Goose Green 16
    Hades Peak 22
    Hill 488 3
    Iron Ridge 13
    Jabal 149
    Kafr Halab 60
    Karbala 26
    Kashan 161
    Khamisiyah 92
    Kokan 66
    Korengal 14
    Kozelsk 21
    Lashkar 26
    Masirah 28
    Merville 10
    Musa Qala 21
    Muttrah 185
    Nuijamaa 8
    Omaha Beach 20
    Op Barracuda 35
    Op Bobcat 30
    Op Falcon 18
    Op Ghost Train 6
    Op Marlin 40
    Op Soul Rebel 14
    Op Thunder 19
    Outpost 22
    Pavlovsk Bay 113
    Qwai River 37
    Ramiel 90
    Reichswald 9
    Route E-106 13
    Saaremaa 23
    Sahel 19
    Sbeneh Outskirts 49
    Shahadah 50
    Shijia 18
    Silent Eagle 33
    Tad Sae 9
    The Falklands 6
    Ulyanovsk 10
    Vadso City 53
    Wanda Shan 15
    Xiangshan 15
    Yamalia 26

     

    By number

    Muttrah 185
    Kashan 161
    Jabal 149
    Pavlovsk Bay 113
    Khamisiyah 92
    Ramiel 90
    Black gold 73
    Bamyan 71
    Kokan 66
    Burning Sands 65
    Bijar 63
    Kafr Halab 60
    Albasrah 53
    Vadso City 53
    Beirut 52
    Fallujah 52
    Shahadah 50
    Sbeneh Outskirts 49
    Grozny 42
    Op Marlin 40
    Qwai River 37
    Op Barracuda 35
    Carentan 34
    Silent Eagle 33
    Adak 30
    Op Bobcat 30
    Masirah 28
    Karbala 26
    Lashkar 26
    Yamalia 26
    Gaza 23
    Saaremaa 23
    Hades Peak 22
    Outpost 22
    Asad 21
    Kozelsk 21
    Musa Qala 21
    Fools Road 20
    Omaha Beach 20
    Op Thunder 19
    Sahel 19
    Dovre Winter 18
    Op Falcon 18
    Shijia 18
    Ia Drang 16
    Goose Green 16
    Wanda Shan 15
    Xiangshan 15
    Korengal 14
    Op Soul Rebel 14
    Iron Ridge 13
    Route E-106 13
    Charlies Point 12
    Dragon Fly 11
    Brecourt 10
    Merville 10
    Ulyanovsk 10
    Reichswald 9
    Tad Sae 9
    Nuijamaa 8
    Dovre 8
    Mestia 6
    The Falklands 6
    Op Ghost Train 6
    Hill 488 3

     

    Some cools stats

    Top three maps are Muttrah (185), Kashan (161) and Jabal (149). This tells us that the admins have no taste

    Total Map count is 2399, the average of all the maps is 36.9 plays per map
    This puts 44 of 65 (or 68%) of maps below the average.
    The top 3 maps account for 20% of all plays. 
    Almost one in every three games consists of one of the top six maps (32.9%)

    Muttrah City has been played more times than the bottom 18 maps combined.

    Lowest map is obviously Hill 488, with only 3 plays over 3 months. It's a shit map though so don't care. 

    Beirut seems to have the most well rounded stats, with 10, 11,12 and 19 for inf, alt, std and lrg layers

    Ia Drang alt (night, infantry, forest map, and arguably the worst map in game for playing vs bots) has been played 7 times. This is more times than many other, much less cancerous maps like barracuda infanty (5), black gold infantry (4) or even Op Ghost Train (6)

    Yamalia. Despite crashing every time it has been played 26 times and it beats out more than half the list.

    Al Basrah infantry only had one play through in three months.

    • Like 2
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    • Thanks 3
    • Haha 2
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  9. On 1/17/2022 at 8:57 AM, =VG= Zeee said:

    Seems this is not working for MG's played outpost and none were active or being spawned on same with a few vehicles in the first half of outpost not sure if related

     

    On 1/18/2022 at 10:48 AM, =VG= Zeee said:


    Not sure who can but im requesting this be removed.

    Had 40 people in Barracuda std capped first flag but lost it around 13 minutes in due to the amount of enemy assets that spawn and push that flag and giving us no time to recap and so when the timer hit 15 the games tickets ran down softlocking everyone into not being able to play the full game. (You could hear the frustration from the lobby when it ended!)

    Even if the map is hard with 40 players we should be able to play through anything givin the right amount of time however we cant if the game does not let us.

    I heard zeee was going to learn how to fix these things

    • Like 1
    • Haha 1
    • Upvote 1
  10. Hey guys, quick poll on what sort of events you'd like to see next as well as thoughts from the last one

    I'd like to put some more time into the next one, last one was a bit rushed (I couldn't even get the timezone right)

    If anyone wants to add further feedback it's always good

     

     

    Also, if anyone in the community wants to organise an event I'm happy to help out where I can.

    • Like 5
    • Upvote 2
  11. Saturday, 6th November. 1500 UTC

    Download here

    extract into to PR/LEVELS folder. Do not overwrite any files. Ask on TS or discord if unsure

    Hey guys, been a while since we had one so let's do it.

    There's not really a story behind the event other than it's main focus being some good old infantry fun.

    Each level will be run with 48 bots and 32 humans, there are no signups for squads but if somebody wants to organize themselves that's cool.

    There will be some maps to download and install soon.

    The event rules are as follows:
    Squad size is limited to 5 men (unless there is an odd man out in need of a squad); these are CQB maps with lots of objectives and are intended to be played in small squads.
    Pilots need to cycle between rounds, no one person piloting on every map, share the love.
    Other usual PR rules apply

    Death will not cause ticket bleed. losing will be caused by vehicle loss or bleed.
    Vehicles cost 20 tickets

    KITS
    All maps will be USA vs Insurgents
    There are no kit requests, select the kits wisely before spawning

    Because I don't want to put most of my time into making the game look pretty and missing important things the loadouts will be put here. In game they will look like normal PR kits until you spawn.

    Officer: Knife, Pistol, M4 eotech, Grenades, radio, smoke, med-patch
    Officer alt: Knife, Pistol, MP5, Grenades, radio, smoke, med-patch

    Grenadier: Knife, pistol, M4 UGL, med-patch
    Grenadier alt: Knife, pistol, MP5, M79, med-patch

    Rifleman: Knife, pistol, m4aimpoint, Grenades, ammo, med-patch
    Rifleman: Knife, pistol, MP5, Grenades, ammo, med-patch

    Support: Knife, m249, med-patch
    Support alt: Knife, HK417 marksman, med-patch

    Specialist: Knife, M4 eotech, mossberg590, c4, med-patch
    Specialist alt: Knife, mp5, mossberg590, c4, med-patch

    Medic: Knife, m4eotech, smoke, epipen, medkit, med-patch
    Medic alt: Knife, MP5, smoke, epipen, medkit, med-patch

    AT: Knife, psitol, M4 eotech, Grenades, m72, med-patch
    AT alt: Knife, pistol, MP5, Grenades, m72, med-patch

     

     

    MAPS

    Khamisiyah
    A raid on a chemical Facility has turned up empty, secure the nearby weapon bunkers and don't let the chemical plant fall into enemy hands

    2x UH60

    khami.jpg

    Ramiel
    In retaliation for seizing chemical plant a warlord has managed to bring down the two blackhawks.

    6 survivors are able to spawn on each of the downed UH60's and hold the points while reinforcements prepare and arrive for the extraction.
    Neither UH60 (PURPLE) can fall.
    A small motorized convoy must make their way to each UH60 following the designated route (Yellow) and securing key points (Orange) on the way.
    Only vehicles can capture the Orange and extraction points
    Capture the airbase after the securing the extraction to evacuate.

    2x MH6 littlebird transports (can fly through OOB)
    3x 50cal humvees
    1x repair humvee

    ramiel.jpg

    Masirah

    After tracking the warlord down to his fortified city it's time to take him out
    Assualt the Anti Air Emplacements (RED)
    Then move secure the four most likely hideouts (YELLOW)

    4x MH6 Little bird
    2x RHIB

    masirah.jpg

    Gaza 

    The starter map. defend the safe house and secure the perimeter flags.
    Ammo is only available at the safe house and by riflemen.

     

    • Like 15
    • VG Spirit 4
    • Thanks 1
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