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=VG= Melon Muncher

VG Clan Member (Administrator)
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Posts posted by =VG= Melon Muncher

  1. Download here
    Okay download is up, password will be released before the event so it's not spoiled. If you have never installed an event or custom map follow these steps

    Quote

    Download a windows archive program, Winrar, 7zip, Winzip etc.

    Find PR install location. Go to PR\mods\pr\levels
    Place your downloaded file here
    Right click
    Click Extract Here
    Put in the password if needed
    It should look like this when done

    image.png

    Congrats, all done

    A few things to note before the event starts.

    Most missions are relatively simple to understand, and are primarily AAS. Even still make sure you have a read of the mission briefing before clicking squad assignment

    image.png

    There are no FOBs or SL spawnpoints. Transport is essential. I've removed handheld AA to help with this.

    SL and commander rallypoints are still active. Some settings are tweaked. SL rallypoints stay for 5 minutes, commander stays for ten. The entire team can spawn on a commander rally, but requires 6 team members nearby to deploy one.

    All assets are delayed 3 minutes at the round start, this is to allow everyone to organise and get kits sorted. Also give us opfor guys a chance to get ready. Don't try and walk from main bases.

    Normal coop rules apply regarding assets, correct squads for claimable assets. No mech inf sorry.

    Remember to bring ammo in your squads, supplies are in short demand.

    Depending on your skills we may not get through all the missions.

    At times if your team is struggling I might provide intel to the commander. Provided you have one.

     

    • Upvote 2
  2. On 3/4/2024 at 11:27 PM, Allie2 said:

    Are we allowed to go BLUFOR commander first game then join opfor in second game? 

    Yes of course. You can help on opfor then go blufor or the other way around with no issues.

     

    Also, while the missions are connected but if you can't join at the start there's no reason not to join partway through, you'll only be missing a little bit of context.

  3. OPERATION SHIFTING SANDS


    Operation Date: Saturday 16th March, 1800 GMT

    Download: HERE!

    Password: whereismelon



    It's 2003, a nice Spring day. Temperature is hovering around 100 degrees and the rations have just been handed out.

    Welcome to Nafir. A beautiful oasis in the middle of nowhere. This amazing city has many features, Vast deserts, a mostly intact airport, and many delightful small villages surrounding it. The main drawcard of this exceptional location has to be, without a doubt the vast stores of chemical weapons housed just outside the city.

    The invasion is going well, the hunt for oil weapons of mass destruction is well underway. and we might actually have some here. We're pushing the line  fast and hard here to try and catch the MEC forces off guard and it looks to have paid off.

    We're operating very light on support, and are expecting our infantry to carry us through. This is going to be fast on the ground and require teamwork for success.

    Operational support is limited to 4 transport helicopters, 2 UH1N (Huey) and 2 MH6 (Littlebird)

    Unfortunately We've been regulated to some old maps we found in the in

    image.png

    We have two objectives today, Firstly, securing Nafir Aiport. This fully functional hub is a vital strategic resource for further operations in the area, and we need to secure it before the MEC dig in and create a battleground that will only end with it non-functional and useless. 

    loadBackground2_gpm_coop_16.png

    Intel shows no military vehicles or entrenched positions and no quick response force able to assist. So we can hopefully take this quickly and without suffering catastrophic losses.

     

    Second objective is the hunt for weapons, The bunker complex has minor defenses, including a few scattered AA emplacements. low helo flight should be able to safely insert our troops to the area. Squads are tasked with securing the bunkers and collecting any evidence and weapons in the area. Any enemy trucks that are found are to be used to transport the goods back to Nafir airport

    image.png

    This is a large military barracks, and we have no chance of taking the base without additional support. Bunkers do not need to be held for any longer than it takes to secure our findings and extract to the airport. While expectations are that you will recover all evidence that is present, command will call this mission a success if we are able to retrieve at least 60% of the found evidence.

    End Briefing

     

    So this is a bit of a new event from me. I've been setting it up for a bit now. It's a total of 5 "missions" or maps, though you only get the intel for the first one. The rest are super secret.

    If you didn't understand from the briefing the first mission is as follows:
    Step 1: Secure the airport by capturing all the flags
    Step 2: Capture each bunker flag
    Step 3: If a logi spawns you have to get it to the airport

    Now as usual for a melon event, things aren't always so simple. And some game functions will differ from normal coop.

    The modified:
    Removed the ability to build fobs
    Removed the ability to spawn on SL
    Removed bot handheld AA

    As an extra bonus I will be playing on the enemy team with a few selected players, acting as gamemaster to keep the bots on track and offer some unique challenges.

    The commander will play a vital role through organizing attacks, UAV and the commander rallypoints, so this is going to be the only signup available for blufor.

    Normal coop rules apply, no flag skipping, no baserape, no TK etc. There's also an additional no mech inf squads rules, assets are limited when available and have to be available to the dedicated asset squads.

    Signups

    Blufor
    Mission 1 Commander: Allie


    Mission 2 Commander: Inch


    Mission 3 Commander: Allie


    Mission 4 Commander:


    Mission 5 Commander:

     

    If you're interested in helping me on the opfor team signups are available with a standby slot if someone falls through. This is a specific role and you'll have to operate under a strict rules, it's not a free for all against the players.

    Opfor

    Mission 1: System
    Mission 1: Helilover
    Standby 1:Spartanish

    Mission 2: Danky
    Mission 2: Pew Pew
    Standby 2: Allie

    Mission 3:J4SON
    Mission 3: Pew Pew
    Standby 3:

    Mission 4: Spartanish
    Mission 4: Kovak
    Standby 4:

    Mission 5: Sniper Igor
    Mission 5:Sphee
    Standby 5:

    • Like 9
    • Upvote 2
  4. > Be me, dedicated software dev
    > Spend days and nights crunching code, squashing bugs
    > My life revolves around this project, it's my pride and joy
    > There's one thing I can't stand though... "Jabal Al Burj"
    > Every update, every patch, it's there - taunting me
    > Forced to work on it day in and day out
    > Gaze at the code, eyes stinging, my white whale 
    > Decide enough is enough
    > Smash that "Delete" button like my life depends on it
    > The name "Jabal Al Burj" erased forever from the game
    > Feel a wave of relief, finally free from the chains
    > The next day, ready to face the consequences
    > Player uproar and online backlash
    > Surprisingly, feel nothing
    > It's like the Jabal Al Burj never existed
    > A weight lifted off my shoulder, feeling invincible
    > Turns out sometimes you have to destroy a mountain of code to create a masterpiece.

    Alternate

    > be programmer for popular game Project Reality
    > develop intense hatred for certain map, jabal al burj
    > get carried away, decide to remove it
    > all hell breaks loose in gamer community
    > everyone loved that damned map
    > instead of blaming me, everyone points finger at Zeee
    > feel safe but also a bit guilty
    > mfw my map hatred sparks a full blown PR crisis
    > mfw poor innocent Zeee gets the blame instead of me
    > still, not gonna bring back jabal al burj, that map sucks

    • Like 5
    • Haha 5
    • Sad 4
  5. @=VG= Nytheris going to make a discord bot where we can put in how many players and get 3 maps for a vote

    This saves us asking each other what map and everyone saying they don't care (but they really do)

    So here's the list, with my ideas of player count, discuss the ones you think are wrong and we can work out an understanding.


    mapList.append adak gpm_coop 128 35-40
    mapList.append albasrah_2 gpm_coop 16  5-15
    mapList.append albasrah_2 gpm_coop 32 20-25
    mapList.append albasrah_2 gpm_coop 64 20-25
    mapList.append asad_khal gpm_coop 32 20-30
    mapList.append asad_khal gpm_coop 64 20-30
    mapList.append ascheberg gpm_coop 16 25-35
    mapList.append ascheberg gpm_coop 32 25-35
    mapList.append ascheberg gpm_coop 64 30-40
    mapList.append assault_on_grozny gpm_coop 16 20-25
    mapList.append assault_on_grozny gpm_coop 32 25-30
    mapList.append assault_on_grozny gpm_coop 64 30-35 
    mapList.append assault_on_mestia gpm_coop 64 20-25
    mapList.append bamyan gpm_coop 16 20-25
    mapList.append bamyan gpm_coop 32 15-20
    mapList.append bamyan gpm_coop 64 30-35
    mapList.append bamyan gpm_coop 128 35-40
    mapList.append battle_of_ia_drang gpm_coop 32 30-40
    mapList.append battle_of_ia_drang gpm_coop 64 30-40
    mapList.append beirut gpm_coop 16 10-15
    mapList.append beirut gpm_coop 32 25-30
    mapList.append beirut gpm_coop 64 20-30
    mapList.append beirut gpm_coop 128 30-40
    mapList.append bijar_canyons gpm_coop 16 15-25
    mapList.append bijar_canyons gpm_coop 32 20-30
    mapList.append bijar_canyons gpm_coop 64 20-30
    mapList.append bijar_canyons gpm_coop 128 35-40
    mapList.append black_gold gpm_coop 16 10-20
    mapList.append black_gold gpm_coop 32 20-30
    mapList.append black_gold gpm_coop 64 25-35
    mapList.append black_gold gpm_coop 128 35-40
    mapList.append brecourt_assault gpm_coop 64 20-30
    mapList.append burning_sands gpm_coop 16 10-20
    mapList.append burning_sands gpm_coop 32 15-30
    mapList.append burning_sands gpm_coop 64 20-30
    mapList.append carentan gpm_coop 32 20-30
    mapList.append carentan gpm_coop 64 30-40
    mapList.append charlies_point gpm_coop 64 25-35
    mapList.append dovre gpm_coop 64 30-40
    mapList.append dovre_winter gpm_coop 32 20-25
    mapList.append dovre_winter gpm_coop 64 25-35
    mapList.append dragon_fly gpm_coop 16 10-20
    mapList.append dragon_fly gpm_coop 64 15-25
    mapList.append fallujah_west gpm_coop 32 30-40
    mapList.append fallujah_west gpm_coop 64 20-30
    mapList.append fields_of_kassel gpm_coop 128 35-40
    mapList.append fools_road gpm_coop 16 30-40
    mapList.append fools_road gpm_coop 32 20-30
    mapList.append fools_road gpm_coop 64 35-40
    mapList.append fools_road gpm_coop 128 25-35
    mapList.append gaza_2 gpm_coop 16 15-20
    mapList.append gaza_2 gpm_coop 64 25-30
    mapList.append goose_green gpm_coop 64 30-40
    mapList.append hades_peak gpm_coop 16 20-30
    mapList.append hades_peak gpm_coop 32 20-30
    mapList.append hades_peak gpm_coop 64  30-40
    mapList.append hill_488 gpm_coop 64 trash
    mapList.append iron_ridge gpm_coop 64 20-30
    mapList.append kafar_halab gpm_coop 16 15-25
    mapList.append kafar_halab gpm_coop 32 15-25
    mapList.append kafar_halab gpm_coop 64 20-30
    mapList.append kafar_halab gpm_coop 128 30-35
    mapList.append karbala gpm_coop 32 20-25
    mapList.append karbala gpm_coop 64 25-30
    mapList.append kashan_desert gpm_coop 16 15-20
    mapList.append kashan_desert gpm_coop 32 15-35
    mapList.append kashan_desert gpm_coop 64 5-20
    mapList.append kashan_desert gpm_coop 128 20-30
    mapList.append khamisiyah gpm_coop 16 25-40
    mapList.append khamisiyah gpm_coop 32 25-35

    Got to here and have to leave, will come back later. Feel free to add more
    mapList.append khamisiyah gpm_coop 64 
    mapList.append khamisiyah gpm_coop 128
    mapList.append kokan gpm_coop 16
    mapList.append kokan gpm_coop 32
    mapList.append kokan gpm_coop 64
    mapList.append kokan gpm_coop 128
    mapList.append korengal gpm_coop 64
    mapList.append kozelsk gpm_coop 16
    mapList.append kozelsk gpm_coop 32
    mapList.append kozelsk gpm_coop 64
    mapList.append lashkar_valley gpm_coop 16
    mapList.append lashkar_valley gpm_coop 32
    mapList.append lashkar_valley gpm_coop 64
    mapList.append masirah gpm_coop 16
    mapList.append masirah gpm_coop 32
    mapList.append masirah gpm_coop 64
    mapList.append masirah gpm_coop 128
    mapList.append merville gpm_coop 64
    mapList.append musa_qala gpm_coop 32
    mapList.append musa_qala gpm_coop 64
    mapList.append muttrah_city_2 gpm_coop 16
    mapList.append muttrah_city_2 gpm_coop 32
    mapList.append muttrah_city_2 gpm_coop 64
    mapList.append muttrah_city_2 gpm_coop 128
    mapList.append nuijamaa gpm_coop 64
    mapList.append omaha_beach gpm_coop 64
    mapList.append op_barracuda gpm_coop 16
    mapList.append op_barracuda gpm_coop 32
    mapList.append op_barracuda gpm_coop 64
    mapList.append op_barracuda gpm_coop 128
    mapList.append operation_bobcat gpm_coop 16
    mapList.append operation_bobcat gpm_coop 32
    mapList.append operation_bobcat gpm_coop 64
    mapList.append operation_bobcat gpm_coop 128
    mapList.append operation_falcon gpm_coop 32
    mapList.append operation_falcon gpm_coop 64
    mapList.append operation_ghost_train gpm_coop 16
    mapList.append operation_marlin gpm_coop 16
    mapList.append operation_marlin gpm_coop 32
    mapList.append operation_marlin gpm_coop 64
    mapList.append operation_marlin gpm_coop 128
    mapList.append operation_soul_rebel gpm_coop 64
    mapList.append operation_thunder gpm_coop 16
    mapList.append operation_thunder gpm_coop 64
    mapList.append outpost gpm_coop 32
    mapList.append outpost gpm_coop 64
    mapList.append pavlovsk_bay gpm_coop 16
    mapList.append pavlovsk_bay gpm_coop 32
    mapList.append pavlovsk_bay gpm_coop 64
    mapList.append ramiel gpm_coop 16
    mapList.append ramiel gpm_coop 32
    mapList.append ramiel gpm_coop 64
    mapList.append ramiel gpm_coop 128
    mapList.append ras_el_masri_2 gpm_coop 16
    mapList.append ras_el_masri_2 gpm_coop 32
    mapList.append reichswald gpm_coop 64
    mapList.append route gpm_coop 16
    mapList.append route gpm_coop 64
    mapList.append saaremaa gpm_coop 32
    mapList.append saaremaa gpm_coop 64
    mapList.append sahel gpm_coop 16
    mapList.append sahel gpm_coop 64
    mapList.append sbeneh_outskirts gpm_coop 16
    mapList.append sbeneh_outskirts gpm_coop 32
    mapList.append sbeneh_outskirts gpm_coop 64
    mapList.append shahadah gpm_coop 16
    mapList.append shahadah gpm_coop 32
    mapList.append shahadah gpm_coop 64
    mapList.append shijiavalley gpm_coop 16
    mapList.append shijiavalley gpm_coop 32
    mapList.append shijiavalley gpm_coop 64
    mapList.append silent_eagle gpm_coop 16
    mapList.append silent_eagle gpm_coop 32
    mapList.append silent_eagle gpm_coop 64
    mapList.append tad_sae gpm_coop 16
    mapList.append tad_sae gpm_coop 32
    mapList.append the_falklands gpm_coop 16
    mapList.append ulyanovsk gpm_coop 64
    mapList.append vadso_city gpm_coop 32
    mapList.append vadso_city gpm_coop 64
    mapList.append vadso_city gpm_coop 128
    mapList.append wanda_shan gpm_coop 64
    mapList.append xiangshan gpm_coop 32
    mapList.append xiangshan gpm_coop 64

    • Like 2
    • VG Spirit 1
    • Thanks 1
    • Upvote 3
  6. Alright, first off there's been only two changes in about 4 months to anything on the server.

    These changes came a week ago when I was told about the bots being too hard because of "changes", bots always getting too many kills and stuff even though nothing has changed. So, as a result the first change was that I dropped the bot difficulty 10 points, they are now the lowest they have been in my time at =VG=. The second change was because there is now too many manpads, again hasn't been changed since it was implemented, so I reduced the number of manpadsto be 1 manpad for every 5 AT.

    I'm not against making these changes, I don't play much anymore and it doesn't bother me, but I personally see the issue being more related to skill level and communication.

    • Upvote 4
  7. 10 hours ago, Mr_Shadow said:

    ouu i didn't know about those things. I thought it's easy to create a clan, i thought that we can create like we create in clash of clans and invite a lot of people.

    Like a team or something where they will show who are online and we will play in the server and same squad. Like some of the Teams.

    You can for sure do this. If you just want to do a small friends group all you need is a discord page or something similar where you can all keep in touch. We've had a lot these clans play on our server over the years and playing with common tags can help everyone associate your group as either good or bad depending on the actions in game.

    • Upvote 2
  8. During the week there isn't enough players and definitely not enough admins to run two servers at once outside of some peak times.

    Turning the Coop PvP server on only on weekends solves this issue and allows us to continue to focus on our main server, the coop one.

    We won't be running a deployment server, even with the PvP running good it's rare to see even 40 human players at any one time. The benefit of Coop PvP is that it avoids the issue of not having enough players to cap points if the bots can do it.

    Yes, maps are unbalanced, not much can be done or will be done to solve this. If it's not fun people won't play it and we will go back to having one coop server.

    This is a player based server, if the players aren't enjoying it or don't want it then we will stop running it. If they continue to want it on the weekends then I will continue to turn it on Fridays and off on Sundays.

    • Upvote 10
  9. 6 hours ago, =VG= 0100011000101 said:

    unfortunately it is the case that as a SL you can more or less kick squadmembers as you wish but if you only do this to gain advantages, you will quickly be ostracized by the entire team because you don't like playing with someone like that.

    and if needed, admins can at least remove someone like that from the SL job with "useless SL"

    Kicking someone from infantry is one thing, however demanding an asset back when it's being used properly is basically just stealing with extra steps and should be treated as such. I know, really hard to enforce but it's such a rare occurrence anyway.

     

    Thank you for the report @R-CON LangMaster, mot much can be done this late however we'll keep an eye on it.

    • VG Seal of Approval 4
    • Thanks 2
    • Upvote 5
  10. 10 hours ago, DrJohn said:

    I could be wrong but, I believe melon once experimented with the bot sight/engagement distance on La Drang. This change alone would prevent the inevitable Sherman bush-snipe.

    Unfortunately I can't see it working for kassel, the big view distance and planes make it really hard to balance and you would still end up getting pinged across the map or the planes would never get shot at.

    I've redone the whole system for WW2 vehicles and weapon ranges which should help a little bit for combat. Not a guaranteed fix though.

     

    On 6/5/2022 at 3:42 AM, R-CON LangMaster said:

    About missing bots on first flags is again a problem i cannot fix, only way to fix this is doing maps in one line with no multiple flags on one stage, i would have to break into a CanadaDICE office and steal their library for AI for redesigning their ai brains.

    135.png

    • Thanks 1
    • Upvote 1
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