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=VG= Speirs

VG Clan Member
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Everything posted by =VG= Speirs

  1. Put me on the list please (reserve). Charlie or Delta
  2. If no one wants to lead Delta 2 - i'm ready for it. But i need a good Spotter/Sniper please
  3. Haha! great pictures Ted and Gooding - I was looking for some glory and finally found it on the top of a lamp!
  4. I've practiced a bit with the sniper rifle. Im in (please put me on reserve. not sure if im available on saturday)
  5. cool stuff wolfe ... especially the 'nam
  6. Nice Job so far "Charrywurst" !lolol - if there is still a spot open i would like to join the beta!
  7. Sign up for service! !mental Please Calv put me on reserve ... sry saturday is always difficult because of reallife
  8. Count me in. !gundown (charlie/charlie 1)
  9. Calv LAN_WROTE ... Earplugs and batteries are only available in ACE which we haven't started using yet. My mistake. I thought we would have played with ACE. Would be desirable in any case.
  10. Short feedback: + locked server + selected players + exellent briefing + ACRE training + ACE mod + experienced squadleaders + balanced squads + tactical teamplay + plan and implement - few ppl (3/5 Squadmembers) - no batteries for rangefinder - no earpluggs - small selection of weapons It was absolutely awesome! A great progress. Special thanks to Calv for the briefing, to Savage for the administration. Thanks to all who participated.
  11. Pvt. Charry LAN_WROTE ... i really want to finish my mission on zargabed first cause i spend a lot of time in it :/ i think it is just perfect. Sure. Take your time. Fallujah is not running away. I am currently learning how to used particle effects !grin
  12. SavageCDN =VG= LAN_WROTE ... There are a few people who want to do this kind of mission it seems.. I think we should work together on it. ... I would be happy to show anyone who is interested.. or would you guys want to do a mission-making training session at some point? I wish I could understand this script thing. Anyway, I am interested to participate in such a project.
  13. My friends circle is spontaneous, I can not tell whether I can participate on saturday. Big Sorry fellas !resent
  14. Calv LAN_WROTE ... Callsigns will likely be used but you want to keep them simple and short so that people can remember them and say them quickly. Something simple like Charlie squad with fireteams Charlie-1 and Charlie-2 and Delta Squad with fireteams Delta-1 and Delta-2 is decent enough. Want to avoid using alpha and bravo as callsigns as they are often used at the fireteam level for the buddy teams so could cause confusion. Support elements like armour, artillery, air, etc can have pretty much whatever callsign they want as the comms to them is usually less urgent. If acre is eventually used, callsigns are pretty much dropped in radio comms as each person only speaks to 3-4 people on his radio net so using numbers is quicker and easier to remember as it is universal. For example using the above squad layout: Fireteam members only have contact with the two other ft members and the ftl, usually they will identify themselves by name or buddy team (alpha/bravo). The fire team leader's command net has only 2 other people on it, the other FTL and the SL. Squad leader is identified as 6 (or 9 or 0 depending on the country.), charlie-1 ftl is 1, and charlie-2 ftl is 2. The squad leader command net works the same, he will have the other SL and the Platoon commander. Plt Cmd is 6 (or 9 or 0), Charlie SL is 1, delta SL is 2. Support elements like arty/air would usually be in direct contact with the platoon commander only, but could be put on the same net as the Plt cmd/Squad leaders for smaller missions to enable quicker responses. So comms on any of the radio nets is as simple and short as: 1, 6, how copy?, over. 6, 1, good copy, over.. This way nobody has to worry about remembering callsigns, as your superior is always 6 (9/0) and your peers are numbered accordingly, which in combat the less you have to remember the better. AMEN! !yes
  15. @Savage: More minus than plus. Sorry Savage for the harsh criticism. Thank you for organizing the event. I'm sure the next time there are more plus!
  16. Pvt. Charry LAN_WROTE ... next time we should really organzie every squad May we make a detailed plan before we move out and fight ... like a mission briefing
  17. A short feedback from my side: + Many regular players + many =VG= members + ArmA OA - Less or no communication between squads - Not much tactical movement as squad - No warmup-round / basic-training for beginners - No multiplayer mission with objectives and end - Endless Insurgency, boring - No ACRE/ACE mod Suggestion for the next event: - Missions - Predefined squads with task distribution - Communication on the battlefield! - Tactical movement on urban terrain - Training before event
  18. SWAT 4: The Stetchkov Syndicate* Here's a insight into the tactics and weapons 9mm SMG Heckler & Koch MP5 SWAT4 Weapon arsenal: http://www.imfdb.org/wiki/S.W.A.T._4 9mm Handgun Glock 17 SWAT4 Weapon rating: http://www.cheatbook.de/wfiles/swat4weapon.htm Loadout 6-man-squad, liquid, fluid-formation #1 Pointman Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, BSG, 4 Flashbangs, 1 Wedge, Helmet, No armor** #2 Coverman Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, C2, 4 Flashbangs, 1 Wedge, Helmet, No armor** #3 Backup Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, C2, 4 Flashbangs, 1 Wedge, Helmet, No armor** #4 Grenadier Equipment: Grenadelauncher (Flashbangs), Handgun 9mm, C2, 4 Flashbangs, 1 Ammobag, Helmet, No armor** #5 Squad Leader Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, C2, 4 Flashbangs, 1 Wedge, Helmet, No armor** #6 Rearguard Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, BSG, 4 Flashbangs, 1 Wedge, Helmet, No armor** AOR/Area of Responsibility BSG/Breaching Shotgun FMJ/Full Metall Jacket SMG/Submachinegun * SWAT 4: The Stetchkov Syndicate Review http://www.gamestracker.com/int/goreview.asp?idu=7367749 ** No armor because of smaller silhouette and faster movement! Armor slows down Basics - Stack up on the "knob" side to use the door as cover - Always check behind doors Small room 2-man-entry Large room 4-man-entry Room with obstacle - Use flashbangs before enter a unknown room - Don't run too deep into a room. stay close to the entry point. stick to the wall - Inform your teammates about obstacles - Use a flashbang to disturb suspects behind obstacles
  19. i have it. who likes CQB, bomb defusing and hostage rescue? @Blud, 10+ players two or three 4-man-/6-man-squads are perfect to clean a house.
  20. I found something in the help/tech support corner for you Blud. Maybe that solves the problem. [quote] 1. Write down your username and password (bf2 multiplayer account) 2. Open the profiles folder (C:\Users\"User"\Documents\Battlefield 2\Profiles) 3. Delete all files inside* 4. Start the game as admin [/quote] *note: you will loose all your gfx- and controll-settings
  21. Bad news for all our co-op fans: PRV doesnt have any co-op mode to play ...
  22. =VG= Speirs

    This Saturday

    Saturday is reserved for RL. Sry m8.
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